v0.4.2: fixed a couple lint warnings/errors

This commit is contained in:
Evan Debenham 2016-09-02 23:01:05 -04:00
parent 5a2ffa29a7
commit 729b5a2f88
2 changed files with 5 additions and 4 deletions

View File

@ -285,11 +285,12 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
try { try {
requestedScene = sceneClass.newInstance(); requestedScene = sceneClass.newInstance();
switchScene(); switchScene();
} catch (InstantiationException | IllegalAccessException e) { } catch (InstantiationException e){
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace(); e.printStackTrace();
} }
} }
update(); update();

View File

@ -426,7 +426,7 @@ public class Dungeon {
bundle.put( DEPTH, depth ); bundle.put( DEPTH, depth );
for (int d : droppedItems.keyArray()) { for (int d : droppedItems.keyArray()) {
bundle.put(String.format(DROPPED, d), droppedItems.get(d)); bundle.put(Messages.format(DROPPED, d), droppedItems.get(d));
} }
quickslot.storePlaceholders( bundle ); quickslot.storePlaceholders( bundle );
@ -589,7 +589,7 @@ public class Dungeon {
droppedItems = new SparseArray<ArrayList<Item>>(); droppedItems = new SparseArray<ArrayList<Item>>();
for (int i=2; i <= Statistics.deepestFloor + 1; i++) { for (int i=2; i <= Statistics.deepestFloor + 1; i++) {
ArrayList<Item> dropped = new ArrayList<Item>(); ArrayList<Item> dropped = new ArrayList<Item>();
for (Bundlable b : bundle.getCollection( String.format( DROPPED, i ) ) ) { for (Bundlable b : bundle.getCollection( Messages.format( DROPPED, i ) ) ) {
dropped.add( (Item)b ); dropped.add( (Item)b );
} }
if (!dropped.isEmpty()) { if (!dropped.isEmpty()) {