v0.9.0: brightened locked badges on the badges screen

This commit is contained in:
Evan Debenham 2020-09-23 12:58:05 -04:00
parent 5206fbb751
commit 6f7cc49431
2 changed files with 3 additions and 3 deletions

View File

@ -144,7 +144,7 @@ public class BadgesScene extends PixelScene {
icon = BadgeBanner.image(badge.image); icon = BadgeBanner.image(badge.image);
if (!unlocked) { if (!unlocked) {
icon.brightness(0.2f); icon.brightness(0.25f);
} }
add(icon); add(icon);

View File

@ -39,14 +39,14 @@ public class WndBadge extends Window {
Image icon = BadgeBanner.image( badge.image ); Image icon = BadgeBanner.image( badge.image );
icon.scale.set( 2 ); icon.scale.set( 2 );
if (!unlocked) icon.brightness(0.2f); if (!unlocked) icon.brightness(0.52f);
add( icon ); add( icon );
RenderedTextBlock info = PixelScene.renderTextBlock( badge.desc(), 8 ); RenderedTextBlock info = PixelScene.renderTextBlock( badge.desc(), 8 );
info.maxWidth(WIDTH - MARGIN * 2); info.maxWidth(WIDTH - MARGIN * 2);
info.align(RenderedTextBlock.CENTER_ALIGN); info.align(RenderedTextBlock.CENTER_ALIGN);
PixelScene.align(info); PixelScene.align(info);
if (!unlocked) info.hardlight( 0x777777 ); if (!unlocked) info.hardlight( 0x888888 );
add(info); add(info);
float w = Math.max( icon.width(), info.width() ) + MARGIN * 2; float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;