v0.7.0: fixed multiplicity duplicated stuck projectiles
This commit is contained in:
parent
a4cb2cd891
commit
7aeccd2826
|
@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PinCushion;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
|
@ -79,6 +80,9 @@ public class Multiplicity extends Armor.Glyph {
|
|||
attacker.storeInBundle(store);
|
||||
m.restoreFromBundle(store);
|
||||
m.HP = m.HT;
|
||||
if (m.buff(PinCushion.class) != null){
|
||||
m.remove(m.buff(PinCushion.class));
|
||||
}
|
||||
|
||||
//If a thief has stolen an item, that item is not duplicated.
|
||||
if (m instanceof Thief){
|
||||
|
|
Loading…
Reference in New Issue
Block a user