v0.3.0d: fixed corruption aggroing passive mobs
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@ -366,6 +366,7 @@ public abstract class Mob extends Char {
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if (enemy.buff(Corruption.class) != null) {
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aggro(enemy);
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target = enemy.pos;
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if (state == SLEEPING || state == WANDERING)
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state = HUNTING;
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}
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