From 6f1251aeb7093272ff2683812f0f73a91628fa00 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 14 Oct 2019 12:18:21 -0400 Subject: [PATCH] v0.7.5b: fixed ghost hero not occupying the cell they spawn in --- .../shatteredpixeldungeon/items/artifacts/DriedRose.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java index dd3896dd9..55c60b744 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java @@ -147,6 +147,8 @@ public class DriedRose extends Artifact { ghost.pos = Random.element(spawnPoints); GameScene.add(ghost, 1f); + Dungeon.level.occupyCell(ghost); + CellEmitter.get(ghost.pos).start( ShaftParticle.FACTORY, 0.3f, 4 ); CellEmitter.get(ghost.pos).start( Speck.factory(Speck.LIGHT), 0.2f, 3 );