From 78956301630bad4be3c196dce46649eb85ebef2d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 27 Aug 2021 15:03:52 -0400 Subject: [PATCH] v1.0.2: fixed geyser traps knocking the hero into other chars --- .../shatteredpixeldungeon/levels/traps/GeyserTrap.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java index e2382d3d8..f9ab303a4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java @@ -68,7 +68,7 @@ public class GeyserTrap extends Trap { } if (targetpos != -1){ //trace a ballistica in the direction of our target - Ballistica trajectory = new Ballistica(pos, targetpos, Ballistica.STOP_SOLID); + Ballistica trajectory = new Ballistica(pos, targetpos, Ballistica.PROJECTILE); //knock them back along that ballistica WandOfBlastWave.throwChar(ch, trajectory, 2, true); }