v0.9.4: fixed resin bonus not being accounted for in transmutation
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@ -187,7 +187,7 @@ public class WaterOfTransmutation extends WellWater {
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n.level( 0 );
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int level = w.level();
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if (w.curseInfusionBonus) level--;
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level -= n.resinBonus;
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level -= w.resinBonus;
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n.upgrade( level );
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n.levelKnown = w.levelKnown;
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@ -221,7 +221,7 @@ public class ScrollOfTransmutation extends InventoryScroll {
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n.level( 0 );
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int level = w.level();
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if (w.curseInfusionBonus) level--;
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level -= n.resinBonus;
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level -= w.resinBonus;
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n.upgrade( level );
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n.levelKnown = w.levelKnown;
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