v0.2.3: artifact tweaks

This commit is contained in:
Evan Debenham 2014-12-10 17:29:33 -05:00
parent 6a1a90022e
commit 77d7d9f3df
3 changed files with 13 additions and 13 deletions

View File

@ -21,7 +21,7 @@ import java.util.Collections;
* Created by debenhame on 24/11/2014.
*/
public class AlchemistsToolkit extends Artifact {
//TODO: core functionality finished, but really rough. Look to improve code quality and add general polish. TEST.
//TODO: sprite
{
name = "Alchemists Toolkit";
@ -34,7 +34,6 @@ public class AlchemistsToolkit extends Artifact {
public static final String AC_BREW = "BREW";
//arrays used in containing potion collections for mix logic.
//strings are used so that different potions of the same class are considered equal
public final ArrayList<String> combination = new ArrayList<String>();
public ArrayList<String> curGuess = new ArrayList<String>();
public ArrayList<String> bstGuess = new ArrayList<String>();

View File

@ -22,7 +22,7 @@ import java.util.ArrayList;
* Created by debenhame on 01/12/2014.
*/
public class TimekeepersHourglass extends Artifact {
//TODO: string, effect implementation.
//TODO: display logic, sprites.
private static final String TXT_HGLASS = "Timekeeper's Hourglass";
private static final String TXT_STASIS = "Put myself in stasis";
@ -65,12 +65,14 @@ public class TimekeepersHourglass extends Artifact {
@Override
protected void onSelect(int index) {
if (index == 0){
GLog.i("WIP");
GLog.i("Everything seems to fly around you.");
GameScene.flash( 0xFFFFFF );
Sample.INSTANCE.play( Assets.SND_TELEPORT );
activeBuff = new timeStasis();
activeBuff.attachTo(Dungeon.hero);
} else if (index == 1){
GLog.i("everything around you slows to a halt.");
GLog.i("everything around you suddenly freezes.");
GameScene.flash( 0xFFFFFF );
Sample.INSTANCE.play( Assets.SND_TELEPORT );
@ -160,7 +162,7 @@ public class TimekeepersHourglass extends Artifact {
}
public class timeStasis extends ArtifactBuff {
//todo: add visuals, test
//todo: add visuals
@Override

View File

@ -27,7 +27,6 @@ import java.util.Collections;
* Created by debenhame on 26/11/2014.
*/
public class UnstableSpellbook extends Artifact {
//TODO: add display logic
{
name = "Unstable Spellbook";
@ -135,7 +134,7 @@ public class UnstableSpellbook extends Artifact {
desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
"constantly shifting. if you read from this book, there's no telling what spell you might cast.";
if (isEquipped (Dungeon.hero)){
if (isEquipped (Dungeon.hero)) {
desc += "\n\n";
if (!cursed)
desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
@ -144,18 +143,18 @@ public class UnstableSpellbook extends Artifact {
desc += "\n\n";
//all simple names for scrolls begin with ScrollOf, so picking a specific substring index works well here.
}
if (level < levelCap)
if (scrolls.size() > 1)
desc += "The book's index points to some pages which are blank. " +
"Those pages are listed as: " + scrolls.get(0).substring(8) + " and "
+ scrolls.get(1).substring(8) + ". Perhaps adding to the book will increase its power";
"Those pages are listed as: " + scrolls.get(0) + " and "
+ scrolls.get(1) + ". Perhaps adding to the book will increase its power";
else
desc += "The book's index has one remaining blank page. " +
"That page is listed as " + scrolls.get(0).substring(8) + ".";
"That page is listed as " + scrolls.get(0) + ".";
else
desc += "The book's index is full, it doesn't look like you can add anything more to it.";
}
return desc;
}