v0.9.0: brightened locked badges on the badges screen
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5206fbb751
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@ -144,7 +144,7 @@ public class BadgesScene extends PixelScene {
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icon = BadgeBanner.image(badge.image);
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icon = BadgeBanner.image(badge.image);
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if (!unlocked) {
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if (!unlocked) {
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icon.brightness(0.2f);
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icon.brightness(0.25f);
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}
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}
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add(icon);
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add(icon);
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@ -39,14 +39,14 @@ public class WndBadge extends Window {
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Image icon = BadgeBanner.image( badge.image );
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Image icon = BadgeBanner.image( badge.image );
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icon.scale.set( 2 );
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icon.scale.set( 2 );
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if (!unlocked) icon.brightness(0.2f);
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if (!unlocked) icon.brightness(0.52f);
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add( icon );
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add( icon );
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RenderedTextBlock info = PixelScene.renderTextBlock( badge.desc(), 8 );
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RenderedTextBlock info = PixelScene.renderTextBlock( badge.desc(), 8 );
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info.maxWidth(WIDTH - MARGIN * 2);
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info.maxWidth(WIDTH - MARGIN * 2);
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info.align(RenderedTextBlock.CENTER_ALIGN);
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info.align(RenderedTextBlock.CENTER_ALIGN);
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PixelScene.align(info);
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PixelScene.align(info);
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if (!unlocked) info.hardlight( 0x777777 );
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if (!unlocked) info.hardlight( 0x888888 );
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add(info);
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add(info);
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float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;
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float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;
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