v0.7.1: fixes and QOL improvements to missile weapons
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@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projecting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.TippedDart;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@ -200,10 +201,18 @@ abstract public class MissileWeapon extends Weapon {
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parent.durability = MAX_DURABILITY;
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} else {
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parent.durability -= parent.durabilityPerUse();
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if (parent.durability <= parent.durabilityPerUse()){
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if (level() <= 0)GLog.w(Messages.get(Weapon.class, "about_to_break"));
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else GLog.n(Messages.get(Weapon.class, "about_to_break"));
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}
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}
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parent = null;
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} else {
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durability -= durabilityPerUse();
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if (durability <= durabilityPerUse()){
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if (level() <= 0)GLog.w(Messages.get(Weapon.class, "about_to_break"));
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else GLog.n(Messages.get(Weapon.class, "about_to_break"));
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}
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}
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if (durability > 0){
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//attempt to stick the missile weapon to the enemy, just drop it if we can't.
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@ -231,9 +240,11 @@ abstract public class MissileWeapon extends Weapon {
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usages *= RingOfSharpshooting.durabilityMultiplier( Dungeon.hero );
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float usage = MAX_DURABILITY/usages;
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//after 100 uses, items just last forever.
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return usage >= (MAX_DURABILITY/100f) ? usage : 0;
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//at 100 uses, items just last forever.
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if (usages >= 100f) return 0;
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//add a tiny amount to account for rounding error for calculations like 1/3
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return (MAX_DURABILITY/usages) + 0.001f;
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}
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@Override
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@ -1366,6 +1366,7 @@ items.weapon.missiles.missileweapon.distance=This weapon is designed to be used
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items.weapon.missiles.missileweapon.durability=Missile weapons will wear out and break as they are used.
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items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks.
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items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
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ttems.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
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items.weapon.missiles.shuriken.name=shuriken
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items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving.
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