From 71384e46a46cad5f4113f02c62e8f0449a2ed77b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 17 Oct 2019 13:28:51 -0400 Subject: [PATCH] v0.7.5c: final commit --- build.gradle | 4 ++-- .../ui/changelist/v0_7_X_Changes.java | 17 ++++++++++++++++- 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/build.gradle b/build.gradle index ca205ed18..93752a7ab 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 378 - appVersionName = '0.7.5b' + appVersionCode = 379 + appVersionName = '0.7.5c' appAndroidCompileSDK = 29 appAndroidMinSDK = 9 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java index 60b843727..bde9b5302 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java @@ -71,6 +71,22 @@ public class v0_7_X_Changes { changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); + + changes = new ChangeInfo("", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + changes = new ChangeInfo("v0.7.5c", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by 0.7.5):\n" + + "_-_ Letters failing to render in various specific cases\n" + + "_-_ Camera moving slower than intended when zoomed in\n" + + "_-_ Camera jittering at low framerates\n" + + "_-_ Rare crashes involving necromancers")); + changes = new ChangeInfo("v0.7.5b", false, null); changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); @@ -78,7 +94,6 @@ public class v0_7_X_Changes { changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "LibGDX Text Rendering!", "The game's text renderer is now using LibGDX freetype. This looks almost identical to the existing text but is slightly crisper, platform-independent, and much more efficient!\n\n" + "Text rendering was the last bit of android-dependant code, so the game's core code modules (~98% of its code) are now being compiled as general code and not android-specific code!\n\n" + - "_Some parts of the new text rendering are device-dependant, and it's impossible for me to test every device on my own. If you encounter any issues with text rendering please let me know!_\n\n" + "Also updated translations")); changes.addButton( new ChangeButton(new Image(Assets.TENGU, 0, 0, 14, 16), "Enemy Balance Adjustments",