v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
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@ -1243,7 +1243,11 @@ public class Hero extends Char {
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}
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}
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if (ankh != null && ankh.isBlessed()) {
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if (ankh != null && ankh.isBlessed()) {
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this.HP = HT;
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this.HP = HT/4;
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//ensures that you'll get to act first in almost any case, to prevent reviving and then instantly dieing again.
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Buff.detach(this, Paralysis.class);
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spend(-cooldown());
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new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
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new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
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CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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