v0.2.3: added functionality to freeze particle effects

This commit is contained in:
Evan Debenham 2014-12-08 01:47:26 -05:00
parent 301aff86c7
commit 7069550ab0

View File

@ -22,6 +22,7 @@ import java.io.IOException;
import com.shatteredpixel.shatteredpixeldungeon.*;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Gizmo;
import com.watabou.noosa.Group;
import com.watabou.noosa.SkinnedBlock;
import com.watabou.noosa.Visual;
@ -321,7 +322,7 @@ public class GameScene extends PixelScene {
super.update();
water.offset( 0, -5 * Game.elapsed );
if (!freezeEmitters) water.offset( 0, -5 * Game.elapsed );
Actor.process();