v0.2.3: added functionality to freeze particle effects
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@ -22,6 +22,7 @@ import java.io.IOException;
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import com.shatteredpixel.shatteredpixeldungeon.*;
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import com.shatteredpixel.shatteredpixeldungeon.*;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Gizmo;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.Visual;
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import com.watabou.noosa.Visual;
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@ -321,7 +322,7 @@ public class GameScene extends PixelScene {
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super.update();
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super.update();
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water.offset( 0, -5 * Game.elapsed );
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if (!freezeEmitters) water.offset( 0, -5 * Game.elapsed );
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Actor.process();
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Actor.process();
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