Merging 1.7.5 Source: item assets changes (plus placeholder for bandolier) + included grave sprite from donation features(simpler than keeping it out of every item sheet related commit)
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assets/items.png
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 19 KiB |
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@ -47,14 +47,15 @@ public class ItemSpriteSheet {
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public static final int BONES = ROW1+4;
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public static final int BONES = ROW1+4;
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public static final int REMAINS = ROW1+5;
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public static final int REMAINS = ROW1+5;
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public static final int TOMB = ROW1+6;
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public static final int TOMB = ROW1+6;
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public static final int CHEST = ROW1+7;
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public static final int GRAVE = ROW1+7;
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public static final int LOCKED_CHEST = ROW1+8;
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public static final int CHEST = ROW1+8;
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public static final int CRYSTAL_CHEST = ROW1+9;
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public static final int LOCKED_CHEST = ROW1+9;
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public static final int CRYSTAL_CHEST = ROW1+10;
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// Placeholders
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// Placeholders
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public static final int WEAPON = ROW1+10;
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public static final int WEAPON = ROW1+11;
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public static final int ARMOR = ROW1+11;
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public static final int ARMOR = ROW1+12;
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public static final int RING = ROW1+12;
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public static final int RING = ROW1+13;
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public static final int SMTH = ROW1+13;
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public static final int SMTH = ROW1+14;
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//Row Two: Miscellaneous single use items
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int GOLD = ROW2+0;
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