v0.7.3: removed unused sprites and added new ones (some still WIP)

This commit is contained in:
Evan Debenham 2019-05-09 20:22:51 -04:00
parent be05dc5616
commit 7693bbcc80
3 changed files with 31 additions and 23 deletions

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@ -272,7 +272,7 @@ public class ChangesScene extends PixelScene {
changes.hardlight( CharSprite.WARNING );
infos.add(changes);
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.BREW_WICKED, null), "Combination Items",
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.BREW_INFERNAL, null), "Combination Items",
"The following combination items are no longer craftable, and are effectively removed from the game:\n" +
"_-_ Wicked Brew\n" +
"_-_ Frigid Brew\n" +

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@ -267,16 +267,19 @@ public class ItemSpriteSheet {
public static final int FISHING_SPEAR = MISSILE_WEP+4;
public static final int SHURIKEN = MISSILE_WEP+5;
public static final int THROWING_CLUB = MISSILE_WEP+6;
public static final int THROWING_SPEAR = MISSILE_WEP+7;
public static final int BOLAS = MISSILE_WEP+8;
public static final int BOOMERANG = MISSILE_WEP+9;
public static final int KUNAI = MISSILE_WEP+9;
public static final int JAVELIN = MISSILE_WEP+10;
public static final int TOMAHAWK = MISSILE_WEP+11;
public static final int BOOMERANG = MISSILE_WEP+12;
public static final int TRIDENT = MISSILE_WEP+13;
public static final int THROWING_HAMMER = MISSILE_WEP+14;
public static final int FORCE_CUBE = MISSILE_WEP+15;
static{
assignItemRect(SPIRIT_BOW, 16, 16);
@ -287,16 +290,19 @@ public class ItemSpriteSheet {
assignItemRect(FISHING_SPEAR, 11, 11);
assignItemRect(SHURIKEN, 12, 12);
assignItemRect(THROWING_CLUB, 12, 12);
assignItemRect(THROWING_SPEAR, 13, 13);
assignItemRect(BOLAS, 15, 14);
assignItemRect(BOOMERANG, 14, 14);
assignItemRect(KUNAI, 15, 15);
assignItemRect(JAVELIN, 16, 16);
assignItemRect(TOMAHAWK, 13, 13);
assignItemRect(BOOMERANG, 14, 14);
assignItemRect(TRIDENT, 16, 16);
assignItemRect(THROWING_HAMMER, 12, 12);
assignItemRect(FORCE_CUBE, 10, 13);
}
public static final int TIPPED_DARTS = xy(1, 11); //16 slots
@ -548,19 +554,15 @@ public class ItemSpriteSheet {
public static final int BREW_BLIZZARD = BREWS+1;
public static final int BREW_SHOCKING = BREWS+2;
public static final int BREW_CAUSTIC = BREWS+3;
public static final int BREW_WICKED = BREWS+4; //discontinued
public static final int BREW_FRIGID = BREWS+5; //discontinued
public static final int BREW_FROSTFIRE = BREWS+6; //discontinued
private static final int ELIXIRS = xy(9, 25); //8 slots
public static final int ELIXIR_AQUA = ELIXIRS+0;
public static final int ELIXIR_HONEY = ELIXIRS+1;
public static final int ELIXIR_HONEY = ELIXIRS+0;
public static final int ELIXIR_AQUA = ELIXIRS+1;
public static final int ELIXIR_MIGHT = ELIXIRS+2;
public static final int ELIXIR_DRAGON = ELIXIRS+3;
public static final int ELIXIR_TOXIC = ELIXIRS+4;
public static final int ELIXIR_ICY = ELIXIRS+5;
public static final int ELIXIR_RESTO = ELIXIRS+6; //discontinued
public static final int ELIXIR_SURGE = ELIXIRS+7; //discontinued
public static final int ELIXIR_ARCANE = ELIXIRS+6;
static{
for (int i = BREWS; i < BREWS+16; i++)
assignItemRect(i, 12, 14);
@ -569,25 +571,31 @@ public class ItemSpriteSheet {
//16 free slots
private static final int SPELLS = xy(1, 27); //16 slots
public static final int PHASE_SHIFT = SPELLS+0;
public static final int AQUA_BLAST = SPELLS+1;
public static final int MAGIC_INFUSE = SPELLS+2;
public static final int MAGIC_PORTER = SPELLS+3;
public static final int RETURN_BEACON = SPELLS+4;
public static final int FEATHER_FALL = SPELLS+5;
public static final int CURSE_INFUSE = SPELLS+6;
public static final int MAGIC_PORTER = SPELLS+0;
public static final int PHASE_SHIFT = SPELLS+1;
public static final int WILD_ENERGY = SPELLS+2;
public static final int RETURN_BEACON = SPELLS+3;
public static final int AQUA_BLAST = SPELLS+5;
public static final int FEATHER_FALL = SPELLS+6;
public static final int RECLAIM_TRAP = SPELLS+7;
public static final int ALCHEMIZE = SPELLS+8;
public static final int RECYCLE = SPELLS+9;
public static final int CURSE_INFUSE = SPELLS+9;
public static final int MAGIC_INFUSE = SPELLS+10;
public static final int ALCHEMIZE = SPELLS+11;
public static final int RECYCLE = SPELLS+12;
static{
assignItemRect(PHASE_SHIFT, 12, 11);
assignItemRect(AQUA_BLAST, 11, 11);
assignItemRect(MAGIC_INFUSE, 10, 15);
assignItemRect(MAGIC_PORTER, 12, 11);
assignItemRect(PHASE_SHIFT, 12, 11);
assignItemRect(WILD_ENERGY, 8, 16);
assignItemRect(RETURN_BEACON, 8, 16);
assignItemRect(AQUA_BLAST, 11, 11);
assignItemRect(FEATHER_FALL, 11, 11);
assignItemRect(CURSE_INFUSE, 10, 15);
assignItemRect(RECLAIM_TRAP, 11, 11);
assignItemRect(CURSE_INFUSE, 10, 15);
assignItemRect(MAGIC_INFUSE, 10, 15);
assignItemRect(ALCHEMIZE, 10, 15);
assignItemRect(RECYCLE, 10, 15);
}