v0.2.3: added voice lines for sad ghost.
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@ -28,7 +28,7 @@ import java.util.HashSet;
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public class DriedRose extends Artifact {
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public class DriedRose extends Artifact {
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{
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{
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name = "dried rose";
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name = "Dried Rose";
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image = ItemSpriteSheet.ARTIFACT_ROSE1;
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image = ItemSpriteSheet.ARTIFACT_ROSE1;
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level = 0;
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level = 0;
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levelCap = 10;
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levelCap = 10;
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@ -212,4 +212,143 @@ public class DriedRose extends Artifact {
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}
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}
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}
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}
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//************************************************************************************
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//This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
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//************************************************************************************
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public static final String GHOST_HELLO = "Hello again " + Dungeon.hero.className() + ".";
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//enum, for clarity.
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public static enum DEPTHS{
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SEWERS,
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PRISON,
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CAVES,
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CITY,
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HALLS,
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AMULET
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}
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//1st index - depth type, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_AMBIENT = {
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{
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"These sewers were once safe, some even lived here in the winter...",
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"I wonder what happened to the guard patrols, did they give up?...",
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"I had family on the surface, I hope they are safe..."
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},{
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"I've heard stories about this place, nothing good...",
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"This place was always more of a dungeon than a prison...",
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"I can't imagine what went on when this place was abandoned..."
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},{
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"No human or dwarf has been here for a very long time...",
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"Something must have gone very wrong, for the dwarves to abandon a gold mine...",
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"I feel great evil lurking below..."
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},{
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"The dwarves were industrious, but greedy...",
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"I hope the surface never ends up like this place...",
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"So the dwarvern metropolis really has fallen..."
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},{
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"What is this place?...",
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"So the stories are true, we have to fight a demon god...",
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"I feel a great evil in this place..."
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},{
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"... I don't like this place... We should leave as soon as possible..."
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}
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};
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//1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
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public static final String[][][] GHOST_VOICE_ENEMIES = {
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{
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{
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"Let's make the sewers safe again...",
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"If the guards couldn't defeat them, perhaps we can...",
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"These crabs are extremely annoying..."
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},{
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"Beware Goo!...",
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"Many of my friends died to this thing, time for vengeance...",
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"Such an abomination cannot be allowed to live..."
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}
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},{
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{
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"What dark magic happened here?...",
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"To think the captives of this place are now its guardians...",
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"They were criminals before, now they are monsters..."
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},{
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"If only he would see reason, he doesn't seem insane...",
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"He assumes we are hostile, if only he would stop to talk...",
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"The one prisoner left sane is a deadly assassin. Of course..."
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}
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},{
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{
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"The creatures here are twisted, just like the sewers... ",
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"more gnolls, I hate gnolls...",
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"Even the bats are bloodthirsty here..."
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},{
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"Only dwarves would build a mining machine that kills looters...",
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"That thing is huge...",
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"How has it survived here for so long?..."
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}
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},{
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{
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"Dwarves aren't supposed to look that pale...",
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"I don't know what's worse, the dwarves, or their creations...",
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"They all obey their master without question, even now..."
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},{
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"When people say power corrupts, this is what they mean...",
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"He's more a Lich than a King now...",
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"Looks like he's more demon than dwarf now..."
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}
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},{
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{
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"What the heck is that thing?...",
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"This place is terrifying...",
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"What were the dwarves thinking, toying with power like this?..."
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},{
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"Oh.... this doesn't look good...",
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"So that's what a god looks like?...",
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"This is going to hurt..."
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}
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},{
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{
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"Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
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},{
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"Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
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}
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}
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};
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//1st index - Yog or not, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_BOSSBEATEN = {
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{
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"Yes!",
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"Victory!"
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},{
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"It's over... we won...",
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"I can't believe it... We just killed a god..."
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}
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};
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//1st index - boss or not, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_DEFEATED = {
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{
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"Good luck...",
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"I will return...",
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"Tired... for now..."
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},{
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"No... I can't....",
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"I'm sorry.. good luck..",
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"Finish it off... without me..."
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}
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};
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public static final String[] GHOST_VOICE_HEROKILLED = {
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Dungeon.hero.curAction + ", nooo...",
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"no...",
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"I couldn't help them..."
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};
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public static final String[] GHOST_VOICE_BLESSEDANKH = {
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"Incredible!...",
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"Wish I had one of those...",
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"How did you survive that?..."
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};
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}
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}
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