From 751f11c502e5a3224be6a317f98748828f94032f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 20 May 2016 07:38:50 -0400 Subject: [PATCH] v0.4.0: fixed an alignment issue in tengu level logic --- .../shatteredpixeldungeon/levels/PrisonBossLevel.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java index 32629a808..23fc6b0f0 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java @@ -181,7 +181,7 @@ public class PrisonBossLevel extends Level { //hero finishes the maze else if (state == State.MAZE - && ((Room)new Room().set(4, 1, 7, 4)).inside(cell)){ + && ((Room)new Room().set(4, 0, 7, 4)).inside(cell)){ progress(); } }