v0.4.1: updated string resources to specify placeholder order
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@ -72,7 +72,7 @@ actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temp
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actors.buffs.chill.name=Chilled
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actors.buffs.chill.freezes=%s freezes!
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actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining: %s.\nSpeed is reduced by: %s%%
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actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining: %1$s.\nSpeed is reduced by: %2$s%%
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actors.buffs.combo.name=Combo
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actors.buffs.combo.combo=%d hit combo!
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@ -190,7 +190,7 @@ actors.buffs.toxicimbue.name=Imbued with Toxicity
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actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining: %s.
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actors.buffs.venom.name=Venomed
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actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %s.\nCurrent venom damage: %d.
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actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %1$s.\nCurrent venom damage: %2$d.
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actors.buffs.vertigo.name=Vertigo
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actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining: %s.
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@ -72,8 +72,8 @@ items.armor.armor.detach_seal=You detach the seal from your armor.
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items.armor.armor.equip_cursed=The armor constricts around you painfully.
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items.armor.armor.identify=You are now familiar enough with your armor to identify it.
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items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
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items.armor.armor.curr_absorb=This armor blocks _%d-%d damage_ and requires _%d strength_ to use properly.
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items.armor.armor.avg_absorb=Typically this armor blocks _%d-%d damage_ and requires _%d strength_ to use properly.
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items.armor.armor.curr_absorb=This armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.armor.armor.avg_absorb=Typically this armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend.
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items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
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items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
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@ -518,8 +518,8 @@ items.rings.ringofevasion.name=ring of evasion
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items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
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items.rings.ringofforce.name=ring of force
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%d-%d damage._
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items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%d-%d damage._
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
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items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._
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items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
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items.rings.ringoffuror.name=ring of furor
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@ -829,8 +829,8 @@ items.weapon.melee.magesstaff.no=No, I changed my mind
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items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
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items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
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items.weapon.melee.meleeweapon.stats_known=This _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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items.weapon.melee.meleeweapon.stats_desc=
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@ -892,7 +892,7 @@ items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is de
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
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items.weapon.missiles.missileweapon.stats=This missile weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
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items.weapon.missiles.missileweapon.stats=This missile weapon deals _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
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items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
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items.weapon.missiles.shuriken.name=shuriken
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@ -39,7 +39,7 @@ scenes.rankingsscene.no_info=No additional information
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scenes.startscene.load=Load Game
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scenes.startscene.new=New Game
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scenes.startscene.erase=Erases Progress
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scenes.startscene.depth_level=Depth: %d, Level: %d
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scenes.startscene.depth_level=Depth: %1$d, Level: %2$d
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scenes.startscene.really=Do you really want to start new game?
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scenes.startscene.warning=Your current game progress will be erased.
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scenes.startscene.yes=Yes, start new game
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@ -25,7 +25,7 @@ windows.wndgame.return=Return to Game
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windows.wndhero.stats=Stats
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windows.wndhero.buffs=Buffs
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windows.wndhero$statstab.title=Level %d %s
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windows.wndhero$statstab.title=Level %1$d %2$s
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windows.wndhero$statstab.catalogs=Catalogs
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windows.wndhero$statstab.journal=Journal
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windows.wndhero$statstab.exp=Experience
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@ -53,7 +53,7 @@ windows.wndranking.error=Unable to load additional information
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windows.wndranking.stats=Stats
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windows.wndranking.items=Items
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windows.wndranking.badges=Badges
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windows.wndranking$statstab.title=Level %d %s
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windows.wndranking$statstab.title=Level %1$d %2$s
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windows.wndranking$statstab.challenges=Challenges
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windows.wndranking$statstab.health=Health
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windows.wndranking$statstab.str=Strength
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@ -109,15 +109,15 @@ windows.wndstory.caves=The caves, which stretch down under the abandoned prison,
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windows.wndstory.city=Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom.
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windows.wndstory.halls=In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it's called Demon Halls.\n\nVery few adventurers have ever descended this far...
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windows.wndtradeitem.sale=FOR SALE: %s - %dg
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windows.wndtradeitem.sale=FOR SALE: %1$s - %2$dg
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windows.wndtradeitem.buy=Buy for %dg
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windows.wndtradeitem.steal=Steal with %d%% chance
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windows.wndtradeitem.sell=Sell for %dg
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windows.wndtradeitem.sell_1=Sell 1 for %dg
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windows.wndtradeitem.sell_all=Sell all for %dg
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windows.wndtradeitem.cancel=Never mind
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windows.wndtradeitem.sold=You've sold your %s for %dg
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windows.wndtradeitem.bought=You've bought %s for %dg
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windows.wndtradeitem.sold=You've sold your %1$s for %2$dg
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windows.wndtradeitem.bought=You've bought %1$s for %2$dg
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windows.wndtradeitem.stole=You've stolen the %s
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windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.
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