From 76b4878771db4993a92d5990a8a119c1a6b07174 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 Jan 2015 20:59:45 -0500 Subject: [PATCH] v0.2.3c: buffs and minor bugfix to alchemists toolkit --- .../items/artifacts/AlchemistsToolkit.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java index a84a09889..6dc0a15af 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java @@ -106,6 +106,7 @@ public class AlchemistsToolkit extends Artifact { } else if (score > level) { level = score; + seedsToPotion = 0; bstGuess = curGuess; this.numRight = numRight; this.numWrongPlace = numWrongPlace; @@ -218,8 +219,8 @@ public class AlchemistsToolkit extends Artifact { //this logic is handled inside the class with a variable so that it may be stored. //to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky. if (seedsToPotion == 0){ - if (Random.Int(30) < 10+level){ - if (Random.Int(30) < level){ + if (Random.Int(20) < 10+level){ + if (Random.Int(20) < level){ seedsToPotion = 1; } else seedsToPotion = 2;