v0.4.1: fixed some crashes relating to rankings
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@ -330,12 +330,9 @@ public enum Rankings {
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heroClass = HeroClass.restoreInBundle( bundle );
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heroClass = HeroClass.restoreInBundle( bundle );
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armorTier = bundle.getInt( TIER );
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armorTier = bundle.getInt( TIER );
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if (bundle.contains(FILE)) {
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if (bundle.contains(FILE)) gameFile = bundle.getString(FILE);
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gameFile = bundle.getString(FILE);
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if (bundle.contains(DATA)) gameData = bundle.getBundle(DATA);
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} else {
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if (bundle.contains(ID)) gameID = bundle.getString(ID);
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gameData = bundle.getBundle(DATA);
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gameID = bundle.getString(ID);
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}
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depth = bundle.getInt( DEPTH );
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depth = bundle.getInt( DEPTH );
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herolevel = bundle.getInt( LEVEL );
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herolevel = bundle.getInt( LEVEL );
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@ -356,8 +353,8 @@ public enum Rankings {
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bundle.put( LEVEL, herolevel );
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bundle.put( LEVEL, herolevel );
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bundle.put( DEPTH, depth );
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bundle.put( DEPTH, depth );
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bundle.put( DATA, gameData );
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if (gameData != null) bundle.put( DATA, gameData );
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bundle.put( ID, gameID);
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bundle.put( ID, gameID );
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}
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}
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}
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}
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