v0.3.4: tweaked game log to not automatically capitalize or appent periods

This commit is contained in:
Evan Debenham 2016-01-16 00:54:49 -05:00 committed by Evan Debenham
parent 6cbd6af7ec
commit 7252972dbc
3 changed files with 27 additions and 28 deletions

View File

@ -53,7 +53,7 @@ actors.buffs.buff.#moreturns=%s more turns
actors.buffs.burning.name=Burning
actors.buffs.burning.heromsg=You catch fire!
actors.buffs.burning.burnsup=%s burns up!
actors.buffs.burning.ondeath=You burned to death..
actors.buffs.burning.ondeath=You burned to death...
actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water or it expires. Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nThe burning will last for %s, or until it is extinquished.
actors.buffs.charm.name=Charmed
@ -182,18 +182,18 @@ actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening
#hero
actors.hero.hero.name=you
actors.hero.hero.leave=One does not simply leave Pixel Dungeon.
actors.hero.hero.level_up=level up!
actors.hero.hero.level_up=Level up!
actors.hero.hero.new_level=Welcome to level %d! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks.
actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
actors.hero.hero.you_now_have=You now have %s
actors.hero.hero.something_else=There is something else here
actors.hero.hero.you_now_have=You now have %s.
actors.hero.hero.something_else=There is something else here.
actors.hero.hero.locked_chest=This chest is locked and you don't have matching key
actors.hero.hero.locked_door=You don't have a matching key
actors.hero.hero.noticed_smth=You noticed something
actors.hero.hero.locked_door=You don't have a matching key.
actors.hero.hero.noticed_smth=You noticed something.
actors.hero.hero.wait=...
actors.hero.hero.search=search
actors.hero.hero.search_distracted=You can't concentrate, searching takes a while
actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep
actors.hero.hero.search_distracted=You can't concentrate, searching takes a while.
actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
actors.hero.hero.revive=The ankh explodes with life-giving energy!
actors.hero.heroclass.warrior=warrior
@ -409,7 +409,7 @@ actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King
actors.mobs.mimic.name=mimic
actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.
actors.mobs.mob.died=You hear something died in the distance
actors.mobs.mob.died=You hear something died in the distance.
actors.mobs.mob.rage=#$%^
actors.mobs.mob.exp=%+dEXP
actors.mobs.mob$sleeping.status=This %s is sleeping.
@ -503,10 +503,10 @@ actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the r
actors.char.hit=%s hit %s
actors.char.hit=%s hit %s.
actors.char.kill=%s killed you...
actors.char.defeat=%s defeated %s
actors.char.you_missed=%s %s your attack
actors.char.smb_missed=%s %s %s's attack
actors.char.out_of_paralysis=The pain snapped %s out of paralysis
actors.char.defeat=%s defeated %s.
actors.char.you_missed=%s %s your attack.
actors.char.smb_missed=%s %s %s's attack.
actors.char.out_of_paralysis=The pain snapped %s out of paralysis.
actors.char.def_verb=dodged

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@ -370,7 +370,7 @@ items.quest.embers.name=elemental embers
items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy.
items.quest.pickaxe.name=pickaxe
items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine
items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
items.quest.pickaxe.desc=This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.
items.quest.ratskull.name=giant rat skull
@ -391,7 +391,7 @@ items.rings.ring.emerald=emerald
items.rings.ring.sapphire=sapphire
items.rings.ring.quartz=quartz
items.rings.ring.agate=agate
items.rings.ring.cursed=your %s tightens around your finger painfully
items.rings.ring.cursed=The ring tightens around your finger painfully!
items.rings.ring.unknown_name=%s ring
items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?
items.rings.ring.known=This is a %s
@ -518,15 +518,15 @@ items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, impro
###wands
items.wands.cursedwand.ondeath=You were killed by your own %s
items.wands.cursedwand.nothing=nothing happens
items.wands.cursedwand.ondeath=You were killed by your own %s.
items.wands.cursedwand.nothing=Nothing happens.
items.wands.cursedwand.cursed=Your worn equipment becomes cursed!
items.wands.cursedwand.grass=grass explodes around you!
items.wands.cursedwand.fire=you smell burning...
items.wands.cursedwand.transmogrify=your wand transmogrifies into a different item!=
items.wands.cursedwand.grass=Grass explodes around you!
items.wands.cursedwand.fire=You smell burning...
items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item!
items.wands.wand.fizzles=your wand fizzles; it must not have enough charge.
items.wands.wand.self_target=You can't target yourself
items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
items.wands.wand.self_target=You can't target yourself!
items.wands.wand.identify=You are now familiar with your %s.
items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
items.wands.wand.curse_discover=This %s is cursed!
@ -639,7 +639,6 @@ items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordina
items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
@ -739,7 +738,7 @@ items.honeypot.desc=This large honeypot is only really lined with honey, instead
items.honeypot$shatteredpot.name=shattered honeypot
items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
items.item.pack_full=Your pack is too full for the %s
items.item.pack_full=Your pack is too full for the %s.
items.item.prompt=Choose direction of throw
items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s

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@ -72,8 +72,8 @@ levels.traps.disarmingtrap.disarm=Your weapon is teleported away!
levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
levels.traps.disintegrationtrap.name=Disintegration trap
levels.traps.disintegrationtrap.one=the trap disintegrates your %s!
levels.traps.disintegrationtrap.some=the trap disintegrates some of your %s!
levels.traps.disintegrationtrap.one=The trap disintegrates your %s!
levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s!
levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
@ -152,7 +152,7 @@ levels.traps.weakeningtrap.name=Weakening trap
levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
levels.traps.worntrap.name=Worn out trap
levels.traps.worntrap.nothing=nothing happens..
levels.traps.worntrap.nothing=Nothing happens...
levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.