v1.1.0: reworded misleading armor values in hold fast and barkskin

This commit is contained in:
Evan Debenham 2021-10-16 15:24:20 -04:00
parent a2fcd04768
commit 722ac978d6

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@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Artifact Recharging
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
actors.buffs.barkskin.name=Barkskin
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: %d.\nTurns until barkskin weakens: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barrier
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
@ -518,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
@ -687,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
@ -715,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.