From 7730b4c5a1483e3b58a404f9b592aacf32c77137 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 5 Jul 2021 18:19:39 -0400 Subject: [PATCH] v0.9.4: fixed various small text errors: - shockwave desc implying that enchants always proc from it - point blank not mentioning the bow despite improving it - typo in wand of regrowth desc --- core/src/main/assets/messages/actors/actors.properties | 4 ++-- core/src/main/assets/messages/items/items.properties | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index f8524d386..005d0b3e7 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -539,7 +539,7 @@ actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap actors.hero.talent.expanding_wave.title=expanding wave actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60. actors.hero.talent.striking_wave.title=striking wave -actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo. +actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo. actors.hero.talent.shock_force.title=shock force actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple. @@ -694,7 +694,7 @@ actors.hero.talent.durable_projectiles.title=durable projectiles actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress. actors.hero.talent.point_blank.title=point blank -actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance. +actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses her bow or a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons or the spirit bow always have +50% accuracy when used at a distance. actors.hero.talent.seer_shot.title=seer shot actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown. diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index d49e6a31b..4e387fdf4 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1228,7 +1228,7 @@ items.wands.wandofregrowth.name=wand of regrowth items.wands.wandofregrowth.staff_name=staff of regrowth items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!" items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect. -items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand. +items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by leveling up or upgrading the wand. items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt. items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area. items.wands.wandofregrowth$dewcatcher.name=Dewcatcher