v0.4.2: fixed a crash bug in gamescene
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@ -718,6 +718,7 @@ public class GameScene extends PixelScene {
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public static void afterObserve() {
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if (scene != null) {
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for (Mob mob : Dungeon.level.mobs) {
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if (mob.sprite != null)
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mob.sprite.visible = Dungeon.visible[mob.pos];
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}
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}
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