v0.4.1: updated string resources to specify placeholder order

This commit is contained in:
Evan Debenham 2016-07-05 22:32:50 -04:00 committed by Evan Debenham
parent 49a73d3cd5
commit 7084a25b6a
4 changed files with 15 additions and 15 deletions

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@ -72,7 +72,7 @@ actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temp
actors.buffs.chill.name=Chilled actors.buffs.chill.name=Chilled
actors.buffs.chill.freezes=%s freezes! actors.buffs.chill.freezes=%s freezes!
actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining: %s.\nSpeed is reduced by: %s%% actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining: %1$s.\nSpeed is reduced by: %2$s%%
actors.buffs.combo.name=Combo actors.buffs.combo.name=Combo
actors.buffs.combo.combo=%d hit combo! actors.buffs.combo.combo=%d hit combo!
@ -190,7 +190,7 @@ actors.buffs.toxicimbue.name=Imbued with Toxicity
actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining: %s. actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining: %s.
actors.buffs.venom.name=Venomed actors.buffs.venom.name=Venomed
actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %s.\nCurrent venom damage: %d. actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %1$s.\nCurrent venom damage: %2$d.
actors.buffs.vertigo.name=Vertigo actors.buffs.vertigo.name=Vertigo
actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining: %s. actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining: %s.

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@ -72,8 +72,8 @@ items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully. items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=You are now familiar enough with your armor to identify it. items.armor.armor.identify=You are now familiar enough with your armor to identify it.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor! items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This armor blocks _%d-%d damage_ and requires _%d strength_ to use properly. items.armor.armor.curr_absorb=This armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this armor blocks _%d-%d damage_ and requires _%d strength_ to use properly. items.armor.armor.avg_absorb=Typically this armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend. items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend.
items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you. items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor. items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
@ -518,8 +518,8 @@ items.rings.ringofevasion.name=ring of evasion
items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike. items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
items.rings.ringofforce.name=ring of force items.rings.ringofforce.name=ring of force
items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%d-%d damage._ items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%d-%d damage._ items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._
items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows. items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
items.rings.ringoffuror.name=ring of furor items.rings.ringoffuror.name=ring of furor
@ -829,8 +829,8 @@ items.weapon.melee.magesstaff.no=No, I changed my mind
items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power. items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells. items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
items.weapon.melee.meleeweapon.stats_known=This _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly. items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly. items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you. items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc= items.weapon.melee.meleeweapon.stats_desc=
@ -892,7 +892,7 @@ items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is de
items.weapon.missiles.javelin.name=javelin items.weapon.missiles.javelin.name=javelin
items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air. items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
items.weapon.missiles.missileweapon.stats=This missile weapon deals _%d-%d damage_ and requires _%d strength_ to use properly. items.weapon.missiles.missileweapon.stats=This missile weapon deals _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range. items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
items.weapon.missiles.shuriken.name=shuriken items.weapon.missiles.shuriken.name=shuriken

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@ -39,7 +39,7 @@ scenes.rankingsscene.no_info=No additional information
scenes.startscene.load=Load Game scenes.startscene.load=Load Game
scenes.startscene.new=New Game scenes.startscene.new=New Game
scenes.startscene.erase=Erases Progress scenes.startscene.erase=Erases Progress
scenes.startscene.depth_level=Depth: %d, Level: %d scenes.startscene.depth_level=Depth: %1$d, Level: %2$d
scenes.startscene.really=Do you really want to start new game? scenes.startscene.really=Do you really want to start new game?
scenes.startscene.warning=Your current game progress will be erased. scenes.startscene.warning=Your current game progress will be erased.
scenes.startscene.yes=Yes, start new game scenes.startscene.yes=Yes, start new game

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@ -25,7 +25,7 @@ windows.wndgame.return=Return to Game
windows.wndhero.stats=Stats windows.wndhero.stats=Stats
windows.wndhero.buffs=Buffs windows.wndhero.buffs=Buffs
windows.wndhero$statstab.title=Level %d %s windows.wndhero$statstab.title=Level %1$d %2$s
windows.wndhero$statstab.catalogs=Catalogs windows.wndhero$statstab.catalogs=Catalogs
windows.wndhero$statstab.journal=Journal windows.wndhero$statstab.journal=Journal
windows.wndhero$statstab.exp=Experience windows.wndhero$statstab.exp=Experience
@ -53,7 +53,7 @@ windows.wndranking.error=Unable to load additional information
windows.wndranking.stats=Stats windows.wndranking.stats=Stats
windows.wndranking.items=Items windows.wndranking.items=Items
windows.wndranking.badges=Badges windows.wndranking.badges=Badges
windows.wndranking$statstab.title=Level %d %s windows.wndranking$statstab.title=Level %1$d %2$s
windows.wndranking$statstab.challenges=Challenges windows.wndranking$statstab.challenges=Challenges
windows.wndranking$statstab.health=Health windows.wndranking$statstab.health=Health
windows.wndranking$statstab.str=Strength windows.wndranking$statstab.str=Strength
@ -109,15 +109,15 @@ windows.wndstory.caves=The caves, which stretch down under the abandoned prison,
windows.wndstory.city=Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom. windows.wndstory.city=Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom.
windows.wndstory.halls=In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it's called Demon Halls.\n\nVery few adventurers have ever descended this far... windows.wndstory.halls=In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it's called Demon Halls.\n\nVery few adventurers have ever descended this far...
windows.wndtradeitem.sale=FOR SALE: %s - %dg windows.wndtradeitem.sale=FOR SALE: %1$s - %2$dg
windows.wndtradeitem.buy=Buy for %dg windows.wndtradeitem.buy=Buy for %dg
windows.wndtradeitem.steal=Steal with %d%% chance windows.wndtradeitem.steal=Steal with %d%% chance
windows.wndtradeitem.sell=Sell for %dg windows.wndtradeitem.sell=Sell for %dg
windows.wndtradeitem.sell_1=Sell 1 for %dg windows.wndtradeitem.sell_1=Sell 1 for %dg
windows.wndtradeitem.sell_all=Sell all for %dg windows.wndtradeitem.sell_all=Sell all for %dg
windows.wndtradeitem.cancel=Never mind windows.wndtradeitem.cancel=Never mind
windows.wndtradeitem.sold=You've sold your %s for %dg windows.wndtradeitem.sold=You've sold your %1$s for %2$dg
windows.wndtradeitem.bought=You've bought %s for %dg windows.wndtradeitem.bought=You've bought %1$s for %2$dg
windows.wndtradeitem.stole=You've stolen the %s windows.wndtradeitem.stole=You've stolen the %s
windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands. windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.