From 75e232a429ad03c10780aa0ca4b99900549f50fa Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 21 Dec 2015 22:38:33 -0500 Subject: [PATCH] v0.3.3: removed google play games references from welcomescene Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff! --- .../shatteredpixeldungeon/scenes/WelcomeScene.java | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 73c688fc9..f99b3817d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene { private static final String TTL_Welcome = "Welcome!"; - private static final String TTL_Update = "v0.3.3: Google Play Games!"; + private static final String TTL_Update = "v0.3.3"; private static final String TTL_Future = "Wait What?"; @@ -63,16 +63,6 @@ public class WelcomeScene extends PixelScene { "Happy Dungeoneering!"; private static final String TXT_Update = - "Support for Google Play Games:\n" + - "- Badges can now sync across devices\n" + - "- Five Google Play Achievements added\n" + - "- Rankings sync will come in future\n" + - "\n" + - "Press the controller button in the main menu to learn more\n" + - "\n" + - "Shattered remains a 100% offline game if Google Play Games is not enabled\n" + - "\n" + - "\n" + "Gameplay Changes:\n" + "- Tengu's maze is now different each time\n" + "- Items no longer auto-pickup when enemies are near\n" +