From 7054594f7d28b487a83afe4fe81fa3b134b9cfcc Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 1 Sep 2017 20:41:22 -0400 Subject: [PATCH] v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger --- .../shatteredpixeldungeon/sprites/ItemSprite.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java index b4d0ce80a..a9f2b62a1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java @@ -158,7 +158,7 @@ public class ItemSprite extends MovieClip { speed.set( 0, -100 ); acc.set(0, -speed.y / DROP_INTERVAL * 2); - if (visible && heap != null && heap.peek() instanceof Gold) { + if (heap != null && heap.seen && heap.peek() instanceof Gold) { CellEmitter.center( heap.pos ).burst( Speck.factory( Speck.COIN ), 5 ); Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) ); }