v0.2.3: added voice lines for sad ghost.

This commit is contained in:
Evan Debenham 2014-12-10 11:45:38 -05:00
parent 4f0b3267df
commit 7940bc78ec

View File

@ -28,7 +28,7 @@ import java.util.HashSet;
public class DriedRose extends Artifact {
{
name = "dried rose";
name = "Dried Rose";
image = ItemSpriteSheet.ARTIFACT_ROSE1;
level = 0;
levelCap = 10;
@ -212,4 +212,143 @@ public class DriedRose extends Artifact {
}
}
//************************************************************************************
//This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
//************************************************************************************
public static final String GHOST_HELLO = "Hello again " + Dungeon.hero.className() + ".";
//enum, for clarity.
public static enum DEPTHS{
SEWERS,
PRISON,
CAVES,
CITY,
HALLS,
AMULET
}
//1st index - depth type, 2nd index - specific line.
public static final String[][] GHOST_VOICE_AMBIENT = {
{
"These sewers were once safe, some even lived here in the winter...",
"I wonder what happened to the guard patrols, did they give up?...",
"I had family on the surface, I hope they are safe..."
},{
"I've heard stories about this place, nothing good...",
"This place was always more of a dungeon than a prison...",
"I can't imagine what went on when this place was abandoned..."
},{
"No human or dwarf has been here for a very long time...",
"Something must have gone very wrong, for the dwarves to abandon a gold mine...",
"I feel great evil lurking below..."
},{
"The dwarves were industrious, but greedy...",
"I hope the surface never ends up like this place...",
"So the dwarvern metropolis really has fallen..."
},{
"What is this place?...",
"So the stories are true, we have to fight a demon god...",
"I feel a great evil in this place..."
},{
"... I don't like this place... We should leave as soon as possible..."
}
};
//1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
public static final String[][][] GHOST_VOICE_ENEMIES = {
{
{
"Let's make the sewers safe again...",
"If the guards couldn't defeat them, perhaps we can...",
"These crabs are extremely annoying..."
},{
"Beware Goo!...",
"Many of my friends died to this thing, time for vengeance...",
"Such an abomination cannot be allowed to live..."
}
},{
{
"What dark magic happened here?...",
"To think the captives of this place are now its guardians...",
"They were criminals before, now they are monsters..."
},{
"If only he would see reason, he doesn't seem insane...",
"He assumes we are hostile, if only he would stop to talk...",
"The one prisoner left sane is a deadly assassin. Of course..."
}
},{
{
"The creatures here are twisted, just like the sewers... ",
"more gnolls, I hate gnolls...",
"Even the bats are bloodthirsty here..."
},{
"Only dwarves would build a mining machine that kills looters...",
"That thing is huge...",
"How has it survived here for so long?..."
}
},{
{
"Dwarves aren't supposed to look that pale...",
"I don't know what's worse, the dwarves, or their creations...",
"They all obey their master without question, even now..."
},{
"When people say power corrupts, this is what they mean...",
"He's more a Lich than a King now...",
"Looks like he's more demon than dwarf now..."
}
},{
{
"What the heck is that thing?...",
"This place is terrifying...",
"What were the dwarves thinking, toying with power like this?..."
},{
"Oh.... this doesn't look good...",
"So that's what a god looks like?...",
"This is going to hurt..."
}
},{
{
"Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
},{
"Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
}
}
};
//1st index - Yog or not, 2nd index - specific line.
public static final String[][] GHOST_VOICE_BOSSBEATEN = {
{
"Yes!",
"Victory!"
},{
"It's over... we won...",
"I can't believe it... We just killed a god..."
}
};
//1st index - boss or not, 2nd index - specific line.
public static final String[][] GHOST_VOICE_DEFEATED = {
{
"Good luck...",
"I will return...",
"Tired... for now..."
},{
"No... I can't....",
"I'm sorry.. good luck..",
"Finish it off... without me..."
}
};
public static final String[] GHOST_VOICE_HEROKILLED = {
Dungeon.hero.curAction + ", nooo...",
"no...",
"I couldn't help them..."
};
public static final String[] GHOST_VOICE_BLESSEDANKH = {
"Incredible!...",
"Wish I had one of those...",
"How did you survive that?..."
};
}