v0.9.3b: added quick-use actions for some items that needed them
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@ -90,7 +90,7 @@ public class Item implements Bundlable {
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// whether an item can be included in heroes remains
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public boolean bones = false;
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private static Comparator<Item> itemComparator = new Comparator<Item>() {
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public static final Comparator<Item> itemComparator = new Comparator<Item>() {
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@Override
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public int compare( Item lhs, Item rhs ) {
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return Generator.Category.order( lhs ) - Generator.Category.order( rhs );
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@ -46,7 +46,9 @@ public class KingsCrown extends Item {
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{
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image = ItemSpriteSheet.CROWN;
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defaultAction = AC_WEAR;
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unique = true;
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}
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@ -46,6 +46,8 @@ public class Stylus extends Item {
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stackable = true;
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defaultAction = AC_INSCRIBE;
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bones = true;
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}
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@ -40,12 +40,14 @@ import java.util.ArrayList;
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public class TengusMask extends Item {
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public static final String AC_WEAR = "WEAR";
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private static final String AC_WEAR = "WEAR";
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{
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stackable = false;
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image = ItemSpriteSheet.MASK;
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defaultAction = AC_WEAR;
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unique = true;
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}
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@ -44,9 +44,11 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Reflection;
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@ -84,6 +86,13 @@ public class Blandfruit extends Food {
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( Potion.AC_CHOOSE )){
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GameScene.show(new WndUseItem(null, this) );
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return;
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}
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if (action.equals( AC_EAT ) && potionAttrib == null) {
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GLog.w( Messages.get(this, "raw"));
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@ -164,6 +173,12 @@ public class Blandfruit extends Food {
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if (potionAttrib instanceof PotionOfExperience) potionGlow = new ItemSprite.Glowing( 0x404040 );
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if (potionAttrib instanceof PotionOfHaste) potionGlow = new ItemSprite.Glowing( 0xCCBB00 );
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potionAttrib.setAction();
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defaultAction = potionAttrib.defaultAction;
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if (defaultAction.equals(Potion.AC_DRINK)){
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defaultAction = AC_EAT;
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}
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return this;
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}
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@ -51,6 +51,8 @@ public class Food extends Item {
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stackable = true;
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image = ItemSpriteSheet.RATION;
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defaultAction = AC_EAT;
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bones = true;
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}
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