v0.7.4: fixed various dried rose AI errors
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@ -887,6 +887,7 @@ public abstract class Mob extends Char {
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for (Mob mob : level.mobs.toArray( new Mob[0] )) {
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//preserve the ghost no matter where they are
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if (mob instanceof DriedRose.GhostHero) {
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((DriedRose.GhostHero) mob).clearDefensingPos();
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level.mobs.remove( mob );
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heldAllies.add(mob);
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@ -409,11 +409,14 @@ public class DriedRose extends Artifact {
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ghost.aggro(null);
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ghost.state = ghost.WANDERING;
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ghost.defendingPos = -1;
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ghost.movingToDefendPos = false;
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} else if (Actor.findChar(cell).alignment == Char.Alignment.ENEMY){
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ghost.yell(Messages.get(ghost, "directed_attack_" + Random.IntRange(1, 5)));
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ghost.aggro(Actor.findChar(cell));
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ghost.setTarget(cell);
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ghost.movingToDefendPos = false;
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}
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}
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@ -477,9 +480,6 @@ public class DriedRose extends Artifact {
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properties.add(Property.UNDEAD);
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}
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private int defendingPos = -1;
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private boolean movingToDefendPos = false;
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private DriedRose rose = null;
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public GhostHero(){
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@ -504,6 +504,14 @@ public class DriedRose extends Artifact {
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HT = 20 + 8*rose.level();
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}
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private int defendingPos = -1;
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private boolean movingToDefendPos = false;
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public void clearDefensingPos(){
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defendingPos = -1;
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movingToDefendPos = false;
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}
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@Override
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protected boolean act() {
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updateRose();
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@ -235,11 +235,11 @@ items.artifacts.driedrose$ghosthero.dialogue_prison_6=These people didn't have t
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items.artifacts.driedrose$ghosthero.dialogue_caves_1=No human or dwarf has been here for a very long time.
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items.artifacts.driedrose$ghosthero.dialogue_caves_2=What would cause the dwarves to abandon a gold mine?
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items.artifacts.driedrose$ghosthero.dialogue_caves_3=It's a shame all the gold here is useless on the surface.
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items.artifacts.driedrose$ghosthero.dialogue_caves_4=The creatures here are twisted, just like the sewers.
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items.artifacts.driedrose$ghosthero.dialogue_caves_4=The creatures here are twisted, just like in the sewers.
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items.artifacts.driedrose$ghosthero.dialogue_caves_5=Even the bats are bloodthirsty here.
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items.artifacts.driedrose$ghosthero.dialogue_caves_6=We haven't seen any machinery, did the dwarves reclaim it all?
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items.artifacts.driedrose$ghosthero.dialogue_city_1=The dwarves were industrious, but greedy.
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items.artifacts.driedrose$ghosthero.dialogue_city_2=So the dwarvern metropolis really has fallen.
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items.artifacts.driedrose$ghosthero.dialogue_city_2=So the dwarven metropolis really has fallen.
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items.artifacts.driedrose$ghosthero.dialogue_city_3=I hope the surface never ends up like this place.
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items.artifacts.driedrose$ghosthero.dialogue_city_4=Dwarves aren't supposed to look so pale.
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items.artifacts.driedrose$ghosthero.dialogue_city_5=I don't know what's worse, the dwarves, or their creations.
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@ -290,12 +290,12 @@ items.artifacts.driedrose$ghosthero.directed_attack_1=Okay, I'll attack that one
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items.artifacts.driedrose$ghosthero.directed_attack_2=I'll get that one.
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items.artifacts.driedrose$ghosthero.directed_attack_3=Engaging...
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items.artifacts.driedrose$ghosthero.directed_attack_4=Let's get them!
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items.artifacts.driedrose$ghosthero.directed_attack_5=TODO
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items.artifacts.driedrose$ghosthero.directed_attack_5=I've got that one.
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items.artifacts.driedrose$ghosthero.directed_position_1=Okay, I'll hold that position.
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items.artifacts.driedrose$ghosthero.directed_position_2=I'll go there and defend.
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items.artifacts.driedrose$ghosthero.directed_position_3=Repositioning...
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items.artifacts.driedrose$ghosthero.directed_position_4=On my way!
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items.artifacts.driedrose$ghosthero.directed_position_5=TODO
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items.artifacts.driedrose$ghosthero.directed_position_5=I'll head over there.
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items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Their power seems tied to the rose you have.\n\nThis ghost may not be much, they seem to be your only true friend down here.
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