v0.9.3: updated translations

This commit is contained in:
Evan Debenham 2021-05-28 19:57:29 -04:00
parent c69ba4408a
commit 6eff244fb4
108 changed files with 3566 additions and 2966 deletions

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@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=D'alguna manera pots veure totes les criatures d'aq
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.resting=Regenerant
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Llot càustic
actors.buffs.ooze.heromsg=El llot càustic et consumeix la pell. Renta'l!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=L'Assassí espera pacientment, preparant-se per at
actors.buffs.preparation.desc_dmg=El seu pròxim atac infligirà _%1$d%% de dany extra_, i executarà a enemics regulars per sota de _%2$d%% de vida_, o caps inferiors a _%3$d%% de vida_.
actors.buffs.preparation.desc_dmg_likely=L'atac també tindrà més probabilitats de fer una major quantitat de dany.
actors.buffs.preparation.desc_blink=És capaç de parpellejar cap a un enemic abans d'atacar-lo, amb una distància màxima de _%d._
actors.buffs.preparation.desc_invis_time=L'Assassí s'ha mantingut invisible durant _%d torns._
actors.buffs.preparation.desc_invis_next=El seu atac es tornarà més fort d'aquí a _%d torns._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Selecciona un objectiu a atacar!\nDistancia màxima de parpalleig: %d
actors.buffs.preparation.no_target=No hi ha res a atacar aquí.
actors.buffs.preparation.out_of_reach=Aquell objectiu està fora del teu abast.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Et sents bastant satisfet i ple.\n\nMentre estiguis be
actors.hero.abilities.armorability.self_target=No et pots fer servir d'objectiu!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Tria un lloc per saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancel·lar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Només pots saltar a un lloc buit dins el teu camp visual.
actors.hero.abilities.rogue.smokebomb.prompt=Tria un lloc per saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=No hi ha espai lliure al teu voltant.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=tu
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.level_up=Puges de nivell!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Et costa concentrar-te, buscar et cansa.
actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir,
actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant!
##classes
actors.hero.heroclass.warrior=guerrer
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.rogue=murri
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=frenètic
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=hearty meal
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Kombo %d zásahů!
actors.buffs.combo.bad_target=Musíš vybrat nepřítele v dosahu.
actors.buffs.combo.prompt=Vyber cíl útoku.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Úspěšné útoky umožňují Gladiátorovi budovat kombo. Každý zásah zvýší jeho kombo o jedna, ale příliš dlouhé prodlevy mezi útoky jeho kombo vrátí na nulu.\n\nBudování komba odemyká speciální útoky, které nemohou minout cíl! Různé útoky se odemykají na kombu 2, 4, 6, 8 a 10. Některé z nich kombo resetují, jiné ne, avšak každý je možno použít nanejvýš jednou za sérii útoků.\n\nMomentální kombo: %1$d.\n\nZbývající tahy komba: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Kombo: Praštit_ odhodí nepřítele o 2 pole dozadu, ale neshodí do jámy ani nezpůsobí poškození. Zvýší kombo o 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Kombo: Prásknutí_ způsobí %d%% (kombo krát 20%%) tvého blokování jjako bonusové poškození. Resetuje kombo.
actors.buffs.combo$combomove.parry_desc=_6 Kombo: Odražení_ po aktivaci odrazí další útok v rámci jednoho tahu a instantně odvrátí na protivníka. Kombo se resetuje, když není co odrazit.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Kombo: Rozdrcení_ způsobí %d%% (kombo krát 25%%) poškození zblízka tvému hlavnímu cíli a polovinu tohoto poškokzení všem dalším nepřátelům v okruhu 7x7 políček. Resetuje kombo.
actors.buffs.combo$combomove.fury_desc=_10 kombo: Zuřivost_ zasáhne nepřítele jednou za každé nastřádané kombo, každý zásah uštědří 60% poškození a může způsobit očarování. Použití resetuje kombo.
actors.buffs.corruption.name=Zkaženost
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Nějak dokážeš skrze svou mysl vidět všechny t
actors.buffs.momentum.momentum=Získávání hybnosti
actors.buffs.momentum.running=Běh
actors.buffs.momentum.resting=Zotavování
actors.buffs.momentum.momentum_desc=Pohybem získává běžec hybnost, kterou může použít, aby začal běžet.\n\nKaždý bod hybnosti poskytuje dva tahy běhu, přičemž běžec může získat až 10 bodů hybnosti. Hybnost rychle klesá, pokud se běžec nepohybuje.\n\nMomentální body hybnosti: %d
actors.buffs.momentum.running_desc=Pohybem získává běžec hybnost, kterou může použít, aby začal běžet.\n\nBěhem běhu se běžec pohybuje dvojnásobnou rychlostí a získává bonus k vyhýbání v závislosti na své úrovni.\n\nZbývající tahy: %d
actors.buffs.momentum.resting_desc=Pohybem získává běžec hybnost, kterou může použít, aby začal běžet.\n\nBěžec si potřebuje odpočinout a načerpat síly, než si zase začne získávat hybnost.\n\nZbývající tahy: %d
actors.buffs.momentum.momentum_desc=Běžec si pohybem získává hybnost, kterou může použít k běhu.\n\nKaždý bod hybnosti poskytuje dva tahy běhání, přičemž Běžec může nashromáždit až 10 bodů. Hybnost však rychle klesá, když se Běžec nepohybuje.\n\nBodů hybnosti: %d
actors.buffs.momentum.running_desc=Běžec si pohybem získává hybnost, kterou může použít k běhu.\n\nZa běhu se Běžec pohybuje dvojnásobnou rychlostí a získává bonus k vyhýbání v závislosti na své úrovni.\n\nZbývá tahů: %d.
actors.buffs.momentum.resting_desc=Běžec si pohybem získává hybnost, kterou může použít k běhu.\n\nBěžec si potřebuje chvíli odpočinout a nabrat síly, než zase začne nabírat hybnost.\n\nZbývá tahů: %d.
actors.buffs.ooze.name=Žíravý sliz
actors.buffs.ooze.heromsg=Tvé maso požírá žíravý sliz! Smyj ho!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Vrah trpělivě čeká a připravuje se na zásah
actors.buffs.preparation.desc_dmg=Další útok udělí _%1$d%% bonusového poškození_ a ihned popraví běžné nepřátele s méně jak _%2$d%% zdraví_, nebo bosse s méně jak _%3$d%% zdraví_.
actors.buffs.preparation.desc_dmg_likely=Útok pravděpodobně způsobí velké množství poškození.
actors.buffs.preparation.desc_blink=Maximální počet polí, o které máš možnost se přemístit k nepříteli, předtím než ho zasáhneš: _%d_
actors.buffs.preparation.desc_invis_time=Počet tahů, po dobu kterých už je Vrah neviditelný: _%d_
actors.buffs.preparation.desc_invis_next=Počet tahů, za které se útok stane silnějším: _%d_
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Vyber cíl útoku!\nMaxim. vzdálenost přemístění: %d
actors.buffs.preparation.no_target=Není tu na co zaútočit.
actors.buffs.preparation.out_of_reach=Cíl je mimo dosah.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Nemůžeš se hýbat!
actors.buffs.roots.desc=Musí být opravdu nepříjemné mít nohy v něčem zapletené (ať už v kořenech či v síti) a nemoct se pohnout.\n\nCíl je držen na místě, což sice znemožňuje jeho pohyb, ale ostatní akce nejsou ovlivněny.\n\nZbývající tahy uvíznutí: %s
actors.buffs.scrollempower.name=Zesílení svitků
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=Energie Mágova nedávno přečteného svitku posiluje jeho hůlky! Další použití jeho hůlky se navýší o +%1$d úrovní.
actors.buffs.shadows.name=Splynutí se stíny
actors.buffs.shadows.desc=Splýváš se stíny kolem sebe, což ti poskytuje neviditelnost a zpomaluje to tvůj metabolismus.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost. Navíc je během splynutí zpomalena tvoje potřeba jíst.\n\nSplynutí se stíny ti zůstane, dokud stíny neopustíš nebo nepřijdeš do kontaktu s nepřítelem.
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se
##abilities
actors.hero.abilities.armorability.self_target=Nemůžeš zacílit sebe!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Zde není co zacílit!
actors.hero.abilities.armorability.prompt=Vyber místo zacílení
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=Hrdinný skok
actors.hero.abilities.warrior.heroicleap.prompt=Vyber místo ke skoku
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=Válečník provede _Hrdinný skok_ na určené místo, přeskakujíc přes nepřátele a nebezpečí.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=Nárazová vlna
actors.hero.abilities.warrior.shockwave.short_desc=Válečník udeří do země a vyšle tak _Nárazovou vlnu_ v kńickém tvaru před sebe. Nepřátelé zasažení touto vlnou budou zraněni a zpomaleni.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=Výdrž
actors.hero.abilities.warrior.endure$enduretracker.name=Výdrž
actors.hero.abilities.warrior.endure$enduretracker.desc=Válečník nyní způsobuje poškození navíc, protože poškození sám vydržel.\n\nBonusové poškození:%1$d\nZbývá zásahů:%2$d
actors.hero.abilities.warrior.endure.short_desc=Válečník _Vydrží_, čímž přeskočí několik tahů, během nichž má však velkou odolnost. Poté způsobuje bonusové poškození podle toho, jaké zranění vydržel.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=Výbuch Elementů
actors.hero.abilities.mage.elementalblast.short_desc=Mág svou holí sešle _Výbuch Elementů_, čímžž zasáhne širokou oblast kolem sebe efektem, který závisí na typu jeho hole.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=Divoká magie
actors.hero.abilities.mage.wildmagic.no_wands=Nemáš žádné hůlky k sesílání!
actors.hero.abilities.mage.wildmagic.short_desc=Máág rozpoutá _Divokou magii_ svých hůlek, které se několikrát náhodně sešlou na vybraný cíl během jediného kola.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=Teleportační znak
actors.hero.abilities.mage.warpbeacon.depths=Nemůžeš se teleportovat mezí podlažími!
actors.hero.abilities.mage.warpbeacon.locked_floor=Nemůžeš opustit zamčené podlaží!
actors.hero.abilities.mage.warpbeacon.too_far=Lokace je příliš daleko!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Sem nemůžeš znak umístit!
actors.hero.abilities.mage.warpbeacon.window_desc=Tvůj znak je umístěn na podlaží %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleportace k znaku
actors.hero.abilities.mage.warpbeacon.window_clear=vyčisti znak
actors.hero.abilities.mage.warpbeacon.window_cancel=Zrušit
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=Mág umístí na svou lokaci _Teleportační znak_, k němuž se může později okamžitě teleportovat.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=Dýmovnice
actors.hero.abilities.rogue.smokebomb.fov=Můžeš skočit pouze na prázdné místo ve tvém zorném poli!
actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Dřevěná návnada
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nepřátelé jsou, z nějakého důvodu, přesvědčeni, že tahle dřevěná návnada je skutečný zloděj!
actors.hero.abilities.rogue.smokebomb.short_desc=Zloděj hodí _Dýmovnici_, zatímco uskočí pryč. Na chvíli se stane neviditelným a oslepí nepřátele poblíž jeho staré lokace.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=Znak smrti
actors.hero.abilities.rogue.deathmark.ally_target=Můžeš označit pouze nepřátele
actors.hero.abilities.rogue.deathmark.short_desc=Zloděj označí vybraného nepřítele _Znakem smrti_. Označení nepřátelé obdrží bonusové poškození, ale nemohou umřít, dokud znak trvá.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Označen umřít
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Tento nepřítel byl označen a utrží o 25%% více poškození, ovšem nemůže zemřít, dokud znak nevyprchá.\n\nZbává tahů: %s.
actors.hero.abilities.rogue.shadowclone.name=Stínový dvojník
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=Spektrální čepele
actors.hero.abilities.huntress.spectralblades.short_desc=Lovkyně vrhne _Spektrální čepele_ na svůj cíl, které způsobí poškození závislé na zbrani zblízka, kterou je Lovkyně vybavena
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=Síla přírody
actors.hero.abilities.huntress.naturespower.short_desc=Lovkyně povolá _Sílu přírody_, což na krátkou dobu zvýší její rychlost pohybu a lukostřelby.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Síla přírody
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Lovkyně je krátce posílena, což zvyšuje rychlost jejího pohybu a rychlost střelby ze svého luku.\n\nZvývá tahů: %s.
actors.hero.abilities.huntress.spirithawk.name=Dravý pták
actors.hero.abilities.huntress.spirithawk.no_space=Není kolem tebe volné místo.
actors.hero.abilities.huntress.spirithawk.short_desc=Lovkyně si přivolá jako pomocníka _Dravého ptáka_, který jí může pomoci prozkoumávat místa a rozptylovat nepřátele.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Dravý pták
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=Krysomorfóza
actors.hero.abilities.ratmogrify.cant_transform=Nemůžeš krysomorfovat krysu!
actors.hero.abilities.ratmogrify.too_strong=Tenhle nepřítel je na krysomorfózu moc silný!
actors.hero.abilities.ratmogrify.short_desc=Hrdina _Krrysomorfuje_ nepřítele! To ho promění v obyčejnou nudnou krysu bez schopností, ale také bez kořisti.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=Krysomorfován %s
actors.hero.abilities.ratmogrify$transmograt.desc=Nepřítel byl proměněn v krysu. Já bych řekl, že to je dobré vylepšení, ne?\n-Krysí Král
##main hero
actors.hero.hero.name=Ty
actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky!
actors.hero.hero.level_up=Další úroveň!
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=Je těžké se soustředit, hledání je vyč
actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku.
actors.hero.hero.revive=Ankh explodoval životodárnou energií!
##classes
actors.hero.heroclass.warrior=Válečník
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=Válečník začíná s _unikátní rozbitou pečetí_, která mu poskytuje dodatečnou ochranu nad jeho životy. Pečeť je možno přesouvat ze zbroje na zbroj, a tím zároveň _přesouvat jedno vylepšení_.\n\nVálečník také začína s _opotřebeným krátkým mečem_, _třemi kameny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nVálečník automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary léčení\n_-_ Svitky hněvu
actors.hero.heroclass.mage=Mág
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=Mág začíná s _unikátní holí_, která se dobíjí znatelně rychleji než běžné hůlky a navíc má vždy o 1 nabití navíc. Hůl může být _naplněna jakoukoliv hůlkou_, kterou Mág v kobce nalezne.\n\nMág také začíná s _hůlkou magických střel_ ve své holi, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nMág automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary tekutého ohně\n_-_ Svitky vylepšení
actors.hero.heroclass.mage_unlock=Mág je odborníkem na hůlky a vždy u sebe nosí svou _unikátní magickou hůl._\n\nPro jeho odemčení _použij svitek vylepšení a udělej nějaký předmět silnější._
actors.hero.heroclass.rogue=Zloděj
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Zloděj začíná s _unikátním Pláštěm stínů_, pomocí něhož se může učinit neviditelným. \n\nZloděj také dokáže _odhalit pasti a tajné dveře_ z větší vzdálenosti.\n\nZloděj také začíná s _dýkou_, _třemi vrhacími noži_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nZloděj automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary neviditelnosti\n_-_ Svitky magického mapování
actors.hero.heroclass.rogue_unlock=Zloděj může řídit průběh boje a udeřit odkudkoliv díky svému _unikátnímu plášti stínů._\n\nPro jeho odemčení _proveď 10 překvapivých útoků v jedné hře._
actors.hero.heroclass.huntress=Lovkyně
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, z něhož může vystřelit neomezené množství šípů.\n\nLovkyně dokáže procházet vysokou trávou aniž by ji pošlapala.\n\nLovkyně také začíná s _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary vidění\n_-_ Svitky ukolébání
actors.hero.heroclass.huntress_unlock=Lovkyně je mistryní boje na dálku a používá _unikátní přízračný luk_ s nekonečným množstvím šípů.\n\nPro její odemčení _zasáhni 15 různých nepřátel vrhacími zbraněmi za jednu hru_.
actors.hero.herosubclass.berserker=Berserk
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může mu umožnit odmítnout zemřít.
actors.hero.herosubclass.berserker_desc=Spolu s obdrženým fyzickým poškozením získává Berserkr rozčílení, a to včetně poškození zadrženého jeho zbrojí! Rozčílení postupně opadá, ovšem mnohem pomaleji, pokud má Berserkr málo životů.\n\nBerserkr uděluje až o 50% více poškození při 100% rozčílení. Pokud při plném rozčílení dosáhne 0 životů, získá na krátkou dobu osminásobek své maximální dodatečné ochrany a odmítne zemřít, dokud jeho ochrana drží. Berserkr však potřebuje čas na odpočinek poté, co se takto vzepře smrti.
actors.hero.herosubclass.gladiator=Gladiátor
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=Úspěšné zásahy umožňují _Gladiátorovi_ budování komba, které může použít k provedení speciálních útoků.
actors.hero.herosubclass.gladiator_desc=Gladiátor získá 1 bod komba za každý úspěšný zásah ruční nebo vrhací zbraní. Pokud se mu během 5 tahů nepodaří úspěšně zaútočit, kombo se resetuje.\n\nKombo odemyká řadu speciálních útoků. Nový útok se odemkne na kombu 2, 4, 6, 8 a 10. Některé útoky pomáhají budovat více komba, jiné umožní Gladiátorovi použít své veškeré kombo k provedení mocného útoku.
actors.hero.herosubclass.battlemage=Bojový mág
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna.
actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří.
actors.hero.herosubclass.warlock=Zaklínač
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Označení nepřátelé mu vyléčí část jeho zdraví pokaždé, když jim fyzicky ublíží.
actors.hero.herosubclass.warlock_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Tato šance se zvyšuje s úrovní hůlky.\n\nOznačení nepřátelé vyléčí Zaklínači 2 životy za každých 5 jim ubraných životů, ovšem pouze ručními nebo vrhacími zbraněmi, ne hůlkami.
actors.hero.herosubclass.assassin=Vrah
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=_Vrah_ si připravuje smrtící útok ze zálohy, když je neviditelný. Čím déle vyčkává, tím silnější jeho útok může být.
actors.hero.herosubclass.assassin_desc=Vrah si připravuje smrtící útok ze zálohy, když je neviditelný. Čím déle vyčkává, tím silnější bude jeho útok. Připravovat se může až 9 tahů.\n\nPo připravení získá Vrah bonusové poškození pro jeho další útok, může se ke svému cíli přemístit a dokonce okamžitě zavraždit slabší protivníky.
actors.hero.herosubclass.freerunner=Běžec
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=_Běžec_ si pohybem buduje hybnost, kterou může použít, aby začal běhat. Tím se na nějakou dobu zvýší jeho rychlost a vyhýbání.
actors.hero.herosubclass.freerunner_desc=Běžec si pohybem získává body hybnosti. Může získat až 10 bodů hybnosti po pohybování se 10 kol, ale rapidně svou hybnost ztrácí, když se nehýbe. Běžec může svou hybnost použít k běhu na 2 kola za každý bod hybnosti.\n\nPři běhu se Běžec pohybuje dbvojnásobnou rychlostí a získává bonus k vyhýbaní podle své úrovně. Po skončení běhu potřebuje Běžec určitý čas na odpočinek, než zase začne nabírat hybnost.
actors.hero.herosubclass.sniper=Střelkyně
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=_Střelkyně_ dokáže svými útoky z dálky probít zbroj. Navíc po zásahu vrhací zbraní může provést speciální útok se svým lukem.
actors.hero.herosubclass.sniper_desc=Střelkyně je mistryní boje z dálky, a její střelecké útoky probíjí zbroj nepřátel. Když zasáhne nepřítele vrhací zbraní, umístí na něj střeleckou značku, což jí umožní použít proti němu speciální útok jejího luku. Tento útok závisí na tom, jak je její luk rozšířen.\n\nNerozšířený luk vypálí rychlošíp, který udělí nižší poškození, ale nevyžaduje na výstřel žádný čas. Luk rozšířený o rychlost vystřelí salvu tří šípů. Každý šíp udělí nižší poškození, ale může zásahem stále aktivovat okouzlení. Salva zabere na výstřel 1 tah. Luk rozšířený o poškození vystřelí ostrou střelu. Tato střela cíl zaručeně zasáhne, udělí bonusové poškození na základě vzdálenosti od cíle a zabere 2 tahy na výstřel.
actors.hero.herosubclass.warden=Strážkyně
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny.
actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=Cooldown improvizovaných projektilů
actors.hero.talent$improvisedprojectilecooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=Cooldown oživující chůze
actors.hero.talent$rejuvenatingstepscooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
actors.hero.talent$seershotcooldown.name=Cooldown střely věštce
actors.hero.talent$seershotcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
#warrior
actors.hero.talent.hearty_meal.title=Vydatné jídlo
@ -488,47 +505,47 @@ actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť
actors.hero.talent.lethal_momentum.title=Smrtící švih
actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů.
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc=_+1:_ Válečník může oslepit nepřítele na _2 tahy_ tím, že po něm hodí něco, co není vrhací zbraň. Tato schopnost má cooldown 50 tahů.\n\n_+2:_ Válečník může oslepit nepřítele na _3 tahy_ tím, že po něm hodí něco, co není vrhací zbraň. Tato schopnost má cooldown 50 tahů.
actors.hero.talent.hold_fast.title=Pevný postoj
actors.hero.talent.hold_fast.desc=_+1:_ Když Válečník čeká, získává _+2 zbroje_ dokud se nepohne.\n\n_+2:_ Když Válečník čeká, získává _+4 zbroje_ dokud se nepohne.\n\n_+3:_ Když Válečník čeká, získává _+6 zbroje_ dokud se nepohne.
actors.hero.talent.strongman.title=Silák
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ Válečníkova síla se _zvyšuje o 8%_, zaokrouhleno dolů.\n\n_+2:_ Válečníkova síla se _zvyšuje o 13%_, zaokrouhleno dolů.\n\n_+3:_ Válečníkova síla se _zvyšuje o 18%_, zaokrouhleno dolů.
actors.hero.talent.endless_rage.title=Nekončící vztek
actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115% zlosti_.\n\n_+2:_ Berserkr může dosáhnout až _130% zlosti_.\n\n_+3:_ Berserkr může dosáhnout až _145% zlosti_.\n\nZlost nad 100% nemůže přidat více než +50% poškození
actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získá o _25% více dodatečné ochrany_ během berserku, a jeho cooldown se snižuje na _1.67 úrovně_ namísto původních 2 úrovní.\n\n_+2:_ Berserkr získá o _50% více dodatečné ochrany_ během berserku, a jeho cooldown se snižuje na _1.33 úrovně_ namísto původních 2 úrovní.\n\n_+3:_ Berserkr získá o _75% více dodatečné ochrany_ během berserku, a jeho cooldown se snižuje na _1 úroveň_ namísto původních 2 úrovní.
actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby Berserkrovy zbraně se projeví častěji podle toho, kolik má zlosti, a to až o _17% častěji_ při 100% rozčílení.\n\n_+2:_ Očarování a kletby Berserkrovy zbraně se projeví častěji podle toho, kolik má zlosti, a to až o _33% častěji_ při 100% rozčílení.\n\n_+3:_ Očarování a kletby Berserkrovy zbraně se projeví častěji podle toho, kolik má zlosti, a to až o _50% častěji_ při 100% rozčílení.
actors.hero.talent.cleave.title=Rozpolcení
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _15 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _30 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _45 tahů_.
actors.hero.talent.lethal_defense.title=Smrtící obrana
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _33% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+2:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _67% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+3:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _100% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.
actors.hero.talent.enhanced_combo.title=Vylepšené kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Praštění zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=Náraz tělem
actors.hero.talent.body_slam.desc=_+1:_ Když Válečník po skoku přistane, všichni nepřátelé okolo utrží poškození v hodnotě _25%_ jeho blokování.\n\n_+2:_ Když Válečník po skoku přistane, všichni nepřátelé okolo utrží poškození v hodnotě _50%_ jeho blokování.\n\n_+3:_ Když Válečník po skoku přistane, všichni nepřátelé okolo utrží poškození v hodnotě _75%_ jeho blokování.\n\n_+4:_ Když Válečník po skoku přistane, všichni nepřátelé okolo utrží poškození v hodnotě _100%_ jeho blokování.
actors.hero.talent.impact_wave.title=Tlaková vlna
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=Dvojitý skok
actors.hero.talent.double_jump.desc=_+1:_ Pokud Válečník provede druhý skok během 5 tahů, bude ho stát o _24% energie méně_.\n\n_+2:_ Pokud Válečník provede druhý skok během 5 tahů, bude ho stát o _42% energie méně_.\n\n_+3:_ Pokud Válečník provede druhý skok během 5 tahů, bude ho stát o _56% energie méně_.\n\n_+4:_ Pokud Válečník provede druhý skok během 5 tahů, bude ho stát o _67% energie méně_.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=Rostoucí vlna
actors.hero.talent.expanding_wave.desc=_1:_ Dosah Nárazové vlny se zvyšuje z 5 na _6 políček_ a její úhel se zvyšuje z 60 na _75 stupňů_.\n\n_2:_ Dosah Nárazové vlny se zvyšuje z 5 na _7 políček_ a její úhel se zvyšuje z 60 na _90 stupňů_.\n\n_3:_ Dosah Nárazové vlny se zvyšuje z 5 na _8 políček_ a její úhel se zvyšuje z 60 na _105 stupňů_.\n\n_4:_ Dosah Nárazové vlny se zvyšuje z 5 na _9 políček_ a její úhel se zvyšuje z 60 na _120 stupňů_.
actors.hero.talent.striking_wave.title=Úderná vlna
actors.hero.talent.striking_wave.desc=_+1:_ Zranění způsobené nárazovou vlnou má _šanci 25%_, že započítá efekty při zásahu, jako jsou očarování nebo kombo.\n\n_+2:_ Zranění způsobené nárazovou vlnou má _šanci 50%_, že započítá efekty při zásahu, jako jsou očarování nebo kombo.\n\n_+3:_ Zranění způsobené nárazovou vlnou má _šanci 75%_, že započítá efekty při zásahu, jako jsou očarování nebo kombo.\n\n_+4:_ Zranění způsobené nárazovou vlnou má _šanci 100%_, že započítá efekty při zásahu, jako jsou očarování nebo kombo.
actors.hero.talent.shock_force.title=Síla nárazu
actors.hero.talent.shock_force.desc=_+1:_ Nárazová vlna způsobuje o _20% více poškození_ a má _25% šanci_, že protivníka místo zmrzačení omráčí.\n\n_+2:_ Nárazová vlna způsobuje o _40% více poškození_ a má _50% šanci_, že protivníka místo zmrzačení omráčí.\n\n_+3:_ Nárazová vlna způsobuje o _60% více poškození_ a má _75% šanci_, že protivníka místo zmrzačení omráčí.\n\n_+4:_ Nárazová vlna způsobuje o _80% více poškození_ a má _100% šanci_, že protivníka místo zmrzačení omráčí.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=Vytrpěná pomsta
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=Setřes to ze sebe
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=Vyrovnej šance
actors.hero.talent.even_the_odds.desc=_+1:_ Válečník obdrží navíc _5% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+2:_ Válečník obdrží navíc _10% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+3:_ Válečník obdrží navíc _15% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+4:_ Válečník obdrží navíc _20% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.
#mage
actors.hero.talent.empowering_meal.title=Posilňující jídlo
@ -543,53 +560,53 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Mág obdrží _3 body dodatečné o
actors.hero.talent.energizing_meal.title=Energické jídlo
actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 5 tahů_.\n\n_+2:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 8 tahů_.
actors.hero.talent.energizing_upgrade.title=Energické vylepšení
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Použití svitku vylepšení okamžitě doplní Mágově holi _3 nabití_, a to dokonce i nad její maximální kapacitu.\n\n_+2:_ Použití svitku vylepšení okamžitě doplní Mágově holi _5 nabití_, a to dokonce i nad její maximální kapacitu.\n\nTato schopnost účinkuje i po použití svitků a kouzel založených na svitku vylepšení.
actors.hero.talent.wand_preservation.title=Zachování hůlky
actors.hero.talent.wand_preservation.desc=_+1:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _67% šanci_, že se vrátí do inventáře s +0.\n\n_+2:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _100% šanci_, že se vrátí do inventáře s +0.\n\nTato schopnost dokáže zachovat hůlku až třikrát.
actors.hero.talent.arcane_vision.title=Magická vize
actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_.
actors.hero.talent.shield_battery.title=Ochranná baterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ Mág může hůlkou zacílit sám sebe a převést tím všechna její nabití v dodatečnou ochranu, a to v hodnotě _5% z maxima životů za nabití_.\n\n_+2:_ Mág může hůlkou zacílit sám sebe a převést tím všechna její nabití v dodatečnou ochranu, a to v hodnotě _7.5% z maxima životů za nabití_.
actors.hero.talent.empowering_scrolls.title=Zesilující svitky
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Po přečtení svitku získává příští příští Mágovo použití hůlky _+1 úroveň_.\n\n_+2:_ Po přečtení svitku získává příští příští Mágovo použití hůlky _+2 úrovně_.\n\n_+3:_ Po přečtení svitku získává příští příští Mágovo použití hůlky _+3 úrovně_.
actors.hero.talent.ally_warp.title=Přesun spojence
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _2 políček_.\n\n_+2:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _4 políček_.\n\n_+3:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _6 políček_.\n\nMág si nemůže vyměnit místo s nepohyblivými spojenci.
actors.hero.talent.empowered_strike.title=Zesílený úder
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ První útok holí Bojového mága po jejím použití způsobí o _25% více poškození_.\n\n_+2:_ První útok holí Bojového mága po jejím použití způsobí o _50% více poškození_.\n\n_+3:_ První útok holí Bojového mága po jejím použití způsobí o _75% více poškození_.
actors.hero.talent.mystical_charge.title=Mystický náboj
actors.hero.talent.mystical_charge.desc=_+1:_ Úder holí poskytuje Bojovému mágovi _0.5 tahů_ dobíjení artefaktů.\n\n_+2:_ Úder holí poskytuje Bojovému mágovi _1 tah_ dobíjení artefaktů.\n\n_+3:_ Úder holí poskytuje Bojovému mágovi _1.5 tahů_ dobíjení artefaktů.
actors.hero.talent.excess_charge.title=Přebytečný náboj
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ Když je hůl Bojového mága plně nabita, má _šanci 20%_ získat 2 body dodatečné ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Když je hůl Bojového mága plně nabita, má _šanci 40%_ získat 2 body dodatečné ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Když je hůl Bojového mága plně nabita, má _šanci 60%_ získat 2 body dodatečné ochrany za úroveň hole poté, co s ní udeří.
actors.hero.talent.soul_siphon.title=Odčerpání duše
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ Útoky zblízka jinými postavami fungují pro účinky Zaklínačovy označené duše s _13% účinností_.\n\n_+2:_ Útoky zblízka jinými postavami fungují pro účinky Zaklínačovy označené duše s _27% účinností_.\n\n_+3:_ Útoky zblízka jinými postavami fungují pro účinky Zaklínačovy označené duše s _40% účinností_.
actors.hero.talent.soul_eater.title=Požírač duší
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Ubližování označeným nepřátelům nasytí Zaklínače o _0.33 tahů_ nasycení za každý ubraný život. U označených nepřátel je _10% šance_, že po smrti poskytnou Zaklínači efekty jídla.\n\n_+2:_ Ubližování označeným nepřátelům nasytí Zaklínače o _0.67 tahů_ nasycení za každý ubraný život. U označených nepřátel je _20% šance_, že po smrti poskytnou Zaklínači efekty jídla.\n\n_+3:_Ubližování označeným nepřátelům nasytí Zaklínače o _1 tah_ nasycení za každý ubraný život. U označených nepřátel je _30% šance_, že po smrti poskytnou Zaklínači efekty jídla.
actors.hero.talent.necromancers_minions.title=Přisluhovači nekromanta
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ Když označený nepřítel zemře, má Zaklínač _13% šanci_ ho probudit jako zkažený přízrak.\n\n_+2:_ Když označený nepřítel zemře, má Zaklínač _27% šanci_ ho probudit jako zkažený přízrak.\n\n_+3:_ Když označený nepřítel zemře, má Zaklínač _40% šanci_ ho probudit jako zkažený přízrak.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.blast_radius.title=Rádius výbuchu
actors.hero.talent.blast_radius.desc=_+1:_ Poloměr výbuchu elementů se zvyšuje z 4 na _5 políček_.\n\n_+2:_ Poloměr výbuchu elementů se zvyšuje z 4 na _6 políček_.\n\n_+3:_ Poloměr výbuchu elementů se zvyšuje z 4 na _7 políček_.\n\n_+4:_ Poloměr výbuchu elementů se zvyšuje z 4 na _8 políček_.
actors.hero.talent.elemental_power.title=Síla elementů
actors.hero.talent.elemental_power.desc=_+1:_ Síla výbuchu elementů se zvyšuje o _15%_.\n\n_+2:_ Síla výbuchu elementů se zvyšuje o _30%_.\n\n_+3:_ Síla výbuchu elementů se zvyšuje o _45%_.\n\n_+4:_ Síla výbuchu elementů se zvyšuje o _60%_.
actors.hero.talent.reactive_barrier.title=Reaktivní bariéra
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.wild_power.title=Divá síla
actors.hero.talent.wild_power.desc=_+1:_ Při použití divoké magie se hůlky budou chovat, jako by byly na _úrovni +1 nebo +2_, namísto původní +1.\n\n_+2:_ Při použití divoké magie se hůlky budou chovat, jako by byly na _úrovni +2_, namísto původní +1.\n\n_+3:_ Při použití divoké magie se hůlky budou chovat, jako by byly na _úrovni +2 nebo +3_, namísto původní +1.\n\n_+4:_ Při použití divoké magie se hůlky budou chovat, jako by byly na _úrovni +3_, namísto původní +1.
actors.hero.talent.fire_everything.title=Vypal všechno
actors.hero.talent.fire_everything.desc=_+1:_ Divoká magie nyní vypálí _pětkrát_, namísto čtyřikrát.\n\n_+2:_ Divoká magie nyní vypálí _šesttkrát_, namísto čtyřikrát.\n\n_+3:_ Divoká magie nyní vypálí _sedmkrát_, namísto čtyřikrát.\n\n_+4:_ Divoká magie nyní vypálí _osmkrát_, namísto čtyřikrát.
actors.hero.talent.conserved_magic.title=Zachování magie
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.desc=_+1:_ Když se Mág teleportuje do jiné bytosti, způsobí jí tím _10-15 poškození, ale sám obdrží _5 poškození_.\n\n_+2:_ Když se Mág teleportuje do jiné bytosti, způsobí jí tím _20-30 poškození, ale sám obdrží _8 poškození_.\n\n_+3:_ Když se Mág teleportuje do jiné bytosti, způsobí jí tím _30-45 poškození, ale sám obdrží _12 poškození_.\n\n_+4:_ Když se Mág teleportuje do jiné bytosti, způsobí jí tím _40-60 poškození, ale sám obdrží _15 poškození_.\n\nHrdinu nemůže tento talent zabít, a jeho poškození lze snížit efekty odolnosti proti magii.
actors.hero.talent.remote_beacon.title=Dálkový znak
actors.hero.talent.remote_beacon.desc=_+1:_ Mág může umístit znak na jakékoliv místo do _3 políček_.\n\n_+2:_ Mág může umístit znak na jakékoliv místo do _6 políček_.\n\n_+3:_ Mág může umístit znak na jakékoliv místo do _9 políček_.\n\n_+4:_ Mág může umístit znak na jakékoliv místo do _12 políček_.\n\nMág nemůže umisťovat znaky na nepřístupná místa.
actors.hero.talent.longrange_warp.title=Vzdálený přesun
actors.hero.talent.longrange_warp.desc=_+1:_ Mág se nyní může teleportovat mezi podlažími, a to za _cenu 150% energie_.\n\n_+2:_ Mág se nyní může teleportovat mezi podlažími, a to za _cenu 117% energie_.\n\n_+3:_ Mág se nyní může teleportovat mezi podlažími, a to za _cenu 83% energie_.\n\n_+4:_ Mág se nyní může teleportovat mezi podlažími, a to za _cenu 50% energie_.\n\nMág nemůže použít ani vzdálený přesun pro opuštění zamčené místnosti.
#rogue
actors.hero.talent.cached_rations.title=Ukryté porce
@ -613,44 +630,44 @@ actors.hero.talent.rogues_foresight.title=Zlodějský čuch
actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _50% šanci_ si toho všimnout.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _75% šanci_ si toho všimnout.
actors.hero.talent.light_cloak.title=Lehký plášť
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _13% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _27% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _40% rychlostí_.
actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _3 tahy_.\n\n_+2:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _9 tahů_.
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah může zavraždit nepřátele, kteří mají méně než _4/13/27/67% životů_ za stupeň připravenosti, namísto obvykých 3/10/20/50%.\n\n_+2:_ Vrah může zavraždit nepřátele, kteří mají méně než _5/17/30/83% životů_ za stupeň připravenosti, namísto obvykých 3/10/20/50%.\n\n_+3:_ Vrah může zavraždit nepřátele, kteří mají méně než _6/20/40/100% životů_ za stupeň připravenosti, namísto obvykých 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Vrahův dosah
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přemístění se zvyšuje na _1/3/4/6 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+2:_ Dosah Vrahova přemístění se zvyšuje na _2/4/6/8 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+3:_ Dosah Vrahova přemístění se zvyšuje na _2/5/7/10 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Lovec odměn
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Když Vrah zabije nepřítele připravovaným útokem, má 25/50/75/100 šanci za stupeň připravenosti, že po sobě zanechají _15 zlaťáků_.\n\n_+2:_ Když Vrah zabije nepřítele připravovaným útokem, má 25/50/75/100 šanci za stupeň připravenosti, že po sobě zanechají _30 zlaťáků_.\n\n_+3:_ Když Vrah zabije nepřítele připravovaným útokem, má 25/50/75/100 šanci za stupeň připravenosti, že po sobě zanechají _45 zlaťáků_.
actors.hero.talent.evasive_armor.title=Obratná zbroj
actors.hero.talent.evasive_armor.desc=_+1:_ Pokud běhá, získává Běžec bonus _+1 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+2:_ Pokud běhá, získává Běžec bonus _+2 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+3:_ Pokud běhá, získává Běžec bonus _+3 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.
actors.hero.talent.projectile_momentum.title=Hybnost střel
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ Při běhu získává Běžec _+20% přesnosti a +15% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Při běhu získává Běžec _+40% přesnosti a +30% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Při běhu získává Běžec _+60% přesnosti a +45% poškození_ s vrhacími zbraněmi.
actors.hero.talent.speedy_stealth.title=Rychlé plížení
actors.hero.talent.speedy_stealth.desc=_+1:_ Běžec získává 2 body hybnosti za tah, když je neviditelný.\n\n_+2:_ Navíc k výhodám +1, tahy běhání se již nespotřebovávají, pokud je Běžec neviditelný.\n\n_+3:_ Navíc z výhodám +1 a +2, Běžec se nyní pohybuje 2x rychleji, když je neviditelný, bez ohledu na to, zda běhá nebo ne.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=Spěšný ústup
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=Záměna těl
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=Stínový krok
actors.hero.talent.shadow_step.desc=_+1:_ Když Zloděj použije dýmovnici zatímco je neviditelný, stane se okamžitě a stojí o _24% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+2:_ Když Zloděj použije dýmovnici zatímco je neviditelný, stane se okamžitě a stojí o _42% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+3:_ Když Zloděj použije dýmovnici zatímco je neviditelný, stane se okamžitě a stojí o _56% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+4:_ Když Zloděj použije dýmovnici zatímco je neviditelný, stane se okamžitě a stojí o _60% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=Strach ze smrtky
actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_.
actors.hero.talent.deathly_durability.title=Smrtelná výdrž
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=Dvojný znak
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=Štědrá příroda
@ -667,7 +684,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere
actors.hero.talent.restored_nature.title=Obnovená příroda
actors.hero.talent.restored_nature.desc=_+1:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 5 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _2 tahy_.\n\n_+2:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 8 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _3 tahy_.\n\nTato schopnost se aktivuje i ve chvíli, kdy je vypit lektvar či elixír založený na lektvaru léčení.
actors.hero.talent.rejuvenating_steps.title=Oživující chůze
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pošlape. Tento efekt se může objevit jednou za _10 tahů_.\n\n_+2:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pošlape. Tento efekt se může objevit jednou za _5 tahů_.\n\nTato schopnost bude produkovat rovnou pošlapanou trávu, pokud nefunguje pasivní regenerace zdraví nebo pokud hrdina dlouho nezískal žádné zkušenosti.
actors.hero.talent.heightened_senses.title=Zesílené smysly
actors.hero.talent.heightened_senses.desc=_+1:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 2 pole daleko_.\n\n_+2:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 3 pole daleko_.
actors.hero.talent.durable_projectiles.title=Odolné projektily
@ -679,50 +696,50 @@ actors.hero.talent.seer_shot.title=Střela věstce
actors.hero.talent.seer_shot.desc=_+1:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _5 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+2:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _10 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+3:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _15 tahů_. Toto se může opakovat až po 20 tazích.
actors.hero.talent.farsight.title=Bystrozrakost
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 25%_.\n\n_+2:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 50%_.\n\n_+3:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 75%_.
actors.hero.talent.shared_enchantment.title=Sdílené okouzlení
actors.hero.talent.shared_enchantment.desc=_+1:_ Vrhací zbraně mají _33% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+2:_ Vrhací zbraně mají _67% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+3:_ Vrhací zbraně mají _100% šanci_, že si převezmou okouzlení Střelkynina luku.\n\nTato schopnost se nevztahuje na šipky vypálené z kuše, jelikož ty už sdílí okouzlení kuše.
actors.hero.talent.shared_upgrades.title=Sdílená vylepšení
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _10%_.\n\n_+2:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _20%_.\n\n_+3:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _30%_.
actors.hero.talent.durable_tips.title=Tvrdé hroty
actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně.
actors.hero.talent.barkskin.title=Zdřevnatění
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _50% své úrovně_, který se snižuje každé kolo.\n\n_+2:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _100% své úrovně_, který se snižuje každé kolo.\n\n_+3:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _150% své úrovně_, který se snižuje každé kolo.
actors.hero.talent.shielding_dew.title=Ochrana rosy
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _20% jejího maxima životů_.\n\n_+2:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _40% jejího maxima životů_.\n\n_+3:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _60% jejího maxima životů_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.fan_of_blades.title=Vějíř čepelí
actors.hero.talent.fan_of_blades.desc=_+1:_ Spektrální čepele mohou zasáhnout _1 další cíl_ za 50% poškození. Cíl musí být viditelný a v rámci oblasti o úhlu _30 stupňů_.\n\n_+2:_ Spektrální čepele mohou zasáhnout _2 další cíle_ za 50% poškození. Cíle musí být viditelné a v rámci oblasti o úhlu _60 stupňů_.\n\n_+3:_ Spektrální čepele mohou zasáhnout _3 další cíle_ za 50% poškození. Cíle musí být viditelné a v rámci oblasti o úhlu _90 stupňů_.\n\n_+4:_ Spektrální čepele mohou zasáhnout _4 další cíle_ za 50% poškození. Cíle musí být viditelné a v rámci oblasti o úhlu _120 stupňů_.
actors.hero.talent.projecting_blades.title=Dosah čepelí
actors.hero.talent.projecting_blades.desc=_+1:_ Spektrální čepele jsou o _25% přesnější_ a mohou projít až _2 políčky_ pevných překážek.\n\n_+2:_ Spektrální čepele jsou o _50% přesnější_ a mohou projít až _4 políčky_ pevných překážek.\n\n_+3:_ Spektrální čepele jsou o _75% přesnější_ a mohou projít až _6 políčky_ pevných překážek.\n\n_+4:_ Spektrální čepele jsou o _100% přesnější_ a mohou projít až _8 políčky_ pevných překážek.
actors.hero.talent.spirit_blades.title=Přízračné čepele
actors.hero.talent.spirit_blades.desc=_+1:_ Spektrální čepele mají _šanci 25%_, že použijí i očarování lovkynina luku.\n\n_+2:_ Spektrální čepele mají _šanci 50%_, že použijí i očarování lovkynina luku.\n\n_+3:_ Spektrální čepele mají _šanci 75%_, že použijí i očarování lovkynina luku.\n\n_+4:_ Spektrální čepele mají _šanci 100%_, že použijí i očarování lovkynina luku.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=Rostoucí síla
actors.hero.talent.growing_power.desc=_+1:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _38% a 125%_ z původních 33% a 100%\n\n_+2:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _42% a 150%_ z původních 33% a 100%\n\n_+3:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _46% a 150%_ z původních 33% a 100%\n\n_+4:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _50% a 200%_ z původních 33% a 100%
actors.hero.talent.natures_wrath.title=Hněv přírody
actors.hero.talent.natures_wrath.desc=_+1:_ Během trvání síly přírody mají střely z lovkynina luku _8% šanci_, že spustí efekt náhodné škodlivé rostliny.\n\n_+2:_ Během trvání síly přírody mají střely z lovkynina luku _17% šanci_, že spustí efekt náhodné škodlivé rostliny.\n\n_+3:_ Během trvání síly přírody mají střely z lovkynina luku _25% šanci_, že spustí efekt náhodné škodlivé rostliny.\n\n_+4:_ Během trvání síly přírody mají střely z lovkynina luku _33% šanci_, že spustí efekt náhodné škodlivé rostliny.\n\nMezi tyto rostliny patří Oslepník, Ohnikvět, Leděnka, Jedomech a Bouřná réva.
actors.hero.talent.wild_momentum.title=Divá energie
actors.hero.talent.wild_momentum.desc=_+1:_ Zabití nepřítele pomocí Lovkynina přízračného luku prodlouží trvání síly přírody o _1 tah_. Trvání lze prodloužit nejvýš o _2 tahy_.\n\n_+2:_ Zabití nepřítele pomocí Lovkynina přízračného luku prodlouží trvání síly přírody o _2 tahy_. Trvání lze prodloužit nejvýš o _4 tahy_.\n\n_+3:_ Zabití nepřítele pomocí Lovkynina přízračného luku prodlouží trvání síly přírody o _3 tahy_. Trvání lze prodloužit nejvýš o _6 tahů_.\n\n_+4:_ Zabití nepřítele pomocí Lovkynina přízračného luku prodlouží trvání síly přírody o _4 tahy_. Trvání lze prodloužit nejvýš o _8 tahů_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=Hrdinská energie
actors.hero.talent.heroic_energy.desc=_+1:_ Schopnost hrdinovy zbroje stojí o _13% méně_ energie.\n\n_+2:_ Schopnost hrdinovy zbroje stojí o _24% méně_ energie.\n\n_+3:_ Schopnost hrdinovy zbroje stojí o _34% méně_ energie.\n\n_+4:_ Schopnost hrdinovy zbroje stojí o _43% méně_ energie.
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=Krysistance
actors.hero.talent.ratsistance.desc=_+1:_ Krysomorfovaní nepřátelé způsobují o _10% méně poškození_.\n\n_+2:_ Krysomorfovaní nepřátelé způsobují o _20% méně poškození_.\n\n_+3:_ Krysomorfovaní nepřátelé způsobují o _30% méně poškození_.\n\n_+4:_ Krysomorfovaní nepřátelé způsobují o _40% méně poškození_.
actors.hero.talent.ratlomacy.title=Krysomacie
actors.hero.talent.ratlomacy.desc=_+1:_ Použití krysomorfózy na krysomorfomavého nepřítele ho učiní napořád přátelským.\n\n_+2:_ Použití krysomorfózy na krysomorfomavého nepřítele ho učiní napořád přátelským a dá mu _2 tahy_ adrenalinu.\n\n_+3:_ Použití krysomorfózy na krysomorfomavého nepřítele ho učiní napořád přátelským a dá mu _4 tahy_ adrenalinu.\n\n_+4:_ Použití krysomorfózy na krysomorfomavého nepřítele ho učiní napořád přátelským a dá mu _6 tahů_ adrenalinu.
actors.hero.talent.ratforcements.title=Krysí posila
actors.hero.talent.ratforcements.desc=_+1:_ Použití krysomorfózy na sebe vedle tebe _vyvolá 1_ obří krysu jako spojence.\n\n_+2:_ Použití krysomorfózy na sebe vedle tebe _vyvolá 2_ obří krysy jako spojence.\n\n_+3:_ Použití krysomorfózy na sebe vedle tebe _vyvolá 3_ obří krysy jako spojence.\n\n_+4:_ Použití krysomorfózy na sebe vedle tebe _vyvolá 4_ obří krysy jako spojence.
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=Myslel jsem, že ti můžu věřit!
actors.mobs.npcs.impshopkeeper.desc=Impové jsou v podstatě menší démoni. Nejsou pozoruhodní svou silou ani svým magickým talentem, ale jsou celkem chytří a společenští. Hodně impů preferuje raději žít a občas i obchodovat mezi ne-démony.
actors.mobs.npcs.mirrorimage.name=Zrcadlový odraz
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Tato iluze je to velmi podobná, dokonce to vypadá, že požívá tvou současnou zbraň i zbroj.\n\nZrcadlové obrazy budou vyhledávat a napadat nepřátele svými napodobenými zbraněmi, které se chovají stejně jako tvoje, ale způsobují méně poškození. Zpočátku jsou téměř neviditelné, ale musí na sebe vzít viditelnější podobu, aby mohly útočit.\n\nAčkoliv jejich útočná síla se může zdát dost pádná, zrcadlové obrazy jsou velmi křehké a po jakémkoli poškození se rozplynou.
actors.mobs.npcs.prismaticimage.name=Průzračný odraz
actors.mobs.npcs.prismaticimage.desc=Tato třpytivá iluze se ti velmi podobná. Dokonce to vypadá, že používá tvou současnou zbraň i zbroj.\n\nAby tě ochránil, bude průzračný odraz, se svou zvýšenou obranou a zdravím, vyhledávat a přetahovat na sebe pozornost nepřátel. Přestože nemá stejnou sílu útoku jako zrcadlové odrazy, je obdařen zvýšenou výdrží a získává i výhody tvé zbroje.\n\nKdyž zdraví odrazu klesne na 0, na několik tahů vybledne. Během této doby může být ovšem stále léčen. Když nejsou přítomni žádní nepřátelé, průzračný odraz zmizí a připojí se ke svému pánovi.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=Krysí král
actors.mobs.npcs.ratking.not_sleeping=Já rozhodně nespím!
actors.mobs.npcs.ratking.what_is_it=Co to má být? Nemám na tyhle nesmysli čas. Mé království si nemůže vládnout samo!
actors.mobs.npcs.ratking.confused=Co to... Kde to jsem? Mé království mě potřebuje!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Vem si něco na sebe! Takhle nemůžeš mluvit se šlechtou!
actors.mobs.npcs.ratking.crown_desc=Oooh, ta koruna je pro mě!? Leskne se víc než ta moje, tudíž tvůj dar milostivě přijímám!\n\nVlastně bych ti mohl něco nabídnout jako odměnu za tuhle korunu. Neskutečnou moc, vhodnou pro hrdinu, jako jsi ty! Co tomu říkáš?
actors.mobs.npcs.ratking.crown_yes=Samozřejmě!
actors.mobs.npcs.ratking.crown_info=Nejdřív mi pověz víc.
actors.mobs.npcs.ratking.crown_no=Radši ne...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, díky! Teď utíkej, ať je na tebe tvůj král pyšný!
actors.mobs.npcs.ratking.crown_fine=Fajn! Ne že bych ji nějak chtěl nebo tak, stejně...
actors.mobs.npcs.ratking.crown_after=Co říkáš na novou zbroj? A žádné námitky!
actors.mobs.npcs.ratking.desc_festive=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou sváteční čepičku místo obvyklé koruny. Pěkné svátky!
actors.mobs.npcs.ratking.desc=Tato krysa je o něco větší než obyčejná krysa a nosí na své hlavě malou korunu.

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombi
actors.buffs.combo.combo=%d-Treffer-Kombi!
actors.buffs.combo.bad_target=Das Ziel ist zu weit entfernt
actors.buffs.combo.prompt=Wähle ein anzugreifendes Ziel.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Der Gladiator baut Schwung auf, wenn er erfolgreiche Schläge landet. Jeder Angriff erhöht den Combo-Zähler um eins, aber zu langes Warten zwischen den Schlägen setzt den Combo-Zähler auf 0 zurück.\n\nDer Aufbau einer Combo schaltet spezielle Combo-Angriffe frei, die nicht daneben gehen können! Bei 2, 4, 6, 8 und 10 Combo-Zählern wird ein anderer Angriff freigeschaltet. Einige Bewegungen setzen den Combo-Zähler zurück, andere nicht, aber jede Bewegung kann nur einmal pro Combo-Sitzung verwendet werden.\n\nAktueller Combo: %1$d.\n\nRunden, bis die Kombo verloren geht: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Der Schlag stößt den Gegner 2 Felder zurück, verursacht aber keinen Schaden und kann nicht in Fallgruben stoßen. Erhöht die Kombo um 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ verursacht %d%% (Combo*20%%) deiner Schadensabwehrkraft als Bonusschaden. Setzt die Kombo zurück, wenn verwendet.
actors.buffs.combo$combomove.parry_desc=_6 Kombi: Parieren_ verteidigt dem nächsten Angriff innerhalb 1 Zugs wenn aktiviert und rächt sich sofort. Setzt Kombi zurück, wenn nichts pariert wurde.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ verursacht %d%% (Combo*25%%) deines Nahkampfschadens am Primärziel und die Hälfte dieses Schadens an allen anderen Gegnern in einem 7x7 großen Radius. Setzt die Kombo zurück, wenn verwendet.
actors.buffs.combo$combomove.fury_desc=_10 Kombi: Wut_ trifft einen Gegner einmal für jede Kombi die du hast, jeder Treffer teilt 60% Schaden und kann Verzauberungen aktivieren. Setzt Kombi bei Benutzung zurück.
actors.buffs.corruption.name=Korrumpiert
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene
actors.buffs.momentum.momentum=Schwung aufbauen
actors.buffs.momentum.running=Freilaufen
actors.buffs.momentum.resting=Regenerieren
actors.buffs.momentum.momentum_desc=Wenn er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nJede Ladung von Schwung garantiert 2 Runden von Freerunning und der Freerunner kann bis zu 10 Ladungen aufbauen.\n\nMometane Schwungladung: %d.
actors.buffs.momentum.running_desc=Wenn er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nWährend dem Freerunning, bewegt sich der Freerunner doppelt so schnell und bekommt Bonus Ausweichen basierend auf seiner Stufe.\n\nVerfügbare Züge: %d.
actors.buffs.momentum.resting_desc=Während er sich bewegt, baut der Freerunner Schwung auf, welche er zum starten von Freerunning spenden kann.
actors.buffs.momentum.momentum_desc=Wenn er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning nutzen kann.\n\nJede Ladung von Schwung garantiert 2 Runden von Freerunning und der Freerunner kann bis zu 10 Ladungen aufbauen. Schwung geht schnell verloren, wenn der Freerunner stehen bleibt.\n\nMometane Schwungladung: %d.
actors.buffs.momentum.running_desc=Während er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nWährend dem Freerunning, bewegt sich der Freerunner doppelt so schnell und bekommt Bonus Ausweichen basierend auf seiner Stufe.\n\nVerfügbare Züge: %d.
actors.buffs.momentum.resting_desc=Während er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nDer Freerunner braucht Zeit, um seine Ausdauer zu regenerieren bevor er wieder Schwung aufbauen kann.\n\nVerfügbare Züge: %d.
actors.buffs.ooze.name=Ätzender Schlamm
actors.buffs.ooze.heromsg=Ätzender Schlamm frisst sich durch dein Fleisch! Wasch ihn ab!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Der Attentäter wartet geduldig und bereitet sich
actors.buffs.preparation.desc_dmg=Seine nächste Attacke wird _%1$d%%Bonus-Schaden anrichten_ und wird einfache Gegner mit weniger als _%2$d%% Gesundheit_ oder Bosse mit weniger als _%3$d%%Gesundheit_ umbringen.
actors.buffs.preparation.desc_dmg_likely=Die Attacke hat außerdem eine höhere Chance mehr Schaden zu verursachen.
actors.buffs.preparation.desc_blink=Er kann sich an den Gegner heran teleportieren, bevor er angreift, mit einer maximalen Reichweite von _%d._
actors.buffs.preparation.desc_invis_time=Der Attentäter war für _%d Runden_ unsichtbar.
actors.buffs.preparation.desc_invis_next=Seine nächste Attacke wird in _%d Runden_ stärker.
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Wähle ein anzugreifendes Ziel!\nMaximale Teleportationsreichweite: %d
actors.buffs.preparation.no_target=Hier gibt es nichts anzugreifen.
actors.buffs.preparation.out_of_reach=Das Ziel ist außer Reichweite.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Du kannst dich nicht bewegen!
actors.buffs.roots.desc=Wurzeln (magisch oder natürlich) schlingen sich um Füße und halten Ihre Opfer am Boden.\n\nWurzeln fesseln das Opfer und zwingen es zur Bewegungslosigkeit. Andere Aktionen können weiterhin durchgeführt werden.\n\nAnzahl der verbleibenden Runden : %s
actors.buffs.scrollempower.name=Schriftrollenverstärker
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=Die Energie aus der kürzlich gelesenen Schriftrolle des Magiers stärkt seine Zauberstäbe! Sein nächster Zauberstab-Zap wird sich um +%1$d Stufen verstärken.
actors.buffs.shadows.name=Schattenmantel
actors.buffs.shadows.desc=Du bist mit den Schatten verschmolzen, was dir Unsichtbarkeit gewährt und deinen Stoffwechsel verlangsamt.\n\nWährend du unsichtbar bist, können Gegner dich weder angreifen, noch dir folgen. Die meisten physischen sowie magischen Angriffe (wie Schriftrollen oder Stäbe) werden die Unsichtbarkeit sofort beenden. Außerdem nimmt dein Hunger langsamer zu, während du unsichtbar bist.\n\nDein Schattenmantel verbleibt solange, bis du die Schatten verlässt oder in Kontakt mit einem Gegner kommst.
@ -333,76 +333,92 @@ actors.buffs.wellfed.desc=Du fühlst dich ziemlich zufrieden und satt.\n\nSolang
###hero
##abilities
actors.hero.abilities.armorability.self_target=Du kannst dich selber nicht als Ziel bestimmen.
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.self_target=Du kannst nicht auf dich selbst zielen!
actors.hero.abilities.armorability.no_target=Dort befindet sich kein Ziel!
actors.hero.abilities.armorability.prompt=Wähle einen Ort als Ziel
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=Heldensprung
actors.hero.abilities.warrior.heroicleap.prompt=Wähle eine Richtung um zu springen
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=Der Krieger führt einen _Heldensprung_ zu einem anvisierten Ort aus und segelt dabei über Feinde und Gefahren hinweg.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=Schockwelle
actors.hero.abilities.warrior.shockwave.short_desc=Der Krieger setzt eine _Schockwelle_ in einem konischen Gebiet frei, indem er auf den Boden schlägt. Feinde, die von der Schockwelle erfasst werden, werden beschädigt und gelähmt.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=ertragen
actors.hero.abilities.warrior.endure$enduretracker.name=Ausdauer
actors.hero.abilities.warrior.endure$enduretracker.desc=Der Krieger verursacht nun Bonusschaden auf der Grundlage des erlittenen Schadens.\n\nBonus-Schaden: %1$d\nVerbleibende Schläge: %2$d
actors.hero.abilities.warrior.endure.short_desc=Der Krieger _erträgt_, überspringt mehrere Runden, erhält aber eine hohe Schadensresistenz. Er verursacht dann Bonus-Schaden basierend auf dem, was er ertragen hat.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=Elementarstoß
actors.hero.abilities.mage.elementalblast.short_desc=Der Magier sendet einen _Elementarstoß_ aus seinem Stab aus, der einen großen Bereich um ihn herum mit einem Effekt bedeckt, der je nach dem Zauber in seinem Stab variiert.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=Wilde Magie
actors.hero.abilities.mage.wildmagic.no_wands=Du hast keine Zauberstäbe, mit denen du zappen kannst!
actors.hero.abilities.mage.wildmagic.short_desc=Der Magier entfesselt die _Wilde Magie_, die in seinen Zauberstäben enthalten ist, und feuert sie in einer einzigen Runde zufällig mehrmals auf ein ausgewähltes Ziel.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=Sprungmarke
actors.hero.abilities.mage.warpbeacon.depths=Du kannst nicht zwischen Tiefen springen.
actors.hero.abilities.mage.warpbeacon.locked_floor=Du kannst eine blockierte Ebene nicht verlassen.
actors.hero.abilities.mage.warpbeacon.too_far=Dieser Ort is zu weit entfernt.
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Du kannst den Marker dort nicht platzieren.
actors.hero.abilities.mage.warpbeacon.window_desc=Dein Marker ist derzeit platziert auf Ebene %d.
actors.hero.abilities.mage.warpbeacon.window_tele=Teleportiere zum Marker
actors.hero.abilities.mage.warpbeacon.window_clear=Lösche Marker
actors.hero.abilities.mage.warpbeacon.window_cancel=Abbrechen
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=Der Magier platziert eine _Sprungmarke_ an seinem aktuellen Standort, zu dem er sich sofort zurückteleportieren kann.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=Rauchbombe
actors.hero.abilities.rogue.smokebomb.fov=Du kannst nur zu einem sichtbaren und unbesetzten Feld springen.
actors.hero.abilities.rogue.smokebomb.prompt=Wähle wohin du springen möchtest
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=hölzerner Köder
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Irgendwie sind Gegner einfach davon überzeugt, dass diser hölzerne Köder der echte Schurke ist!
actors.hero.abilities.rogue.smokebomb.short_desc=Der Schurke lässt eine _Rauchbombe_ fallen während er sich weg teleportiert. Er wird kurzzeitig unsichtbar und blendet Gegner in der nähe seiner alten Position.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=Todesmakierung
actors.hero.abilities.rogue.deathmark.ally_target=Du kannst nur Gegner makieren.
actors.hero.abilities.rogue.deathmark.short_desc=Der Schurke platziert eine _Todesmakierung_ auf einen ausgewählten Gegner. markierte Gegner bekommen Bonusschaden, aber können nicht sterben bis die Markierung endet.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=für den Tod markiert
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Dieser Gegner wurde markiert, was dafür sorgt, dass sie 25%% Bonusschaden bekommen, aber sie auch nicht sterben können bis die Markierung endet.\n\nübrige Runden: %s.
actors.hero.abilities.rogue.shadowclone.name=Schattendoppelgänger
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=Spektralklingen
actors.hero.abilities.huntress.spectralblades.short_desc=Die Jägerin wirft _Spektralklingen_ auf ein Ziel, was Schaden basierend auf ihrer momentan ausgerüsteten Nahkampfwaffe macht.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=Kraft der Natur
actors.hero.abilities.huntress.naturespower.short_desc=Die Jägerin ruft die _Kräfte der Natur_, was ihre Bewegungsgeschwindigkeit und die Feuerrate ihres Bogens für eine kurze Zeit erhöht.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Kraft der Natur
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Die Jägerin ist kurzzeitig in der Lage, ihre Bewegungsgeschwindigkeit und Angriffsgeschwindigkeit mit ihrem Bogen zu erhöhen.\n\nVerbleibende Züge:%s.
actors.hero.abilities.huntress.spirithawk.name=Geisterfalke
actors.hero.abilities.huntress.spirithawk.no_space=Es ist kein Platz in deiner Nähe frei.
actors.hero.abilities.huntress.spirithawk.short_desc=Die Jägerin beschwört einen _Geisterflake_ -Vertrauten, der ihr helfen kann, Orte auszukundschaften und Gegner abzulenken.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Geisterfalke
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=rattifizieren
actors.hero.abilities.ratmogrify.cant_transform=Du kannst das nicht rattifizieren
actors.hero.abilities.ratmogrify.too_strong=Diser Gegner ist zu stark zum rattifizieren!
actors.hero.abilities.ratmogrify.short_desc=Der Held _rattifizieren_ einen Gegner! Dies verwandelt sie in eine Ratte ohne Fähigkeiten, aber auch ohne Beute.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=rattifiziert %s
actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ratte verwandelt. Eine Große Verbesserung, wenn du mich fragst! - der Rattenkönig
##main hero
actors.hero.hero.name=du
actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten.
actors.hero.hero.level_up=Level Up!
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=Es fällt schwer sich zu konzentrieren, das S
actors.hero.hero.pain_resist=Die Schmerzen helfen dir deinem Drang nach Schlaf zu widerstehen.
actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie!
##classes
actors.hero.heroclass.warrior=Krieger
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=Der Krieger beginnt mit einem _einzigartigen gebrochenen Siegel,_ das Schild über sein Leben generiert. Das Siegel kann zwischen Rüstungen bewegt werden und kann _eine Verbesserung mit übernehmen_\n\nDer Krieger startet ebenfalls mit einem _abgenutzten Kurzschwert_,_ drei Wurfsteinen_,Stoffrüstung, einen Wasserschlauch und einen Samtbeutel.\n\nDer Krieger identifiziert automatisch:\n- Schriftrollen der Identifizierung\n- Heiltränke\n- Schriftrollen der Wut
actors.hero.heroclass.mage=Magier
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=Der Magier startet mit einem _einzigartigem Zauberstab_, der sich deutlich schneller als andere Stäbe wiederauflädt und hat 1 Ladung mehr. Der Zauberstab _kann mit jedem Stab verschmolzen werden_, den der Magier im Dungoen findet.\n\nDer Magier startet außerdem mit einem _Stab der magischen Geschosse_, welcher mit seinem Zauberstab verschmolzen ist, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDer Magier identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Trank der flüssigen Flamme\n_-_ Schriftrolle der Verbesserung
actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\n\nUm ihn freischalten zu können, musst du einen Gegenstand mit einer Schriftrolle der Verbesserung aufwerten.
actors.hero.heroclass.rogue=Schurke
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Der Schurke startet mit einem einzigartigem _Umhang der Schatten_, mit dem er sich nach Belieben unsichtbar machen kann.\n\nDer Schurke kann aus einer großen Distanz, _Geheimnisse und Fallen orten_.\n\nDer Schurke startet außerdem mit _einem Dolch_, _drei Wuftmessern_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDer Schurke identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Unsichbarkeit\n_-_ Schriftrollen der magischen Kartographie
actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Lauf_ absolvieren.
actors.hero.heroclass.huntress=Jägerin
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigem Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne sie zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen der Wiegenlieder
actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen _einzigartigen magischen Bogen_ mit unendlichen Pfeilen.\n\nUm sie freizuschalten, _musst du 15 verschiedene Gegner mit Wurfwaffen in einem Lauf treffen._
actors.hero.herosubclass.berserker=Berserker
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ but Wut auf, wenn er Schaden bekommt. Wut erhöht seinen Schaden und kann ihn kurzzeitig den Tod austricksen lassen.
actors.hero.herosubclass.berserker_desc=Der Berserker gewinnt an Wut, wenn er physischen Schaden erleidet, einschließlich Schaden, der von seiner Rüstung blockiert wird! Die Wut lässt mit der Zeit stetig nach, schwindet aber langsamer, wenn er nur noch wenige HP hat.\n\nDer Berserker verursacht bei 100 % Wut bis zu +50 % Schaden. Bei 0 Gesundheit und 100 % Wut erhält der Berserker kurzzeitig das 8-fache seiner normalen maximalen Abschirmung und weigert sich zu sterben, solange er noch Abschirmung hat. Der Berserker braucht jedoch Zeit, um sich zu erholen, nachdem er dem Tod getrotzt hat.
actors.hero.herosubclass.gladiator=Gladiator
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=Der _Gladiator_ baut Kombi auf, wenn er erfolgreiche attacken macht. Er kann Kombi einsetzen um einzigartige Fähigkeiten zu nutzen.
actors.hero.herosubclass.gladiator_desc=Der Gladiator bekommt jedesmal einen Kombo Punkt, wenn er mit einem Nahkampf oder einer Wurfwaffe erfolgreich angreift. Wenn der Gladiator innerhalb von 5 Runden keinen erfolgreichen Angriff ausführt, wird seine Combo zurückgesetzt.\n\nWährend der Kombo-Erstellung werden verschiedene Kombo-Fähigkeiten freigeschaltet. Neue Fähigkeiten werden bei den Kombinationen 2, 4, 6, 8 und 10 verfügbar. Einige Fähigkeiten helfen dabei, mehr Kombo Punkte zu Sammeln, während andere den Gladiator seine Kombo für mächtige Angriffe ausgeben lassen.
actors.hero.herosubclass.battlemage=Kampfmagier
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=Der _Kampfmagier_ löst Bonuseffekte aus, wenn mit seinem Zauberstab im Nahkampf kämpft. Diese Effekte basieren auf dem Zauberstab, welcher mit dem einzigartigen Stab des Magiers verbunden ist.
actors.hero.herosubclass.battlemage_desc=Der Kampfmagier erhält einen Bonuseffekt, wenn er mit seinem Stab im Nahkampf zuschlägt, wenn sein Stab einem anderen verschmolzen ist. Diese Effekte hängen von dem Zauberstab ab, mit dem er verschmolzen ist. Jeder Zauberstab hat seinen eigenen Effekt. Zusätzlich zu den Zauberstab-Effekten erhält der Stab des Kampfmagiers 0,5 Ladungen, wenn er damit zuschlägt.
actors.hero.herosubclass.warlock=Hexenmeister
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=Der _Hexenmeister_ hat eine Chance eine Seelemmarkierung auf Charaktere zu setzen, wenn er Zauberstäbe gegen sie einsetzt. Er heilt sich immer, wenn er markierten Gegnern physischen Schaden zufügt.
actors.hero.herosubclass.warlock_desc=Der Hexenmeister hat die Chance, Charakteren eine Seelenmarke zuzufügen, wenn er mit einem Zauberstab angreift. Die Chance, eine Seelenmarke anzuwenden, und seine Dauer erhöhen sich mit dem Zauberstablevel.\n\nWenn ein Feind seelenmarkiert ist, heilt der Hexenmeister 2 hp für jeweils 5 Schaden, den er ihm zufügt, jedoch nur mit Angriffen von Nahkampf- oder Wurfwaffen, nicht von Zauberstäben!
actors.hero.herosubclass.assassin=Attentäter
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=Der Attentäter kann einen tödlichen Angriff vorbereiten während er Unsichtbar ist. So länger er wartet, desto stärker wird der Angriff.
actors.hero.herosubclass.assassin_desc=Der Assassine bereitet seinen nächsten Schlag vor, wenn er unsichtbar wird. Je länger er sich vorbereitet, desto mächtiger wird sein nächster Angriff. Die Vorbereitung kann bis zu 9 Runden dauern.\n\nNach der Vorbereitung verursacht der Assassine bei seinem nächsten Angriff zusätzlichen Schaden, kann zu seinem Ziel springen und sogar Gegner, die schwach genug sind, sofort töten.
actors.hero.herosubclass.freerunner=Freerunner
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=Der _Freerunner_ baut Schwung auf, wenn er läuft, was benutzt werden kann um das Freerunning zu starten. Dies gibt ihm bonus Geschwindigkeit und Ausweichen für eine kurze Zeit.
actors.hero.herosubclass.freerunner_desc=Der _Freerunner_ baut beim Laufen Schwung auf. Er kann bis zu 10 Schwung aufbauen nachdem er sich für 10 Runden bewegt hat, aber er verliert diesen schnell, wenn er aufhört sich zu bewegen. Der Freerunner kann seinen Schwung benutzen um das Freerunning zu Starten und das für 2 Runden pro Schwung\n\nWährend des Freerunning bewegt sich der Freerunner doppelt so schnell und bekommt einen Bonus auf Ausweichen basierend auf seinen Level. Sobald das Freerunning vorbei ist startet eine Abklingzeit bevor wieder Schwung aufgebaut werden kann.
actors.hero.herosubclass.sniper=Scharfschützin
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=Die _Scharfschützin_ kann Rüstung mit ihren Fernkampfangriffen durchdringen. Nach dem Angriff mit einer Wurfwaffe kann sie mit einem Spezialangriff von ihrem Bogen nachsetzen.
actors.hero.herosubclass.sniper_desc=Die Scharfschützin ist eine Meisterin des Fernkampfes. Ihre Angriffe durchbohren die feindliche Rüstung. Wenn Sie mit Wurfwaffen angreift, plaziert Sie eine Markierung auf dem Feind, die dann einen Spezialangriff mit Ihrem Bogen auslöst. Der Spezialangriff ist abhängig von der Verzauberung des Bogens.\n\nEin nicht verzauberter Bogen wird einen sofortigen Schuß bewirken, allerdings mit reduziertem Schaden. Ein schneller Bogen wird eine Salve aus drei Pfeilen abfeuern, die zwar reduzierten Schaden bewirken, jedoch Verzauberungen auslösen können. Dies dauert eine Runde. Ein Bogen mit erhöhtem Schaden wird einen Scharfschützenpfeil abfeuern, der garantiert trifft und Zusatzschaden verursacht. Dies dauert zwei Runden.
actors.hero.herosubclass.warden=Wächterin
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=Die _Wächterin_ kann durch hohes Gras sehen und bekommt Bonuseffekte, wenn sie Samen pflanzt und Pflanzen zertrampelt.
actors.hero.herosubclass.warden_desc=Die _Wächterin_ hat eine starke Verbindung zur Natur, die ihr eine Reihe von Bonuseffekten bezüglich Gras und Pflanzen gibt. Sie kann durch hohes und gefurchtes Gras zu sehen als wäre es ein leeres Feld.\n\nDie Wächterin sorgt dafür, dass um jeden Samen, den sie wirft oder pflanzt, Gras wächst und Pflanzen, die sie zertritt, geben ihr Bonuseffekte. Diese Bonuseffekte ersetzen die normalen Pflanzeneffekte, was bedeutet, dass keine Pflanze der Wächterin beim draufttreten schadet.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=Abklingzeit für improvisierte Wurfgeschosse
actors.hero.talent$improvisedprojectilecooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten bevor du es erneut nutzen kannst.\n\nRunden übrig %s.
actors.hero.talent$rejuvenatingstepscooldown.name=Schritte der Verjüngung abklingzeit
actors.hero.talent$rejuvenatingstepscooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten bevor du es erneut nutzen kannst.\n\nRunden übrig %s.
actors.hero.talent$seershotcooldown.name=Abklingzeit für Schuss der klaren Sicht
actors.hero.talent$seershotcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten bevor du es erneut nutzen kannst.\n\nRunden übrig %s.
#warrior
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
@ -488,47 +505,47 @@ actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Krie
actors.hero.talent.lethal_momentum.title=tödlicher Schwung
actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Runden braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Runden braucht.
actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc=_+1:_ Der Krieger kann einen Feind für _2 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 50 Züge, bis es erneut verfügbar ist.\n\n_+2:_ Der Krieger kann einen Feind für _3 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 50 Züge, bis es erneut verfügbar ist.
actors.hero.talent.hold_fast.title=Schnellspanner
actors.hero.talent.hold_fast.desc=_+1:_ Wenn der Krieger wartet, bekommt er _+2 Rüstung_ bis er sich bewegt.\n\n_+2:_ Wenn der Krieger wartet, bekommt er _+4 Rüstung_ bis er sich bewegt.\n\n_+3:_ Wenn der Krieger wartet, bekommt er _+6 Rüstung_ bis er sich bewegt.
actors.hero.talent.strongman.title=Muskelmann
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ Die Stärke de Kriegers wird um _8% erhöht_, es wird abgerundet.\n\n_+2:_ Die Stärke de Kriegers wird um _13% erhöht_, es wird abgerundet.\n\n_+3:_ Die Stärke de Kriegers wird um _18% erhöht_, es wird abgerundet.
actors.hero.talent.endless_rage.title=endlose Wut
actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_ erreichen.\n\n_+2:_ Der Berserker kann bis zu _130% Wut_ erreichen.\n\n_+3:_ Der Berserker kann bis zu _145% Wut_ erreichen.\n\nBeachte, dass Wut über 100% dir nicht mehr als +50% Schaden verleit.
actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1:_ Der Berserker erhält _25% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wird von 2 auf _1,67 Stufen_ reduziert.\n\n_+2:_ Der Berserker erhält _50% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wird von 2 auf _1,33 Stufen_ reduziert.\n\n_+3:_ Der Berserker erhält _75% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wird von 2 auf _1 Stufen_ reduziert.
actors.hero.talent.enraged_catalyst.title=wütender Katalysator
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_Verzauberungen und Flüche der Waffen des Berserkers werden häufiger aktiviert, je mehr Wut er gesammelt hat, bis zu einem _Maximum von 17%_ bei 100% Wut.\n\n_+2:_Verzauberungen und Flüche der Waffen des Berserkers werden häufiger aktiviert, je mehr Wut er gesammelt hat, bis zu einem _Maximum von 33%_ bei 100% Wut.\n\n_+3:_Verzauberungen und Flüche der Waffen des Berserkers werden häufiger aktiviert, je mehr Wut er gesammelt hat, bis zu einem _Maximum von 50%_ bei 100% Wut.
actors.hero.talent.cleave.title=Durchschneiden
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten treffer auf _15 Runden_ gesetzt.\n\n_+2:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten treffer auf _30 Runden_ gesetzt.\n\n_+3 _ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten treffer auf _45 Runden_ gesetzt.
actors.hero.talent.lethal_defense.title=tödliche Abwehr
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 33%_ Schild des zerbrochenen Siegels zurück.\n\n_+2:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 67%_ Schild des zerbrochenen Siegels zurück.\n\n_+3:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 100%_ Schildschutz des zerbrochenen Siegels zurück.
actors.hero.talent.enhanced_combo.title=verbesserte Kombi
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.enhanced_combo.desc=_+1:_ Wenn der Kombowert des Gladitators 7 oder mehr beträgt, erhöht sich der Rückstoß des Schlages auf 3, er verursacht Schwindel, und er kann Feinde in Gruben stoßen.\n\n_+2:_ Zusätzlich zu den Vorteilen von +1 funktioniert die Parade bei mehreren Angriffen, wenn der Kombowert 9 oder höher beträgt.\n\n_+3:_ Zusätzlich zu den Vorteilen von +1 und +2 kann der Gladiator bis zu Kombo/3 Felder hervorspringen, wenn er Slam, Crush, oder Wut einsetzt.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=Körperschlag
actors.hero.talent.body_slam.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, bekommen alle nebenstehenden Gegner _25% _ seines Rüstungswertes als Schaden\n\n_+2:_ Wenn der Krieger nach dem Sprung landet, bekommen alle nebenstehenden Gegner _50%_ seines Rüstungswertes als Schaden.\n\n_+3:_ Wenn der Krieger nach dem Sprung landet, bekommen alle nebenstehenden Gegner _75%_ seines Rüstungswertes als Schaden.\n\n_+4:_ Wenn der Krieger nach dem Sprung landet, bekommen alle nebenstehenden Gegner _100%_ seines Rüstungswertes als Schaden.
actors.hero.talent.impact_wave.title=Druckwelle
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=Doppelsprung
actors.hero.talent.double_jump.desc=_+1:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser um _24% reduzierte_ Ladungskosten.\n\n_+2:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser um _42% reduzierte_ Ladungskosten.\n\n_+3:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser um _56% reduzierte_ Ladungskosten.\n\n_+4:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser um _67% reduzierte_ Ladungskosten.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=Ausbreitende Welle
actors.hero.talent.expanding_wave.desc=_+1:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _6 Felder_, und der Radius erhöht sich von 60 auf _75 Grad_.\n\n_+2:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _7 Felder_, und der Radius erhöht sich von 60 auf _90 Grad_.\n\n_+3:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _8 Felder_, und der Radius erhöht sich von 60 auf _105 Grad_.\n\n_+4:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _9 Felder_, und der Radius erhöht sich von 60 auf _120 Grad_.
actors.hero.talent.striking_wave.title=Wellenschlag
actors.hero.talent.striking_wave.desc=_+1:_ Schaden von Schockwekle hat eine _25% Chance_ auch Treffereffekte wie Verzauberungen und Kombis auszulösen.\n\n_+2:_ Schaden von Schockwekle hat eine _50% Chance_ auch Treffereffekte wie Verzauberungen und Kombis auszulösen.\n_+3:_ Schaden von Schockwekle hat eine _75% Chance_ auch Treffereffekte wie Verzauberungen und Kombis auszulösen.\n_+4:_ Schaden von Schockwekle hat eine _100% Chance_ auch Treffereffekte wie Verzauberungen und Kombis auszulösen.
actors.hero.talent.shock_force.title=Energieschock
actors.hero.talent.shock_force.desc=_+1:_ Die Schockwelle macht _20% mehr Schaden_ und hat eine _25% Chance_ zu betäuben statt zu verkrüppeln.\n\n_+2:_ Die Schockwelle macht _50% mehr Schaden_ und hat eine _50% Chance_ zu betäuben statt zu verkrüppeln.\n\n_+2:_ Die Schockwelle macht _60% mehr Schaden_ und hat eine _75% Chance_ zu betäuben statt zu verkrüppeln.\n\n_+1:_ Die Schockwelle macht _80% mehr Schaden_ und hat eine _100% Chance_ zu betäuben statt zu verkrüppeln.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=anhaltende Vergeltung
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=nimm es hin
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=die Chancen ausgleichen
actors.hero.talent.even_the_odds.desc=_+1:_ Der Krieger teilt zusätzliche _5% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+2:_ Der Krieger teilt zusätzliche _10% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+3:_ Der Krieger teilt zusätzliche _15% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+4:_ Der Krieger teilt zusätzliche _20% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.
#mage
actors.hero.talent.empowering_meal.title=stärkende Mahlzeit
@ -538,26 +555,26 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ Der Magier kann Zauberstäbe _3
actors.hero.talent.tested_hypothesis.title=geprüfte Hypothese
actors.hero.talent.tested_hypothesis.desc=_+1:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _2 Züge Zauberstab-Aufladung_.\n\n_+2:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _3 Züge Zauberstab-Aufladung_.
actors.hero.talent.backup_barrier.title=Notbarriere
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.backup_barrier.desc=_+1:_ Der Magier erhält _3 Schildpunkte_, wenn er die letzte Ladung seines Stabs verbraucht.\n\n_+2:_ Der Magier erhält _5 Schildpunkte_, wenn er die letzte Ladung seines Stabs verbraucht.
actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit
actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _5 Runden Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _8 Runden Zauberstab-Aufladung_.
actors.hero.talent.energizing_upgrade.title=energiereiche Verbesserung
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Der Einsatz einer Schriftrolle der Verbesserung lädt den Stab des Magiers sofort _um 3 Ladung_ auf, dies kann auch über die maximale Zahl der Ladungen hinausgehen.\n\n_+2:_ Der Einsatz einer Schriftrolle der Verbesserung lädt den Stab des Magiers sofort _um 5 Ladungen_ auf; dies kann auch über die maximale Zahl der Ladungen hinausgehen.\n\nDieses Talent wird auch aktiv, wenn Schriftrollen oder Zaubersprüche eingesetzt werden, die auf Schriftrollen der Verbesserung beruhen.
actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben
actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu drei Malen bewahren.
actors.hero.talent.arcane_vision.title=arkane Wahrnehmung
actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Runden lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Runden lang_ die Übersinnliche Wahrnehmung für ihn.
actors.hero.talent.shield_battery.title=Schildbatterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _5% maximale LP pro Ladung_ in Schild umzuwandeln.\n\n_+2:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _7,5% maximale LP pro Ladung_ in einen Schild umzuwandeln.
actors.hero.talent.empowering_scrolls.title=ermächtigende Schriftrollen
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+1 Level_.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+2 Level_.\n\n_+3:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+3 Level_.
actors.hero.talent.ally_warp.title=Verbündeten Teleportation
actors.hero.talent.ally_warp.desc=_+1:_ Der Magier kann auf einen Verbündeten innerhalb von _2 Feldern Reichweite_ drücken um sofort mit ihnen den Platzt zu wechseln.\n\n_+2:_ Der Magier kann auf einen Verbündeten innerhalb von _4 Feldern Reichweite_ drücken um sofort mit ihnen den Platzt zu wechseln.\n\n_+3:_ Der Magier kann auf einen Verbündeten innerhalb von _6 Feldern Reichweite_ drücken um sofort mit ihnen den Platzt zu wechseln.\n\nDer Magier kann nicht den Platzt mit unbeweglichen Verbündeten wechseln.
actors.hero.talent.empowered_strike.title=ermächtigter Streik
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ Der erste Schlag mit dem Zauberstab, nachdem der Kriegsmagier mit ihm geschossen hat, verursacht _+25% Schaden_.\n\n_+2:_ Der erste Schlag mit dem Zauberstab, nachdem der Kriegsmagier mit ihm geschossen hat, verursacht _+50% Schaden_.\n\n_+3:_ Der erste Schlag mit dem Zauberstab, nachdem der Kriegsmagier mit ihm geschossen hat, verursacht _+75% Schaden_.
actors.hero.talent.mystical_charge.title=mystische Ladung
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=Überschüssige Ladung
@ -570,26 +587,26 @@ actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiet
actors.hero.talent.necromancers_minions.title=Diener des Nekromanten
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.title=Explosionsradius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.title=Elementar Energie
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.title=reaktive Barriere
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.title=ungezähmte Kraft
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.fire_everything.title=feuer alles
actors.hero.talent.fire_everything.desc=_+1:_ wilde Magie feuert nun _5 mal_, hoch von 4.\n\n_+2:_ wilde Magie feuert nun _6 mal_, hoch von 4.\n\n_+3:_ wilde Magie feuert nun _7 mal_, hoch von 4.\n\n_+4:_ wilde Magie feuert nun _8 mal_, hoch von 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.telefrag.desc=_+1:_ Wenn der Magier in einen anderen Charakter teleportiert macht er _10 bis 15 Schaden_, bekommt aber auch 5 Schaden.\n\n_+2:_ Wenn der Magier in einen anderen Charakter teleportiert macht er _20 bis 30 Schaden_, bekommt aber auch 8 Schaden.\n\n_+3:_ Wenn der Magier in einen anderen Charakter teleportiert macht er _30 bis 45 Schaden_, bekommt aber auch 12 Schaden.\n\n_+4:_ Wenn der Magier in einen anderen Charakter teleportiert macht er _40 bis 60 Schaden_, bekommt aber auch 15 Schaden.\n\nDer Held kann durch diese Talent nicht getötet werden. Der Schaden an einem Selbst kann mit Magie-Resistenz-Effekten verringert werden.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.remote_beacon.desc=_+1_ Der Magier kann ein Leuchtfeuer an jeder Position innerhalb von _3 Feldern_ platzieren.\n\n_+2_ Der Magier kann ein Leuchtfeuer an jeder Position innerhalb von _6 Feldern_ platzieren.\n\n_+3_ Der Magier kann ein Leuchtfeuer an jeder Position innerhalb von _9 Feldern_ platzieren.\n\n_+4_ Der Magier kann ein Leuchtfeuer an jeder Position innerhalb von _12 Feldern_ platzieren.\n\nDer Magier kann Leuchtfeuer nicht an unerreichbaren Orten platzieren.
actors.hero.talent.longrange_warp.title=weiter Teleport
actors.hero.talent.longrange_warp.desc=_+1:_ Der Magier kann jetzt mit _150% Ladungskosten_ zwischen Ebenen teleportieren.\n\n_+2:_ Der Magier kann jetzt mit _117% Ladungskosten_ zwischen Ebenen teleportieren.\n\n_+3:_ Der Magier kann jetzt mit _83% Ladungskosten_ zwischen Ebenen teleportieren.\n\n_+4:_ Der Magier kann jetzt mit _50% Ladungskosten_ zwischen Ebenen teleportieren.\n\nDer Magier kann den weiten Teleport nicht nutzen um abgeschlossene Ebenen zu verlassen.
#rogue
actors.hero.talent.cached_rations.title=versteckte Essensrationen
@ -602,7 +619,7 @@ actors.hero.talent.protective_shadows.title=schützende Schatten
actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei Züge_, in denen sein Umhang aktiviert ist, einen Schildpunkt, _maximal 3_.\n\n_+2:_ Der Schurke erhält _jeden Zug_, in dem sein Umhang aktiviert ist, einen Schildpunkt, _maximal 5_.
actors.hero.talent.mystical_meal.title=mystische Mahlzeit
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Schurken einen Zug und gewährt ihm _3 Runden mit Artefakt-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Schurken einen Zug und gewährt ihm _5 Runden mit Artefakt-Aufladung_.\n\nDieses Talent kann nicht dazu eingesetzt werden, dass sich das Horn des Überflusses selbst auflädt.
actors.hero.talent.mystical_upgrade.title=mystische Verbesserung
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=umfangreiche Suche
@ -617,40 +634,40 @@ actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows
actors.hero.talent.enhanced_rings.title=Verbesserte Ringe
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.title=erhöhte Sterblichkeit
actors.hero.talent.enhanced_lethality.desc=_+1:_ Der Assassine kann Gegner unter _4/13/27/67% Leben_ pro Level der Vorbereitung sofort töten, hoch von 3/10/20/50%.\n\n_+2:_ Der Assassine kann Gegner unter _5/17/30/83% Leben_ pro Level der Vorbereitung sofort töten, hoch von 3/10/20/50%.\n\n_+3:_ Der Assassine kann Gegner unter _6/20/40/100% Leben_ pro Level der Vorbereitung sofort töten, hoch von 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Reichweite des Attentäters
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Kopfgeldjäger
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Wenn der Assassine einen Gegner mit einem vorbereiteten Angriff tötet hat dieser eine 25/50/75/100% _15 extra Gold_ fallen zu lassen, pro Level der Vorbereitung.\n\n_+2:_ Wenn der Assassine einen Gegner mit einem vorbereiteten Angriff tötet hat dieser eine 25/50/75/100% _30 extra Gold_ fallen zu lassen, pro Level der Vorbereitung.\n\n_+3:_ Wenn der Assassine einen Gegner mit einem vorbereiteten Angriff tötet hat dieser eine 25/50/75/100% _45 extra Gold_ fallen zu lassen, pro Level der Vorbereitung.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.title=Rüstung des ausweichens
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.title=Schnelles Verhungern
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.title=schneller Rückzug
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=Schattenschritt
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.title=fürchte den Sensenmann
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=Doppelmarkierung
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=Fülle der Natur
@ -675,54 +692,54 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wu
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.title=Schuss der klaren Sicht
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=Weitsicht
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=geteilte Verzauberung
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=geteilte Verbesserungen
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1:_ Wenn der Scharfschütze mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die dauer von der Scharfschützenmakierung um 1 Runde und den Schaden ihres Spezialangriffes um _10%_.\n_+2:_ Wenn der Scharfschütze mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die dauer von der Scharfschützenmakierung um 1 Runde und den Schaden ihres Spezialangriffes um _20%_.\n_+3:_ Wenn der Scharfschütze mit einer verbesserten Wurfwaffe angreift, erhöht jede Verbesserung die dauer von der Scharfschützenmakierung um 1 Runde und den Schaden ihres Spezialangriffes um _30%_.
actors.hero.talent.durable_tips.title=dauerhafte Spitzen
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=Ridenhaut
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.title=Abschirmtau
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.title=Seelenklingen
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=heroische Energie
actors.hero.talent.heroic_energy.desc=_+1:_ Die Rüstung des Helden hat um _13% reduzierte_ Ladungskosten.\n\n_+2:_ Die Rüstung des Helden hat um _24% reduzierte_ Ladungskosten.\n\n_+3:_ Die Rüstung des Helden hat um _34% reduzierte_ Ladungskosten.\n\n_+4:_ Die Rüstung des Helden hat um _43% reduzierte_ Ladungskosten.
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratsistance.title=Ratschlag
actors.hero.talent.ratsistance.desc=_+1:_ feindliche rattifizierte Gegner machen _-10% Schaden_.\n\n_+2:_ feindliche rattifizierte Gegner machen _-20% Schaden_.\n\n_+3:_ feindliche rattifizierte Gegner machen _-30% Schaden_.\n\n_+4:_ feindliche rattifizierte Gegner machen _-40% Schaden_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratlomacy.desc=_+1:_ rattifizieren auf rattifizierte Gegner zu nutzen macht sie dauerhaft freundlich\n\n_+2:_ rattifizieren auf rattifizierte Gegner zu nutzen macht sie dauerhaft freundlich und gibt ihnen _2 Runden_ Adrenalin.\n\n_+3:_ rattifizieren auf rattifizierte Gegner zu nutzen macht sie dauerhaft freundlich und gibt ihnen _4 Runden_ Adrenalin.\n\n_+4_ rattifizieren auf rattifizierte Gegner zu nutzen macht sie dauerhaft freundlich und gibt ihnen _6 Runden_ Adrenalin.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratforcements.desc=_+1:_ rattifizieren auf dich selbst zu nutzen _beschwört 1_ verbündete Beutelratte neben dir.\n\n_+2:_ rattifizieren auf dich selbst zu nutzen _beschwört 2_ verbündete Beutelratte neben dir.\n\n_+3:_ rattifizieren auf dich selbst zu nutzen _beschwört 3_ verbündete Beutelratte neben dir.\n\n_+4:_ rattifizieren auf dich selbst zu nutzen _beschwört 4_ verbündete Beutelratte neben dir.
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=Ich dachte, ich könnte dir vertrauen!
actors.mobs.npcs.impshopkeeper.desc=Wichte sind geringere Dämonen. Sie sind nicht für ihre Stärke oder magischen Fähigkeiten bekannt, aber sie sind intelligent und anpassungsfähig. Viele Wichte bevorzugen das Zusammenleben und Handeln mit Nicht-Dämonen.
actors.mobs.npcs.mirrorimage.name=Spiegelbild
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Dieses Spiegelbild sieht dir sehr ähnlich, es scheint sogar deine aktuelle Rüstung und Waffe zu tragen.\n\nSpiegelbilder suchen nach Feinden und greifen diese mit ihren imitierten Waffen an, welche sich genauso verhalten wie deine, allerdings weniger Schaden anrichten. Sie starten fast Unsichtbar, aber Spielbilder müssen eine feste Form annehmen, um angreifen zu können.\n\nWährend sie viel schaden anrichten können, halten Spiegelbilder nicht lange durch und verschwinden, sobald sie Schaden erleiden.
actors.mobs.npcs.prismaticimage.name=Lichtbrechung
actors.mobs.npcs.prismaticimage.desc=Diese glitzernde Illusion sieht dir sehr ähnlich, sie scheint sogar deine derzeitige Waffe und Rüstung zu tragen.\n\nPrismenförmige Abbilder werden versuchen, die Aufmerksamkeit der Feinde auf sich zu lenken und setzen ihre verbesserte Verteidigung und Gesundheit dazu ein, dich zu schützen. Sie haben zwar nicht die gleichen offensiven Kräfte wie Spiegelbilder, so aber doch verbesserte Ausdauer und bekommen auch die Vorteile deiner Rüstung.\n\nWenn ihre Lebenspunkte auf 0 fallen, verblassen sie über mehrere Runden und können in dieser Zeit immer noch geheilt werden. Wenn keine Feinde zugegen sind, verblassen die Abbilder und finden zu ihrem Herrn zurück.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=König der Ratten
actors.mobs.npcs.ratking.not_sleeping=Ich schlafe nicht!
actors.mobs.npcs.ratking.what_is_it=Was ist? Ich habe keine Zeit für deinen Unsinn. Mein Königreich regiert sich nicht von alleine!
actors.mobs.npcs.ratking.confused=Wa... Wo bin ich? Mein Königreich braucht mich!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Zieh dir was an! Du bist nicht in der Position, mit Adligen zu reden!
actors.mobs.npcs.ratking.crown_desc=Oooh, ist die Krone für mich? Sie glänzt viel mehr als meine, als werde ich gnädigerweise annehmen!\n\nIch glaube sogar, dass ich dir etwas als Belohnung für diese Krone anbieten kann. Eine ungeheure Macht, die einem Helden wie dir angemessen ist! Würdest du das gefallen?
actors.mobs.npcs.ratking.crown_yes=Selbstverständlich!
actors.mobs.npcs.ratking.crown_info=Erzähle mir erstmal mehr.
actors.mobs.npcs.ratking.crown_no=Das würde ich lieber nicht...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, vielen Dank! Jetzt geh' und mach deinen König stolz!
actors.mobs.npcs.ratking.crown_fine=Schön! Es ist ja nicht so, dass ich es sowieso wollte...
actors.mobs.npcs.ratking.crown_after=Freust du dich über deine neue Rüstung? Keine Rücknahme!
actors.mobs.npcs.ratking.desc_festive=Diese Ratte wirkt etwas größer als die gewöhnliche Ratte. Sie trägt eine festliche Kopfbedeckung anstatt der üblichen Krone. Schöne Feiertage!
actors.mobs.npcs.ratking.desc=Diese Ratte wirkt etwas größer als die gewöhnliche Ratte und trägt eine kleine Krone auf ihrem Kopf.

View File

@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Με κάποιον τρόπο, μπορείς να
actors.buffs.momentum.momentum=Ανάπτυξη Ορμής
actors.buffs.momentum.running=Ελεύθερο Τρέξιμο
actors.buffs.momentum.resting=Ανάκτηση δυνάμεων
actors.buffs.momentum.momentum_desc=Όσο κινείται, ο δρομέας συσσωρεύει ορμή, την οποία μπορεί να καταναλώσει ώστε να αρχίσει ελεύθερο τρέξιμο.\n\nΚάθε φορτίο ορμής παρέχει 2 γύρους ελεύθερου τρεξίματος, και ο δρομέας μπορεί να συσσωρεύσει έως και 10 φορτία. Η ορμή χάνεται γρήγορα όταν ο δρομέας σταματήσει να κινείται.\n\nΤωρινό φορτίο ορμής: %d.
actors.buffs.momentum.running_desc=Όσο κινείται, ο δρομέας συσσωρεύει ορμή, την οποία μπορεί να καταναλώσει ώστε να αρχίσει ελεύθερο τρέξιμο.\n\nΕνώ τρέχει ελεύθερα, ο δρομέας κινείται με διπλάσια ταχύτητα και λαμβάνει έξτρα αποφυγή βασισμένη στο επίπεδό του.\n\nΓύροι που απομένουν: %d.
actors.buffs.momentum.resting_desc=Όσο κινείται, ο δρομέας συσσωρεύει ορμή, την οποία μπορεί να καταναλώσει ώστε να αρχίσει ελεύθερο τρέξιμο.\n\nΟ δρομέας χρειάζεται χρόνο για να επαναφέρει την αντοχή του πριν ξαναρχίσει να συσσωρεύει ορμή.\n\nΓύροι που απομένουν: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Καυστική γλίτσα
actors.buffs.ooze.heromsg=Η καυστική γλίτσα σου τρώει τη σάρκα. Ξέπλυνέ την γρήγορα!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Ο Εκτελεστής περιμένει υπο
actors.buffs.preparation.desc_dmg=Η επόμενη επίθεσή του θα κάνει _%1$d%%έξτρα ζημιά_, και θα εκτελέσει κανονικούς εχθρούς κάτω από _%2$d%%ζωή_, ή αφεντικά κάτω από _%3$d%% ζωή_.
actors.buffs.preparation.desc_dmg_likely=Η επίθεση έχει περισσότερες πιθανότητες να κάνει μεγαλύτερη ζημιά.
actors.buffs.preparation.desc_blink=Μπορεί να μεταφερθεί αστραπιαία προς έναν εχθρό πριν τον χτυπήσει, με μέγιστη απόσταση _%d._
actors.buffs.preparation.desc_invis_time=Ο Δολοφόνος είναι αόρατος εδώ και _%d γύρους._
actors.buffs.preparation.desc_invis_next=Η επίθεσή του θα γίνει δυνατότερη στους _%d γύρους._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Επίλεξε έναν στόχο για να επιτεθείς!\nΜεγίστη απόσταση διακτινισμού: %d
actors.buffs.preparation.no_target=Δεν υπάρχει στόχος για επίθεση εδώ.
actors.buffs.preparation.out_of_reach=Ο στόχος είναι πολύ μακριά.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Νιώθεις αρκετά ικανοποιημένο
actors.hero.abilities.armorability.self_target=Δεν μπορείς να στοχεύσεις τον εαυτό σου!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Διάλεξε κατεύθυνση για να πηδήξεις
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=ακύρωση
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Μπορείς να πηδήξεις μόνο σε κενή περιοχή του οπτικού σου πεδίου
actors.hero.abilities.rogue.smokebomb.prompt=Διάλεξε μία περιοχή για να πηδήξεις
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Δεν υπάρχει ελεύθερος χώρος δίπλα σου.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=εσύ
actors.hero.hero.leave=Δεν μπορείς να φύγεις ακόμη, το υπόλοιπο μπουντρούμι σε περιμένει εκεί κάτω!
actors.hero.hero.level_up=Ανέβηκες επίπεδο!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Δυσκολεύεσαι να συγκεντ
actors.hero.hero.pain_resist=Ο πόνος σε βοηθάει να αντισταθείς την υπνηλία.
actors.hero.hero.revive=Το ανκχ εκρήγνυται με ζωτική ενέργεια!
##classes
actors.hero.heroclass.warrior=πολεμιστής
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=μάγος
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Ο Μάγος είναι επιδέξιος με τα ραβδιά, και κουβαλά ένα _μοναδικό μαγικό κοντάρι._\n\nΓια να τον ξεκλειδώσεις, _χρησιμοποίησε έναν πάπυρο αναβάθμισης για να κάνεις ένα αντικείμενο ισχυρότερο._
actors.hero.heroclass.rogue=κλέφτης
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Ο Κλέφτης μπορεί να ελέγξει τη ροή της μάχης και να χτυπήσει μέσα από αορατότητα χρησιμοποιώντας τον _μοναδικό του μανδύα των σκιών._\n\nΓια να τον ξεκλειδώσεις _εκτέλεσε 10 αιφνίδιες επιθέσεις σε ένα παιχνίδι._
actors.hero.heroclass.huntress=κυνηγός
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=βάρβαρος
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=πλούσιο γεύμα
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Όταν τα διαδοχικά χ
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδι
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=πεδίο δολοφόνου
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=ταχεία κάλυψη
actors.hero.talent.speedy_stealth.desc=_+1:_ Ο Δρομέας λαμβάνει 2 στοίβες ορμής ανά γύρο ενώ είναι αόρατος.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, το ελεύθερο τρέξιμο δεν μειώνεται πλέον ενώ ο δρομέας είναι αόρατος.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Δρομέας κινείται με 2x ταχύτητα ενώ είναι αόρατος, άσχετα από το αν τρέχει ελεύθερα ή όχι.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=αμοιβή της φύσης
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=μαντική ρίψη
actors.hero.talent.seer_shot.desc=_+1:_ Όταν η Κυνηγός ρίχνει ένα βέλος στο έδαφος, της παρέχει όραση σε μία 3x3 περιοχή γύρω του για _5 γύρους_. Αυτό έχει επαναφόρτιση 20 γύρων.\n\n_+2:_ Όταν η Κυνηγός ρίχνει ένα βέλος στο έδαφος, της παρέχει όραση σε μία 3x3 περιοχή γύρω του για _10 γύρους_. Αυτό έχει επαναφόρτιση 20 γύρων.\n\n_+3:_ Όταν η Κυνηγός ρίχνει ένα βέλος στο έδαφος, της παρέχει όραση σε μία 3x3 περιοχή γύρω του για _15 γύρους_. Αυτό έχει επαναφόρτιση 20 γύρων.
actors.hero.talent.farsight.title=μακρινή όραση
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Το εύρος όρασης της Σκοπευτή _αυξάνεται κατά 25%_.\n\n_+2:_ Το εύρος όρασης της Σκοπευτή _αυξάνεται κατά 50%_.\n\n_+3:_ Το εύρος όρασης της Σκοπευτή _αυξάνεται κατά 75%_.
actors.hero.talent.shared_enchantment.title=μοιρασμένο ξόρκι
actors.hero.talent.shared_enchantment.desc=_+1:_ Τα όπλα ρίψης έχουν _33% πιθανότητα_ να χρησιμοποιήσουν το ξόρκι στο τόξο της Σκοπευτή.\n\n_+2:_ Τα όπλα ρίψης έχουν _67% πιθανότητα_ να χρησιμοποιήσουν το ξόρκι στο τόξο της Σκοπευτή.\n\n_+3:_ Τα όπλα ρίψης έχουν _100% πιθανότητα_ να χρησιμοποιήσουν το ξόρκι στο τόξο της Σκοπευτή.\n\nΑυτό το ταλέντο δεν εφαρμόζεται σε βέλη που ρίπτονται από μαγεμένη βαλλίστρα.
actors.hero.talent.shared_upgrades.title=μοιρασμένες αναβαθμίσεις
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Fraparo
actors.buffs.combo.combo=%d-opa fraparo!
actors.buffs.combo.bad_target=Vi devas celi kontraŭulon en atak-atingo.
actors.buffs.combo.prompt=Elektu celon por ataki.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=La gladiatoro akiras impeton post ĉiu sukcesa frapo. Ĉiu frapo pliigas la frapar-numerilon je unu, sed tro longa paŭzo inter frapoj nuligos la numerilon.\n\nAkirado de fraparo ebligas specialajn neeviteblajn atakojn! Diversaj atakoj estas disponeblaj je 2, 4, 6, 8 kaj 10 frapar-numerilo. Iuj movoj nuligas la fraparon kaj aliaj ne, sed ĉiu movo povas esti uzita nur unufoje dum la frapar-serio.\n\nNuna fraparo: %1$d.\n\nTemperoj post kiuj la fraparo nuliĝos: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2-opa fraparo: surdumfrapo_ forbatas malamikon je 2 kaheloj, kaŭzas neniun damaĝon kaj ne povas forbati abismen. Pliigas fraparon je 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4-opa fraparo: krakigo_ kaŭzas ekstran damaĝon egalan al %d%% (fraparo×20%%) de blokpovo de via defendaĵo. Nuligas fraparon post uzi.
actors.buffs.combo$combomove.parry_desc=_6-opa fraparo repuŝo_ blokas la sekvan atakon dum 1 tempero je aktivigo kaj tuj venĝas pro ĝi. Nuligas fraparon kiam nenio estas repuŝita.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8-opa fraparo: frakaso_ kaŭzas damaĝon egalan al %d%% (fraparo×25%%) de via permana damaĝo kontraŭ la ĉefa viktimo kaj duonon de damaĝo kontraŭ ĉiuj aliaj malamikoj ene la areo 7×7. Nuligas fraparon post uzi.
actors.buffs.combo$combomove.fury_desc=_10-opa fraparo: furiozo_ kaŭzas po unu frapo per ĉiu akirita frappoento, ĉiu frapo kaŭzas 60% de damaĝo kaj povas ekigi ensorĉon. Nuligas fraparon post uzi.
actors.buffs.corruption.name=Koruptita
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=La Kaŝmortigisto atendas kun pacienco, preparante
actors.buffs.preparation.desc_dmg=Lia sekva atako kaŭzos _%1$d%% da ekstra damaĝo_ kaj senvivigos kutimajn monstrojn kun malpli ol _%2$d%% da sano_ aŭ supermonstrojn kun malpli ol _%3$d%% da sano._
actors.buffs.preparation.desc_dmg_likely=La sekva atako probable kaŭzos multege da damaĝo.
actors.buffs.preparation.desc_blink=Li povas ekaperi ĉe malamiko antaŭ frapi ĝin, de maksimuma distanco da _%d._
actors.buffs.preparation.desc_invis_time=La Kaŝmortigisto estas nevidebla de post _%d temperoj._
actors.buffs.preparation.desc_invis_next=Li atako iĝos pli forta post _%d temperoj._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Elektu celon por ataki!\nMaksimuma distanco por ekaperi: %d
actors.buffs.preparation.no_target=Tie estas nenio por ataki.
actors.buffs.preparation.out_of_reach=Tiu celo estas ekster atingo.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Vi ne povas moviĝi!
actors.buffs.roots.desc=Radikoj (magiaj aŭ naturaj) kaptis la piedojn alfiksante ilin al la tero.\n\nRadikoj senmovigas viktimon malebligante lin movi, sed aliaj agoj ne estas blokitaj.\n\nPluaj temperoj da enradikigado: %s.
actors.buffs.scrollempower.name=Skribrulaĵa povigo
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=La energio de la antaŭe legita skribrulaĵo de la magiisto nun pliigas povon de liaj vergoj! Lia sekva vergopafo pliiĝos je +%1$d niveloj.
actors.buffs.shadows.name=Kunombrigita
actors.buffs.shadows.desc=Vi kunligis kun ombroj ĉirkaŭ vi, tio ĉi igas vin nevidebla kaj malrapidigas vian metabolon.\n\nKiam vi estas nevidebla, kontraŭuloj ne povas ataki kaj spuri vin. Plejparto de korpaj atakoj kaj uzo de magiiloj (kiel skribrulaĵoj kaj vergoj) tuje ĉesigos nevideblecon. Krom tio, kiam vi estas kunombrigita, vi malsatigas malpli rapide.\n\nVi restos kunombrigita ĝis vi forlasos la ombrojn aŭ kiam kontraŭulo tuŝos vin.
@ -333,76 +333,92 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita,
###hero
##abilities
actors.hero.abilities.armorability.self_target=Vi ne povas alceli vin mem!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.self_target=Vi ne povas celi vin mem!
actors.hero.abilities.armorability.no_target=Tie estas nenio por celi!
actors.hero.abilities.armorability.prompt=Elektu kien celi
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=heroa salto
actors.hero.abilities.warrior.heroicleap.prompt=Elektu kiadirekten salti
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=La batalisto povas fari _heroan salton_ al elektita loko, transsaltante malamikojn kaj danĝeraĵojn.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=ŝokondo
actors.hero.abilities.warrior.shockwave.short_desc=La batalisto povas ellasi konusforman _ŝoknodon_ per bati la teron. Kontraŭuloj trafitaj de la ŝokondo ricevos damaĝon kaj estos kripligitaj.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=sufero
actors.hero.abilities.warrior.endure$enduretracker.name=Postsufera kolero
actors.hero.abilities.warrior.endure$enduretracker.desc=La batalisto nun kaŭzas ekstran damaĝon rilatan al la damaĝo, kiun li trasuferis.\n\nEkstra damaĝo: %1$d\nPliaj frapoj: %2$d
actors.hero.abilities.warrior.endure.short_desc=La batalisto povas transatendi kaj _trasuferi_ kelkajn temperojn por ricevi reziston kontraŭ damaĝo. Post tiu ĉi periodo li kaŭzos aldonan damaĝon surbaze de la damaĝo ricevita dum atendi.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=magia eksplodo
actors.hero.abilities.mage.elementalblast.short_desc=La magiisto povas ellasi _magian eksplodon_ per sia bastonego, kiu kovros vastan areon ĉirkaŭ li per efiko rilata al la vergo uzita por plenigi la bastonegon.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=sovaĝa magio
actors.hero.abilities.mage.wildmagic.no_wands=Vi havas neniun vergon por pafi!
actors.hero.abilities.mage.wildmagic.short_desc=La magiisto povas liberigi la _sovaĝan magion_ dormantan en liaj vergoj per hazarde pluroble pripafi la elektitan celon dum unu tempero.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=teleport-marko
actors.hero.abilities.mage.warpbeacon.depths=Vi ne povas teleportiĝi inter keletaĝoj!
actors.hero.abilities.mage.warpbeacon.locked_floor=Vi ne povas forlasi ŝlositan keletaĝon!
actors.hero.abilities.mage.warpbeacon.too_far=La dezirata loko estas tro malproksime!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Vi ne povas loki teleport-markon tie!
actors.hero.abilities.mage.warpbeacon.window_desc=Via teleport-marko estas nune lokita en la %d-keletaĝo.
actors.hero.abilities.mage.warpbeacon.window_tele=teleportiĝi al marko
actors.hero.abilities.mage.warpbeacon.window_clear=nuligi markon
actors.hero.abilities.mage.warpbeacon.window_cancel=rezigni
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=La magiisto povas loki _teleport-markon_ kaj poste li povas teleportiĝi al la markita loko.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=fumbombo
actors.hero.abilities.rogue.smokebomb.fov=Vi nur povas salti al malplena loko en via vidatingo
actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.rogue.smokebomb$ninjalog.name=ligna kvazaŭhomo
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Ial kontraŭuloj pensas, ke tiu ĉi ligna kvazaŭhomo estas la vera fripono!
actors.hero.abilities.rogue.smokebomb.short_desc=La fripono povas ĵeti _fumbombon_ kaj samtempe malaperi. Li iĝos portempe nevidebla kaj blindumos monstrojn, kiuj estos proksime de lia eksa pozicio.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=marko de morto
actors.hero.abilities.rogue.deathmark.ally_target=Vi povas marki nur malamikojn
actors.hero.abilities.rogue.deathmark.short_desc=La fripono povas loki _markon de morto_ sur elektita monstro. Markitaj malamikoj ricevos ekstran damaĝon, sed ne mortos kiam la marko estas aktiva.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Markita por morto
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Tiu ĉi malamiko estas markita, igante ĝin ricevi 25%% de aldona damaĝo, sed ankaŭ ĝi ne povos morti kiam la marko estas aktiva.\n\nPluaj temperoj: %s.
actors.hero.abilities.rogue.shadowclone.name=ombra klono
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=rotaciaj akraĵoj
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Libera loko mankas apud vi.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=vi
actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin!
actors.hero.hero.level_up=Nivelo pli!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Malfacilas koncentriĝi, priserĉado estas la
actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo.
actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
##classes
actors.hero.heroclass.warrior=batalisto
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=magiisto
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=La magiisto estas profesiulo pri vergoj kaj posedas _unikan magian bastonegon._\n\nPor malŝlosi lin _uzu skribrulaĵon de plibonigo por igi aĵon pli potenca._
actors.hero.heroclass.rogue=fripono
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=La fripono povas manipuli fluon de batalo kaj iĝi nevidebla per lia _unika mantelo de ombroj._\n\nPor malŝlosi lin _faru 10 surprizajn atakojn dum unu ludo._
actors.hero.heroclass.huntress=ĉasistino
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserko
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ kiam la gladiatoro igas 7- aŭ pli-
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=pliigita mortigeco
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=surpriza morto
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=dungmortigisto
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=rapida ŝteliro
actors.hero.talent.speedy_stealth.desc=_+1:_ la sprintisto akiras po 2 poentoj da movizo por tempero kiam li estas nevidebla.\n\n_+2:_ aldone al efikoj de +1, tempmezurilo de la efiko “sprinto” estas haltigita kiam la sprintisto estas nevidebla.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la sprintisto moviĝas kun duobla rapido dum esti nevidebla sendepende ĉu sprinti ĉu ne.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=malavara naturo
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=aŭgura pafo
actors.hero.talent.seer_shot.desc=_+1:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _5 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+2:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _10 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+3:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _15 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.
actors.hero.talent.farsight.title=falka vido
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ vidatingo de la celpafistino estas _pliigita je 25%_.\n\n_+2:_ vidatingo de la celpafistino estas _pliigita je 50%_.\n\n_+3:_ vidatingo de la celpafistino estas _pliigita je 75%_.
actors.hero.talent.shared_enchantment.title=komuna ensorĉo
actors.hero.talent.shared_enchantment.desc=_+1:_ estas _33% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+2:_ estas _67% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+3:_ estas _100% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\nTiu ĉi talento ne aplikos al sagetoj pafitaj per ensorĉita pafarko, ĉar ili heredos ensorĉon post la pafarko.
actors.hero.talent.shared_upgrades.title=komunaj plibonigoj
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=¡Combo de %d golpes!
actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque.
actors.buffs.combo.prompt=Selecciona un objetivo a atacar.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.\n\nContador de combo: %1$d.\n\nTurnos para que el combo se pierda: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Derribar_ empuja un enemigo hacia atrás 2 casillas pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Embate_ inflige %d%% (combo*20%%) del poder de bloqueo de tu armadura como daño adicional. Restablece el combo al usarse.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Desviar_ bloquea el siguiente ataque a 1 turno de ser activado y lo devuelve instantáneamente. Restablece el combo si nada es desviado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Aplastar_ inflige %d%% (combo*25%%) de daño cuerpo a cuerpo al objetivo seleccionado y la mitad de ese daño a todos los enemigos a su alrededor en un área de 7x7. Restablece el combo al usarse.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ golpea a un enemigo una vez por cada combo que tengas, cada golpe inflige 60% de daño y puede activar encantamientos. Restablece el combo al usarse.
actors.buffs.corruption.name=Corrompido
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=De alguna manera puedes ver a todas las criaturas e
actors.buffs.momentum.momentum=Ganando Impulso
actors.buffs.momentum.running=En Carrera
actors.buffs.momentum.resting=Recuperándose
actors.buffs.momentum.momentum_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nCada carga de impulso otorga dos turnos de carrera, el acróbata puede acumular hasta 10 cargas. El impulso se pierde rápidamente cuando el acróbata deja de moverse.\n\nCargas de impulso: %d.
actors.buffs.momentum.running_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEstando en carrera, el acróbata se mueve el doble de rápido y gana evasión adicional dependiendo de su nivel.\n\nTurnos restantes: %d.
actors.buffs.momentum.resting_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEl acróbata necesita tiempo para recuperar su aliento antes de poder ganar impulso de nuevo.\n\nTurnos restantes: %d.
actors.buffs.momentum.momentum_desc=Mientras se mueve, el Acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nCada carga de impulso otorga dos turnos de carrera, el Acróbata puede acumular hasta 10 cargas. El impulso se pierde rápidamente cuando el Acróbata deja de moverse.\n\nCargas de impulso: %d.
actors.buffs.momentum.running_desc=Mientras se mueve, el Acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEstando en carrera, el Acróbata se mueve el doble de rápido y gana evasión adicional dependiendo de su nivel.\n\nTurnos restantes: %d.
actors.buffs.momentum.resting_desc=Mientras se mueve, el Acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEl Acróbata necesita tiempo para recuperar su aliento antes de poder ganar impulso de nuevo.\n\nTurnos restantes: %d.
actors.buffs.ooze.name=Cieno cáustico
actors.buffs.ooze.heromsg=¡El cieno cáustico te quema la piel, lávalo!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=El Asesino está esperando pacientemente, prepará
actors.buffs.preparation.desc_dmg=Su próximo ataque infligirá _%1$d%% de daño adicional_, y ejecutará enemigos regulares por debajo de _%2$d%% salud_, o jefes por debajo de _%3$d%% salud_.
actors.buffs.preparation.desc_dmg_likely=El ataque también será más probable que provoque una mayor cantidad de daño.
actors.buffs.preparation.desc_blink=Él puede teletransportarse hacia un enemigo antes de golpearlo, con una distancia máxima de _%d._
actors.buffs.preparation.desc_invis_time=El Asesino ha estado invisible por _%d turnos._
actors.buffs.preparation.desc_invis_next=Su ataque se fortalecerá a los _%d turnos._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=¡Seleccione un objetivo a atacar!\nMáxima distancia de teletransporte: %d
actors.buffs.preparation.no_target=Ahí no hay nada a qué atacar.
actors.buffs.preparation.out_of_reach=El objetivo está fuera de alcance.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=¡No puedes moverte!
actors.buffs.roots.desc=Raices (mágicas o naturales) se agarran de los pies, forzándolos al suelo.\n\nRaices atascan a un objetivo en su lugar, imposibilitando su movimiento, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s.
actors.buffs.scrollempower.name=Pergamino Potenciador
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=¡La energía del pergamino leído recientemente por el Mago está potenciando sus varitas! Su siguiente disparo de varita ganará +%1$d niveles.
actors.buffs.shadows.name=Fundido con las sombras.
actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, la velocidad a la que ganas hambre se reduce.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo.
@ -334,79 +334,95 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es
##abilities
actors.hero.abilities.armorability.self_target=¡No puedes apuntarte a ti mismo!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=¡No hay nada que apuntar allí!
actors.hero.abilities.armorability.prompt=Elige un lugar al que apuntar
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=salto heroico
actors.hero.abilities.warrior.heroicleap.prompt=Elige la dirección para saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=El Guerrero realiza un _Salto Heroico_ hacia una ubicación específica, atravesando por encima enemigos y peligros.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=onda de choque
actors.hero.abilities.warrior.shockwave.short_desc=El Guerrero libera una _Onda de choque_ en un área cónica al golpear el suelo. Los enemigos alcanzados por la onda serán dañados y lisiados.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=Aguantar
actors.hero.abilities.warrior.endure$enduretracker.name=Aguante
actors.hero.abilities.warrior.endure$enduretracker.desc=El guerrero está infligiendo daño adicional en base al daño que aguantó.\n\nDaño adicional: %1$d\nGolpes restantes: %2$d
actors.hero.abilities.warrior.endure.short_desc=El Guerrero _aguanta_, saltándose varios turnos pero ganando una gran resistencia al daño. Luego inflige daño adicional en función de lo que aguantó.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=explosión elemental
actors.hero.abilities.mage.elementalblast.short_desc=El Mago emite una _Explosión Elemental_ desde su bastón, cubriendo una gran área a su alrededor con un efecto basado en el de la varita imbuida en su bastón.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=magia salvaje
actors.hero.abilities.mage.wildmagic.no_wands=¡No tienes ningún bastón con el cual disparar!
actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje_ contenida en sus varitas, disparándolas al azar varias veces a un objetivo a elección en un solo turno.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte
actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre las profundidades!
actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado!
actors.hero.abilities.mage.warpbeacon.too_far=¡Esa ubicación está demasiado lejos!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=¡No puedes colocar una baliza ahí!
actors.hero.abilities.mage.warpbeacon.window_desc=Tu baliza esta actualmente ubicada en el piso %d.
actors.hero.abilities.mage.warpbeacon.window_tele=Volver a la baliza
actors.hero.abilities.mage.warpbeacon.window_clear=quitar baliza
actors.hero.abilities.mage.warpbeacon.window_cancel=cancelar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=El Mago coloca una _Baliza de Teletransporte_ en su ubicación actual, a la que puede teletransportarse instantáneamente.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=bomba de humo
actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación vacía en tu campo de visión
actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro!
actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Este se vuelve temporalmente invisible y ciega a los enemigos cercanos a su antigua ubicación.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=marca de muerte
actors.hero.abilities.rogue.deathmark.ally_target=Solo puedes marcar enemigos
actors.hero.abilities.rogue.deathmark.short_desc=El Pícaro coloca una _Marca de Muerte_ en un enemigo a elección. Los enemigos marcados reciben daño adicional, pero no pueden morir hasta que la marca se desvanece.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcado por la Muerte
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Este enemigo ha sido marcado, lo que hace que reciba un 25%% de daño adicional, pero también lo hace incapaz de morir hasta que la marca se desvanezca.\n\nTurnos restantes: %s.
actors.hero.abilities.rogue.shadowclone.name=clon de sombra
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=cuchillas espectrales
actors.hero.abilities.huntress.spectralblades.short_desc=La Cazadora lanza _Cuchillas Espectrales_ a un objetivo, lo que inflige daño según el arma cuerpo a cuerpo que tenga equipada.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=poder de la naturaleza
actors.hero.abilities.huntress.naturespower.short_desc=La Cazadora invoca el _Poder de la Naturaleza_, aumentando su velocidad de movimiento y la cadencia de fuego de su arco por un corto tiempo.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=poder de la naturaleza
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La Cazadora se empodera brevemente, aumentando su velocidad de movimiento y velocidad de ataque con su arco.\n\nTurnos restantes: %s.
actors.hero.abilities.huntress.spirithawk.name=halcón espíritu
actors.hero.abilities.huntress.spirithawk.no_space=No hay espacio libre cerca de ti.
actors.hero.abilities.huntress.spirithawk.short_desc=La Cazadora invoca a un _Halcón Espíritu_ como familiar, que puede ayudarla a explorar ubicaciones y distraer a los enemigos.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=halcón espíritu
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=enratuzar
actors.hero.abilities.ratmogrify.cant_transform=¡No puedes enratuzar eso!
actors.hero.abilities.ratmogrify.too_strong=¡Ese enemigo es muy poderoso para ser enratuzado!
actors.hero.abilities.ratmogrify.short_desc=¡El héroe _Enratuza_ a un enemigo! Esto los convertirá en una rata sin habilidades, pero tampoco dejarán botín.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=%s enratuzado
actors.hero.abilities.ratmogrify$transmograt.desc=Este enemigo ha sido transformado en rata. ¡Un gran avance, si me lo preguntas! - Rey Rata
##main hero
actors.hero.hero.name=
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
actors.hero.hero.level_up=¡Subes de nivel!
actors.hero.hero.new_level=¡Haz subido de nivel! + Precisión, + Evasión, +5 PS!
actors.hero.hero.new_level=¡Haz subido de nivel! +Precisión, +Evasión, +5 PS!
actors.hero.hero.new_talent=+1 Punto de talento!
actors.hero.hero.unspent=¡Tienes puntos de talento sin gastar!
actors.hero.hero.level_cap=¡No puedes volverte más fuerte, pero tus experiencias te dan una oleada de poder!
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=Es difícil concentrarse, buscar es agotador.
actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir.
actors.hero.hero.revive=¡El ankh explota con energía revitalizante!
##classes
actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=El Guerrero comienza con un _sello roto único_, el cual genera blindaje sobre su salud. El sello se puede mover entre armaduras y puede _transferir una mejora_ con él.\n\nEl Guerrero también comienza con una _espada corta desgastada_, _tres piedras arrojadizas_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nEl Guerrero identifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Curación\n_-_ Pergaminos de Furia
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=El Mago comienza con un _bastón único_, el cual se recarga significativamente más rápido que una varita y tiene 1 carga más. El bastón _puede ser imbuido con cualquier varita_ que el mago encuentre en la mazmorra.\n\nEl Mago también comienza con una _varita de proyectiles mágicos_ imbuida en su bastón, armadura de tela, un odre de agua y una bolsa e terciopelo.\n\nEl Mago identifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de llama líquida\n_-_ Pergaminos de mejora
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=El Pícaro comienza con un _Manto de Sombras_ único, el cual puede usar para volverse invisible a voluntad.\n\nEl Pícaro puede _detectar secretos y trampas_ desde una mayor distancia.\n\nEl Pícaro también comienza con una _daga_, _tres cuchillos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nEl Pícaro identifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de invisibilidad\n_-_ Pergaminos de mapeo mágico
actors.hero.heroclass.rogue_unlock=El pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _Manto de Sombras único_.\n\nPara desbloquearlo _realiza 10 ataques sorpresa en una partida.
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas conjuradas_.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla.\n\nLa Cazadora también comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nLa Cazadora identifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna
actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico único_ con flechas infinitas.\n\nPara desbloquearla _golpea a 15 enemigos diferentes con armas arrojadizas en una partida_.
actors.hero.herosubclass.berserker=frenético
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede permitirle brevemente engañar a la muerte.
actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nEl Frenético inflige hasta +50% de daño al 100% de furia. Cuando su salud sea 0 y su furia este al 100%, el Frenético obtendrá brevemente 8 veces su blindaje máximo y se negará a morir mientras le quede blindaje. Sin embargo, el Frenético necesitará tiempo para recuperarse después de haber desafiado a la muerte.
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=El _Gladiador_ gana combo cuando realiza ataques con éxito. Este puede gastar combo para usar habilidades únicas.
actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo, desbloquea una variedad de habilidades de combo. Una nueva habilidad estará disponible cuando el combo llegue a 2, 4, 6, 8 y 10. Algunas habilidades ayudan a acumular más combo, mientras que otras permiten que el Gladiador gaste su combo en poderosos ataques.
actors.hero.herosubclass.battlemage=mago de batalla
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón.
actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él.
actors.hero.herosubclass.warlock=brujo
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=El _Brujo_ tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. Este se curará cada vez que inflija daño físico a enemigos marcados.
actors.hero.herosubclass.warlock_desc=El Brujo tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. La probabilidad de aplicar una marca de alma y su duración aumentan con el nivel de la varita.\n\nCuando el alma de un enemigo esta marcada, el Brujo se curará 2 PS por cada 5 puntos de daño que inflija en el, ¡pero solo con ataques cuerpo a cuerpo o armas arrojadizas, no con varitas!
actors.hero.herosubclass.assassin=asesino
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=El _Asesino_ puede preparar un golpe mortal mientras este invisible. Cuanto más espere, más poderoso será el ataque.
actors.hero.herosubclass.assassin_desc=El Asesino prepara su próximo ataque cuando se vuelve invisible. Cuanto más se prepare, más poderoso será el ataque. La preparación se acumula hasta 9 turnos.\n\nDespués de prepararse, el Asesino inflige daño adicional en su próximo ataque, puede teletransportarse hacia su objetivo e incluso matar instantáneamente a enemigos que sean lo suficientemente débiles.
actors.hero.herosubclass.freerunner=acróbata
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=El _Acróbata_ gana impulso mientras corre, el cual puede usar para entrar en carrera. Esto le otorga velocidad y evasión adicional por un corto tiempo.
actors.hero.herosubclass.freerunner_desc=A medida que el Acróbata se mueve, acumula cargas de impulso. Puede acumular hasta 10 cargas tras correr por 10 turnos, pero las pierde rápidamente si deja de moverse. El Acróbata puede usar sus cargas de impulso para entrar en carrera, obteniendo 2 turnos por cada carga.\n\nEstando en carrera, el Acróbata se mueve al doble de velocidad y obtiene evasión adicional en proporción a su nivel. Cuando el tiempo en carrera se acabe, deberá recuperarse antes de poder ganar impulso de nuevo.
actors.hero.herosubclass.sniper=francotiradora
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=La _Francotiradora_ puede perforar la armadura con sus ataques a distancia. Después de golpear con un arma arrojadiza, puede continuar con un ataque especial de su arco.
actors.hero.herosubclass.sniper_desc=La Francotiradora es una maestra del combate a distancia, cuyos ataques a distancia perforan la armadura enemiga. Cuando ataca a un enemigo con un arma arrojadiza, coloca una marca de la francotiradora sobre ellos, lo que le permite continuar con un ataque especial de su arco. Este ataque especial varía según cómo se aumenta su arco.\n\nUn arco no aumentado disparará un tiro instantáneo que inflige daño reducido pero no toma ningún turno en dispararse. Un arco de velocidad disparará una ráfaga de tres flechas que infligen daño reducido, pueden activar encantamientos y toma 1 turno en dispararse. Un arco de daño disparará un disparo de francotirador que está garantizado a impactar, inflige daño adicional según la distancia y toma 2 turnos para dispararse.
actors.hero.herosubclass.warden=guardabosques
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas.
actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearlas.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=recarga del proyectil improvisado
actors.hero.talent$improvisedprojectilecooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=recarga de pasos rejuvenecedores
actors.hero.talent$rejuvenatingstepscooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
actors.hero.talent$seershotcooldown.name=recarga de disparo vidente
actors.hero.talent$seershotcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
#warrior
actors.hero.talent.hearty_meal.title=Buena comida
@ -482,53 +499,53 @@ actors.hero.talent.iron_stomach.title=estómago de acero
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
actors.hero.talent.restored_willpower.title=Vigor renovado
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc=_+1:_ El Guerrero puede cegar a un enemigo por _2 turnos_ lanzándole cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 50 turnos.\n\n_+2:_ El guerrero puede cegar a un enemigo por _3 turnos_ lanzándoles cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 50 turnos.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el Guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el Guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el Guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ La fuerza del Guerrero _aumenta en un 8%_, redondeado hacia abajo.\n\n_+2:_ La fuerza del Guerrero _aumenta en un 13%_, redondeado hacia abajo.\n\n_+3:_ La fuerza del Guerrero _aumenta en un 18%_, redondeado hacia abajo.
actors.hero.talent.endless_rage.title=furia sin fin
actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máximo de _115% de furia_.\n\n_+2:_ El Frenético puede alcanzar un máximo de _130% de furia_.\n\n_+3:_ El Frenético puede alcanzar un máximo de _145% de furia_.\n\nTenga en cuenta que la furia por encima del 100% no otorgará más del +50% de daño.
actors.hero.talent.berserking_stamina.title=resistencia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _25% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.67 niveles_.\n\n_+2:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.33 niveles_.\n\n_+3:_ El Frenético gana _75% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1 nivel_.
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _17% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _33% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _50% más frecuente_ al 100% de furia.
actors.hero.talent.cleave.title=rajar
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.title=adherirse
actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca.
actors.hero.talent.lethal_defense.title=defensa letal
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 33%_ de blindaje del sello del Guerrero.\n\n_+2:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 67%_ de blindaje del sello del Guerrero.\n\n_+3:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera el 100%_ de blindaje del sello del Guerrero.
actors.hero.talent.enhanced_combo.title=combo mejorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embatir, Aplastar o Furia.
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=golpe de cuerpo
actors.hero.talent.body_slam.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben el _25%_ de su poder de bloqueo como daño.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben el _50%_ de su poder de bloqueo como daño.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben el _75%_ de su poder de bloqueo como daño.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben el _100%_ de su poder de bloqueo como daño.
actors.hero.talent.impact_wave.title=onda de impacto
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=doble salto
actors.hero.talent.double_jump.desc=_+1:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 24%_.\n\n_+2:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 42%_.\n\n_+3:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 56%_.\n\n_+4:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 67%_.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=onda expansiva
actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_.
actors.hero.talent.striking_wave.title=onda de golpe
actors.hero.talent.striking_wave.desc=_+1:_ El daño de la onda de choque tiene un _25% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+2:_ El daño de la onda de choque tiene un _50% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+3:_ El daño de la onda de choque tiene un _75% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+4:_ El daño de la onda de choque tiene un _100% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.
actors.hero.talent.shock_force.title=fuerza de choque
actors.hero.talent.shock_force.desc=_+1:_ Onda de choque inflige un _20% más de daño_ y tiene un _25% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+2:_ Onda de choque inflige un _50% más de daño_ y tiene un _50% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+3:_ Onda de choque inflige un _60% más de daño_ y tiene un _75% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+4:_ Onda de choque inflige un _80% más de daño_ y tiene un _100% de probabilidad_ de aturdir en lugar de lisiar.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=retribución sostenida
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=ignorar
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=equilibrar la balanza
actors.hero.talent.even_the_odds.desc=_+1:_ El Guerrero inflige un _5% de daño adicional_ por cada enemigo a 2 casillas de el cuando termina de aguantar.\n\n_+2:_ El Guerrero inflige un _10% de daño adicional_ por cada enemigo a 2 casillas de el cuando termina de aguantar.\n\n_+3:_ El Guerrero inflige un _15% de daño adicional_ por cada enemigo a 2 casillas de el cuando termina de aguantar.\n\n_+4:_ El Guerrero inflige un _20% de daño adicional_ por cada enemigo a 2 casillas de el cuando termina de aguantar.
#mage
actors.hero.talent.empowering_meal.title=comida potenciadora
@ -538,61 +555,61 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 puntos de blindaje_ cuando gasta la última carga de su varita.\n\n_+2:_ El Mago obtiene _5 puntos de blindaje_ cuando gasta la última carga de su varita.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 3 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 5 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta a +0.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta a +0.\n\nEste talento puede preservar una varita hasta tres veces.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+3 niveles_.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _2 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _4 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+25% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+50% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+75% de daño_.
actors.hero.talent.mystical_charge.title=carga mística
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
actors.hero.talent.excess_charge.title=exceso de carga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de Batalla tiene una _probabilidad del 20%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de Batalla tiene una _probabilidad del 40%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de Batalla tiene una _probabilidad del 60%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
actors.hero.talent.soul_siphon.title=sifón de almas
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _13% de efectividad_.\n\n_+2:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _27% de efectividad_.\n\n_+3:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _40% de efectividad_.
actors.hero.talent.soul_eater.title=devorador de almas
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Alma marcada otorga _0.33 turnos_ de saciedad por cada daño físico infligido. Enemigos con el alma marcada tienen un _10% de probabilidad_ de activar efectos al-comer cuando mueren.\n\n_+2:_ Alma marcada otorga _0.67 turnos_ de saciedad por cada daño físico infligido. Enemigos con el alma marcada tienen un _20% de probabilidad_ de activar efectos al-comer cuando mueren.\n\n_+3:_ Alma marcada otorga _1 turno_ de saciedad por cada daño físico infligido. Enemigos con el alma marcada tienen un _30% de probabilidad_ de activar efectos al-comer cuando mueren.
actors.hero.talent.necromancers_minions.title=esbirros del nigromante
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _13% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+2:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _27% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+3:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _40% de probabilidad_ de revivirlo como un espectro corrupto.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.blast_radius.title=radio de explosión
actors.hero.talent.blast_radius.desc=_+1:_ El radio de explosión elemental incrementa de 4 a _5 casillas_.\n\n_+2:_ El radio de explosión elemental incrementa de 4 a _6 casillas_.\n\n_+3:_ El radio de explosión elemental incrementa de 4 a _7 casillas_.\n\n_+4:_ El radio de explosión elemental incrementa de 4 a _8 casillas_.
actors.hero.talent.elemental_power.title=potencia elemental
actors.hero.talent.elemental_power.desc=_+1:_ La potencia de explosión elemental incrementa un _15%_.\n\n_+2:_ La potencia de explosión elemental incrementa un _30%_.\n\n_+3:_ La potencia de explosión elemental incrementa un _45%_.\n\n_+4:_ La potencia de explosión elemental incrementa un _60%_.
actors.hero.talent.reactive_barrier.title=reactivación de barrera
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.wild_power.title=poder salvaje
actors.hero.talent.wild_power.desc=_+1:_ Al usar magia salvaje, las varitas se tratarán como si fueran _+1 o +2_ en lugar de +1.\n\n_+2:_ Al usar magia salvaje, las varitas se tratarán como si fueran _+2_ en lugar de +1.\n\n_+3:_ Al usar magia salvaje, las varitas se tratarán como si fueran _+2 o +3_ en lugar de +1.\n\n_+4:_ Al usar magia salvaje, las varitas se tratarán como si fueran _+3_ en lugar de +1.
actors.hero.talent.fire_everything.title=dispara todo
actors.hero.talent.fire_everything.desc=_+1:_ Magia salvaje ahora dispara _5 veces_ en vez de 4.\n\n_+2:_ Magia salvaje ahora dispara _6 veces_ en vez de 4.\n\n_+3:_ Magia salvaje ahora dispara _7 veces_ en vez de 4.\n\n_+4:_ Magia salvaje ahora dispara _8 veces_ en vez de 4.
actors.hero.talent.conserved_magic.title=magia conservada
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.title=Telefragmentación
actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un enemigo, le causa _10-15 de daño_ pero recibe _5 de daño_.\n\n_+2:_ Si el Mago se teletransporta sobre un enemigo, le causa _20-30 de daño_ pero recibe _8 de daño_.\n\n_+3:_ Si el Mago se teletransporta sobre un enemigo, le causa _30-45 de daño_ pero recibe _12 de daño_.\n\n_+4:_ Si el Mago se teletransporta sobre un enemigo, le causa _40-60 de daño_ pero recibe _15 de daño_.\n\nEl héroe no puede morir a causa de este talento, el daño recibido puede reducirse mediante efectos de resistencia mágica.
actors.hero.talent.remote_beacon.title=Baliza remota
actors.hero.talent.remote_beacon.desc=_+1:_ El Mago puede colocar una baliza a _3 casillas_ de distancia.\n\n_+2:_ El Mago puede colocar una baliza a _6 casillas_ de distancia.\n\n_+3:_ El Mago puede colocar una baliza a _9 casillas_ de distancia.\n\n_+4:_ El Mago puede colocar una baliza a _12 casillas_ de distancia.\n\nEl Mago no puede colocar balizas en lugares inaccesibles.
actors.hero.talent.longrange_warp.title=Viaje de larga distancia
actors.hero.talent.longrange_warp.desc=_+1:_ El Mago ahora puede teletransportarse entre pisos a un coste de _150% de carga_.\n\n_+2:_ El Mago ahora puede teletransportarse entre pisos a un coste de _117% de carga_.\n\n_+3:_ El Mago ahora puede teletransportarse entre pisos a un coste de _83% de carga_.\n\n_+4:_ El Mago ahora puede teletransportarse entre pisos a un coste de _50% de carga_.\n\nEl Mago no puede abandonar niveles cerrados usando este talento.
#rogue
actors.hero.talent.cached_rations.title=raciones guardadas
actors.hero.talent.cached_rations.title=raciones de reserva
actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _4 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _6 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rapido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
@ -604,7 +621,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de bli
actors.hero.talent.mystical_meal.title=comida mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
actors.hero.talent.mystical_upgrade.title=mejora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wide_search.title=Búsqueda ampliada
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
actors.hero.talent.silent_steps.title=Pasos silenciosos
@ -613,44 +630,44 @@ actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _50% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _13% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _27% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _40% de velocidad_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/13/27/67% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/17/30/83% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/20/40/100% de salud_ por nivel de preparación, en vez del 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Cuando el Asesino mata a un enemigo con un ataque preparado tendrá una probabilidad del 25/50/75/50% por nivel de preparación de que suelten _15 de oro adicional_.\n\n_+2:_ Cuando el Asesino mata a un enemigo con un ataque preparado tendrá una probabilidad del 25/50/75/50% por nivel de preparación de que suelten _30 de oro adicional_.\n\n_+3:_ Cuando el Asesino mata a un enemigo con un ataque preparado tendrá una probabilidad del 25/50/75/50% por nivel de preparación de que suelten _45 de oro adicional_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +15% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +30% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +45% de daño_ con armas arrojadizas.
actors.hero.talent.speedy_stealth.title=sigilo veloz
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=retirada veloz
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=sustitución de cuerpo
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=paso sombrío
actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 24%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+2:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 42%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+3:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 56%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+4:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 67%_, pero no ciega a enemigos ni activa otros talentos.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=aterrorizar
actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _aterrados y lisiados_.
actors.hero.talent.deathly_durability.title=durabilidad mortal
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=doble marca
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=bondad de la naturaleza
@ -665,11 +682,11 @@ actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 puntos de armadura
actors.hero.talent.invigorating_meal.title=comida vigorizante
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turno de velocidad_.
actors.hero.talent.restored_nature.title=Naturaleza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber una Poción de curación genera _hasta 5 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacente por _2 turnos_.\n\n_+2:_ Beber una Poción de curación genera _hasta 8 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacentes por _3 turnos_.
actors.hero.talent.restored_nature.desc=_+1:_ Beber una Poción de curación genera _hasta 5 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacente por _2 turnos_.\n\n_+2:_ Beber una Poción de curación genera _hasta 8 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacentes por _3 turnos_.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _10 turnos_.\n\n_+2:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _5 turnos_.\n\nEste talento producirá hierba surcada si los efectos de regeneración pasiva están deshabilitados o el héroe no ha ganado experiencia en mucho tiempo.
actors.hero.talent.heightened_senses.title=Sentidos agudizados
actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene la visión mental de cualquier enemigo a _2 casillas de su posición_.\n\n_+2:_ La Cazadora obtiene la visión mental de cualquier enemigo a _3 casillas de su posición_.
actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene visión mental sobre cualquier enemigo a _2 casillas de su posición_.\n\n_+2:_ La Cazadora obtiene visión mental sobre cualquier enemigo a _3 casillas de su posición_.
actors.hero.talent.durable_projectiles.title=Proyectiles duraderos
actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un _50% más_ cuando son usadas por la Cazadora.\n\n_+2:_ Las armas arrojadizas duran un _75% más_ cuando son usadas por la Cazadora.
@ -679,50 +696,50 @@ actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
actors.hero.talent.farsight.title=vista lejana
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora _incrementa un 25%_.\n\n_+2:_ El rango de visión de la Francotiradora _incrementa un 50%_.\n\n_+3:_ El rango de visión de la Francotiradora _incrementa un 75%_.
actors.hero.talent.shared_enchantment.title=encatamiento compartido
actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.
actors.hero.talent.shared_upgrades.title=mejoras compartidas
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel de mejora la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _10%_.\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel de mejora la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _20%_.\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel de mejora la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _30%_.
actors.hero.talent.durable_tips.title=puntas duraderas
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
actors.hero.talent.barkskin.title=piel de roble
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 50% de su nivel_, la cual se desvanece cada turno.\n\n_+2:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 100% de su nivel_, la cual se desvanece cada turno.\n\n_+3:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 150% de su nivel_, la cual se desvanece cada turno.
actors.hero.talent.shielding_dew.title=rocío protector
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _20% de sus PS máximos._\n\n_+2:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _40% de sus PS máximos._\n\n_+3:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena hasta un _60% de sus PS máximos._
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.fan_of_blades.title=abanico de cuchillas
actors.hero.talent.fan_of_blades.desc=_+1:_ Cuchillas espectrales puede golpear hasta _1 objetivo adicional_ por el 50% de daño. Este debe estar visible y dentro de un área cónica de _30 grados_.\n\n_+2:_ Cuchillas espectrales puede golpear hasta _2 objetivos adicionales_ por el 50% de daño. Estos deben estar visible y dentro un área cónica de _60 grados_.\n\n_+3:_ Cuchillas espectrales puede golpear hasta _3 objetivos adicionales_ por el 50% de daño. Estos deben estar visible y dentro de un área cónica de _90 grados_.\n\n_+4:_ Cuchillas espectrales puede golpear hasta _4 objetivos adicionales_ por el 50% de daño. Estos deben estar visible y dentro de un área cónica de _120 grados_.
actors.hero.talent.projecting_blades.title=cuchillas proyectantes
actors.hero.talent.projecting_blades.desc=_+1:_ Cuchillas espectrales tiene _+25% de precisión_ y puede penetrar hasta _2 casillas sólidas_.\n\n_+2:_ Cuchillas espectrales tiene _+50% de precisión_ y puede penetrar hasta _4 casillas sólidas_.\n\n_+3:_ Cuchillas espectrales tiene _+75% de precisión_ y puede penetrar hasta _6 casillas sólidas_.\n\n_+4:_ Cuchillas espectrales tiene _100% de precisión_ y puede penetrar hasta _8 casillas sólidas_.
actors.hero.talent.spirit_blades.title=cuchillas espirituales
actors.hero.talent.spirit_blades.desc=_+1:_ Cuchillas espectrales tiene una _probabilidad del 25%_ de usar también el encantamiento del arco espiritual.\n\n_+2:_ Cuchillas espectrales tiene una _probabilidad del 50%_ de usar también el encantamiento del arco espiritual.\n\n_+3:_ Cuchillas espectrales tiene una _probabilidad del 75%_ de usar también el encantamiento del arco espiritual.\n\n_+4:_ Cuchillas espectrales tiene una _probabilidad del 100%_ de usar también el encantamiento del arco espiritual.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=poder creciente
actors.hero.talent.growing_power.desc=_+1:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _38% y 125%_ respectivamente.\n\n_+2:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _42% y 150%_ respectivamente.\n\n_+3:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _46% y 150%_ respectivamente.\n\n_+4:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _50% y 200%_ respectivamente.
actors.hero.talent.natures_wrath.title=ira de la naturaleza
actors.hero.talent.natures_wrath.desc=_+1:_ Mientras poder de la naturaleza este activo, los disparos del arco espiritual tienen una _probabilidad del 8%_ de activar un efecto de planta dañino aleatorio.\n\n_+2:_ Mientras poder de la naturaleza este activo, los disparos del arco espiritual tienen una _probabilidad del 17%_ de activar un efecto de planta dañino aleatorio.\n\n_+3:_ Mientras poder de la naturaleza este activo, los disparos del arco espiritual tienen una _probabilidad del 25%_ de activar un efecto de planta dañino aleatorio.\n\n_+4:_ Mientras poder de la naturaleza este activo, los disparos del arco espiritual tienen una _probabilidad del 33%_ de activar un efecto de planta dañino aleatorio.\n\nLas plantas que pueden activarse son: ciegahierba, florígnea, hongohielo, musgopena y parratormenta.
actors.hero.talent.wild_momentum.title=impulso salvaje
actors.hero.talent.wild_momentum.desc=_+1:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _1 turno_. La duración se puede extender hasta un máximo de _2 turnos_.\n\n_+2:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _2 turnos_. La duración se puede extender hasta un máximo de _4 turnos_.\n\n_+3:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _3 turnos_. La duración se puede extender hasta un máximo de _6 turnos_.\n\n_+4:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _4 turnos_. La duración se puede extender hasta un máximo de _8 turnos_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=energía heroica
actors.hero.talent.heroic_energy.desc=_+1:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 13%_.\n\n_+2:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 24%_.\n\n_+3:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 34%_.\n\n_+4:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 43%_.
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=resistencia
actors.hero.talent.ratsistance.desc=_+1:_ Enemigos enratuzados hostiles causan _-10% de daño_.\n\n_+2:_ Enemigos enratuzados hostiles causan _-20% de daño_.\n\n_+3:_ Enemigos enratuzados hostiles causan _-30% de daño_.\n\n_+4:_ Enemigos enratuzados hostiles causan _-40% de daño_.
actors.hero.talent.ratlomacy.title=ratiplomacia
actors.hero.talent.ratlomacy.desc=_+1:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso permanentemente.\n\n_+2:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso permanentemente y le otorga _2 turnos_ de adrenalina.\n\n_+3:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso permanentemente y le otorga _4 turnos_ de adrenalina.\n\n_+4:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso permanentemente y le otorga _6 turnos_ de adrenalina.
actors.hero.talent.ratforcements.title=ratifuerzos
actors.hero.talent.ratforcements.desc=_+1:_ Usar enratuzar sobre ti mismo _invoca 1_ rata marsupial aliada a tu lado.\n\n_+2:_ Usar enratuzar sobre ti mismo _invoca 2_ ratas marsupiales aliadas a tu lado.\n\n_+3:_ Usar enratuzar sobre ti mismo _invoca 3_ ratas marsupiales aliadas a tu lado.\n\n_+4:_ Usar enratuzar sobre ti mismo _invoca 4_ ratas marsupiales aliadas a tu lado.
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=¡Creí que podía contar contigo!
actors.mobs.npcs.impshopkeeper.desc=Los diablillos son demonios menores. Son notables, no por su fuerza ni su magia, pero por ser sociables e inteligentes. Muchos diablillos prefieren vivir y hacer negocios con no-demonios.
actors.mobs.npcs.mirrorimage.name=reflejo
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Esta ilusión se parece mucho a ti, incluso parece empuñar tu arma y llevar tu armadura.\n\nLos reflejos buscarán y atacarán a los enemigos usando su arma imitada, que se comporta igual que la tuya, pero causa menos daño. Empiezan siendo casi invisibles, pero deben adoptar una forma que se visible para poder atacar.\n\nSi bien su poder ofensivo puede ser potente, los reflejos no tienen durabilidad y se desvanecerán en el momento en que reciban daño.
actors.mobs.npcs.prismaticimage.name=imagen prismática
actors.mobs.npcs.prismaticimage.desc=Esta brillante ilusión tiene mucho parecido contigo, incluse pareciendo que lleva tu misma arma y armadura.\n\nLas imágenes prismáticas intentarán buscar y atraer el enfoque de los enemigos, utilizando su mejor defensa y salud para protegerte. Si bien no tienen el mismo poder ofensivo que las imágenes en espejo, tienen una mayor durabilidad, incluso reciben los beneficios de tu armadura.\n\nCuando se reducen a 0 PS, las imágenes prismáticas se desvanecerán durante varias turnos y aún pueden curarse durante este tiempo. Cuando no hay enemigos, las imágenes prismáticas se desvanecerán y se unirán a su maestro.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=rey rata
actors.mobs.npcs.ratking.not_sleeping=¡No estoy durmiendo!
actors.mobs.npcs.ratking.what_is_it=¿Qué? No tengo tiempo para este sinsentido. ¡Mi reino no se va a reinar solo!
actors.mobs.npcs.ratking.confused=¿Do... Donde estoy? ¡Mi reino me necesita!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=¡Ponte algo de ropa! ¡No estás en condiciones de hablar con la realeza!
actors.mobs.npcs.ratking.crown_desc=Oooh, ¿esa corona es para mí? Se ve mucho más brillante que el mía, ¡así que acepto gentilmente!\n\nDe hecho, creo que puedo ofrecerte una recompensa por esta corona. ¡Un tremendo poder digno de un héroe como tú! ¿Te gustaría eso?
actors.mobs.npcs.ratking.crown_yes=¡Por supuesto!
actors.mobs.npcs.ratking.crown_info=Cuéntame más.
actors.mobs.npcs.ratking.crown_no=Preferiría que no...
actors.mobs.npcs.ratking.crown_thankyou=Jejeje, gracias. ¡Ahora ve y haz que tu rey se sienta orgulloso!
actors.mobs.npcs.ratking.crown_fine=Esta bien... No es como si lo quisiera de todos modos...
actors.mobs.npcs.ratking.crown_after=¿Disfrutando de tu nueva armadura? ¡No se aceptan devoluciones!
actors.mobs.npcs.ratking.desc_festive=Esta rata es un poco mas grande que una rata marsupial normal. Lleva puesto un pequeño sombrero fiestero en vez de su corona usual. ¡Felices fiestas!
actors.mobs.npcs.ratking.desc=Esta rata es un poco mas grande que la rata marsupial normal y lleva puesta una pequeña corona sobre su cabeza.
@ -849,7 +866,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll fiero está muriendo, ¡pero quiere
actors.mobs.causticslime.name=slime cáustico
actors.mobs.causticslime.desc=Este slime parece haber sido contaminado por la magia oscura que emana de abajo. Ha perdido su color verde habitual y gotea cieno cáustico.
actors.mobs.crab.name=cangrejo de las alcantarillas
actors.mobs.crab.name=cangrejo de alcantarilla
actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimenticia en las alcantarillas. Son extremadamente rápidos y su grueso caparazón puede soportar golpes fuertes.
actors.mobs.crystalmimic.name=mímico de cristal

View File

@ -121,8 +121,8 @@ actors.buffs.chill.desc=Izotzera heldu gabe, baina oso hotz.\n\nHozkirri diren b
actors.buffs.combo.name=Segida
actors.buffs.combo.combo=%d arrakasten segida!
actors.buffs.combo.bad_target=Eraso irismenean dagoen etsai bat hautatu behar duzu.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.prompt=Hautatu erasoaren jomuga.
actors.buffs.combo.desc=Gladiadoreak momentua metatzen du ematen duen zartako arrakastatsu bakoitzarekin. Kolpe bakoitza segidara gehitzen da, baina erasotzeko luzeegi itxaronez gero, segidaren zenbatzailea zerora eroriko da.\n\nSegida eraikitzeak huts egiterik ez duten eraso bortitzak ahalbidetzen ditu! Eraso desberdinak daude 2, 4, 6, 8 eta 10eko segidatan, eraso batzuk segidaren kontaketa zeroan jarriko dute eta beste batzuk ez, edonola ere eraso bakoitza behin bakarrik erabili daiteke segida saioko.\n\nOraingo segida: %1$d.\n\nSegida galdu arteko txandak: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Nola edo hala pisu honetako izakia ikusi ditzakezu
actors.buffs.momentum.momentum=Momentua metatzea
actors.buffs.momentum.running=Lasterka
actors.buffs.momentum.resting=Berreskuratzen
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterka ari dela, lasterkariak abiadura bikoitza du eta saihesteko aukera areagotzen zaio mailaren arabera.\n\nGeratzen diren txandak: %d.
actors.buffs.momentum.resting_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterkariak bere iraupena berreskuratu behar du momentua berriro metatu ahal izateko.\n\nGeratzen diren txandak: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Basa kaustikoa
actors.buffs.ooze.heromsg=Basa kaustikoak haragia jaten dizu. Garbitu ezazu!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Eraileak patxadaz itxaroten du, itzaletatik erasot
actors.buffs.preparation.desc_dmg=Bere hurrengo erasoak _%1$d%%(e)ko kalte gehigarria_ eragingo du. Eta _%2$d%% osasun puntu_ baino gutxiagoko arerio arruntak erailko ditu, edo _%3$d%% osasun puntu_ baino gutxiagoko nagusiak.
actors.buffs.preparation.desc_dmg_likely=Erasoak kalte handiagoa eragiteko aukera gehiago ere izango ditu.
actors.buffs.preparation.desc_blink=Etsaiarengana kliskatzeko gai da astindu aurretik, gehienez _%d_ ko distantziara.
actors.buffs.preparation.desc_invis_time=Erailea ikusezina izan da _%d txandaz._
actors.buffs.preparation.desc_invis_next=Bere erasoa indartsuagoa bihurtuko da _%d txandatan._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Hautatu erasoaren jomuga!\nGehieneko kliskatze distantzia: %d
actors.buffs.preparation.no_target=Ez dago ezer erasotzeko hemen.
actors.buffs.preparation.out_of_reach=Jomuga ez da irisgarria.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Ongi elikatuta eta asea sentitzen zara.\n\nOngi elikat
actors.hero.abilities.armorability.self_target=Ezin diozu zure buruari apuntatu!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Hautatu jauziaren norabidea
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.name=Iraupena
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=ezeztatu
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Zure ikusmenaren eremuan dagoen kokaleku huts batera besterik ezin duzu jauzi egin.
actors.hero.abilities.rogue.smokebomb.prompt=Hautatu jauzi egiteko leku bat.
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.ally_target=Etsaiak markatu ditzakezu, besterik ez
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=marraza espektralak
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Ez dago toki librerik zure inguruan.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=zu
actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean!
actors.hero.hero.level_up=Maila gora!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Arreta jartzea zaila da, bilatzea akigarria d
actors.hero.hero.pain_resist=Minak lo egiteko gogoa jasatea laguntzen dizu.
actors.hero.hero.revive=Ankh gurutzeak eztanda egiten du energia bizigarri batez!
##classes
actors.hero.heroclass.warrior=gudaria
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=aztia
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili hobekuntza eskuizkribu bat elementu bat indartzeko_
actors.hero.heroclass.rogue=alproja
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake eta ikusezintasunetik eraso bere _itzal kapa_ bakanarekin.\n\nDesblokeatzeko _egin 10 ustekabeko eraso partida berean._
actors.hero.heroclass.huntress=ehiztaria
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=amorratua
@ -459,15 +476,15 @@ actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with he
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=jagolea
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_desc=_Jagolea_ k naturaren indarrekin lotura sendoa du, eta honek landare eta belarrekin lotutako efektu gehigarriak ematen dizkio. Belar altu eta estuan zehar ikusi dezake bidea garbi balego bezala.\n\nJagoleak landaretza ildaskak sor ditzake hazi bat jaurti edo landatzean, eta efektu bereziak lortzen ditu landarean zanpatzean. Efektu hauek landareen ohikoa ordezten dute, eta ez dago berarentzat kaltegarria den bakarra.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=janari oparoa
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=naturaren saria
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=partekatutako enkantamendua
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=partekatutako hobekuntzak
@ -692,26 +709,26 @@ actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.title=sorbatz zurrunbiloa
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.title=marraza jaurtigaiak
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.title=espiritu marraza
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
@ -780,7 +797,7 @@ actors.mobs.npcs.ratking.what_is_it=Zer da hau? Ez dut zentzugabekeria honentzat
actors.mobs.npcs.ratking.confused=Zer... Non nago? Nire erreinuak behar nau!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_yes=Jakina!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!

View File

@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Pystyt jotenkin näkemään kaikki tämän tason ol
actors.buffs.momentum.momentum=Liikevoima
actors.buffs.momentum.running=Juokseva
actors.buffs.momentum.resting=Toipuva
actors.buffs.momentum.momentum_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJokainen kerrytetty piste liikevoimaa antaa kaksi vuoroa juoksemista, ja juoksija voi kerryttää liikevoimaa enintään kymmenen pisteen verran. Liikevoima hiipuu nopeasti paikallaan ollessa.\n\nTämänhetkinen liikevoima: %d.
actors.buffs.momentum.running_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJuostessaan juoksija liikkuu kaksinkertaisella nopeudella ja saa ylimääräistä väistökykyä kokemustasoon perustuen.\n\nVuoroja jäljellä: %d.
actors.buffs.momentum.resting_desc=Juoksija kerryttää liikkuessaan liikevoimaa, joka voidaan kuluttaa juoksemisen aloittamiseen.\n\nJuoksija tarvitsee aikaa kerätäkseen voimiaan ennen liikevoiman kerryttämistä uudelleen.\n\nVuoroja jäljellä: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Syövyttävä mönjä
actors.buffs.ooze.heromsg=Syövyttävä mönjä syö lihaasi! Pese se pois!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Salamurhaaja odottaa kärsivällisesti, valmistaut
actors.buffs.preparation.desc_dmg=Hahmon seuraava hyökkäys tekee _%1$d%% ylimääräistä vahinkoa_ ja tappaa välittömästi tavalliset viholliset, joilla on alle %2$d%% elinvoimaa_ jäljellä tai päävastukset, joilla on alle _%3$d%% elinvoimaa_ jäljellä.
actors.buffs.preparation.desc_dmg_likely=Hyökkäyksellä on myös suurempi mahdollisuus tehdä suurempi määrä vahinkoa.
actors.buffs.preparation.desc_blink=Salamurhaaja pystyy syöksymään silmänräpäyksessä enimmillään _%d_ ruudun päässä olevan kohteen viereen ennen tämän iskemistä.
actors.buffs.preparation.desc_invis_time=Salamurhaaja on ollut näkymättömänä _%d:n vuoron ajan_.
actors.buffs.preparation.desc_invis_next=Vuoroja jäljellä hyökkäyksen voiman kasvamiseen: _%d_.
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Valitse kohde hyökätäksesi!\nSuurin hyökkäyksen kantama: %d
actors.buffs.preparation.no_target=Siellä ei ole mitään, mitä vastaan hyökätä.
actors.buffs.preparation.out_of_reach=Kohde ei ole kantamalla.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Tunnet olosi kylläiseksi ja vatsasi täydeksi.\n\nOll
actors.hero.abilities.armorability.self_target=Et voi tähdätä itseäsi!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Valitse ruutu hypätäksesi
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=peruuta
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Voit hypätä ainoastaan tyhjään, näkökentässäsi olevaan ruutuun
actors.hero.abilities.rogue.smokebomb.prompt=Valitse ruutu, mihin haluat hypätä
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Lähelläsi ei ole avonaista tilaa.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=sinä
actors.hero.hero.leave=Et voi vielä lähteä, luolasto allasi odottaa!
actors.hero.hero.level_up=Uusi taso!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Et voi keskittyä, tutkiminen uuvuttaa sinua.
actors.hero.hero.pain_resist=Kipu auttaa sinua vastustamaan halua nukkua.
actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa!
##classes
actors.hero.heroclass.warrior=soturi
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=maagi
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Maagi on asiantuntija taikasauvojen käytössä ja kantaa mukanaan _ainutlaatuista sauvaa_.\n\n_Käytä parannuksen kääröä esineen parantamiseen_ avataksesi maagin.
actors.hero.heroclass.rogue=roisto
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Roisto voi ohjata taistelun kulkua ja iskeä näkymättömistä käyttäessään _varjojen viittaansa_.\n\n_Tee kymmenen yllätyshyökkäystä yhden pelikerran aikana_ avataksesi roiston.
actors.hero.heroclass.huntress=metsästäjä
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=raivopää
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=runsas ateria
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Kun gladiaattorin kombo on 7 tai su
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=tehokkaampi tappaja
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=tappajan syöksy
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=näkymätön juoksija
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=luonnon antimet
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=näkijän nuoli
actors.hero.talent.seer_shot.desc=_+1:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viiden vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+2:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _kymmenen vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+3:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viidentoista vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.
actors.hero.talent.farsight.title=kaukonäkö
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Tarkka-ampujan näköetäisyys on _25% pidempi_.\n\n_+2:_ Tarkka-ampujan näköetäisyys on _50% pidempi_.\n\n_+3:_ Tarkka-ampujan näköetäisyys on _75% pidempi_.
actors.hero.talent.shared_enchantment.title=jaettu lumous
actors.hero.talent.shared_enchantment.desc=_+1:_ Heittoaseilla on _33% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+2:_ Heittoaseilla on _67% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+3:_ Heittoaseilla on _100% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\nTämä taito ei vaikuta varsijousella ammuttuihin nuoliin, sillä ne käyttävät varsijousessa olevaa lumousta.
actors.hero.talent.shared_upgrades.title=jaetut parannukset
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
@ -732,7 +749,7 @@ actors.mobs.npcs.blacksmith.gold_1=Hei ihminen! Haluutko olla hyödyksi? Ota tä
actors.mobs.npcs.blacksmith.blood_1=Hei ihminen! Haluutko olla hyödyksi? Ota tää hakku ja _tapa sillä lepakko,_ se tarvii vähän verta teräänsä. Mitä tarkoitat, että mitenkä maksan? Sä ahne...\nOk, ok, mulla ei oo rahaa millä maksaa, mut voin tehdä vähän sepänhommia sulle. Pidä itteesi onnekkaana, oon nimittäin ainoo seppä täällä.
actors.mobs.npcs.blacksmith.lost_pick=Ootko tosissas? Missä on mun hakku?!
actors.mobs.npcs.blacksmith.gold_2=Hämykultamalmia. 15 palaa. Onko muka noin vaikeeta?
actors.mobs.npcs.blacksmith.blood_2=Mähän sanoin että tarviin lepakon verta hakun päähän. Hopi hopi!
actors.mobs.npcs.blacksmith.blood_2=Mähän sanoin, että tarviin lepakon verta hakun päähän. Hopi hopi!
actors.mobs.npcs.blacksmith.completed=Aha, tulit sit takasin... Parempi myöhään kuin ei milloinkaan.
actors.mobs.npcs.blacksmith.get_lost=Mulla on muuta tekemistä. Häivy!
actors.mobs.npcs.blacksmith.same_item=Valitse kaksi eri esinettä, eikä samaa kahdesti!
@ -755,10 +772,10 @@ actors.mobs.npcs.ghost.find_me=Kiitos... Etsi minut...
actors.mobs.npcs.ghost.desc=Aave on tuskin näkyvä. Se näyttää muodottomalta läikältä heikkoa valoa, jolla on surulliset kasvot.
actors.mobs.npcs.imp.name=kunnianhimoinen ilkiö
actors.mobs.npcs.imp.golems_1=Ookko nää seikkailija? Tykkään seikkailijoista! Niihin voi aina luottaa jos jottain tarvii tappaa. Oonko mää oikiasa? Palkkiota vastaan, tottakai ;)\nTäsä tappauksesa pittäis tappaa _golemeja._ Nää ymmärrät, aion alottaa pienen pisneksen täälä, mutta nää tyhymät golemit on eesä! On tosi vaikiaa keskustella ympäriisä kulukevien kivikasojen kans! Joten tapakko... sanotaan vaikka että _neljä niitä_ ja palakkio on sun.
actors.mobs.npcs.imp.monks_1=Ookko nää seikkailija? Tykkään seikkailijoista! Niihin voi aina luottaa jos jottain tarvii tappaa. Oonko mää oikiasa? Palkkiota vastaan, tottakai ;)\nTäsä tappauksesa pittäis tappaa _munkkeja._ Nää ymmärrät, aion alottaa pienen pisneksen täälä, mutta nää pölijät ei osta mittään ittelleen ja pelottellee pois kaikki muut asiakkaat. Joten tapakko... sanotaan vaikka että _viisi niitä_ ja palakkio on sun.
actors.mobs.npcs.imp.golems_1=Ookko nää seikkailija? Tykkään seikkailijoista! Niihin voi aina luottaa jos jottain tarvii tappaa. Oonko mää oikiasa? Palkkiota vastaan, tottakai ;)\nTäsä tappauksesa pittäis tappaa _golemeja._ Nää ymmärrät, aion alottaa pienen pisneksen täälä, mutta nää tyhymät golemit on eesä! On tosi vaikiaa keskustella ympäriisä kulukevien kivikasojen kans! Joten tapakko... sanotaan vaikka _neljä niitä_ ja palakkio on sun.
actors.mobs.npcs.imp.monks_1=Ookko nää seikkailija? Tykkään seikkailijoista! Niihin voi aina luottaa jos jottain tarvii tappaa. Oonko mää oikiasa? Palkkiota vastaan, tottakai ;)\nTäsä tappauksesa pittäis tappaa _munkkeja._ Nää ymmärrät, aion alottaa pienen pisneksen täälä, mutta nää pölijät ei osta mittään ittelleen ja pelottellee pois kaikki muut asiakkaat. Joten tapakko... sanotaan vaikka _viisi niitä_ ja palakkio on sun.
actors.mobs.npcs.imp.golems_2=Mites golemisafari mennee?
actors.mobs.npcs.imp.monks_2=Aha, nää oot vielä hengisä! Tiesin että sun kung-fu on vahavempi kuin niijen ;) Älä vaa unoha ottaa niijen munkkien poletteja.
actors.mobs.npcs.imp.monks_2=Aha, nää oot vielä hengisä! Tiesin, että sun kung-fu on vahavempi kuin niijen ;) Älä vaa unoha ottaa niijen munkkien poletteja.
actors.mobs.npcs.imp.cya=Nähhään, %s!
actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.desc=Ilkiöt ovat pienempiä demoneja. Ne eivät ole tunnettuja voimastaan tai taikuudenlahjoista, mutta ne ovat melko fiksuja ja sosiaalisia. Monet ilkiöt katsovatkin paremmaksi elää ei-demonien kanssa.
@ -805,7 +822,7 @@ actors.mobs.npcs.shopkeeper.desc=Tämän tukevan tyypin luulisi ennemmin käyvä
actors.mobs.npcs.wandmaker.name=vanha sauvantekijä
actors.mobs.npcs.wandmaker.intro_warrior=Ah, miten miellyttävää tavata tuollainen sankari näinkin masentavassa paikassa! Jos jaksat auttaa vanhaa miestä, minulla saattaisi olla tehtävä sinulle.
actors.mobs.npcs.wandmaker.intro_rogue=Hyvänen aika, säikäytit minut! En ole kohdannut yhtään järjissään olevaa lainsuojatonta täällä, joten oletkin varmaan maan pinnalta! Jos jaksat auttaa muukalaista, minulla saattaisi olla tehtävä sinulle.
actors.mobs.npcs.wandmaker.intro_mage=Terve %s! Olen kuullut että sinulla ja velho-instituutiolla olisi ollut vähän riitaa. Pah, älä välitä, en ole koskaan pitänyt niistä lyttääjistä. Jos haluat olla avuksi, minulla olisi tehtävä sinulle.
actors.mobs.npcs.wandmaker.intro_mage=Terve %s! Kuulin, että sinulla ja velho-instituutiolla olisi ollut vähän riitaa. Pah, älä välitä, en ole koskaan pitänyt niistä lyttääjistä. Jos haluat olla avuksi, minulla olisi tehtävä sinulle.
actors.mobs.npcs.wandmaker.intro_huntress=Terve neiti! Ystävälliset kasvot ovat varmaankin yllätys täällä alhaalla? itse asiassa, voisin vannoa nähneeni sinut jossain, mutta en ole täysin varma... Pah, unohda koko juttu, mutta jos olet täällä etsimässä seikkailua, minulla saattaisi olla tehtävä sinulle.
actors.mobs.npcs.wandmaker.intro_1=\n\nTulin tänne löytääkseni harvinaisen ainesosan sauvaan, mutta olen eksynyt ja maaginen kilpeni on heikentymässä. Minun täytyy lähteä pian, mutta en voi palata ilman sitä, mitä tulin tänne hakemaan.
actors.mobs.npcs.wandmaker.intro_dust=Yritän löytää vähän _luupölyä_. Se on erityistä kirottua luujauhetta, jota yleensä näkee tämänkaltaisissa paikoissa. Jossain täällä pitäisi olla huone, jonka oviaukko on suljettu barrikadilla. Olen varma, että siellä on vähän pölyä. Ole kuitenkin varovainen, pölyssä oleva kirous on melko vahva. _Tule takaisin luokseni niin nopeasti kuin voit_, niin voin poistaa kirouksen.

View File

@ -122,7 +122,7 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d coups !
actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme.
actors.buffs.combo.prompt=Sélectionnez une cible à attaquer.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Le gladiateur prend son élan lors de coups réussis. Chaque attaque augmente le compteur de combo d'un point. Attention : s'il y a trop de temps entre deux coups, le compteur repart à 0.\n\nElaborer son enchaînement débloque des attaques spéciales qui ne peuvent échouer ! Une nouvelle attaque est débloquée au compteur à 2, 4, 6, 8 et 10 coups. Certaines actions réinitialisent le combo tandis que d'autres non, mais chaque action ne peut être réalisée qu'une fois par enchaînement.\n\ncombo actuel: %1$d.\n\nTours restants au combo: %2$s.
actors.buffs.combo$combomove.clobber_desc=_Combo de 2 : Cogner_ fait reculer un ennemi de 2 cases, mais ne lui inflige aucun dégât et ne peut l'envoyer dans les gouffres. Augmente le combo de 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_Combo de 6 : Parer_ bloque l'attaque suivante dans un délai d'un tour lorsqu'il est activé, et y riposte instantanément. Réinitialise le combo si rien n'est paré.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=D'une manière ou d'une autre vous êtes en mesure
actors.buffs.momentum.momentum=Se donner de l'élan
actors.buffs.momentum.running=Course libre
actors.buffs.momentum.resting=Récupération
actors.buffs.momentum.momentum_desc=En se déplaçant, le traceur prend de l'élan, qu'il peut dépenser pour se lancer dans la course libre.\n\nChaque charge d'élan donne deux tours de course libre, et le traceur peut accumuler jusqu'à 10 charges. L'élan est rapidement perdu lorsque le traceur s'arrête de bouger.\n\nCharge d'élan actuelle : %d.
actors.buffs.momentum.running_desc=En se déplaçant, le traceur prend de l'élan, qu'il peut dépenser pour se lancer dans la course libre.\n\nPendant la course libre, le traceur double sa vitesse de déplacement et gagne un bonus d'évasion en fonction de son niveau.\n\nTours restants : %d.
actors.buffs.momentum.resting_desc=En se déplaçant, le traceur prend de l'élan, qu'il peut dépenser pour se lancer dans la course libre.\n\nLe traceur a besoin de temps pour reprendre son souffle avant de reprendre son élan.\n\nTours restants : %d.
actors.buffs.momentum.momentum_desc=Alors qu'il se déplace, le franc-coureur prend son élan, qu'il peut dépenser en entamant une course folle.\n\nChaque charge d'élan octroie deux tours de course folle, et le franc-coureur, peut emmagasiner jusqu'à 10 charges. L'élan est vite perdu lorsque l'on s'immobilise.\n\nCharge d'élan actuelle: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Vase caustique
actors.buffs.ooze.heromsg=La vase caustique dévore votre chair. Lavez-la !
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=L'Assassin attend patiemment, se préparant à sur
actors.buffs.preparation.desc_dmg=Sa prochaine attaque fera _%1$d%% de dommages bonus_, et exécutera les ennemis ordinaires en dessous de _%2$d%% de santé_, ou les boss en dessous de _%3$d%% de santé_.
actors.buffs.preparation.desc_dmg_likely=L'attaque aura également plus de chances de causer plus de dégâts.
actors.buffs.preparation.desc_blink=Il est capable de surgir sur un ennemi pour le frapper, à une distance max de _%d._
actors.buffs.preparation.desc_invis_time=L' _Assassin_ est invisible depuis _%d tours._
actors.buffs.preparation.desc_invis_next=Son attaque deviendra plus forte dans _%d tours._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Sélectionnez une cible à attaquer !\nDistance max de surgissement : %d
actors.buffs.preparation.no_target=Il n'y a rien à attaquer ici.
actors.buffs.preparation.out_of_reach=Cette cible est hors de portée.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que
actors.hero.abilities.armorability.self_target=Vous ne pouvez pas vous cibler !
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Choisissez l'endroit où bondir
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=magie sauvage
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.short_desc=Le Mage libère la _Magie sauvage_ contenue dans ses baguettes en tirant au hasard plusieurs fois sur une cible choisie en un seul tour.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=annuler
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplacement libre dans votre champ de vision
actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Il n'y a pas d'espace libre près de vous.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=vous
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du donjon vous attend en dessous !
actors.hero.hero.level_up=Niveau supérieur !
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=C'est difficile de se concentrer, rechercher
actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de dormir.
actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne !
##classes
actors.hero.heroclass.warrior=guerrier
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mage
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _singulier bâton magique._\n\nPour le débloquer, _utilisez un parchemin d'amélioration pour rendre un objet plus fort._
actors.hero.heroclass.rogue=voleur
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Le Voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _singulière Cape de l'Ombre_\n\nPour la débloquer, _réussissez 10 attaques surprises à la suite._
actors.hero.heroclass.huntress=chasseresse
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserker
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=repas copieux
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=mortalité améliorée
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=portée de l'assassin
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=chasseur de prime
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=furtivité rapide
actors.hero.talent.speedy_stealth.desc=_+1 :_ Le Traceur gagne 2 points d'élan par tour lorsqu'il est invisible.\n\n_+2 :_ En plus du bénéfice du rang +1, la jauge de course libre ne descend plus lorsque le Traceur est invisible.\n\n_+3 :_ En plus du bénéfice du rang +1 et +2, le Traceur se déplace à 2x sa vitesse lorsqu'il est invisible, qu'il soit en course libre ou non.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=générosité de la nature
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=tir visionnaire
actors.hero.talent.seer_shot.desc=_+1 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _5 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+2 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _10 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+3 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _15 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.
actors.hero.talent.farsight.title=longue vue
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1 :_ La portée visuelle du Sniper est augmentée de 25 %.\n\n_+2 :_ La portée visuelle du Sniper est augmentée de 50 %.\n\n_+3 :_ La portée visuelle du Sniper est augmentée de 70 %.
actors.hero.talent.shared_enchantment.title=enchantement partagé
actors.hero.talent.shared_enchantment.desc=_+1 :_ Les armes de lancer ont _33% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+2 :_ Les armes de lancer ont _67% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+3 :_ Les armes de lancer ont _100% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\nCe talent ne s'applique pas aux carreaux d'une arbalète enchantée, ils bénéficient déjà de l'enchantement de de l'arbalète.
actors.hero.talent.shared_upgrades.title=amélioration partagée
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,9 +122,9 @@ actors.buffs.combo.name=Kombó
actors.buffs.combo.combo=%d ütéses kombó!
actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot!
actors.buffs.combo.prompt=Válassz célpontot!
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=A gladiátor a sikeresen bevitt ütésektől még inkább lendületbe jön. Minden támadás növeli a kombó számlálót eggyel, de ha két támadás közt túl sok idő telik el, a kombó számláló visszaáll nullára.\n\nEgy kombó felépítése speciális kombó támadásokhoz vezet, amiket nem hibázhatsz el! A különböző támadásokat a 2., 4., 6., 8., és a 10. kombó után oldhatod fel. Egyes mozdulatok lenullázzák a kombót, mások nem, de minden mozdulatot csak egyszer használhatsz egy kombó menet alatt.\n\nAktuális kombó: %1$d.\n\nKörök, mire a kombó elveszik: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 kombó: agyabugyálás_ visszaüti az ellenséget két egységnyire, de az nem sérül és nem tud beleesni szakadékokba. A kombót eggyel növeli.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 kombó: csapás_ %d%% (kombó*20%%) -vel megnöveli a sérüléseid blokkoló erejét, bónusz sebzésként. Nullázza a kombót.
actors.buffs.combo$combomove.parry_desc=_6 kombó: elhárítás_ a következő körben kapott támadást hárítja és azonnal megtorolja. Ha a hárítás nem sikerül, a kombó nullázódik.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 kombó: dühöngés_ minden egyes kombód eltalál egy ellenséget, minden ütés 60% sérülést okoz, és mellette varázslatokat is beindíthat. A kombót nullázza.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Valahogyan az elméddel képes vagy a szinten lév
actors.buffs.momentum.momentum=Belendülés
actors.buffs.momentum.running=Szaladás
actors.buffs.momentum.resting=Gyógyulás
actors.buffs.momentum.momentum_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nMinden egyes lendületi töltés két kör szaladást eredményez. A szabadonfutó 10 töltést tud felhalmozni. A lendület rögtön elveszik, amint a szabadonfutó megáll.\n\nAz aktuális lendületi töltésed: %d.
actors.buffs.momentum.running_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nEzalatt kétszeres sebességgel mozog és bónusz kitérést ér el a szintjétől függően.\n\nHátralévő körök: %d.
actors.buffs.momentum.resting_desc=A szabadonfutó lendületbe jön mozgása közben, amitől szaladni kezd.\n\nA szabadonfutónak időre van szüksége, hogy az erőnlétét visszanyerje mielőtt ismét lendületbe jön.\n\nHátralévő körök száma: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Maró váladék
actors.buffs.ooze.heromsg=A maró váladék a húsodat marja. Mosd le!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Az orgyilkos türelmesen vár, az árnyékból ké
actors.buffs.preparation.desc_dmg=A következő támadása _%1$d%% bónusz sebzést fog okozni_, és kivégez minden normál ellenséget _%2$d%% egészség_ alatt, vagy főellenséget _%3$d%% egészség_ alatt.
actors.buffs.preparation.desc_dmg_likely=A támadás erősen valószínű, hogy nagyobb sérülést fog okozni.
actors.buffs.preparation.desc_blink=Képes az ellenfél mellé surranni mielőtt rátámad, ekkora távolságból: _%d._
actors.buffs.preparation.desc_invis_time=Az orgyilkos láthatatlan _%d körön át._
actors.buffs.preparation.desc_invis_next=A támadása erősebb lett _%d körig._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Válassz célpontot!\nMaximális ugrási távolság: %d
actors.buffs.preparation.no_target=Nincs mit megtámadni ott.
actors.buffs.preparation.out_of_reach=A célpont nem érhető el.
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad.
##abilities
actors.hero.abilities.armorability.self_target=Magadat nem célozhatod!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Nincs mit célozni ott!
actors.hero.abilities.armorability.prompt=Célozz valahová
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=hősi ugrás
actors.hero.abilities.warrior.heroicleap.prompt=Válaszd meg a csapás irányát
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.heroicleap.short_desc=A harcos _hősi ugrást_ visz véghez a célpontja felé, ellenségek és veszélyek fölött elvitorlázva.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=lökéshullám
actors.hero.abilities.warrior.shockwave.short_desc=A harcos _lökéshullámot_ bocsájt ki kúp alakban, ami a földbe csapódik. Az ellenfelek akiket érint a hullám, sérülnek és lebénulnak.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=vad mágia
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.too_far=Ez a hely túl messze van!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=mégsem
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=füstbomba
actors.hero.abilities.rogue.smokebomb.fov=Csak üres helyre ugorhatsz, látótávolságon belül.
actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=árnyékklón
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=természet ereje
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=természet ereje
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=léleksólyom
actors.hero.abilities.huntress.spirithawk.no_space=Nincs szabad hely a közeledben.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=léleksólyom
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.desc=Ez az ellenség patkánnyá változott. Nagy fejlődés, ha engem kérdezel! - Patkánykirály
##main hero
actors.hero.hero.name=a hős
actors.hero.hero.leave=Még nem mehetsz el! Lent vár rád a kazamaták többi része!
actors.hero.hero.level_up=Szintet léptél!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Nehezen koncentrálsz, a keresés elfáraszt.
actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságnak.
actors.hero.hero.revive=Az ankh éltető energiával robban szét!
##classes
actors.hero.heroclass.warrior=harcos
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mágus
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _különleges varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj egy fejlődéstekercset, hogy erősebbé tegyél valamit._
actors.hero.heroclass.rogue=tolvaj
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=A tolvaj uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nHogy felnyisd, _teljesíts 10 meglepetés támadást egy futamban._
actors.hero.heroclass.huntress=vadásznő
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berzerker
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=bőséges étel
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor kombója 7 vagy
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.title=vad erő
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=fokozott halandóság
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=gyilkos hatókör
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=kincsvadász
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=sebes lopakodás
actors.hero.talent.speedy_stealth.desc=_+1:_ ha a szabadonfutó láthatatlan, 2 egység lendületet szerez \nkörönként.\n\n_+2:_ a +1 szinten meglévő előnyök mellé a szabadfutás nem ér véget, ha a szabadonfutó láthatatlan.\n\n_+3:_ a +1 és +2 szinteken meglévő előnyök mellé a szabadfutás 2x sebességű, ha láthatatlan. Nem számít, hogy szabadonfutás alatt vagy sem.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=természet ajándéka
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=látnok lövés
actors.hero.talent.seer_shot.desc=_+1:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _5 körig_. 20 körön át nem használhatod újra.\n\n_+2:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _10 körig_. 20 körön át nem használhatod újra.\n\n_+3:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _15 körig_. 20 körön át nem használhatod újra.
actors.hero.talent.farsight.title=messzelátás
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ az orvlövész látótávolsága _25%-al nő_.\n\n_+2:_ az orvlövész látótávolsága _50%-al nő_.\n\n_+3:_ az orvlövész látótávolsága _75%-al nő_.
actors.hero.talent.shared_enchantment.title=megosztott bűvölet
actors.hero.talent.shared_enchantment.desc=_+1:_ a dobófegyverek _33% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\n_+2:_ a dobófegyverek _67% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\n_+3:_ a dobófegyverek _100% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\nEz a tehetség nem alkalmazható a dárdákra, melyeket bűvölt íjpuskából lőttek, mert ezek már bírnak az íjpuska bűvöletével.
actors.hero.talent.shared_upgrades.title=megosztott fejlődés
@ -696,25 +713,25 @@ actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.title=lélekpengék
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.title=vad lendület
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.title=hősi energia
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -778,12 +795,12 @@ actors.mobs.npcs.ratking.name=patkánykirály
actors.mobs.npcs.ratking.not_sleeping=Nem alszom!
actors.mobs.npcs.ratking.what_is_it=Mi az? Nincs időm erre az ostobaságra. A királyságom ügyei nem oldódnak meg maguktól!
actors.mobs.npcs.ratking.confused=Mi a... Hol vagyok?! A királyságomnak szüksége van rám!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_clothes=Vegyél fel valami ruhát! Nem vagy olyan állapotban, hogy beszélj őfelségével!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_yes=Hát persze!
actors.mobs.npcs.ratking.crown_info=Először mondj róla többet.
actors.mobs.npcs.ratking.crown_no=Inkább nem...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, köszönöm! Most menj és tedd büszkévé a királyodat!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Ez a patkány valamivel nagyobb mint többi erszényes patkány, és a megszokott korona helyett egy apró ünnepi sapkát hord a fején. Kellemes Ünnepeket!

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=%d kali kombo
actors.buffs.combo.bad_target=Kau harus menargetkan musuh dalam jarak serang.
actors.buffs.combo.prompt=Pilih target untuk diserang
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Gladiator membangun momentum saat mereka mendaratkan serangan yang tepat sasaran. Setiap serangan meningkatkan hitungan kombo sebanyak satu, tapi jika dia terlalu lama tidak melakukan serangan maka kombonya akan menjadi 0 kembali.\n\nMembangun kombo akan membuka serangan kombo spesial yang tidak bisa meleset! Serangan yang berbeda terbuka pada hitungan kombo 2, 4, 6, 8, dan 10. Beberapa gerakan dapat mereset kombo dan beberapa tidak, tetapi setiap gerakan hanya dapat digunakan sekali per sesi kombo.\n\nKombo saat ini: %1$d.\n\nGiliran hingga kombo hilang: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Kombo: Clobber_ mendorong musuh ke belakang sejauh 2 petak, tetapi tidak memberikan damage dan tidak dapat menjatuhkan nusuh ke dalam jurang. Menambah kombo sebanyak 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Kombo: Slam_ memberikan %d%% (kombo*20%%) dari kekuatan ketahanan armormu sebagai damage tambahan. Kombo di-reset saat digunakan.
actors.buffs.combo$combomove.parry_desc=_6 Kombo: Parry_ menahan serangan berikutnya dalam 1 giliran ketika diaktifkan, dan langsung membalasnya. Kombo akan di-reset ketika tidak ada serangan yang ditahan.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Kombo: Crush_ memberikan %d%% (kombo*25%%) dari damage serangan jarak dekatmu ke target utama, dan setengah dari damage tersebut ke musuh dalam area 7x7. Kombo di-reset saat digunakan.
actors.buffs.combo$combomove.fury_desc=_10 Kombo: Fury_ menghantam musuh satu kali untuk setiap kombo yang kau miliki, setiap hantaman memberikan 60% damage dan dapat memicu enchantment. Kombo di-reset saat digunakan.
actors.buffs.corruption.name=Terkorupsi
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Pembunuh menunggu dengan sabar, bersiap menyerang
actors.buffs.preparation.desc_dmg=Serangan selanjutnya akan menghasilkan _%1$d%% damage tambahan_, dan akan mengeksekusi musuh biasa bila darahnya kurang dari _%2$d%%_, atau raja bila darahnya kurang dari _%3$d%%_.
actors.buffs.preparation.desc_dmg_likely=Serangannya juga mungkin akan lebih memberikan jumlah damage yang lebih besar.
actors.buffs.preparation.desc_blink=Ia dapat berpindah ke arah musuh sebelum ia menyerangnya, dengan jarak maksimal _%d._
actors.buffs.preparation.desc_invis_time=Pembunuh telah tembus pandang selama _%d giliran._
actors.buffs.preparation.desc_invis_next=Serangan dia akan lebih kuat saat _%d giliran._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Pilih target untuk diserang!\nJarak perpindahan maksimal: %d
actors.buffs.preparation.no_target=Tidak ada yang dapat diserang di sana.
actors.buffs.preparation.out_of_reach=Target itu ada di luar jangkauan.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Kau tak bisa bergerak!
actors.buffs.roots.desc=Akar (sihir atau natural) melingkar di kaki, membuat kaki tertanam ke dalam tanah.\n\nAkar mengunci target di tempat, membuatnya mustahil untuk bergerak, tapi aksi lain tidak berpengaruh.\n\nSisa waktu kaki tertanam: %s giliran.
actors.buffs.scrollempower.name=Gulungan yang Memperkuat
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=Energi dari gulungan yang baru saja dibaca Penyihir memperkuat tongkat sihirnya! Tembakan tongkat sihir berikutnya memberikan +%1$d level tambahan.
actors.buffs.shadows.name=Berbaur dengan bayangan
actors.buffs.shadows.desc=Kau membaur dengan bayangan di sekitarmu, membuatmu tembus pandang dan melambatkan metabolisme tubuhmu.\n\nSaat kau tembus pandang musuh tak akan dapat menyerangmu atau mengikutimu. Serangan fisik ataupun efek sihir (seperti gulungan atau tongkat sihir) akan segera membatalkan tembus pandang. Ditambah, saat membaur dengan bayangan, rasa laparmu juga sedikit tertahan.\n\nKau akan terus berbaur dengan bayangan sampai kau keluar ruangan atau mengadakan kontak dengan musuh.
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=Kau merasa cukup puas dan kenyang.\n\nSaat cukup makan
##abilities
actors.hero.abilities.armorability.self_target=Kau tidak dapat menargetkan diri sendiri!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Tidak ada yang bisa ditargetkan di sana!
actors.hero.abilities.armorability.prompt=Pilih lokasi untuk ditarget.
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=lompatan heroik
actors.hero.abilities.warrior.heroicleap.prompt=Pilih arah untuk melompat
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=Pendekar melakukan _Lompatan Heroik_ menuju lokasi yang ditargetkan, berlayar di atas musuh dan bahaya.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=gelombang kejut
actors.hero.abilities.warrior.shockwave.short_desc=Pendekar melepaskan _Gelombang Kejut_ dalam area berbentuk kerucut dengan membanting tanah. Musuh yang terperangkap dalam gelombang kejut akan terkena damage dan lumpuh.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=tahan
actors.hero.abilities.warrior.endure$enduretracker.name=Daya Tahan
actors.hero.abilities.warrior.endure$enduretracker.desc=Pendekar sekarang memberikan damage bonus berdasarkan damage yang dia tahan.\n\nDamage Bonus: %1$d\nHit tersisa: %2$d
actors.hero.abilities.warrior.endure.short_desc=Pendekar bertahan, melewati beberapa giliran tetapi mendapatkan ketahanan terhadap damage yang tinggi. Dia kemudian memberikan damage bonus berdasarkan apa yang dia tahan.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=ledakan elemental
actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=sihir liar
actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan!
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ yang ada di tongkatnya, secara acak menembakkannya beberapa kali ke target yang dipilih dalam satu giliran.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=suar teleportasi
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di antara kedalaman!
actors.hero.abilities.mage.warpbeacon.locked_floor=Kau tidak dapat meninggalkan lantai yang terkunci!
actors.hero.abilities.mage.warpbeacon.too_far=Lokasi itu terlalu jauh!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Kau tidak bisa menempatkan suar di sana!
actors.hero.abilities.mage.warpbeacon.window_desc=Suar mu saat ini ditempatkan di lantai %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport ke suar
actors.hero.abilities.mage.warpbeacon.window_clear=suar yang jelas
actors.hero.abilities.mage.warpbeacon.window_cancel=batal
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=Penyihir menempatkan _Suar Transportasi_ di lokasinya saat ini, yang mana dia bisa langsung berpindah kembali.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=bom asap
actors.hero.abilities.rogue.smokebomb.fov=Kau hanya bisa melompat ke lokasi kosong dalam jarak pandangmu.
actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah diyakinkan bahwa umpan kayu ini adalah Pengembara yang asli!
actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ sambil menghilang. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=tanda kematian
actors.hero.abilities.rogue.deathmark.ally_target=Kau hanya bisa menandai musuh
actors.hero.abilities.rogue.deathmark.short_desc=Pengembara menempatkan _Tanda Kematian_ pada musuh yang dipilih. Musuh yang ditandai menerima damage bonus, tetapi tidak bisa mati sampai tanda itu berakhir.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Ditandai untuk Mati
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Musuh ini telah ditandai, menyebabkan mereka menerima 25%% damage tambahan, tetapi juga membuat mereka tidak bisa mati sampai tanda itu berakhir.\n\nGiliran tersisa: %s.
actors.hero.abilities.rogue.shadowclone.name=klon bayangan
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=pisau spektral
actors.hero.abilities.huntress.spectralblades.short_desc=Pemburu melempar _Pisau Spektral_ ke target, memberikan sejumlah damage tergantung senjata jarak dekat yang sedang dipakainya sekarang.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=kekuatan alam
actors.hero.abilities.huntress.naturespower.short_desc=Pemburu memanggil _Kekuatan Alam_, meningkatkan kecepatan gerakannya dan laju tembakan busurnya untuk waktu yang singkat..
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=kekuatan alam
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Pemburu secara singkat diberdayakan, meningkatkan kecepatan gerakan dan kecepatan serangannya dengan busurnya.\n\nGiliran tersisa: %s.
actors.hero.abilities.huntress.spirithawk.name=roh elang
actors.hero.abilities.huntress.spirithawk.no_space=Tidak ada ruang kosong di dekatmu.
actors.hero.abilities.huntress.spirithawk.short_desc=Pemburu memanggil familiar _Roh Elang_ , yang dapat membantunya mencari lokasi dan mengalihkan perhatian musuh.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=roh elang
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjadi tikus. Peningkatan besar, jika Anda bertanya kepada saya! - Raja Tikus
##main hero
actors.hero.hero.name=kau
actors.hero.hero.leave=Kau belum bisa pergi dulu, Dungeon menunggumu di bawah!
actors.hero.hero.level_up=Naik level!
@ -421,32 +437,33 @@ actors.hero.hero.search_distracted=Sangat sulit berkonsentrasi, mencari itu mele
actors.hero.hero.pain_resist=Rasa sakit membantumu menghilangkan rasa kantuk.
actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan!
##classes
actors.hero.heroclass.warrior=pendekar
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=Prajurit memulai dengan _pin rusak unik_ yang menghasilkan perisai atas kesehatannya. Pin dapat dipindahkan di antara armor, dan dapat _memindahkan satu peningkatan_ dengan itu.\n\nPendekar juga memulai dengan _pedang pendek yang sudah usang_, _tiga batu lempar_, baju armor, kantong air, dan kantung beludru.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan
actors.hero.heroclass.mage=penyihir
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang mengisi ulang secara signifikan lebih cepat daripada tongkat sihir dan memiliki 1 daya lebih. Tongkat _dapat diisi dengan tongkat sihir apa pun_ yang ditemukan penyihir di ruang bawah tanah.\n\nPenyihir juga memulai dengan _tongkat misil ajaib_ yang dijiwai di tongkatnya, baju armor, kantong air, dan kantong beludru.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Upgrade
actors.hero.heroclass.mage_unlock=Penyihir adalah seorang ahli tongkat sihir, dan membawa _tongkat ajaib unik._\n\nUntuk membukanya _ gunakan gulungan upgrade untuk membuat item semakin kuat._
actors.hero.heroclass.rogue=pengembara
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Pengembara memulai dengan _Jubah Bayangan_ yang unik, yang bisa dia gunakan untuk tidak terlihat sesuka hati.\n\nPengembara dapat _mendeteksi rahasia dan jebakan_ dari jarak yang lebih jauh.\n\nPengembara juga memulai dengan _belati_, _tiga pisau lempar_, baju armor, kantong air, dan kantong beludru.\n\nPengembara secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Tembus Pandang\n_-_ Gulungan Peta Sihir
actors.hero.heroclass.rogue_unlock=Pengembara bisa mengendalikan arus pertempuran dan menyerang tanpa terlihat menggunakan _jubah bayangan unik._\n\nUntuk membuka kuncinya _lakukan 10 serangan kejutan dalam sekali jalan._
actors.hero.heroclass.huntress=pemburu
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=Pemburu memulai dengan _roh busur unik ,_ yang dapat menembakkan panah sulap dalam jumlah tak terbatas.\n\nPemburu dapat berjalan melalui rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan bertabur_, baju armor, kantong air, dan kantong beludru.\n\nPemburu secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Pembaca Pikiran\n_-_ Gulungan Nina Bobo
actors.hero.heroclass.huntress_unlock=Pemburu adalah ahli senjata yang dilempar, dan memiliki _busur ajaib yang unik_ dengan panah tak terbatas.\n\nUntuk membukanya _pukul 15 musuh yang berbeda dengan senjata yang dilempar dalam sekali jalan._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=_Orang Barbar_ membangun kemarahan saat dia menerima kerusakan. Kemarahan meningkatkan damage nya, dan dapat membiarkan secara singkat menipu kematiannya.
actors.hero.herosubclass.berserker_desc=Orang Barbar mendapatkan amukan saat dia menerima kerusakan fisik, termasuk kerusakan yang diblokir oleh armornya! Kemarahan memudar secara bertahap seiring waktu, tetapi memudar lebih lambat jika HP rendah.\n\nOrang Barbar memberikan damage hingga + 50% pada 100% kemarahan. Ketika berada pada 0 kesehatan dan 100% kemarahan, Orang Barbar sebentar akan mendapatkan 8x perisai maksimum normalnya dan akan menolak untuk mati selama dia memiliki perisai tersisa. Namun, Orang Barbar membutuhkan waktu untuk pulih setelah dia menentang kematian.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membuat kombo saat dia berhasil membuat serangan. Dia bisa menggunakan combo untuk menggunakan kemampuan unik.
actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu titik kombo setiap kali dia membuat serangan yang berhasil dengan senjata jarak dekat atau lemparan. Jika Gladiator tidak berhasil melakukan serangan dalam 5 putaran, kombonya akan disetel ulang.\n\nSaat kombo dibangun, berbagai kemampuan kombo akan terbuka. Kemampuan baru tersedia pada combo 2, 4, 6, 8, dan 10. Beberapa kemampuan membantu membangun lebih banyak kombo, sementara yang lain membiarkan Gladiator menggunakan kombonya untuk serangan yang kuat.
actors.hero.herosubclass.battlemage=penyihir tarung
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=_Battlemage_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya.
actors.hero.herosubclass.battlemage_desc=Battlemage mendapatkan efek bonus setiap kali dia menyerang jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki pesona tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Battlemage juga akan mendapatkan 0,5 daya saat dia menyerang.
actors.hero.herosubclass.warlock=dukun
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_short_desc=_Ahli Sihir_ memiliki kesempatan untuk menandai jiwa karakter saat menggunakan tongkat sihir pada mereka. Dia akan menyembuhkan setiap kali dia memberikan kerusakan fisik pada musuh yang ditandai.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=pembunuh
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=makanan sehat
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=peningkatan cincin
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=peningkatan kematian
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=jangkauan pembunuh
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=pemburu hadiah
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=penyamaran gesit
actors.hero.talent.speedy_stealth.desc=_+1:_ Pelari Bebas mendapatkan 2 tumpukan momentum tiap giliran saat dia tembus pandang.\n\n_+2:_ Selain kemampuan di +1, lari bebas tidak lagi dihitung selama Pelari Bebas tembus pandang.\n\n_+3:_ Selain kemampuan di +1 dan +2, Pelari Bebas bergerak dengan kecepatan 2x saat tembus pandang, terlepas dari apakah dia sedang lari bebas atau tidak.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=karunia alam
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=tembakan penglihatan
actors.hero.talent.seer_shot.desc=_+1:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _5 giliran_. Memiliki cooldown 20 giliran.\n\n_+2:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _10 giliran_. Memiliki cooldown 20 giliran.\n\n_+3:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _15 giliran_. Memiliki cooldown 20 giliran.
actors.hero.talent.farsight.title=penglihatan jarak jauh
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Jarak penglihatan Penembak Jitu _ditingkatkan 25%_.\n\n_+2:_ Jarak penglihatan Penembak Jitu _ditingkatkan 50%_.\n\n_+3:_ Jarak penglihatan Penembak Jitu _ditingkatkan 75%_.
actors.hero.talent.shared_enchantment.title=enchantment bersama
actors.hero.talent.shared_enchantment.desc=_+1:_ Senjata jarak jauh mempunyai _peluang sebesar 33%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\n_+1:_ Senjata jarak jauh mempunyai _peluang sebesar 67%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\n_+1:_ Senjata jarak jauh mempunyai _peluang sebesar 100%_ untuk menggunakan enchantment dari busur Penembak Jitu.\n\nBakat ini tidak berlaku bagi anak panah yang ditembang dari crossbow yang mempunyai enchantment, karena anak panah itu akan mengaktifkan echantment dari crossbow tersebut.
actors.hero.talent.shared_upgrades.title=upgrade bersama
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=Kupikir aku bisa mempercayaimu!
actors.mobs.npcs.impshopkeeper.desc=Imps adalah setan kecil. Mereka dikenal bukan karena kekuatan atau bakat sihirnya. Tapi mereka sangat pintar dan mudah bergaul, dan banyak imps lebih memilih untuk hidup dan berbisnis di lingkungan non-setan.
actors.mobs.npcs.mirrorimage.name=cerminan diri
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Ilusi ini mirip denganmu, bahkan ia memegang senjata dan memakai armor yang sama denganmu.\n\nCerminan diri akan mencari dan menyerang musuh menggunakan senjata tiruannya itu, yang mana mempunyai sifat yang sama denganmu, namun memberikan damage lebih sedikit. Awalnya mereka hampir tidak terlihat, namun mereka harus memadatkan diri agar dapat menyerang musuh.\n\nMemang serangan mereka dapat diandalkan, namun pertahannya sangat lemah, sekali saja terserang mereka akan langsung menghilang.
actors.mobs.npcs.prismaticimage.name=bayangan prismatik
actors.mobs.npcs.prismaticimage.desc=Ilusi berkilauan ini memiliki kemiripan yang dekat denganmu, bahkan tampaknya memegang senjata dan armor yang sama seperti milikmu saat ini.\n\nBayangan prismatik akan mencari dan fokus kepada musuh, menggunakan pertahanan dan kesehatan tingkat tinggi untuk melindungimu. Meskipun mereka tidak memiliki kekuatan serangan yang sama dengan cerminan diri, mereka memiliki daya tahan yang ditingkatkan, termasuk menerima manfaat dari armormu.\n\nKetika darahnya habis, bayangan prismatik akan memudar dalam beberapa giliran, dan masih dapat disembuhkan selama waktu ini. Ketika tidak ada musuh, gambar prismatik akan memudar dan bergabung kembali dengan tuannya.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=raja tikus
actors.mobs.npcs.ratking.not_sleeping=Gua gak molor!
actors.mobs.npcs.ratking.what_is_it=Apaan? Gua gak punya waktu buat omong kosong. Kerajaan gua gak bakal bisa ngatur diri sendiri!
actors.mobs.npcs.ratking.confused=Apa... Di mana aku? Kerajaan membutuhkan diriku!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_clothes=Pakailah pakaian! Kau tidak dalam keadaan untuk berbicara dengan bangsawan!
actors.mobs.npcs.ratking.crown_desc=Oooh, apakah mahkota itu untukku!? Itu terlihat jauh lebih bersinar dari mahkota milikku, jadi aku dengan senang hati akan menerimanya!\n\nSebenarnya, kupikir aku bisa menawarkanmu sesuatu sebagai hadiah untuk mahkota ini. Kekuatan luar biasa yang cocok untuk pahlawan sepertimu! Apakah kau mau?
actors.mobs.npcs.ratking.crown_yes=Tentu saja!
actors.mobs.npcs.ratking.crown_info=Beritahu informasi lebih lanjut.
actors.mobs.npcs.ratking.crown_no=Kurasa tidak...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, terima kasih! Sekarang pergi dan buat rajamu bangga!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_after=Menikmati armor barumu? Tidak bisa diubah kembali loh!
actors.mobs.npcs.ratking.desc_festive=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi perayaan, bukan sebuah mahkota sebagaimana seharusnya. Selamat Hari Libur!
actors.mobs.npcs.ratking.desc=Tikus ini sedikit lebih besar daripada tikus marsupial biasa dan dia mengenakan mahkota kecil di puncak kepalanya.
@ -1066,7 +1083,7 @@ actors.mobs.tengu.interesting=Ayo buat ini menarik...
actors.mobs.tengu.notice_have=Kena kau sekarang, %s!
actors.mobs.tengu.defeated=Akhirnya bebas...
actors.mobs.tengu.rankings_desc=Dibunuh oleh Tengu
actors.mobs.tengu.desc=Pembunuh yang terkenal dan penuh teka-teki, ternama dengan topeng yang menutupi wajahnya.\n\nTengu memiliki bekas rantai di pergelangan tangan dan lututnya, yang sepertinya rantai itu sudah dimusnahkannya sejak lama.\n\nDia akan mencoba jebakan, sihir tipu daya, dan serangan tepat sasaran untuk memusnahkan satu-satunya orang yang menghalangi percobaan kaburnya: iya, kamu.
actors.mobs.tengu.desc=Pembunuh yang terkenal dan penuh teka-teki, ternama dengan topeng yang menutupi wajahnya.\n\nTengu memiliki bekas rantai di pergelangan tangan dan lututnya, yang sepertinya rantai itu sudah dimusnahkannya sejak lama.\n\nDia akan mencoba jebakan, sihir tipu daya, dan serangan tepat sasaran untuk memusnahkan satu-satunya orang yang menghalangi percobaan kaburnya: kau.
actors.mobs.tengu$bombability$bombblob.desc=Awan asap super panas mengepul di sini. Awas, itu akan meledak!
actors.mobs.tengu$bombability$bombitem.name=Bom Asap

View File

@ -149,7 +149,7 @@ actors.buffs.drowsy.desc=Una forza magica ti rende difficile stare sveglio.\n\nL
actors.buffs.earthimbue.name=Impregnato con la Terra
actors.buffs.earthimbue.desc=Sei impregnato del potere della terra!\n\nOgni attacco fisico sposterà la terra sotto i piedi del nemico, azzoppandolo per un breve periodo di tempo.\n\nTurni di impregnamento con la terra restanti: %s.
actors.buffs.enhancedrings.name=Anelli incantati
actors.buffs.enhancedrings.name=Anelli potenziati
actors.buffs.enhancedrings.desc=L'artefatto usato di recente dal Ladro sta potenziando i suoi anelli. Concedere loro +1 upgrade per %d turni.
actors.buffs.fireimbue.name=Impregnato con il Fuoco
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=In qualche modo sei in grado di vedere tutte le cre
actors.buffs.momentum.momentum=Creare slancio
actors.buffs.momentum.running=Corsa libera
actors.buffs.momentum.resting=Recupero
actors.buffs.momentum.momentum_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nOgni carica della quantità di moto garantisce due turni di corsa libera, e il corridore può accumulare al massimo 10 cariche. La quantità di moto si disperde rapidamente quando il corridore smette di muoversi.\n\nAttuali cariche della quantità di moto: %d.
actors.buffs.momentum.running_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nQuando è in corsa libera, il corridore si sposta a velocità doppia e riceve bonus di evasione a seconda del suo livello.\n\nTurni rimanenti: %d.
actors.buffs.momentum.resting_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nIl corridore ha bisogno del tempo per recuperare stamina prima di accumulare nuovamente la quantità di moto.\n\nTurni rimanenti: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Melma caustica
actors.buffs.ooze.heromsg=La melma caustica consuma le tue carni. Lavala via!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=L'Assassino aspetta pazientemente, preparandosi a
actors.buffs.preparation.desc_dmg=Il suo prossimo attacco infliggerà _%1$d%% punti danno bonus_ e giustizierà i nemici normali al di sotto di _%2$d%% punti salute, oppure boss con salute al di sotto di _%3$d%% punti_.
actors.buffs.preparation.desc_dmg_likely=L'attacco sarà anche più probabilmente capace di infliggere una maggiore quantità di danni.
actors.buffs.preparation.desc_blink=È in grado di scattare verso un nemico prima di colpirlo, con distanza massima di _%d._
actors.buffs.preparation.desc_invis_time=L'Assassino sarà invisibile per _%d turni._
actors.buffs.preparation.desc_invis_next=Il suo attacco diverrà più forte tra _%d turni._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Seleziona un bersaglio da attaccare!\nMassima distanza di scatto: %d
actors.buffs.preparation.no_target=Non c'è niente da attaccare in quel punto.
actors.buffs.preparation.out_of_reach=Quel bersaglio è fuori portata.
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b
##abilities
actors.hero.abilities.armorability.self_target=Non puoi puntarlo su te stesso!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Non c'è niente da prendere di mira lì!
actors.hero.abilities.armorability.prompt=Scegli una località da scegliere come target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=salto eroico
actors.hero.abilities.warrior.heroicleap.prompt=Scegli una direzione verso la quale saltare
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.heroicleap.short_desc=Il guerriero esegue un _Salto Eroico_ verso una posizione mirata, navigando al di sopra di nemici e pericoli.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=onda d'urto
actors.hero.abilities.warrior.shockwave.short_desc=Il Guerriero rilascia un _onda d'urto_ in un AOE a forma di cono scuotendo il terreno. I nemici colpiti dall'onda d'urto vengono danneggiati e paralizzati.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=sopportare
actors.hero.abilities.warrior.endure$enduretracker.name=resistenza
actors.hero.abilities.warrior.endure$enduretracker.desc=Il Guerriero ora farà danni bonus basati sul danno che ha subito.\n\nDanno Bonus: %1$d\nColpi rimanenti: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=esplosione elementale
actors.hero.abilities.mage.elementalblast.short_desc=Il Mago emette un _Esplosione Elementale_ dal suo bastone, coprendo una vasta area intorno a lui con un effetto che varia in base alla bacchetta nel suo bastone..
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=magia selvaggia
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.short_desc=Il mago scatena la _Magia Selvaggia_ contenuta nelle sue bacchette, sparandole casualmente più volte su un bersaglio scelto in un singolo turno.\n \n\n \n \n \n \n 
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.depths=Non puoi spostarti tra le profondità!
actors.hero.abilities.mage.warpbeacon.locked_floor=Non puoi abbandonare un piano chiuso!
actors.hero.abilities.mage.warpbeacon.too_far=La destinazione è troppo lontana!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Non puoi piazzare un faro qui!
actors.hero.abilities.mage.warpbeacon.window_desc=Il tuo faro è piazzato sul piano %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teletrasportarsi al faro
actors.hero.abilities.mage.warpbeacon.window_clear=faro chiaro
actors.hero.abilities.mage.warpbeacon.window_cancel=annulla
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=Il Mago piazza un _Faro Deformato_ alla sua locazione attuale, lui può teletrasportarsi istantaneamente ad esso.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=bomba fumogena
actors.hero.abilities.rogue.smokebomb.fov=Puoi saltare solo in uno spazio libero all'interno del tuo campo visivo
actors.hero.abilities.rogue.smokebomb.prompt=Scegli un punto su cui saltare
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro!\n \n\n \n \n \n \n 
actors.hero.abilities.rogue.smokebomb.short_desc=Il Ladro lancia una _Bomba fumogena_ mentre scappa via. Diventa temporaneamente invisibile e acceca i nemici vicino alla sua vecchia posizione.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=marchio della morte
actors.hero.abilities.rogue.deathmark.ally_target=Puoi marchiare solo i nemici
actors.hero.abilities.rogue.deathmark.short_desc=Il Ladro piazza un _Marchio della morte_ su un nemico scelto. I nemici contrassegnati subiscono danni bonus, ma non possono morire finché il marchio non finisce.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcato per la morte.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Questo nemico è stato marcato, causandogli il 25 %% di danni bonus, ma sta anche rendendo impossibile la sua morte finché il marchio non finisce.\n\nTurni rimanenti:%s.
actors.hero.abilities.rogue.shadowclone.name=clone ombra
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=lame spettrali
actors.hero.abilities.huntress.spectralblades.short_desc=La cacciatrice lancia _Lame Spettrali_ al bersaglio, infliggendo danni dipendenti dall'arma equipaggiata in quel momento.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=potere della natura
actors.hero.abilities.huntress.naturespower.short_desc=La cacciatrice evoca _Potere della Natura_, incrementando la sua velocità di movimento e la sua velocità di fuoco con il suo arco per un breve periodo di tempo.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=potere della natura
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La Cacciatrice è brevemente potenziata, accrescendo la sua velocità di movimento e velocità d'attacco col suo arco.\n\nTurni rimanenti: %s.
actors.hero.abilities.huntress.spirithawk.name=falco spirituale
actors.hero.abilities.huntress.spirithawk.no_space=Non c'è alcuno spazio libero attorno a te.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=falco spirituale
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=tu
actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto!
actors.hero.hero.level_up=Level up!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=È difficile concentrarti e cercare... è est
actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dormire.
actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
##classes
actors.hero.heroclass.warrior=guerriero
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette e porta con sé un _bastone magico esclusivo._\n\nPer sbloccarlo _utilizza una pergamena del miglioramento per rendere un oggetto più forte._
actors.hero.heroclass.rogue=ladro
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Il Ladro comincia con un unico _Manto D'Ombra_, che può usare per diventare invisibile.\n\nIl Ladro può _individuare segreti e trappole_ da una grande distanza.\n\nIl Ladro comincia anche con _un pugnale_, _tre coltelli da lancio_, armatura di maglia, un otre, e un sacchetto di velluto.\n\nIl Ladro identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_Pozione dell'invisibilità.\n_-_Pergamena della Mappatura Magica
actors.hero.heroclass.rogue_unlock=Il Ladro può controllare lo scorrere della battaglia e colpire da invisibile utilizzando il suo _esclusivo manto delle ombre._\n\nPer sbloccarlo _esegui 10 attacchi a sorpresa in una partita._
actors.hero.heroclass.huntress=cacciatrice
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserker
@ -449,8 +466,8 @@ actors.hero.herosubclass.warlock=warlock
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=assassino
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=L'_Assassino_ può preparare un attacco mortale mentre è invisibile. Più tempo aspetta, più potente sarà l'attacco.
actors.hero.herosubclass.assassin_desc=L'Assassino prepara il suo prossimo attacco quando è invisibile. Più tempo lo prepara, più sarà potente l'attacco. La preparazione dura per un massimo di 9 turni.\n\nDopo la preparazione, l'Assassino arreca danni bonus sul suo prossimo attacco, può scattare verso il bersaglio, e può uccidere un nemico all'istante se è abbastanza debole.
actors.hero.herosubclass.freerunner=corridore
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s.
#warrior
actors.hero.talent.hearty_meal.title=pasto abbondante
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il numero di combo del Gladi
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -613,16 +630,16 @@ actors.hero.talent.rogues_foresight.title=Previsione del ladro
actors.hero.talent.rogues_foresight.desc=_+1_ Quando entra in un livello con una stanza segreta, il Ladro ha una possibilità del _50% di avvisare_ che quel livello contiene stanze segrete.\n\n_+2_ Quando entra in un livello con una stanza segreta, il Ladro ha una possibilità del _75% di avvisare_ che quel livello contiene stanze segrete.
actors.hero.talent.light_cloak.title=manto leggero
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ Il Ladro può usare il suo manto d'ombra quando non è equipaggiato, ma ricaricherà al _13% della velocità_.\n\n_+2:_ Il Ladro può usare il suo manto d'ombra quando non è equipaggiato, ma ricaricherà al _27% della velocità_.\n\n_+3:_ Il Ladro può usare il suo manto d'ombra quando non è equipaggiato, ma ricaricherà al _40% della velocità_.
actors.hero.talent.enhanced_rings.title=anelli incantati
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro usa un artefatto, i suoi anelli guadagnano un potenziamento +1 per _3 turni_.\n\n_+1:_ Quando il Ladro usa un artefatto, i suoi anelli guadagnano un potenziamento +1 per _6 turni_.\n\n_+1:_ Quando il Ladro usa un artefatto, i suoi anelli guadagnano un potenziamento +1 per _9 turni_.
actors.hero.talent.enhanced_lethality.title=letalità incantata
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ L'Assassino può assassinare i nemici sotto _4/13/27/67% di vita_ per livello di preparazione, dal 3/10/20/50%.\n\n_+2:_ L'Assassino può assassinare i nemici sotto _5/17/30/83% di vita_ per livello di preparazione, dal 3/10/20/50%.\n\n_+3:_ L'Assassino può assassinare i nemici sotto _6/20/40/100% di vita_ per livello di preparazione, dal 3/10/20/50%.
actors.hero.talent.assassins_reach.title=portata dell'assassino
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Il raggio per lo scatto dell'Assassino per livello di preparazione è incrementato aa _1/3/4/6 caselle_, da 1/2/3/4.\n\n_+2:_ Il raggio per lo scatto dell'Assassino per livello di preparazione è incrementato aa _2/4/6/8 caselle_, da 1/2/3/4.\n\n_+3:_ Il raggio per lo scatto dell'Assassino per livello di preparazione è incrementato aa _2/5/7/10 caselle_, da 1/2/3/4.
actors.hero.talent.bounty_hunter.title=cacciatore di taglie
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Quando l'Assassino uccide un nemico con un attacco preparato ha il 25/50/75/100% di possibilità di rilasciare _15 oro extra_, per livello di preparazione.\n\n_+2:_ Quando l'Assassino uccide un nemico con un attacco preparato ha il 25/50/75/100% di possibilità di rilasciare _30 oro extra_, per livello di preparazione.\n\n_+3:_ Quando l'Assassino uccide un nemico con un attacco preparato ha il 25/50/75/100% di possibilità di rilasciare _45 oro extra_, per livello di preparazione.
actors.hero.talent.evasive_armor.title=armatura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mentre è in corsa libera, il Corridore ottiene un ulteriore _+1 punto evasione_ per ogni punto forza in eccesso sulla sua armatura.\n\n_+2:_ Mentre è in corsa libera, il Corridore ottiene ulteriori _+2 punti evasione_ per ogni punto forza in eccesso sulla sua armatura.\n\n_+3:_ Mentre è in corsa libera, il Corridore ottiene ulteriori _+3 punti evasione_ per ogni punto forza in eccesso sulla sua armatura.
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=furtività rapida
actors.hero.talent.speedy_stealth.desc=_+1:_ Il Corridore ottiene 2 punti d'inerzia per ogni turno mentre è invisibile.\n\n_+2:_ Oltre ai benefici di +1, la corsa libera non scade più mentre il Corridore è invisibile.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Corridore si muove a velocità 2x mentre è invisibile, indipendentemente dal fatto che sia in corsa libera o meno.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=sostituzione del corpo
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=passo d'ombra
actors.hero.talent.shadow_step.desc=_+1:_ Se il Ladro usa la bomba fumogena mentre è invisibile, esso si attiva istantaneamente e ha il _24% ridotto_ costo di carica, ma esso non acceca i nemici o attiva altri talenti.\n\n_+2:_ Se il Ladro usa la bomba fumogena mentre è invisibile, esso si attiva istantaneamente e ha il _42% ridotto_ costo di carica, ma esso non acceca i nemici o attiva altri talenti.\n\n_+3:_ Se il Ladro usa la bomba fumogena mentre è invisibile, esso si attiva istantaneamente e ha il _56% ridotto_ costo di carica, ma esso non acceca i nemici o attiva altri talenti.\n\n_+4:_ Se il Ladro usa la bomba fumogena mentre è invisibile, esso si attiva istantaneamente e ha il _67% ridotto_ costo di carica, ma esso non acceca i nemici o attiva altri talenti.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=temere il mietitore
actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando un nemico con il marchio della morte raggiunge 0 hp, diventa _paralizzato_.\n\n_+2:_ Quando un nemico con il marchio della morte raggiunge 0 hp, diventa _impaurito e paralizzato_.\n\n_+3:_ Quando un nemico con il marchio della morte raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _paralizzati_.\n\n_+4:_ Quando un nemico con il marchio della morte raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _impauriti e paralizzati_.
actors.hero.talent.deathly_durability.title=durevolezza mortale
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=doppio marchio
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=generosità della natura
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=colpo veggente
actors.hero.talent.seer_shot.desc=_+1:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _5 turni_. L'azione ha 20 turni di cooldown.\n\n_+2:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _10 turni_. L'azione ha 20 turni di cooldown.\n\n_+3:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _15 turni_. L'azione ha 20 turni di cooldown.
actors.hero.talent.farsight.title=lungimiranza
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Il raggio di visione del Cecchino _aumenta di 25%_.\n\n_+2:_ Il raggio di visione del Cecchino _aumenta di 50%_.\n\n_+3:_ Il raggio di visione del Cecchino _aumenta di 75%_.
actors.hero.talent.shared_enchantment.title=incanto condiviso
actors.hero.talent.shared_enchantment.desc=_+1:_ Armi da lancio hanno _33% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\n_+2:_ Armi da lancio hanno _67% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\n_+3:_ Armi da lancio hanno _100% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\nQuesto talento non si applica ai dardi sparati da una balestra incantata, essi attivano già l'incantesimo della balestra.
actors.hero.talent.shared_upgrades.title=miglioramenti condivisi
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
@ -779,13 +796,13 @@ actors.mobs.npcs.ratking.not_sleeping=Non sto dormendo!
actors.mobs.npcs.ratking.what_is_it=Che succede? Non ho tempo per queste sciocchezze. Il mio regno non si governa da solo!
actors.mobs.npcs.ratking.confused=Cos... Dove sono? Il mio regno mi vuole!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_desc=Oooh, quella corona è per me !? Sembra molto più brillante della mia, quindi accetto gentilmente!\n\nIn effetti, penso di poterti offrire qualcosa come ricompensa per questa corona. Un potere tremendo che si addice a un eroe come te! Ti piacerebbe?
actors.mobs.npcs.ratking.crown_yes=Ovviamente!
actors.mobs.npcs.ratking.crown_info=Dimmi prima di più.
actors.mobs.npcs.ratking.crown_no=Preferirei di no...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, grazie! Ora vai e rendi orgoglioso il tuo re!
actors.mobs.npcs.ratking.crown_fine=Bene! Comunque non è come lo volevo io...
actors.mobs.npcs.ratking.crown_after=Ti piace la tua nuova armatura? Nessun rimborso!
actors.mobs.npcs.ratking.desc_festive=Questo topo è un po' più grande di un normale topo marsupiale. Indossa un piccolo cappellino da festa al posto della sua solita corona. Buone Feste!
actors.mobs.npcs.ratking.desc=Questo topo è un po' più grande di un normale topo marsupiale e indossa una piccola corona sulla testa.

View File

@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=どういうわけか、この階の生物はみん
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.resting=回復中
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=苛性粘液
actors.buffs.ooze.heromsg=苛性粘液が体を侵蝕している。早く洗ったほうがいい!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=暗殺者は辛抱強く待機し、影から攻
actors.buffs.preparation.desc_dmg=His next attack will deal _%1$d%% bonus damage_, and will execute regular enemies below _%2$d%% health_, or bosses below _%3$d%% health_.
actors.buffs.preparation.desc_dmg_likely=次の攻撃はより大きいダメージが入りそうだ。
actors.buffs.preparation.desc_blink=距離 _%d_ までの敵の目の前に現れて攻撃することができる。
actors.buffs.preparation.desc_invis_time=暗殺者は _%d ターン_ 透明になる。
actors.buffs.preparation.desc_invis_next=_%d ターン_ の間、攻撃が強化される。
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=攻撃する対象を選択!\n最大移動距離: %d
actors.buffs.preparation.no_target=そこには攻撃できるものはなにもない。
actors.buffs.preparation.out_of_reach=その対象は範囲外だ。
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=とても満足して、お腹もいっぱいだ。\n\
actors.hero.abilities.armorability.self_target=自分自身は狙えない!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=跳躍先を選択
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=取り消す
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=視界内の空いている場所にしか跳べません
actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=近くに空いている場所がない。
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=あなた
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
actors.hero.hero.level_up=レベルアップ!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=集中することが難しく、探索はと
actors.hero.hero.pain_resist=激痛のおかげで眠気を我慢できた。
actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた!
##classes
actors.hero.heroclass.warrior=戦士
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=魔術師
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.rogue=盗賊
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.huntress=猟師
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=狂戦士
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=温かい食事
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=연속 타격
actors.buffs.combo.combo=%d 연속 명중!
actors.buffs.combo.bad_target=공격 범위 내에 있는 적을 공격해야 합니다.
actors.buffs.combo.prompt=공격할 대상을 선택
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=검투사는 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격을 성공하지 못하면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라질 때까지 남은 턴: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 연속 타격: 밀쳐내기_ 는 적을 2타일 뒤로 밀어내지만, 아무런 피해도 입히지 않으며 낭떠러지로 떨어뜨릴 수 없습니다. 콤보를 1 증가시킵니다.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 연속 타격: 메치기_ 는 현재 공격력의 %d%% (연속 타격*20%%)에 방어력을 더한 값의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다.
actors.buffs.combo$combomove.parry_desc=_6 연속 타격: 받아치기_ 는 발동 시 다음 1턴 동안의 물리 공격을 막아 낸 후 즉시 반격합니다. 아무것도 막아 내지 못한 경우 연속 타격이 초기화됩니다.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 연속 타격: 으깨기_ 는 현재 공격력의 %d%%(연속 타격*25%%)만큼의 피해를 주 대상에게 입히고, 이후 주변 7x7 구역에 있는 다른 모든 적들에게 절반 만큼의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다.
actors.buffs.combo$combomove.fury_desc=_10 연속 타격: 분노 폭발_ 은 적 하나에 대해 60%의 피해량으로 연속 타격을 쌓은 수만큼 공격하며, 각 공격마다 무기에 부여된 마법이 발동할 수 있습니다.
actors.buffs.corruption.name=타락
@ -209,7 +209,7 @@ actors.buffs.light.name=발광
actors.buffs.light.desc=가장 어두운 던전에서라도, 당신 곁에 있는 밝은 불빛은 매우 든든한 존재입니다.\n\n불빛은 어둠을 몰아 내며, 주변 환경에 구애받지 않고 시야를 더 넓혀줍니다.\n\n발광 효과는 %s턴 동안 지속됩니다.
actors.buffs.lockedfloor.name=층이 잠겨있음
actors.buffs.lockedfloor.desc=현재 층이 잠겨 있어 당신은 나갈 수 없습니다!\n\n층이 잠겨있는 동안 당신은 배고픔이 증가하지 않고 굶주림 피해를 입지 않습니다. 더하여 이 층의 보스를 물리치러 나아가지 않는 이상 재생 효과 또한 멈추게 됩니다.\n\n또 층이 잠겨있는 동안 축복받지 않은 앙크로 부활한다면 해당 층을 재시작하게됩니다.\n\n잠금을 풀기 위해 이 층의 보스를 물리치십시오.
actors.buffs.lockedfloor.desc=현재 층이 잠겨 있어 당신은 나갈 수 없습니다!\n\n층이 잠겨있는 동안 당신은 배고픔이 증가하지 않고 굶주림 피해를 입지 않습니다. 더하여 이 층의 보스를 물리치러 나아가지 않는 이상 재생 효과 또한 멈추게 됩니다.\n\n또 층이 잠겨있는 동안 축복받지 않은 앙크로 부활한다면 해당 층을 재시작하게 됩니다.\n\n잠금을 풀기 위해 이 층의 보스를 물리치십시오.
actors.buffs.magicalsight.name=마법 시야
actors.buffs.magicalsight.desc=당신은 어떻게든 마음의 눈으로 주변을 살펴볼 수 있게 되었습니다.\n\n시야를 가리는 효과나 지형은 마법 시야가 활성화 된 동안 시야를 가리지 않습니다.\n\n마법 시야는 %s턴 동안 지속됩니다.
@ -229,7 +229,7 @@ actors.buffs.mindvision.desc=당신은 어떻게든 이 층에 있는 모든 생
actors.buffs.momentum.momentum=가속 중
actors.buffs.momentum.running=프리러닝
actors.buffs.momentum.resting=회복 중
actors.buffs.momentum.momentum_desc=프리러너는 달리면서 프리러닝을 시작하기 위해 사용할 가속력을 얻습니다.\n\n가속력 하나 당 2턴의 프리러닝이 가능하며, 최대 10까지 중첩됩니다. 가속력은 프리러너가 멈춘 동안 빠르게 사라집니다.\n\n현재 가속력: %d.
actors.buffs.momentum.momentum_desc=프리러너는 달리면서 프리러닝을 시작하기 위해 사용할 가속력을 얻습니다.\n\n가속력 하나 당 2턴의 프리러닝이 가능하며, 최대 10까지 가속력을 쌓을 수 있습니다. 가속력은 프리러너가 멈춘 동안 빠르게 사라집니다.\n\n현재 가속력: %d.
actors.buffs.momentum.running_desc=프리러너는 달리면서 가속력을 얻으며, 얻은 가속력을 소모해 프리러닝 상태에 돌입합니다.\n\n프리러닝 중의 프리러너는 두 배 빠른 속도로 이동하며 현재 레벨에 따른 추가 회피를 얻습니다.\n\n남은 턴: %d.
actors.buffs.momentum.resting_desc=프리러너는 달리면서 프리러닝을 시작하기 위해 사용할 가속력을 얻습니다.\n\n프리러너는 가속력을 다시 쌓기 전 기력을 다시 회복할 시간이 필요합니다.\n\n남은 턴: %d.
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=암살자는 그림자 속에서 침착하게 기
actors.buffs.preparation.desc_dmg=다음 공격 시 _%1$d%%의 추가 피해_ 를 주며, 체력이 _%2$d%%미만_ 인 일반적인 적 또는 체력이 _%3$d%%미만_ 인 보스를 일격에 처치할 것입니다.
actors.buffs.preparation.desc_dmg_likely=이 공격은 또한 더 높은 피해를 입힐 경우가 많습니다.
actors.buffs.preparation.desc_blink=적을 공격하기 전에 대상 위치로 점멸할 수 있습니다. 최대 점멸 거리는 _%d_ 칸 입니다.
actors.buffs.preparation.desc_invis_time=암살자는 _%d 턴_ 동안 투명화 하였습니다.
actors.buffs.preparation.desc_invis_next=그의 다음 공격은 마음가짐이 _%d 턴_ 이 되면 더욱 강력해질 것입니다.
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=공격할 대상을 선택\n최대 점멸 사정거리: %d
actors.buffs.preparation.no_target=공격할 대상이 없다.
actors.buffs.preparation.out_of_reach=사정거리 바깥의 적을 공격할 수 없다.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=당신은 움직일 수 없다!
actors.buffs.roots.desc=속박(마법 속박이든 자연적 속박이든)은 당신의 발을 묶어, 그 자리에 서 있게 합니다.\n\n속박은 대상을 그 자리에 묶어 이동할 수 없게 하지만, 다른 행동은 여전히 할 수 있습니다.\n\n속박 효과는 %s턴 동안 지속됩니다.
actors.buffs.scrollempower.name=주문서 강화
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=마법사가 최근에 읽은 주문서의 에너지가 마법 막대에 힘을 전달하고 있습니다! 다음 마법 막대 시전이 +%1$d의 강화 수치를 가지게 될 것입니다.
actors.buffs.shadows.name=그림자 숨기
actors.buffs.shadows.desc=당신은 주변의 그림자에 동화되어, 투명해졌으며 느린 신진대사를 가지게 되었습니다.\n\n투명화가 적용되는 동안, 적들은 당신을 공격하거나 따라올 수 없습니다. 대부분의 물리적인 공격이나 마법 효과(주문서나 마법 막대 등)는 즉시 투명화를 취소합니다. 또한, 그림자에 숨는 동안에는 덜 배고파집니다.\n\n직접 그림자에서 빠져나오거나, 적이 당신에게 다가오기 전까지는 계속 그림자에 숨게될 것입니다.
@ -333,76 +333,92 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고
###hero
##abilities
actors.hero.abilities.armorability.self_target=당신은 스스로를 겨냥할 수 없다.
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.self_target=당신은 스스로를 겨냥할 수 없다!
actors.hero.abilities.armorability.no_target=지정할 대상이 없다!
actors.hero.abilities.armorability.prompt=목표 지점을 선택하세요
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=영웅의 도약
actors.hero.abilities.warrior.heroicleap.prompt=도약할 지역을 선택하세요
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=전사는 지정한 장소에 _영웅의 도약_ 을 사용하여 적들과 위험 요소를 뛰어넘어 갈 수 있습니다.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=충격파
actors.hero.abilities.warrior.shockwave.short_desc=전사는 주변의 땅을 뒤흔들어 원뿔 모양의 범위에 _충격파_ 를 발산할 수 있습니다. 충격파에 휘말린 적들은 피해를 입고 불구가 됩니다.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=인내
actors.hero.abilities.warrior.endure$enduretracker.name=인내력
actors.hero.abilities.warrior.endure$enduretracker.desc=전사는 이제 그가 견뎌 낸 피해에 비례한 추가 피해를 입힐 수 있습니다.\n\n추가 피해량: %1$d\n남은 공격 횟수:%2$d
actors.hero.abilities.warrior.endure.short_desc=전사는 _인내_ 를 사용하여 몇 턴 동안 높은 피해 저항을 가지고 가만히 멈춰 서 있을 수 있습니다. 그리고 나서 그가 견뎌 낸 피해에 비례해 피해를 입힙니다.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=원소 폭발
actors.hero.abilities.mage.elementalblast.short_desc=마법사는 자신의 지팡이로부터 _원소 폭발_ 을 사용하여, 마법사 주변 넓은 범위의 공간을 지팡이에 융합한 마법 막대에 따른 효과로 뒤덮습니다.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=격렬한 마법
actors.hero.abilities.mage.wildmagic.no_wands=발사할 마법 막대가 없다!
actors.hero.abilities.mage.wildmagic.short_desc=마법사는 그가 가지고 있는 마법 막대들의 _격렬한 마법_ 을 해방하여 한 턴 동안 지정된 적에게 마법 막대들을 무작위로 여러 번 발사합니다.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=순간이동 신호기
actors.hero.abilities.mage.warpbeacon.depths=층을 넘어서 순간이동을 할 수는 없다!
actors.hero.abilities.mage.warpbeacon.locked_floor=잠겨 있는 층을 벗어날 수는 없다!
actors.hero.abilities.mage.warpbeacon.too_far=그 위치는 너무 멀다!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=이 곳에 신호기를 설치할 수는 없다!
actors.hero.abilities.mage.warpbeacon.window_desc=당신의 신호기는 현재 %d층에 설치되어 있습니다.
actors.hero.abilities.mage.warpbeacon.window_tele=이동한다
actors.hero.abilities.mage.warpbeacon.window_clear=제거한다
actors.hero.abilities.mage.warpbeacon.window_cancel=취소
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=마법사는 _순간이동 신호기_ 를 현재 위치에 설치하고, 즉시 순간이동하여 돌아갈 수 있습니다.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=연막탄
actors.hero.abilities.rogue.smokebomb.fov=당신의 시야 안의 빈 공간으로만 이동할 수 있습니다.
actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다!
actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸을 함과 동시에 _연막탄_ 을 던져 터뜨립니다. 도적은 잠시 동안 투명해지며 그가 이전에 있던 곳 근처에 있는 적들을 실명시킵니다.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=죽음의 표식
actors.hero.abilities.rogue.deathmark.ally_target=당신은 적들에게만 표식을 새길 수 있다.
actors.hero.abilities.rogue.deathmark.short_desc=도적은 _죽음의 표식_ 을 지정한 적에게 새길 수 있습니다. 표식이 새겨진 적은 추가 피해를 입으며, 표식이 끝날 때까지는 죽을 수 없습니다.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=죽음의 표식
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=이 적은 표식이 새겨져 있어, 25%%의 추가 피해를 받게 되었습니다. 그러나 이 표식이 사라지기 전까지 대상은 절대 죽지 않습니다.\n\n남은 턴: %s
actors.hero.abilities.rogue.shadowclone.name=그림자 분신
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=유령 칼날
actors.hero.abilities.huntress.spectralblades.short_desc=사냥꾼은 지정한 대상에게 _유령 칼날_ 을 던져 현재 창착하고 있는 근접 무기의 피해량에 비례한 피해를 줍니다.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=자연의 힘
actors.hero.abilities.huntress.naturespower.short_desc=사냥꾼은 _자연의 힘_ 을 불러모아 짧은 시간 동안 이동 속도와 영혼의 활의 발사 속도를 증가시킬 수 있습니다.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=자연의 힘
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=사냥꾼이 잠시 힘을 받아, 이동 속도와 활을 이용한 공격 속도가 증가합니다.\n\n남은 턴: %s.
actors.hero.abilities.huntress.spirithawk.name=영혼의 매
actors.hero.abilities.huntress.spirithawk.no_space=당신 주변에 빈 공간이 없다.
actors.hero.abilities.huntress.spirithawk.short_desc=사냥꾼은 동료인 _영혼의 매_ 를 소환하여 주변을 정찰하고 적의 주의를 다른 곳으로 돌릴 수 있습니다.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=영혼의 매
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=쥐 변이
actors.hero.abilities.ratmogrify.cant_transform=당신은 그것을 쥐로 만들 수 없다!
actors.hero.abilities.ratmogrify.too_strong=이 적은 쥐로 만들기엔 너무 강력하다!
actors.hero.abilities.ratmogrify.short_desc=영웅은 적에게 _쥐 변이_ 를 사용할 수 있습니다! 이것은 적을 아무런 능력도 가지지 않은 쥐로 바꿔 버릴 수 있지만, 전리품은 없습니다.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=쥐로 변한 %s
actors.hero.abilities.ratmogrify$transmograt.desc="이 적은 쥐로 바뀌었다. 크나큰 발전이라 할 수 있겠군!" - 쥐 대왕
##main hero
actors.hero.hero.name=당신
actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다!
actors.hero.hero.level_up=레벨 업!
@ -412,7 +428,7 @@ actors.hero.hero.unspent=사용하지 않은 특성 포인트가 있다!
actors.hero.hero.level_cap=당신은 더 이상 강해질 순 없지만, 당신의 경험들은 당신에게 새로운 힘을 주었다!
actors.hero.hero.you_now_have=%s을(를) 얻었다.
actors.hero.hero.you_cant_have=%s를 주울 수 없다.
actors.hero.hero.locked_chest=이 상자는 잠겨 있어서, 맞는 열쇠가 필요하다.
actors.hero.hero.locked_chest=이 상자는 잠겨 있다. 맞는 열쇠를 가지고 있지 않다.
actors.hero.hero.locked_door=맞는 열쇠를 갖고 있지 않다.
actors.hero.hero.noticed_smth=당신은 무언가를 눈치챘다.
actors.hero.hero.wait=...
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=집중할 수 없어 탐색에 약간 시간
actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저항했다.
actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다!
##classes
actors.hero.heroclass.warrior=전사
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=전사는 체력을 넘어서 방어막을 생성하는 _특별한 부러진 인장_ 을 가지고 시작합니다. 전사의 인장은 다른 방어구들에 옮겨 붙일 수 있으며, 인장에 붙은 _1만큼의 강화 수치_ 를 옮겨 가져갈 수 있습니다.\n\n전사는 또한 _낡은 소검_, _세 개의 투척용 돌_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n전사는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 치유 물약\n_-_ 분노의 주문서
actors.hero.heroclass.mage=마법사
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=마법사는 1의 추가 충전량을 가지며 재충전 속도가 월등히 빠른 _특별한 지팡이_ 를 가지고 시작합니다. 이 지팡이는 마법사가 던전에서 발견한 _다른 마법 막대를 융합할 수 있습니다._\n\n마법사는 _마탄의 마법 막대_ 를 지팡이에 융합한 채로 시작하며, 또한 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n마법사는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 액체 화염의 물약\n_-_ 강화의 주문서
actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._
actors.hero.heroclass.rogue=도적
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=도적은 언제든지 투명화가 가능한 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다.\n\n도적은 더 먼 거리에 있는 _숨겨진 비밀과 함정들을 감지_ 할 수 있습니다.\n\n도적은 또한 _단검_, _세 개의 투척용 나이프_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n도적은 다음 아이템들을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 투명화의 물약\n_-_ 마법 지도의 주문서
actors.hero.heroclass.rogue_unlock=도적은 그의 _특별한 그림자의 망토_ 를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 10번의 기습 공격을 시행하십시오._
actors.hero.heroclass.huntress=사냥꾼
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_ 을 가지고 시작합니다.\n\n사냥꾼은 길게 자란 풀을 _짓밟지 않고_ 지나갈 수 있습니다.\n\n사냥꾼은 또한 _징 박힌 장갑_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n_-_ 감정의 주문서\n_-_ 심안의 물약\n_-_ 자장가의 주문서
actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_ 을 가지고 시작합니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 각각 다른 적 15마리를 맞추십시오._
actors.hero.herosubclass.berserker=광전사
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=_광전사_ 는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 그로 하여금 잠시 죽음을 유예할 수 있도록 합니다.
actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 시간이 흐름에 따라 점점 사라지지만, 낮은 체력일수록 더 느리게 사라집니다,\n\n광전사의 분노가 100%일 때 최대 50%의 추가적인 피해를 입히며, 분노가 100%일 때 체력이 0이 되면 광전사는 잠시 동안 자신의 최대 보호막의 8배의 보호막을 얻고, 보호막이 남아 있는 한 죽지 않습니다. 하지만 광전사는 죽음을 유예한 후에 회복을 할 시간이 필요합니다.
actors.hero.herosubclass.gladiator=검투사
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=_검투사_ 는 공격이 성공할 때마다 연속 타격을 쌓고, 연속 타격을 소모하여 특유의 필살기를 사용할 수 있습니다.
actors.hero.herosubclass.gladiator_desc=검투사는 근접 무기 혹은 투척 무기로 공격을 성공시킬 때마다 1의 연속 타격을 쌓아 올립니다. 검투사가 5 턴 내에 공격을 성공시키지 못하면, 연속 타격이 초기화됩니다.\n\n연속 타격이 쌓이면서 다양한 연속 타격 필살기가 해금됩니다. 연속 타격이 2, 4, 6, 8, 10으로 쌓일 때마다 새로운 능력을 사용할 수 있습니다. 몇몇 능력들은 연속 타격을 쌓는 데에 도움을 주며, 다른 것들은 강력한 공격을 하기 위해 연속 타격을 소모합니다.
actors.hero.herosubclass.battlemage=전투 마법사
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_ 는 그의 지팡이로부터 추가적인 근접 공격 능력을 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다.
actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다.
actors.hero.herosubclass.warlock=흑마법사
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=_흑마법사_ 는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 또한 흑마법사는 표식이 새겨진 적에게 물리적인 피해를 입힐 때마다 체력을 회복할 것입니다.
actors.hero.herosubclass.warlock_desc=흑마법사는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 영혼 표식을 새길 확률과 지속 시간은 막대의 강화수치에 따라 증가합니다.\n\n적에게 영혼의 표식이 새겨진 경우, 흑마법사는 그들에게 입히는 매 5의 피해 당 2의 체력을 회복할 것입니다. 그러나 오직 근접 공격 혹은 투척 무기로 입히는 피해만 해당되며, 마법 막대는 해당하지 않습니다!
actors.hero.herosubclass.assassin=암살자
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=_암살자_는 투명화가 지속되는 동안 치명적인 일격을 준비할 수 있습니다. 투명화한 상태로 오래 기다릴수록, 일격이 더욱 강력해질 것입니다.
actors.hero.herosubclass.assassin_desc=암살자는 투명화 상태가 되면 다음 공격을 더욱 신중하게 준비합니다. 준비한 시간이 길어질수록, 다음 공격이 더욱 강력해질 것입니다. 암살 준비는 최대 9 턴까지 쌓을 수 있습니다.\n\n암살 준비 이후, 암살자는 다음 공격에 추가적인 피해를 입힐 것이며, 대상에게 점멸을 할 수 있고, 적이 충분히 약해진 경우 즉시 처치할 수도 있습니다.
actors.hero.herosubclass.freerunner=프리러너
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=_프리러너_ 는 이동할 때마다 가속력을 쌓고, 프리러닝 상태에 돌입하는 데에 사용할 수 있습니다. 프리러닝 상태가 되면 짧은 시간 동안 추가적인 이동 속도와 회피를 얻습니다.
actors.hero.herosubclass.freerunner_desc=프리러너는 이동함에 따라 가속력을 쌓습니다. 10턴 동안 이동함으로써 최대 10의 가속력을 쌓을 수 있지만, 이동을 멈추면 가속력은 빠르게 사라집니다. 프리러너는 가속력을 모두 사용해, 가속력 1당 2턴의 프리러닝 상태에 돌입할 수 있습니다.\n\n프리러닝 도중 프리러너는 2배의 속도로 이동하며, 레벨에 비례하여 추가 회피를 얻습니다. 프리러닝이 끝나면, 다시 가속력을 쌓기 위한 재사용 대기 시간이 존재합니다.
actors.hero.herosubclass.sniper=저격수
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=_저격수_ 는 원거리 공격으로 방어구를 꿰뚫을 수 있습니다. 또한 투척 무기로 공격한 이후 활로 특별한 공격을 하는 것이 가능합니다.
actors.hero.herosubclass.sniper_desc=저격수는 원거리 전투의 숙련자로, 원거리 공격이 방어력을 관통할 수 있습니다. 투척 무기를 적에게 명중시켰을 때, 대상에게 저격수의 표식을 새겨 이후 활을 이용해 특별한 공격을 사용할 수 있게 됩니다. 이 특별한 공격은 저격수의 활이 어떻게 개조되었는지에 따라 달라집니다.\n\n개조되지 않은 활은 낮은 피해량을 가진 스냅샷을 턴 소모 없이 발사할 것입니다. 공격 속도를 위해 개조된 활은 1턴을 소모해 낮은 피해량을 가진 3발의 화살을 일제 사격하며, 각각의 화살이 활에 부여된 마법을 발동시킬 수 있습니다. 공격력을 위해 개조된 활은 2턴을 소모해 반드시 명중하는 저격탄을 발사하며, 거리에 따른 추가적인 피해를 입힙니다.
actors.hero.herosubclass.warden=숲지기
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=_숲지기_ 는 길게 자란 풀 너머를 볼 수 있으며, 그녀가 밟는 식물로부터 추가 효과를 얻습니다.
actors.hero.herosubclass.warden_desc=숲지기는 자연과의 강한 유대로 풀과 식물로부터 다양한 추가 효과를 얻을 수 있습니다. 또한 그녀는 길게 자란 풀과 헤쳐나간 풀이 없는 것과 마찬가지로 주변을 볼 수 있습니다.\n\n숲지기는 씨앗을 던지거나 심을 때 근처에 풀을 자라나게 하며, 식물을 밟을 때 특별한 효과를 얻습니다. 이 특별한 효과는 기존 식물의 효과를 대체하며, 밟는 식물로부터 어떠한 피해도 받지 않게 합니다.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name= 재사용 대기 시간: 급조한 투척물
actors.hero.talent$improvisedprojectilecooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s.
actors.hero.talent$rejuvenatingstepscooldown.name= 재사용 대기 시간: 활력의 발걸음
actors.hero.talent$rejuvenatingstepscooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s.
actors.hero.talent$seershotcooldown.name= 재사용 대기 시간: 예지의 화살
actors.hero.talent$seershotcooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s.
#warrior
actors.hero.talent.hearty_meal.title=푸짐한 식사
@ -488,47 +505,47 @@ actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이
actors.hero.talent.lethal_momentum.title=치명적인 관성
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 공격이 _67% 확률_ 로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 공격이 _100% 확률_ 로 턴을 소모하지 않습니다.
actors.hero.talent.improvised_projectiles.title=급조한 투척물
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc=_+1:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _2 턴_ 간 실명시킵니다. 50 턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _3 턴_ 간 실명시킵니다. 50 턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.hold_fast.title=굳건한 태세
actors.hero.talent.hold_fast.desc=_+1:_ 전사는 대기 시 _+2의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+2:_ 전사는 대기 시 _+4의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+3:_ 전사는 대기 시 _+6의 방어력_ 을 이동하기 전까지 얻습니다.
actors.hero.talent.strongman.title=철인
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ 전사의 힘이 _8%_ 만큼 증가합니다. 소수점 미만은 버립니다.\n\n_+2:_ 전사의 힘이 _13%_ 만큼 증가합니다. 소수점 미만은 버립니다.\n\n_+3:_ 전사의 힘이 _18%_ 만큼 증가합니다. 소수점 미만은 버립니다.
actors.hero.talent.endless_rage.title=끝없는 분노
actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_ 까지 쌓을 수 있습니다.\n\n_+2:_ 광전사는 분노를 최대 _130%_ 까지 쌓을 수 있습니다.\n\n_+3:_ 광전사는 분노를 최대 _145%_ 까지 쌓을 수 있습니다.\n\n100% 이상의 분노는 최대 +50%의 피해량을 제공합니다.
actors.hero.talent.berserking_stamina.title=격노 스테미너
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _25%의 추가 보호막_ 을 얻고, 격노를 다시 사용하기 위해 필요한 레벨이 2레벨에서 _1.67레벨_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노를 다시 사용하기 위해 필요한 레벨이 2레벨에서 _1.33레벨_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _75%의 추가 보호막_ 을 얻고, 격노를 다시 사용하기 위해 필요한 레벨이 2레벨에서 _1레벨_ 로 감소합니다.
actors.hero.talent.enraged_catalyst.title=광분의 촉매
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _17% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _33% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _50% 더 자주 발동_ 합니다.
actors.hero.talent.cleave.title=가르기
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _15 턴_ 으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _30 턴_ 으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _45 턴_ 으로 늘어납니다.
actors.hero.talent.lethal_defense.title=치명적인 방어
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _33%_ 를 얻습니다.\n\n_+2:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _67%_ 를 얻습니다.\n\n_+3:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _100%_ 를 얻습니다.
actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=몸통 박치기
actors.hero.talent.body_slam.desc=_+1:_ 전사가 도약 후 착지 할 때, 근접한 모든 적들은 전사의 방어력의 _25%_ 만큼 피해를 입습니다.\n\n_+2_ 전사가 도약 후 착지 할 때, 근접한 모든 적들은 전사의 방어력의 _50%_ 만큼 피해를 입습니다.\n\n_+3:_ 전사가 도약 후 착지 할 때, 근접한 모든 적들은 전사의 방어력의 _75%_ 만큼 피해를 입습니다.\n\n_+4:_ 전사가 도약 후 착지 할 때, 근접한 모든 적들은 전사의 방어력의 _100%_ 만큼 피해를 입습니다.
actors.hero.talent.impact_wave.title=충격파
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=이중 도약
actors.hero.talent.double_jump.desc=_+1:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _24% 적은_ 충전량을 소모합니다.\n\n_+2:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _42% 적은_ 충전량을 소모합니다.\n\n_+3:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _56% 적은_ 충전량을 소모합니다.\n\n_+4:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _67% 적은_ 충전량을 소모합니다.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=확장된 충격파
actors.hero.talent.expanding_wave.desc=_+1:_ 충격파의 거리가 기존 5타일에서 _6타일_ 로 증가하고, 폭이 기존 60도에서 _75도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _7타일_ 로 증가하고, 폭이 기존 60도에서 _90도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _8타일_ 로 증가하고, 폭이 기존 60도에서 _105도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _9타일_ 로 증가하고, 폭이 기존 60도에서 _120도_로 증가합니다.
actors.hero.talent.striking_wave.title=충격파 타격
actors.hero.talent.striking_wave.desc=_+1:_ 충격파로 가하는 피해는 _25%의 확률_ 로 마법 부여나 연속 타격과 같은, 타격시 효과를 발동시킬 수 있습니다.\n\n_+2:_ 충격파로 가하는 피해는 _50%의 확률_ 로 마법 부여나 연속 타격과 같은, 타격시 효과를 발동시킬 수 있습니다.\n\n_+3:_ 충격파로 가하는 피해는 _75%의 확률_ 로 마법 부여나 연속 타격과 같은, 타격시 효과를 발동시킬 수 있습니다.\n\n_+4:_ 충격파로 가하는 피해는 _100%의 확률_ 로 마법 부여나 연속 타격과 같은, 타격시 효과를 발동시킬 수 있습니다.
actors.hero.talent.shock_force.title=충격력
actors.hero.talent.shock_force.desc=_+1:_ 충격파의 피해량이 _20% 증가_ 하며, _25% 확률로_ 대상을 기절시킵니다.\n\n_+1:_ 충격파의 피해량이 _50% 증가_ 하며, _50% 확률로_ 대상을 기절시킵니다.\n\n_+1:_ 충격파의 피해량이 _60% 증가_ 하며, _75% 확률로_ 대상을 기절시킵니다.\n\n_+1:_ 충격파의 피해량이 _80% 증가_ 하며, _100% 확률로_ 대상을 기절시킵니다.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=지속적인 응징
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=무시하기
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=균등한 기회
actors.hero.talent.even_the_odds.desc=_+1:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적마다 기존 추가 피해에 더불어 _5%의 추가 피해_ 를 입힙니다.\n\n_+2:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적마다 기존 추가 피해에 더불어 _10%의 추가 피해_ 를 입힙니다.\n\n_+3:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적마다 기존 추가 피해에 더불어 _15%의 추가 피해_ 를 입힙니다.\n\n_+4:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적마다 기존 추가 피해에 더불어 _20%의 추가 피해_ 를 입힙니다.
#mage
actors.hero.talent.empowering_meal.title=힘이 나는 식사
@ -543,53 +560,53 @@ actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이의 마지막
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _3의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _5의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 세 번까지 반환할 수 있습니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_ 를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_ 를 얻습니다.
actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 5%_ 에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 7.5%_ 에 해당하는 방어막을 얻습니다.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+1_ 만큼 강화된 채로 사용합니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+2_ 만큼 강화된 채로 사용합니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+3_ 만큼 강화된 채로 사용합니다.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _2타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _4타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
actors.hero.talent.empowered_strike.title=강력한 일격
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+25%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+50%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+75%_ 만큼 증가합니다.
actors.hero.talent.mystical_charge.title=신비한 충전
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _20% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _40% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _60% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _13% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _27% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _40% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_eater.title=영혼 포식자
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ 흑마법사는 영혼의 낙인이 새겨진 적에게 가하는 물리 피해 1 당 _0.33 턴_ 의 허기를 회복합니다. 낙인이 새겨진 적이 죽을 때 _10% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+2:_ 흑마법사는 영혼의 낙인이 새겨진 적에게 가하는 물리 피해 1 당 _0.67 턴_ 의 허기를 회복합니다. 낙인이 새겨진 적이 죽을 때 _30% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+3:_ 흑마법사는 영혼의 낙인이 새겨진 적에게 가하는 물리 피해 1 당 _1 턴_ 의 허기를 회복합니다. 낙인이 새겨진 적이 죽을 때 _30% 확률_ 로 음식 섭취 효과가 발동됩니다.
actors.hero.talent.necromancers_minions.title=사령술사의 하수인
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ 영혼의 낙인이 걸린 적이 죽었을 때, _13% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+2:_ 영혼의 낙인이 걸린 적이 죽었을 때, _27% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+3:_ 영혼의 낙인이 걸린 적이 죽었을 때, _40% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.blast_radius.title=폭발 반경
actors.hero.talent.blast_radius.desc=_+1:_ 원소 폭발의 범위가 기존 4타일에서 _5타일_ 로 증가합니다. \n\n_+2:_ 원소 폭발의 범위가 기존 4타일에서 _6타일_ 로 증가합니다. \n\n_+3:_ 원소 폭발의 범위가 기존 4타일에서 _7타일_ 로 증가합니다. \n\n_+4:_ 원소 폭발의 범위가 기존 4타일에서 _8타일_ 로 증가합니다.
actors.hero.talent.elemental_power.title=원소의 힘
actors.hero.talent.elemental_power.desc=_+1:_ 원소 폭발의 위력이 _15%_ 증가합니다. \n\n_+2:_ 원소 폭발의 위력이 _30%_ 증가합니다. \n\n_+3:_ 원소 폭발의 위력이 _45%_ 증가합니다. \n\n_+4:_ 원소 폭발의 위력이 _60%_ 증가합니다.
actors.hero.talent.reactive_barrier.title=반응형 보호막
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.wild_power.title=격렬한 힘
actors.hero.talent.wild_power.desc=_+1:_ 격렬한 마법을 사용할 때, 마법 막대는 기존의 +1이 아닌 _+1-2_ 만큼 강화된 것으로 취급됩니다.\n\n_+2:_ 격렬한 마법을 사용할 때, 마법 막대는 기존의 +1이 아닌 _+2_ 만큼 강화된 것으로 취급됩니다.\n\n_+3:_ 격렬한 마법을 사용할 때, 마법 막대는 기존의 +1이 아닌 _+2-3_ 만큼 강화된 것으로 취급됩니다.\n\n_+4:_ 격렬한 마법을 사용할 때, 마법 막대는 기존의 +1이 아닌 _+3_ 만큼 강화된 것으로 취급됩니다.
actors.hero.talent.fire_everything.title=전탄 발사
actors.hero.talent.fire_everything.desc=_+1:_ 격렬한 마법이 기존 4회 대신 _5회_ 발사됩니다.\n\n_+2:_ 격렬한 마법이 기존 4회 대신 _6회_ 발사됩니다.\n\n_+3:_ 격렬한 마법이 기존 4회 대신 _7회_ 발사됩니다.\n\n_+4:_ 격렬한 마법이 기존 4회 대신 _8회_ 발사됩니다.
actors.hero.talent.conserved_magic.title=보존된 마법
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.title=순간이동 처치
actors.hero.talent.telefrag.desc=_+1:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _10-15의 피해_ 를 입히지만, 자신 역시 _5의 피해_ 를 입습니다.\n\n_+2:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _20-30의 피해_ 를 입히지만, 자신 역시 _8의 피해_ 를 입습니다.\n\n_+3:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _30-45의 피해_ 를 입히지만, 자신 역시 _12의 피해_ 를 입습니다.\n\n_+4:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _40-60의 피해_ 를 입히지만, 자신 역시 _15의 피해_ 를 입습니다.\n\n영웅은 이 효과로 죽지 않으며, 자가 피해는 항마 효과로 경감할 수 있습니다.
actors.hero.talent.remote_beacon.title=원격 신호기
actors.hero.talent.remote_beacon.desc=_+1:_ 마법사는 _3타일_ 이내에 있는 모든 위치에 신호기를 설치할 수 있습니다.\n\n_+2:_ 마법사는 _6타일_ 이내에 있는 모든 위치에 신호기를 설치할 수 있습니다.\n\n_+3:_ 마법사는 _9타일_ 이내에 있는 모든 위치에 신호기를 설치할 수 있습니다.\n\n_+4:_ 마법사는 _12타일_ 이내에 있는 모든 위치에 신호기를 설치할 수 있습니다.\n\n마법사가 접근 불가능한 위치에는 신호기를 설치할 수 없습니다.
actors.hero.talent.longrange_warp.title=장거리 순간이동
actors.hero.talent.longrange_warp.desc=_+1:_ 마법사는 기존 대비 _150%의 충전량을 소모하여_ 다른 층으로 순간이동할 수 있습니다.\n\n_+2:_ 마법사는 기존 대비 _117%의 충전량을 소모하여_ 다른 층으로 순간이동할 수 있습니다.\n\n_+3:_ 마법사는 기존 대비 _83%의 충전량을 소모하여_ 다른 층으로 순간이동할 수 있습니다.\n\n_+4:_ 마법사는 기존 대비 _50%의 충전량을 소모하여_ 다른 층으로 순간이동할 수 있습니다.\n\n마법사는 장거리 순간이동을 이용해 잠긴 층에서 빠져나올 수 없습니다.
#rogue
actors.hero.talent.cached_rations.title=은닉한 보존식
@ -613,44 +630,44 @@ actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처음 진입할 때, _50% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _13%_ 로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _27%_ 로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _40%_ 로 감소합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _4/13/27/67%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _5/17/30/83%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _6/20/40/100%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_ 로 증가합니다.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 준비한 암살 단계에 따라 암살 준비 공격으로 처치한 적이 25/50/75/100% 확률로 _15 골드_ 를 추가로 떨어뜨립니다.\n\n_+2:_ 암살자가 준비한 암살 단계에 따라 암살 준비 공격으로 처치한 적이 25/50/75/100% 확률로 _30 골드_ 를 추가로 떨어뜨립니다.\n\n_+3:_ 암살자가 준비한 암살 단계에 따라 암살 준비 공격으로 처치한 적이 25/50/75/100% 확률로 _45 골드_ 를 추가로 떨어뜨립니다.
actors.hero.talent.evasive_armor.title=기민한 갑옷
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
actors.hero.talent.projectile_momentum.title=발사체 가속
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +15%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +30%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +45%를 얻습니다.
actors.hero.talent.speedy_stealth.title=은신 가속
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 때는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=빠른 후퇴
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=몸 바꿔치기
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=그림자 밟기
actors.hero.talent.shadow_step.desc=_+1:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _24% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+2:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _42% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+3:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _56% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+4:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _67% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=사신을 두려워하라
actors.hero.talent.fear_the_reaper.desc=_+1:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _불구_ 상태로 만듭니다.\n\n_+2:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만듭니다.\n\n_+3:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _불구_ 상태로 만듭니다.\n\n_+4:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _공포, 불구_ 상태로 만듭니다.
actors.hero.talent.deathly_durability.title=치명적인 내구력
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=이중 표식
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=자연의 은혜
@ -667,7 +684,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시
actors.hero.talent.restored_nature.title=회복된 자연
actors.hero.talent.restored_nature.desc=_+1:_ 치유의 물약을 마시면 주변에 풀을 _5개 까지_ 자라게 하며, 근접한 적들을 _2 턴_ 동안 속박시킵니다.\n\n_+2:_ 치유의 물약을 마시면 주변에 풀을 _8개 까지_ 자라게 하며, 근접한 적들을 _3 턴_ 동안 속박시킵니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.rejuvenating_steps.title=활력의 발걸음
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.\n\n이 특성은 지속 재생 효과가 중단되거나 경험치를 오랜 시간 얻지 않을 때 자동으로 헤쳐진 풀을 생성합니다.
actors.hero.talent.heightened_senses.title=예리해진 감각
actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.
actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기
@ -679,57 +696,57 @@ actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _5 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+2:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _10 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+3:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _15 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만큼 증가합니다.\n\n_+2:_ 저격수의 시야 범위가 _50%_ 만큼 증가합니다.\n\n_+3:_ 저격수의 시야 범위가 _75%_ 만큼 증가합니다.
actors.hero.talent.shared_enchantment.title=마법부여 공유
actors.hero.talent.shared_enchantment.desc=_+1:_ _33% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+2:_ _67% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+3:_ _100% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n마법이 부여된 쇠뇌로 발사한 다트에는 이미 쇠뇌의 마법이 적용되므로 이 특성이 적용되지 않습니다.
actors.hero.talent.shared_upgrades.title=강화 공유
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _10%_ 씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _20%_ 씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _30%_ 씩 증가합니다.
actors.hero.talent.durable_tips.title=튼튼한 화살촉
actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_ 를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_ 를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_ 를 가집니다.
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ 숲지기는 수풀을 지날 때, _현재 레벨의 50%_ 에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.\n\n_+2:_ 숲지기는 수풀을 지날 때, _현재 레벨의 100%_ 에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.\n\n_+3:_ 숲지기는 수풀을 지날 때, _현재 레벨의 150%_ 에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 20%까지_ 얻습니다.\n\n_+2:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 40%까지_ 얻습니다.\n\n_+3:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 60%까지_ 얻습니다.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.fan_of_blades.title=칼날부채
actors.hero.talent.fan_of_blades.desc=_+1:_ 유령 칼날이 최대 _1명의 추가 대상_ 에게 50% 피해로 적중합니다. 대상은 반드시 _30도_ 의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+2:_ 유령 칼날이 최대 _2명의 추가 대상_ 에게 50% 피해로 적중합니다. 대상은 반드시 _60도_ 의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+3:_ 유령 칼날이 최대 _3명의 추가 대상_ 에게 50% 피해로 적중합니다. 대상은 반드시 _90도_ 의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+4:_ 유령 칼날이 최대 _4명의 추가 대상_ 에게 50% 피해로 적중합니다. 대상은 반드시 _120도_ 의 부채꼴 범위 내 보이는 곳에 있어야 합니다.
actors.hero.talent.projecting_blades.title=도달의 칼날
actors.hero.talent.projecting_blades.desc=_+1:_ 유령 칼날의 정확도가 _25% 증가_ 하고, _2개의 단단한 타일_ 을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _50% 증가_ 하고, _4개의 단단한 타일_ 을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _75% 증가_ 하고, _6개의 단단한 타일_ 을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _100% 증가_ 하고, _8개의 단단한 타일_ 을 관통할 수 있습니다.
actors.hero.talent.spirit_blades.title=영혼의 칼날
actors.hero.talent.spirit_blades.desc=_+1:_ 유령 칼날이 _25% 확률_ 로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+2:_ 유령 칼날이 _50% 확률_ 로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+3:_ 유령 칼날이 _75% 확률_ 로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+4:_ 유령 칼날이 _100% 확률_ 로 영혼의 활에 부여된 마법을 발동시킵니다.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=성장하는 힘
actors.hero.talent.growing_power.desc=_+1:_ 자연의 힘 발동 시 증가하는 공격 속도/이동 속도가 기존 _33%/100%_ 에서 _38%/125%_ 로 증가합니다.\n\n_+2:_ 자연의 힘 발동 시 증가하는 공격 속도/이동 속도가 기존 _33%/100%_ 에서 _42%/150%_ 로 증가합니다.\n\n_+3:_ 자연의 힘 발동 시 증가하는 공격 속도/이동 속도가 기존 _33%/100%_ 에서 _46%/150%_ 로 증가합니다.\n\n_+4:_ 자연의 힘 발동 시 증가하는 공격 속도/이동 속도가 기존 _33%/100%_ 에서 _50%/200%_ 로 증가합니다.
actors.hero.talent.natures_wrath.title=자연의 분노
actors.hero.talent.natures_wrath.desc=_+1:_ 자연의 힘이 활성화된 동안, 영혼의 활로 가하는 공격이 _8% 확률_ 로 무작위 해로운 식물 효과를 발동합니다.\n\n_+2:_ 자연의 힘이 활성화된 동안, 영혼의 활로 가하는 공격이 _17% 확률_ 로 무작위 해로운 식물 효과를 발동합니다.\n\n_+3:_ 자연의 힘이 활성화된 동안, 영혼의 활로 가하는 공격이 _25% 확률_ 로 무작위 해로운 식물 효과를 발동합니다.\n\n_+4:_ 자연의 힘이 활성화된 동안, 영혼의 활로 가하는 공격이 _33% 확률_ 로 무작위 해로운 식물 효과를 발동합니다.\n\n발동 가능한 식물: 실명초, 화염초, 얼음송이, 슬픔이끼, 폭풍덩굴
actors.hero.talent.wild_momentum.title=야생의 관성
actors.hero.talent.wild_momentum.desc=_+1:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _1턴_ 만큼 연장됩니다. 지속 시간은 최대 _2턴_ 까지 연장시킬 수 있습니다.\n\n_+2:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _2턴_ 만큼 연장됩니다. 지속 시간은 최대 _4턴_ 까지 연장시킬 수 있습니다.\n\n_+3:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _3턴_ 만큼 연장됩니다. 지속 시간은 최대 _6턴_ 까지 연장시킬 수 있습니다.\n\n_+4:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _4턴_ 만큼 연장됩니다. 지속 시간은 최대 _8턴_ 까지 연장시킬 수 있습니다.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=영웅적인 에너지
actors.hero.talent.heroic_energy.desc=_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _13% 감소_ 합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _24% 감소_ 합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _34% 감소_ 합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _43% 감소_ 합니다.
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=쥐항력
actors.hero.talent.ratsistance.desc=_+1:_ 쥐로 변한 적은 _10% 적은 피해_ 를 입힙니다.\n\n_+2:_ 쥐로 변한 적은 _20% 적은 피해_ 를 입힙니다.\n\n_+3:_ 쥐로 변한 적은 _30% 적은 피해_ 를 입힙니다.\n\n_+4:_ 쥐로 변한 적은 _40% 적은 피해_ 를 입힙니다.
actors.hero.talent.ratlomacy.title=쥐 외교
actors.hero.talent.ratlomacy.desc=_+1:_ 쥐로 변한 대상에게 다시 쥐 변이를 사용하면 대상은 영구적으로 아군이 됩니다.\n\n_+2:_ 쥐로 변한 대상에게 다시 쥐 변이를 사용하면 대상은 영구적으로 아군이 되며, _2턴_ 의 아드레날린 효과를 부여합니다.\n\n_+3:_ 쥐로 변한 대상에게 다시 쥐 변이를 사용하면 대상은 영구적으로 아군이 되며, _4턴_ 의 아드레날린 효과를 부여합니다.\n\n_+4:_ 쥐로 변한 대상에게 다시 쥐 변이를 사용하면 대상은 영구적으로 아군이 되며, _6턴_ 의 아드레날린 효과를 부여합니다.
actors.hero.talent.ratforcements.title=쥐원군
actors.hero.talent.ratforcements.desc=_+1:_ 자신에게 쥐 변이를 사용하면, 자신 옆에 아군 주머니쥐를 _1마리_ 소환합니다.\n\n_+2:_ 자신에게 쥐 변이를 사용하면, 자신 옆에 아군 주머니쥐를 _2마리_ 소환합니다.\n\n_+3:_ 자신에게 쥐 변이를 사용하면, 자신 옆에 아군 주머니쥐를 _3마리_ 소환합니다.\n\n_+4:_ 자신에게 쥐 변이를 사용하면, 자신 옆에 아군 주머니쥐를 _4마리_ 소환합니다.
###npcs
actors.mobs.npcs.blacksmith.name=트롤 대장장이
actors.mobs.npcs.blacksmith.gold_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _어두운 금 광석 15개_ 정도만 캐 줘. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.blood_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _박쥐를 한 마리 처치_ 해 줘. 당장 녀석의 피가 필요하거든. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은 줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.gold_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _어두운 금 광석 15개_ 정도만 캐 줘. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심 많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.blood_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _박쥐를 한 마리 처치_ 해 줘. 당장 녀석의 피가 필요하거든. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심 많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은 줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.lost_pick=장난 아니거든? 내 곡괭이 어따 두고 온 거야?!
actors.mobs.npcs.blacksmith.gold_2=어두운 금 원석, 15개. 그게 그렇게 어렵든?
actors.mobs.npcs.blacksmith.blood_2=그 곡괭이로 박쥐를 잡아 오라고 했거든! 얼렁 줘패버리라고!
@ -740,7 +757,7 @@ actors.mobs.npcs.blacksmith.diff_type=같은 종류의 물건 2개를 고르라
actors.mobs.npcs.blacksmith.un_ided=내가 손대는 게 뭔진 알아야 하거든. 먼저 감정을 하고 와!
actors.mobs.npcs.blacksmith.cursed=저주받은 장비는 손댈 수 없거든!
actors.mobs.npcs.blacksmith.degraded=이거 완전 고물 아냐? 저하된건 취급 안하거든!
actors.mobs.npcs.blacksmith.cant_reforge=이 물건들은 련할 수 없거든!
actors.mobs.npcs.blacksmith.cant_reforge=이 물건들은 련할 수 없거든!
actors.mobs.npcs.blacksmith.def_verb=방어
actors.mobs.npcs.blacksmith.desc=저 트롤 대장장이는 다른 트롤과 비슷하게 생겼습니다. 키는 크고 늘씬하며, 피부의 색상과 질감이 바위 같습니다. 트롤 대장장이는 그의 덩치에 걸맞지 않는 작은 도구로 장비를 손질하고 있습니다.
@ -755,7 +772,7 @@ actors.mobs.npcs.ghost.find_me=고마워... 나를 찾아 와...
actors.mobs.npcs.ghost.desc=이 유령은 거의 보이지 않습니다. 슬픈 얼굴을 하고 있는 형체 없는 흐릿한 빛을 띄고 있습니다.
actors.mobs.npcs.imp.name=야심만만한 임프
actors.mobs.npcs.imp.golems_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _골렘들_이야. 보다시피 난 여기서 작은 사업을 시작할 예정인데, 저 멍청한 골렘들이 내 사업을 망치고 있거든! 저 대가리까지 돌덩어리인 녀석들과 협상하는 게 여간 쉬운 일이 아니야! 저 돌대가리들! 그래서 말인데... 쟤네를 한 _4기 정도_만 처리해 줘. 그러면 보상을 줄게.
actors.mobs.npcs.imp.golems_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고 싶은 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _골렘들_이야. 보다시피 난 여기서 작은 사업을 시작할 예정인데, 저 멍청한 골렘들이 내 사업을 망치고 있어서 말야! 저 대가리까지 돌덩어리인 녀석들과 협상하는 게 여간 쉬운 일이 아니야! 저 돌대가리들! 그래서 말인데... 얘네를 한 _4기 정도_만 처리해 줘. 그러면 보상을 줄게.
actors.mobs.npcs.imp.monks_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _드워프 수도승들_ 이야. 보다시피 난 여기서 작은 사업을 시작하려고 하는데, 저 미친놈들은 아무것도 사지 않는데다 손님들을 겁줘서 쫓아내거든. 그래서 말인데... 쟤네를 한 _5명 정도_ 만 없애주면 보상을 줄게.
actors.mobs.npcs.imp.golems_2=골렘 사냥은 어때?
actors.mobs.npcs.imp.monks_2=아, 아직 안 죽었구나! 네 무술이 더 강하다는 걸 알았다니까! ;) 아참, 수도승이 떨어트린 토큰을 잊지 말라고.
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=믿을 만한 놈인 줄 알았더니!
actors.mobs.npcs.impshopkeeper.desc=임프는 하급 악마입니다. 그들은 강력하지도, 특별한 마법 재능이 있지도 않습니다. 하지만 그들은 꽤 영리하고 사교적이며, 이 때문에 많은 임프들은 비-악마들과의 사업을 하고 있습니다.
actors.mobs.npcs.mirrorimage.name=거울상
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=이 환영은 당신과 닮아 있으며, 당신이 쓰는 무기와 방어구도 복제하였습니다.\n\n거울상은 자신이 가진 무기를 들고 적들을 찾아 전투를 벌이나, 당신보다 피해를 적게 입힙니다. 환영은 투명한 상태로 생성되지만, 적들을 공격한 후에는 투명화가 풀리게 됩니다.\n\n적당한 공격 수단이 될 수 있지만, 환영은 내구력이 매우 약해 피해를 입으면 즉시 사라질 것입니다.
actors.mobs.npcs.prismaticimage.name=프리즈마 거울상
actors.mobs.npcs.prismaticimage.desc=이 빛나는 환영은 당신과 매우 유사한 외형을 띠고 있으며, 당신이 장비한 갑옷과 무기까지도 복제한 것으로 보입니다.\n\n프리즈마 거울상은 적을 탐색하는 데 온 힘을 기울이며, 향상된 방어력과 체력을 이용하여 당신을 지키기 위해 노력할 것입니다. 비록 거울상만큼의 공격력을 지니지는 않지만, 당신의 갑옷으로부터 얻는 방어력을 포함하여 더욱 향상된 내구력을 가지고 있습니다.\n\n체력이 0이 될 경우, 프리즈마 거울상은 몇 턴 후 사라지게 되며, 사라지기 전까지는 체력을 회복할 수 있습니다. 시야 내에 적이 없는 경우, 프리즈마 거울상은 그 몸을 감추고 당신의 곁을 맴돌 것입니다. 적이 나타날 때까지 말이죠.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=쥐 대왕
actors.mobs.npcs.ratking.not_sleeping=짐은 자고 있지 않았다!
actors.mobs.npcs.ratking.what_is_it=뭐지? 짐은 이 황당한 일을 지켜볼 시간이 없다. 내 왕국은 그냥 돌아가지 않는단 말이다!
actors.mobs.npcs.ratking.confused=여... 여기는 어디지? 나의 왕국이 나를 필요로 하고 있다!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=뭐라도 옷을 걸치거라! 왕과 이야기할 수 있는 상태가 아니군!
actors.mobs.npcs.ratking.crown_desc=오오, 그 왕관은 나를 위한 것인가!? 짐의 것보다 훨씬 빛나는구나. 기쁘게 받아들이겠다!\n\n이 왕관에 대한 보상으로 뭔가 하사할 수 있을 것 같구나. 자네 같은 영웅에게 어울리는 엄청난 힘이지! 마음에 드느냐?
actors.mobs.npcs.ratking.crown_yes=물론이죠!
actors.mobs.npcs.ratking.crown_info=더 이야기해 주십시오.
actors.mobs.npcs.ratking.crown_no=그건 좀...
actors.mobs.npcs.ratking.crown_thankyou=히히히, 고맙다! 이제 가서 너의 왕을 자랑스럽게 하거라!
actors.mobs.npcs.ratking.crown_fine=좋다! 어차피 짐이 원하던 건 아니니까...
actors.mobs.npcs.ratking.crown_after=새 갑옷은 마음에 드는가? 무르는 건 안 된다네!
actors.mobs.npcs.ratking.desc_festive=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 크리스마스 모자를 쓰고 있습니다. 즐거운 기념일 되세요!
actors.mobs.npcs.ratking.desc=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 작은 왕관을 쓰고 있습니다.
@ -878,17 +895,17 @@ actors.mobs.dm300.notice=무단 침입자 감지!
actors.mobs.dm300.shield=DM-300이 노출된 전력관의 동력을 충전하여 방어막을 생성했다!
actors.mobs.dm300.vent=DM-300이 유독성 배기 가스를 방출했다!
actors.mobs.dm300.rocks=DM-300이 바닥을 내려쳐, 천장에서 돌이 떨어지게 만들었다!
actors.mobs.dm300.charging=동체 피해 발생! 전력탑 활성화!
actors.mobs.dm300.charging=동체 피해 발생! 전력탑 활성화!
actors.mobs.dm300.charging_hint=DM-300은 전력탑에서 충전 중일 때는 피해를 받지 않는다!
actors.mobs.dm300.supercharged=파괴! 파괴! 파괴!
actors.mobs.dm300.charge_lost=전력탑 파괴됨! 내부 동력으로 전환 중!
actors.mobs.dm300.pylons_destroyed=경고, 전력망의 불균형 감지!
actors.mobs.dm300.rankings_desc=DM-300에게 박살남
actors.mobs.dm300.def_verb=방어
actors.mobs.dm300.defeated=치명적인 피해 발생! 장비를 정지합니-
actors.mobs.dm300.defeated=치명적인 피해 발생! 장비를 정지합니...
actors.mobs.dm300.desc=DM-300은 드워프가 제작한 '방어 기계'들 중 가장 크고 강력한 것입니다. 이토록 강력한 기계는 양산이 어려웠기 때문에, 단 몇 기만 드워프 지하 대도시를 방어하기 위해 제작되었습니다.\n\nDM-300은 유독성 배기 가스를 방출할 수 있고, 강력한 드릴로 공격을 하거나 지반을 흔들 수 있습니다. 또한 전력망에 연결되어 출력을 더욱 증폭시킬 수 있습니다.
actors.mobs.dm300.desc_supercharged=DM-300이 전력을 가득 충전했습니다. 이 상태에서는 피해를 입지 않으며 두 배의 속도로 움직입니다! 게다가 드릴의 위력 또한 _벽을 뚫고 나갈 정도로 증가_ 했습니다만, 벽을 파는 중에는 훨씬 느려질 것입니다.\n\n초강력 충전된 DM-300을 직접 공격하는 것은 소용이 없습니다. 하지만 _지역 어딘가에 전력을 공급하는 것_ 이 있을 것입니다. 그것을 파괴하면 충전이 약해질 것입니다.
actors.mobs.dm300$fallingrocks.desc=돌멩이들이 천장에서 떨어지고 있다. 머지 않아 천장이 무너질 것 같다!
actors.mobs.dm300$fallingrocks.desc=돌멩이들이 천장에서 떨어지고 있다. 머지않아 천장이 무너질 것 같다!
actors.mobs.dwarfking.name=드워프 제왕
actors.mobs.dwarfking.notice=무엄하도다! 네놈이 감히 누구한테 덤비는가!
@ -1066,19 +1083,19 @@ actors.mobs.tengu.interesting=재미 좀 보겠군...
actors.mobs.tengu.notice_have=넌 내 것이다, %s!
actors.mobs.tengu.defeated=마침내 자유로구나...
actors.mobs.tengu.rankings_desc=텐구 암살자에게 암살당함
actors.mobs.tengu.desc=이 유명하고도 신비로운 암살자는 그의 얼굴에 씌워진 가면을 따라 이름 붙여졌습니다.\n\n텐구 암살자는 팔다리에 커다란 수갑을 차고 있지만, 연결고리는 이미 끊어 버린지 오래입니다.\n\n그는 함정, 속임수 마법, 그리고 정확한 투척 공격으로 탈출을 막는 유일한 적을 막을 것입니다. 그 적은 바로 당신이죠.
actors.mobs.tengu.desc=이 유명하고도 신비로운 암살자는 그의 얼굴에 씌워진 가면을 따라 이름 붙여졌습니다.\n\n텐구 암살자는 팔다리에 커다란 수갑을 차고 있지만, 연결 고리는 이미 끊어 버린 지 오래입니다.\n\n그는 함정, 속임수 마법, 그리고 정확한 투척 공격으로 탈출을 막는 유일한 적을 막을 것입니다. 바로 당신이죠.
actors.mobs.tengu$bombability$bombblob.desc=엄청나게 가열된 연기 구름이 피어오르고 있습니다. 조심하십시오, 곧 폭발할 것입니다!
actors.mobs.tengu$bombability$bombitem.name=연막탄
actors.mobs.tengu$bombability$bombitem.cant_pickup=녀석은 바닥에 들러붙어 있다. 옮길 수 없다!
actors.mobs.tengu$bombability$bombitem.desc=텐구 암살자가 여기에 기묘한 외형의 연막탄을 던졌으며, 지금 뜨겁고 자욱한 연기가 피어오르고 있다. 연막탄이 폭발 직전에 초읽기를 하듯 째깍거리는 소음을 내고 있다!\n\n폭탄이 땅에 단단히 고정되어 있기 때문에, 당신은 이 폭탄을 주울 수 없다.
actors.mobs.tengu$bombability$bombitem.cant_pickup=대상은 바닥에 들러붙어 있다. 옮길 수 없다!
actors.mobs.tengu$bombability$bombitem.desc=텐구 암살자가 이곳에 기묘하게 생긴 연막탄을 던졌으며, 뜨겁고 자욱한 연기가 피어오르고 있다. 연막탄이 째깍거리는 소음을 내고 있다. 머지않아 폭발할 것 같다!\n\n폭탄이 땅에 단단히 고정되어 있기 때문에, 당신은 이 폭탄을 주울 수 없다.
actors.mobs.tengu$fireability$fireblob.desc=텐구 암살자가 여기에 김이 모락모락 나는 고운 가루를 던졌으며, 곧 불이 붙을 것이다!
actors.mobs.tengu$fireability$fireblob.desc=텐구 암살자가 이 곳에 김이 모락모락 나는 고운 가루를 던졌으며, 곧 불이 붙을 것이다!
actors.mobs.tengu$shockerability$shockerblob.desc=이곳에 전기 에너지가 차오르고 있으며, 누구라도 이 타일에 올라서면 그 다음 턴에 감전될 것이다!
actors.mobs.tengu$shockerability$shockeritem.name=전기충격기
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=너무 많은 전기를 방출하고 있어, 집을 수 없다!
actors.mobs.tengu$shockerability$shockeritem.desc=텐구 암살자가 여기에 DM-100의 부품으로 만들어진 듯한 특이한 기계를 던졌다. 이 기계는 주변에 계속하여 전기를 뿜어내지만, 다행히도 이는 예측 가능한 패턴에 따라 실행되는 것으로 보인다.\n\n기계 주변으로 계속하여 전류가 흐르고 있기 때문에, 이걸 주울 방법은 없다.
actors.mobs.tengu$shockerability$shockeritem.desc=텐구 암살자가 이 곳에 DM-100의 부품으로 만들어진 듯한 특이한 기계를 던졌다. 이 기계는 주변에 계속하여 전기를 뿜어내지만, 다행이 전기를 방출하는 방식은 충분히 예측 가능하다.\n\n기계 주변으로 계속하여 전류가 흐르고 있기 때문에, 이걸 주울 방법은 없다.
actors.mobs.thief.name=미치광이 도둑
actors.mobs.thief.stole=미치광이 도둑이 당신에게서 %s을/를 훔쳤다!

View File

@ -51,7 +51,7 @@ actors.buffs.adrenalinesurge.name=Przypływ adrenaliny
actors.buffs.adrenalinesurge.desc=Przypływ wielkiej siły, ale niestety nie na zawsze.\n\nSiła zwiększona: +%d.\nTur pozostałych:%s.
actors.buffs.amok.name=Amok
actors.buffs.amok.desc=Amok powoduje stan wielkiego szału i dezorientacji dla jego celu. \n\nKiedy stworzenie jest pod wpływem amoku, zaatakuje tego kto jest najbliżej, obojętnie czy to przyjaciel czy wróg.\n\nAmok będzie jeszcze trwał przez: %s tur.
actors.buffs.amok.desc=Amok dezorientuje ofiarę i wprowadza ją w stan wielkiego szału.\n\nKiedy stworzenie jest pod wpływem amoku, zaatakuje tego kto jest najbliżej, obojętnie czy to przyjaciel, czy wróg.\n\nPozostałe tury efektu: %s.
actors.buffs.arcanearmor.name=Magiczna zbroja
actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca obrażenia od magicznych ataków.\n\nTwoja magiczna zbroja jest aktualnie wzmocniona o 0-%d.\n\nDo osłabienia zbroi pozostało %s tur.
@ -59,8 +59,8 @@ actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca
actors.buffs.artifactrecharge.name=Ładowanie artefaktu
actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s.
actors.buffs.barkskin.name=Skóra z kory
actors.buffs.barkskin.desc=Twoja skóra jest utwardzona, jakby szorstka i twarda jak kora.\n\nUtwardzona skóra polepsza twoją zbroję, pozwalając na lepszą obronę przeciwko fizycznym atakom.\n\nZbroja polepszona o:%d.\nTury dopóki efekt nie osłabnie:%s.
actors.buffs.barkskin.name=Dębowa skóra
actors.buffs.barkskin.desc=Twoja skóra jest utwardzona, w dotyku jest szorstka i twarda jak kora dębu.\n\nUtwardzona skóra polepsza twoją ochronę, pozwalając na lepszą obronę przeciwko atakom fizycznym.\n\nZbroja polepszona o:%d.\nTury dopóki efekt nie osłabnie:%s.
actors.buffs.barrier.name=Bariera
actors.buffs.barrier.desc=Solidna bariera energii, która blokuje wszystkie obrażenia.\n\nBariera będzie otrzymywać obrażenia od wszystkiego, co odbija tak długo, aż nie skończą się jej energia. Magia bariery będzie także słabnąć z upływem czasu. \n\nPozostała energia bariery: %d.
@ -122,7 +122,7 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Ciąg uderzeń: %d!
actors.buffs.combo.bad_target=Musisz wycelować w przeciwnika w zasięgu ataku.
actors.buffs.combo.prompt=Wybierz cel ataku.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Gladiator wchodzi w rytm walki przy celnych uderzeniach. Każdy atak zwiększa długość ciągu o jeden, ale zbyt długie przerwy między atakami lub dwa niecelne ataki przerwą ciąg.\n\nDłuższe ciągi ataków pozwalają na wykonanie ruchów kończących: potężnych ataków, które zawsze trafią przeciwnika! Różne ruchy kończące stają się dostępne przy ciągu o długości 2, 4, 6, 8 i 10. Niektóre ruchy kończące przerywają ciąg, inne nie, jednak każdy z nich może być użyty tylko raz w danej sekwencji ataków.\n\nAktualna długość ciągu:%1$d.\n\nPozostałe tury do utracenia rytmu: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2: Ciąg: Uderzenie_ odrzuca wroga w tył 2 pola, ale nie zadaje obrażeń i nie rzuci przeciwnika w przepaść. Zwiększa ciąg o 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Ciąg: Parowanie_ blokuje następny atak zadany w ciągu 1 tury i natychmiast wyprowadza na niego kontrę. Resetuje ciąg, jeśli nic nie zostanie sparowane.
@ -182,7 +182,7 @@ actors.buffs.hex.name=Przeklęty
actors.buffs.hex.heromsg=Zostałeś przeklęty!
actors.buffs.hex.desc=Czarna magia utrudnia celowi koncentrację, czyniąc go lekko zdezorientowanym.\n\nW tym stanie celność i uniki są obniżone o 20%%, co zmniejsza skuteczność ofiary w walce.\n\nPozostałe tury klątwy: %s.
actors.buffs.holdfast.name=Trzymaj mocno
actors.buffs.holdfast.name=Utrzymanie gardy
actors.buffs.holdfast.desc=Wojownik utrzymuje swoją pozycję, zwiększając wartość swojej obrony o %d. Efekt trwa dopóki się on nie poruszy.
actors.buffs.hunger.hungry=Głodny
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=W jakiś sposób możesz widzieć monstra na tym po
actors.buffs.momentum.momentum=Budowanie pędu
actors.buffs.momentum.running=Sprintowanie
actors.buffs.momentum.resting=Odzyskiwanie sił
actors.buffs.momentum.momentum_desc=Gdy się porusza, sprinter nabiera rozpędu, który może wydać, aby rozpocząć sprintowanie.\n\nKażdy ładunek pędu zapewnia dwie tury sprintu, a sprinter może zbudować aż do 10 ładunków. Pęd jest szybko tracony kiedy sprinter przestaje się poruszać.\n\nBieżący ładunek pędu: %d.
actors.buffs.momentum.running_desc=Gdy się porusza, sprinter nabiera rozpędu, który może wydać, aby rozpocząć sprintowanie. \n\nW ciągu sprintu, sprinter porusza sie w podwójnej prędkośći i dostaję bonus uniku na podstawie jego poziomu.\n\nPozostałe tury: %d.
actors.buffs.momentum.resting_desc=Gdy się porusza, sprinter nabiera rozpędu, który może wydać, aby rozpocząć sprintowanie.\n\nSprinter potrzebuję czasu żeby odzyskać wytrzymałość zanim zacznie ponownie nabierać rozpędu.\n\nPozostałe tury: %d.
actors.buffs.momentum.momentum_desc=Wraz z poruszaniem się, Sprinter nabiera rozpędu, którego może użyć, aby rozpocząć pełen sprint.\n\nKażda jednostka pędu zapewnia dwie tury sprintu, a Sprinter może zachować aż do 10 jednostek. Pęd jest szybko tracony kiedy Sprinter przestaje się poruszać.\n\nBieżący ładunek pędu: %d.
actors.buffs.momentum.running_desc=Wraz z poruszaniem się, Sprinter nabiera rozpędu, którego może użyć, aby rozpocząć pełen sprint.\n\nW ciągu sprintu, sprinter porusza się z podwójną prędkością i dostaje bonus uniku na podstawie jego poziomu doświadczenia.\n\nPozostałe tury: %d.
actors.buffs.momentum.resting_desc=Wraz z poruszaniem się, Sprinter nabiera rozpędu, którego może użyć, aby rozpocząć pełen sprint.\n\nSprinter potrzebuje czasu by odzyskać siły przed ponownym nabraniem rozpędu.\n\nPozostałe tury: %d.
actors.buffs.ooze.name=Żrący szlam
actors.buffs.ooze.heromsg=Żrący szlam przeżera się przez Twoje ciało. Zmyj go jak najszybciej!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Asasyn czeka cierpliwie, przygotowywując jego ata
actors.buffs.preparation.desc_dmg=Jego następny atak zada _%1$d%% bonusowych obrażeń_ oraz zabije zwykłych przeciwników poniżej_%2$d%%życia_ lub bossów poniżej _%3$d%%życia_.
actors.buffs.preparation.desc_dmg_likely=Atak ma większą szansę na zadanie większej ilości obrażeń.
actors.buffs.preparation.desc_blink=Może przeteleportować się w kierunku przeciwnika zanim go uderzy, z maksymalnym dystansem wynoszącym _%d._
actors.buffs.preparation.desc_invis_time=Asasyn jest niewidzialny przez _%d tur._
actors.buffs.preparation.desc_invis_next=Jego ataki staną się silniejsze za _%d tur._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Wybierz cel do zaatakowania!\nMaksymalny zasięg: %d
actors.buffs.preparation.no_target=Nie ma co atakować.
actors.buffs.preparation.out_of_reach=Cel jest poza zasięgiem.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Nie możesz się ruszać!
actors.buffs.roots.desc=Korzenie (magiczne lub naturalne) łapią cel i unieruchamiają go.\n\nKorzenie uniemożliwiają ruch, lecz nie wpływają na inne akcje.\n\nZakorzenienia będzie jeszcze trwało przez: %s tur.
actors.buffs.scrollempower.name=Ulepszenie Zwoju
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=Energia z ostatniego zwoju przeczytanego przez Maga wzmacnia jego różdżki! Jego następne użycie różdżki zyska bonusy z ulepszeń równe +%1$d.
actors.buffs.shadows.name=Zlany z cieniem
actors.buffs.shadows.desc=Mieszasz się z cieniami dookoła ciebie, zapewniając sobie niewidzialność i spowalniając metabolizm.\n\nPodczas bycia niewidzialnym, wrogowie nie są w stanie cię atakować, lub za tobą podążać. Większość fizycznych ataków i magicznych efektów (takich jak zwoje lub różdżki) automatycznie niwelują niewidzialność. Dodatkowo podczas bycia niewidzialnym, twój głód spada wolniej.\n\nPozostaniesz wmieszany w ciemność dopóki nie opuścisz ciemności, lub gdy wróg nie wejdzie z tobą w kontakt.
@ -334,28 +334,31 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas
##abilities
actors.hero.abilities.armorability.self_target=Nie możesz celować w samego siebie!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Na tym polu nie ma celu do ataku!
actors.hero.abilities.armorability.prompt=Wybierz docelowe miejsce
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Wybierz kierunek natarcia
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,48 +369,61 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=Anuluj
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste pole w zasięgu wzroku
actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=W pobliżu nie ma wolnego miejsca.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=Ty
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!
actors.hero.hero.level_up=Kolejny poziom!
actors.hero.hero.new_level=Nowy poziom! +Celność, +Unik, +5HP!
actors.hero.hero.new_talent=+1 Punkt Talentu!
actors.hero.hero.new_talent=+1 punkt talentu!
actors.hero.hero.unspent=Masz niewykorzystane punkty talentu!
actors.hero.hero.level_cap=Nie możesz stać się potężniejszy, ale doświadczanie daje tobie zastrzyk mocy!
actors.hero.hero.you_now_have=Podniesiony przedmiot: %s.
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Trudno się skoncentrować, przeszukiwanie je
actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność.
actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
##classes
actors.hero.heroclass.warrior=wojownik
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia aby wzmocnić przedmiot_.
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i atakować znienacka używając swojego _unikatowego płaszcza cieni_. \n\nAby go odblokować _wykonaj 10 ataków z zaskoczenia w tej samej grze_.
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i atakować znienacka używając swojej _unikatowej opończy cieni_. \n\nAby go odblokować _wykonaj 10 ataków z zaskoczenia w tej samej grze_.
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserker
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=krzepiący posiłek
@ -490,7 +507,7 @@ actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obraż
actors.hero.talent.improvised_projectiles.title=Improwizowane pociski
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=trzymaj szybko
actors.hero.talent.hold_fast.title=Utrzymanie gardy
actors.hero.talent.hold_fast.desc=_+1:_ Kiedy Wojownik poczeka to dostanie _+2 pancerza_ dopuki się nie ruszy\n\n_+2:_ Kiedy Wojownik poczeka to dostanie _+4 pancerza_ dopuki się nie ruszy.\n\n_+3:_ Kiedy Wojownik poczeka to dostanie _+6 pancerza_ dopuki się nie ruszy
actors.hero.talent.strongman.title=Siłacz
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wyn
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -567,7 +584,7 @@ actors.hero.talent.soul_siphon.title=syfon dusz
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Pożeracz dusz
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=Sługusy Nekromanty
actors.hero.talent.necromancers_minions.title=Sługusy nekromanty
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -599,12 +616,12 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Łotrzyk identyfikuje pierścieni
actors.hero.talent.sucker_punch.title=cios znienacka
actors.hero.talent.sucker_punch.desc=_+1:_ Łotrzyk zadaje _1-2 dodatkowych obrażeń_ przy pierwszym ataku z zaskoczenia na wroga.\n\n_+2:_ Łotrzyk zadaje _2 dodatkowe obrażenia_ przy pierwszym ataku z zaskoczenia na wroga.
actors.hero.talent.protective_shadows.title=osłaniające cienie
actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłonę _ co drugą turę_ kiedy jego płaszcz jest aktywowany, _ maksymalnie 3_.\n\n_+2:_ Łotrzyk zyskuje jedną osłonę _ co turę_ kiedy jego płaszcz jest aktywowany, _ maksymalnie 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłonę _co drugą turę_ kiedy jego opończa jest aktywowana, do _maksymalnie 3 punktów_.\n\n_+2:_ Łotrzyk zyskuje jedną osłonę _w każdej turze_w której jego opończa jest aktywowana, do _maksymalnie 5 punktów_.
actors.hero.talent.mystical_meal.title=Mistyczny posiłek
actors.hero.talent.mystical_meal.desc=_+1_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _3 tury ładowania artefaktu_.\n\n_+2_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _5 tur ładowania artefaktu_.\n\nTen talent nie może być wykorzystany do samonapełnienia Rogu Obfitości.
actors.hero.talent.mystical_meal.desc=_+1_ Jedzenie pożywienia zajmuje Łotrzykowi 1 turę i zapewnia mu _3 tury ładowania artefaktów_.\n\n_+2_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _5 tur ładowania artefaktów_.\n\nTen talent nie działa na Róg Obfitości.
actors.hero.talent.mystical_upgrade.title=mistyczne ulepszenie
actors.hero.talent.mystical_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natychmiast doładowuje płaszcz Łotrzyka _ za 1 ładunek_, może to spowodować przekroczenie obecnego limitu naładowania.\n\n_+2:_ Użycie zwoju ulepszenia natychmiast doładowuje płaszcz Łotrzyka _ za 2 ładunki_, może to spowodować przekroczenie obecnego limitu naładowania.\n\nTen talent aktywuje się również podczas używania zwojów lub zaklęć opartych na zwojach ulepszenia.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natychmiast doładowuje opończę Łotrzyka _o 1 ładunek_; efekt pozwala nawet na przekroczenie obecnego limitu naładowania.\n\n_+2:_ Użycie zwoju ulepszenia natychmiast doładowuje opończę Łotrzyka _o 2 ładunki_; efekt pozwala nawet na przekroczenie obecnego limitu naładowania.\n\nTen talent aktywuje się również podczas używania zwojów lub zaklęć opartych na zwojach ulepszenia.
actors.hero.talent.wide_search.title=szerokie wyszukiwanie
actors.hero.talent.wide_search.desc=_+1:_ Promień poszukiwań Łotrzyka został zwiększony z kwadratu 5x5 do _7x7 okręgu_.\n\n_+2:_ Promień poszukiwań Łotrzyka został zwiększony z kwadratu 5x5 do kwadratu _7x7_.
actors.hero.talent.silent_steps.title=cichy chód
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=Zwiększona śmiertelność
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=zasięg skrytobójcy
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Łowca nagród
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=szybkie ukrycie
actors.hero.talent.speedy_stealth.desc=_+1_ Sprinter zyskuje 2 punkty pędu za każdą turę pozostawania niewidzialnym.\n\n_+2_Poza korzyściami z +1, sprint nie opada podczas gdy Sprinter jest niewidzialny.\n\n_+3_ Poza korzyściami z +1 i +2, Sprinter porusza się 2x szybciej będąc niewidzialnym, niezależnie od tego czy sprintuje.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=dar natury
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=Przewidujący strzał
actors.hero.talent.seer_shot.desc=_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _5 tur_. 20 tur odnowienia.\n\n_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _10 tur_. 20 tur odnowienia.\n\n_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _15 tur_. 20 tur odnowienia.
actors.hero.talent.farsight.title=Dalekowzroczność
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Pole widzenia Strzelczyni jest _powiększone o 25%_\n\n_+2:_ Pole widzenia Strzelczyni jest _powiększone o 50%_\n\n_+3:_ Pole widzenia Strzelczyni jest _powiększone o 75%_
actors.hero.talent.shared_enchantment.title=współdzielone zaklęcie
actors.hero.talent.shared_enchantment.desc=_+1_ Bronie miotane posiadają _33% szans_ na użycie zaklęcia znajdującego się na łuku Snajperki.\n\n_+1_ Bronie miotane posiadają _66% szans_ na użycie zaklęcia znajdującego się na łuku Snajperki.\n\n_+1_ Bronie miotane posiadają _100% szans_ na użycie zaklęcia znajdującego się na łuku Snajpekia.\n\nEfekt nie aktywuje się w przypadku strzałek wystrzelonych z zaklętej kuszy, gdyż one już aktywują zaklęcie kuszy.
actors.hero.talent.shared_upgrades.title=współdzielone ulepszenie
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
@ -761,31 +778,31 @@ actors.mobs.npcs.imp.golems_2=Jak ci idzie polowanie na te cholerne golemy?
actors.mobs.npcs.imp.monks_2=O, nadal żyjesz! Wiedziałem, że twoje kung-fu jest silniejsze ;) Nie zapomnij o tych mnisich żetonach, które upuszczają.
actors.mobs.npcs.imp.cya=Do zobaczenia, %s!
actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.desc=Chochliki to pomniejsze demony. Są znane nie ze względu na swoją siłę czy talent magiczny, ale całkiem inteligentne i towarzyskie. Wiele chochlików preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.imp.desc=Chochliki to pomniejsze demony. Są znane nie ze względu na swoją siłę czy talent magiczny, ale inteligencję i towarzyskość. Wiele chochlików preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.impshopkeeper.name=ambitny chochlik
actors.mobs.npcs.impshopkeeper.greetings=Witaj, %s
actors.mobs.npcs.impshopkeeper.greetings=Ach,%s! Witaj!
actors.mobs.npcs.impshopkeeper.thief=Myślałem, że mogę ci zaufać!
actors.mobs.npcs.impshopkeeper.desc=Chochliki to pomniejsze demony. Są znane nie ze względu na swoją siłę czy talent magiczny, ale całkiem inteligentne i towarzyskie. Wiele chochlików preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.mirrorimage.name=lustrzane odbicie
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń, co ty.\n\nLustrzane odbicia będą szukały i atakowały wrogów za pomocą sztucznej broni, która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku są niemal niewidzialne, ale żeby atakować, muszą przyjąć formę na bardziej widoczną.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia są niezwykle kruche i znikną w chwili otrzymania jakichkolwiek obrażeń.
actors.mobs.npcs.prismaticimage.name=pryzmatyczny obraz
actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie, ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając ich polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale mają lepszą wytrzymałość, oraz nawet zbroję.\n\nKiedy będą miały 0 hp pryzmatyczne obrazy znikną po kilku turach, mogą być też uleczone w tym czasie. Jeśli nie ma żadnych wrogów, pryzmatyczne obrazy znikną i dołączą do ich pana.
actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie; ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając swej polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale są znacznie wytrzymalsze, wliczając w to właściwości ochronne twojej własnej zbroi.\n\nKiedy ich życie spadnie do zera, zaczną wygasać i znikną po kilku turach. W tym czasie mogą jednak zostać uleczone, przez co wrócą do walki. W przypadku braku wrogów w zasięgu wzroku, pryzmatyczne obrazy znikną i dołączą do ich twórcy.
actors.mobs.npcs.ratking.name=szczurzy król
actors.mobs.npcs.ratking.not_sleeping=Wcale nie śpię!
actors.mobs.npcs.ratking.what_is_it=O co chodzi? Nie mam czasu na takie nonsensy. Moje królestwo nie będzie rządzić się samo!
actors.mobs.npcs.ratking.confused=Co... Gdzie ja jestem? Moje królestwo mnie potrzebuje!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Ubierz się porządnie! Niegodnie jest rozmawiać z królem w takim stanie!
actors.mobs.npcs.ratking.crown_desc=Ooo, czy ta korona jest dla mnie? więc z wdzięcznością przyjmuję ten dar!\n\nW zasadzie, myślę że mogę zaoferować ci coś w zamian za tą koronę. Niesamowitą potęgę, godną takiego herosa jak ty! Co na to powiesz?
actors.mobs.npcs.ratking.crown_yes=Oczywiście!
actors.mobs.npcs.ratking.crown_info=Chciałbym usłyszeć więcej.
actors.mobs.npcs.ratking.crown_no=Wolałbym nie, jeśli łaska.
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, dziękuję! A teraz idź i przynieś dumę swemu nowemu królowi!
actors.mobs.npcs.ratking.crown_fine=Świetnie! I tak jej nie chciałem...
actors.mobs.npcs.ratking.crown_after=I jak podoba się nowa zbroja? Nie ma oddawanek!
actors.mobs.npcs.ratking.desc_festive=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego!
actors.mobs.npcs.ratking.desc=Ten osobnik jest nieco większy od zwykłego szczura. Na jego głowie spoczywa malutka korona.

View File

@ -122,7 +122,7 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d golpes!
actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque.
actors.buffs.combo.prompt=Selecione um alvo para atacar.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=O Gladiador ganha Momentum conforme acerta seus golpes. A cada ataque aumenta o contador do combo em um, porém demorar muito tempo entre golpes vai resetar o combo para 0.\n\nEncaixando combo habilita combo especial que não tem chance de erro! Um ataque diferente é habilitado em 2, 4, 6, 8, 10 contadores de combo. Alguns golpes resetam o combo e outros não, e cada movimento só pode ser usado uma vez por sessão de combo.\n\nCombo atual:%1$d\n\nTurnos até o combo acabar:%2$s
actors.buffs.combo$combomove.clobber_desc=_2 Combo: surrar_ empurra um inimigo 2 quadrados, mas não causa dano e não pode empurrar em um buraco. Aumenta o combo em 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Bloquear_ bloqueia o próximo ataque por 1 turno quando ativado, e instantaneamente retalia isso. Recomeça o combo se nada for bloqueado.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=De alguma maneira, você pode ver todas as criatura
actors.buffs.momentum.momentum=Produzindo impulso.
actors.buffs.momentum.running=Corrida livre
actors.buffs.momentum.resting=Recuperando
actors.buffs.momentum.momentum_desc=Conforme se move, o corredor produz impulso, que ele pode gastar pra começar a correr.\n\nCada carga de impulso garante dois turnos de corrida, e o corredor pode produzir até 10 cargas. O impulso é rapidamente perdido quando o corredor para de se mover.\n\nAtual carga de impulso: %d.
actors.buffs.momentum.running_desc=Conforme se move, o corredor produz impulso, que ele pode gastar pra começar a correr.\n\nEnquanto correndo, o corredor se move com velocidade dobrada e ganha evasão bônus baseada em seu nível.\n\nTurnos restando: %d.
actors.buffs.momentum.resting_desc=Conforme se move, o corredor produz impulso, que pode gastar pra começar a correr.\n\nO corredor precisa de tempo pra recuperar sua energia antes de produzir impulso de novo.\n\nTurnos restando: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=Conforme ele anda, o corredor ganha momentum, em que ele pode gastar para começar a correr.\n\nEnquanto corre, o corredor se move com o dobro da velocidade ganha bônus de evasão baseado em seu nível\n\nTurnos restantes:%d
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Lodo cáustico
actors.buffs.ooze.heromsg=O lodo cáustico está devorando a sua carne! Lave-o na água!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=O Assassino está esperando pacientemente, prepara
actors.buffs.preparation.desc_dmg=Seu próximo ataque irá causar _%1$d%% bônus de dano_, e executará inimigos normais com menos de _%2$d%% saúde_, ou chefes com menos de _%3$d%% saúde_.
actors.buffs.preparation.desc_dmg_likely=O ataque também terá mais chance de infligir uma maior quantidade de dano.
actors.buffs.preparation.desc_blink=Ele consegue se teleportar em direção ao inimigo antes de acertá-los, com uma distância máxima de _%d_
actors.buffs.preparation.desc_invis_time=O Assassino esteve invisível por _%d turnos._
actors.buffs.preparation.desc_invis_next=Seu ataque ficará mais forte em _%d turnos._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Selecione um alvo para atacar!\nDistância máxima de teleporte: %d
actors.buffs.preparation.no_target=Não há nada para atacar lá.
actors.buffs.preparation.out_of_reach=O alvo está fora de alcance.
@ -334,28 +334,31 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEnquant
##abilities
actors.hero.abilities.armorability.self_target=Você não consegue mirar em si mesmo!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Não tem nada para alvejar aqui.
actors.hero.abilities.armorability.prompt=Escolha local alvo
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=Salto Heroico
actors.hero.abilities.warrior.heroicleap.prompt=Escolha uma direção para saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=Onde de choque
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=Resistir
actors.hero.abilities.warrior.endure$enduretracker.name=Resiliência
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=Explosão elementar
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancelar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vazio em seu campo de visão.
actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcado para Morte
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=Clone das Sombras
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.huntress.spectralblades.name=Lâminas Espectrais
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=Poder da Natureza
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Poder da Natureza
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=Águia Espiritual
actors.hero.abilities.huntress.spirithawk.no_space=Não há espaço suficiente ao seu redor.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Águia Espiritual
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=Enratanar
actors.hero.abilities.ratmogrify.cant_transform=Você não pode Enratanar isso !
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=Enratanado %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=você
actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera!
actors.hero.hero.level_up=Subiu de nível!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=É difícil de concentrar-se, procurar é exa
actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir.
actors.hero.hero.revive=O ankh explode com energia vital!
##classes
actors.hero.heroclass.warrior=guerreiro
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=O Mago é um especialista com varinhas, e carrega uma _varinha mágica única._\n\nPara desbloqueá-lo, use um pergaminho de melhoria para tornar um item mais forte.
actors.hero.heroclass.rogue=ladino
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=O Ladino pode controlar o fluxo da batalha e atacar a partir da invisibilidade usando seu item único, _a capa das sombras ._\n\nPara desbloqueá-lo _faça 10 ataques surpresa durante uma jornada._
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserker
@ -462,12 +479,12 @@ actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall gra
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=Tempo de recarga dos projeteis improvisados
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=Tempo de recarga de passos rejuvenescedores
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=Tempo de recarga do tiro do vidente
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=refeição saudável
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=caçador de recompensa
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=furtivamente rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=recompensa da natureza
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=tiro da vidência
actors.hero.talent.seer_shot.desc=_+1:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _5 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+2:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _10 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+3:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _15 turnos_. Isso tem 20 turnos de resfriamento.
actors.hero.talent.farsight.title=visão longínqua.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ A distancia de visão da atiradora é _aumentada em 25%_.\n\n_+2:_ A distancia de visão da atiradora é _aumentada em 50%_.\n\n_+3:_ A distancia de visão da atiradora é _aumentada em 75%_.
actors.hero.talent.shared_enchantment.title=Encantamento compartilhado
actors.hero.talent.shared_enchantment.desc=_+1:_ Armas de arremesso têm _33% de chance_ de usar o encantamento do arco da atiradora.\n\n_+2:_ Armas de arremesso têm _67% de chance_ de usar o encantamento do arco da atiradora\n\n_+3_ Armas de arremesso têm _100% de chance_ de usar o encantamento do arco da atiradora.\n\nEsse talento não se aplica em dardos atirados por uma besta encantada, que já ativam o encantamento da besta.
actors.hero.talent.shared_upgrades.title=Aprimoramento compartilhado
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Комбо
actors.buffs.combo.combo=Комбо из %d ударов!
actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки.
actors.buffs.combo.prompt=Выберите цель для атаки.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Гладиатор специализируется на проведении серий атак. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0.\n\nСерия ударов дает доступ к завершающим приемам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на сериях из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.\n\nТекущее комбо: %1$d.\n\nХодов до конца комбо: %2$s.
actors.buffs.combo$combomove.clobber_desc=_Комбо 2: Таран_ отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_Комбо 4: Натиск_ наносит %d%% (комбо умноженное на 20%%) от защиты вашей брони в качестве бонусного урона. Сбрасывает комбо при использовании.
actors.buffs.combo$combomove.parry_desc=_Комбо 6: Парирование_ при активации блокирует следующую атаку в течение 1 хода и после атакует. Сбрасывает комбо, если никакая атака не была блокирована.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_Комбо 8: Обрушение_ наносит %d%% (комбо умноженное на 25%%) вашего урона главной цели, и половину этого урона всем врагам в районе 7x7. Обнуляет комбо, когда использовано.
actors.buffs.combo$combomove.fury_desc=_Комбо 10: Неистовство_ ударяет врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании.
actors.buffs.corruption.name=Порча
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Ассасин затаился, продумыв
actors.buffs.preparation.desc_dmg=Его следующая атака нанесёт _%1$d%% дополнительного урона_, и уничтожит обычных врагов, здоровье которых ниже _%2$d%%_, или боссов со здоровьем ниже _%3$d%%_.
actors.buffs.preparation.desc_dmg_likely=Также урон от данной атаки будет ближе к максимальному возможному значению.
actors.buffs.preparation.desc_blink=Он способен перенестись к своей цели перед ударом. Максимальная дистанция - _%d_ клеток.
actors.buffs.preparation.desc_invis_time=Ходов в состоянии невидимости - _%d._
actors.buffs.preparation.desc_invis_next=Атака станет ещё сильнее через _%dходов._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Выберите цель!\nМакс. дистанция: %d
actors.buffs.preparation.no_target=Здесь нечего атаковать.
actors.buffs.preparation.out_of_reach=Эта цель вне досягаемости.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Вы не можете двигаться!
actors.buffs.roots.desc=Корни (магические или естественные) оплетают ваши ноги, приковывая их к земле.\n\nОплетение не позволяет передвигаться, но все остальные действия всё ещё остаются доступными.\n\nХодов осталось: %s.
actors.buffs.scrollempower.name=Усиление свитка
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=Энергия свитка, который Маг недавно прочёл, усиливает его палочки! Следующий залп его палочки получит +%1$d уровней.
actors.buffs.shadows.name=Объятие теней
actors.buffs.shadows.desc=Вы растворились в тенях. Вас не видно, а ваш метаболизм замедлен.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или палочки) немедленно развеет невидимость. Вдобавок, вы можете дольше обходиться без еды.\n\nВы останетесь в тенях, пока не покинете их или враг не наткнется на вас.
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=Вы наелись до отвала и полнос
##abilities
actors.hero.abilities.armorability.self_target=Нельзя выбрать себя в качестве цели!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=Там не на что нацеливаться!
actors.hero.abilities.armorability.prompt=Выберите расположение цели
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=героический прыжок
actors.hero.abilities.warrior.heroicleap.prompt=Выберите направление для прыжка
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=Воин совершает _Героический прыжок_ к указанному месту, перепрыгивая врагов и опасности.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=ударная волна
actors.hero.abilities.warrior.shockwave.short_desc=Воин выпускает конусовидную ударную волну, хлопнув по земле. Враги, попавшие в ударную волну, получают повреждения и храмоту.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=выжидать
actors.hero.abilities.warrior.endure$enduretracker.name=Выносливость
actors.hero.abilities.warrior.endure$enduretracker.desc=Теперь Воин наносит бонусный урон, основанный на уроне, который он перенес.\n\nБонусный Урон: %1$d\nУдаров Осталось: %2$d
actors.hero.abilities.warrior.endure.short_desc=Воин _выжидает_, пропуская несколько ходов, но получая высокую устойчивость к урону. Затем он наносит бонусный урон, основанный на том, что он вытерпел.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=элементальный взрыв
actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Элементарный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=дикая магия
actors.hero.abilities.mage.wildmagic.no_wands=У тебя нет палочек, чтобы выстрелить ими!
actors.hero.abilities.mage.wildmagic.short_desc=Маг высвобождает _Дикую Магию_, содержащуюся в его палочках, беспорядочно стреляя ими несколько раз в выбранную цель за один ход.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=искажённый маяк
actors.hero.abilities.mage.warpbeacon.depths=Вы не можете перемещаться между пропастями!
actors.hero.abilities.mage.warpbeacon.locked_floor=Вы не можете покинуть закрытый этаж!
actors.hero.abilities.mage.warpbeacon.too_far=Это место слишком далеко!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Вы не можете разместить маяк здесь!
actors.hero.abilities.mage.warpbeacon.window_desc=Ваш маяк расположен на %d этаже.
actors.hero.abilities.mage.warpbeacon.window_tele=телепортироваться к маяку
actors.hero.abilities.mage.warpbeacon.window_clear=сбросить маяк
actors.hero.abilities.mage.warpbeacon.window_cancel=отменить
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=Маг размещает _Искаженный Маяк_ в свое текущее местоположение, куда он может мгновенно телепортироваться обратно.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=дымовая бомба
actors.hero.abilities.rogue.smokebomb.fov=Прыжок можно совершить только на пустую клетку в пределах видимости
actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку для прыжка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=деревянная приманка
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Каким-то образом враги легко убеждаются, что эта деревянная приманка - настоящий Разбойник!
actors.hero.abilities.rogue.smokebomb.short_desc=Разбойник бросает _Дымовую Бомбу_, совершая скачок. Он становится временно невидимым и ослепляет врагов рядом со своим старым местоположением.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=метка смерти
actors.hero.abilities.rogue.deathmark.ally_target=Вы можете только отмечать врагов
actors.hero.abilities.rogue.deathmark.short_desc=Разбойник ставит _Метку Смерти_ на выбранного врага. Отмеченные враги получают дополнительный урон, но не могут умереть, пока отметка не закончится.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Смертный Приговор
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Этот враг был помечен, в результате чего он получает 25%%% бонусного урона, но он не может умереть до тех пор, пока метка не исчезнет.\n\nХодов осталось: %s.
actors.hero.abilities.rogue.shadowclone.name=теневой клон
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=спектральные клинки
actors.hero.abilities.huntress.spectralblades.short_desc=Охотница швыряет _Спектральные Клинки_ в цель, нанося урон в зависимости от ее текущего экипированного оружия ближнего боя.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=сила природы
actors.hero.abilities.huntress.naturespower.short_desc=Охотница призывает _Силу Природы_, на короткое время увеличивая скорость движения и скорострельность своего лука.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=сила природы
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Охотница на короткое время получает силу, увеличивая скорость своего движения и скорость атаки с помощью лука.\n\nХодов осталось: %s.
actors.hero.abilities.huntress.spirithawk.name=дух ястреба
actors.hero.abilities.huntress.spirithawk.no_space=Рядом с вами нет свободного места.
actors.hero.abilities.huntress.spirithawk.short_desc=Охотница вызывает знакомого _Духа Ястреба_, который может помочь ей разведать места и отвлечь врагов.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=дух ястреба
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=крысоморфоз
actors.hero.abilities.ratmogrify.cant_transform=Ты не можешь крысоморфизировать это!
actors.hero.abilities.ratmogrify.too_strong=Этот враг слишком силен чтобы крысоморфизировать его!
actors.hero.abilities.ratmogrify.short_desc=Герой крысоморфизирует врага! Это превращает его в крысу без способностей, но и без добычи.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=Крысоморфизирован %s
actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превратился в крысу. Большое улучшение, если вы спросите меня! - Крысиный Король
##main hero
actors.hero.hero.name=вы
actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди!
actors.hero.hero.level_up=Уровень повышен!
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=Вам сложно сосредоточит
actors.hero.hero.pain_resist=Боль помогает преодолеть тягу ко сну.
actors.hero.hero.revive=Анх взрывается дарующей жизнь энергией!
##classes
actors.hero.heroclass.warrior=воин
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=Воин начинает со _сломанной печатью_, которая создает защиту поверх его здоровья. Печать можно перемещать между доспехами, и с ее помощью можно передавать одно улучшение.\n\nВоин также начинает с _изношенным коротким мечом_, _тремя метательными камнями_, тканой бронёй, бурдюком и бархатным мешочком.\n\nВоин автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Исцеления\n_-_ Свиток Ярости
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=Маг начинает с _уникальным посохом_, который заряжается значительно быстрее, чем палочка, и имеет на 1 заряд больше. Посох может быть наделен силой любой палочки, которую маг найдет в подземелье.\n\nМаг начинает с _посохом магической стрелы_, тканой бронёй, бурдюком и бархатным мешочком.\n\nМаг автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Алхимического Огня\n_-_ Свиток Улучшения
actors.hero.heroclass.mage_unlock=Маг - специалист по волшебным палочкам, который носит с собой _уникальный магический посох._\n\nЧтобы разблокировать его, _используйте свиток улучшения чтобы сделать предмет сильнее._
actors.hero.heroclass.rogue=разбойник
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Разбойник начинает с уникальным _Плащом Теней_, который он может использовать, чтобы стать невидимым по своему желанию.\n\nРазбойник _замечает секреты и ловушки_ на большем расстоянии.\n\nРазбойник также начинает с _кинжалом_, _тремя метательными ножами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nРазбойник автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Невидимости\n_-_ Свиток Магической Карты
actors.hero.heroclass.rogue_unlock=Разбойник может контролировать ход битвы и бить исподтишка, используя его _уникальный Плащ Теней._\n\nЧтобы разблокировать его, _совершите 10 неожиданных атак в одном забеге._
actors.hero.heroclass.huntress=охотница
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=Охотница начинает с _уникальным луком духов,_ который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной
actors.hero.heroclass.huntress_unlock=Охотница - эксперт дальнего боя, а также владеет своим _уникальным магическим луком_ с бесконечными стрелами.\n\nЧтобы разблокировать ее, _ударьте 15 противников с помощью оружий дальнего боя._
actors.hero.herosubclass.berserker=берсерк
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=ерсерк_ накапливает ярость, когда получает урон. Ярость увеличивает его урон и может позволить ему ненадолго обмануть смерть.
actors.hero.herosubclass.berserker_desc=Берсерк получает ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно исчезает с течением времени, но она исчезает медленнее, если у него мало ОЗ.\n\nБерсерк наносит до +50% дополнительного урона при 100% ярости. При 0 здоровья и 100% ярости Берсерк ненадолго получит 8-кратную максимальную защиту и откажется умирать, пока у него есть защита. Однако Берсерку нужно время, чтобы прийти в себя после того, как он бросит вызов смерти.
actors.hero.herosubclass.gladiator=гладиатор
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам.
actors.hero.herosubclass.gladiator_desc=Гладиатор получает одно очко комбо каждый раз, когда он совершает успешную атаку с помощью оружия ближнего боя или метательного оружия. Если Гладиатор не сделает успешной атаки в течение 5 ходов, его комбо сбрасывается.\n\nПо мере накопления комбо он открывает различные комбо-способности. Новая способность становится доступной в комбинации 2, 4, 6, 8 и 10. Некоторые способности помогают создать больше комбо, в то время как другие позволяют Гладиатору тратить свое комбо на мощные атаки.
actors.hero.herosubclass.battlemage=боевой маг
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=оевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох.
actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, как если бы его посох имел дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда, когда он ударит им.
actors.hero.herosubclass.warlock=чернокнижник
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=Уернокнижника_ есть шанс пометить врагов меткой души, когда он использует на них палочки. Он исцеляется всякий раз, когда наносит физический урон отмеченным врагам.
actors.hero.herosubclass.warlock_desc=У Чернокнижника есть шанс пометить меткой души персонажей на которых он использует свои палочки. Шанс применить метку души и ее продолжительность увеличиваются с уровнем палочки.\n\nКогда враг помечен меткой души, Чернокнижник исцеляет 2 оз за каждые 5 урона, которые он наносит им, но только при атаках из оружия ближнего боя или метательного оружия, а не из палочек!
actors.hero.herosubclass.assassin=убийца
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=_Убийца_ может подготовить смертельный удар, пока он невидим. Чем дольше он будет ждать, тем мощнее будет атака.
actors.hero.herosubclass.assassin_desc=Убийца готовит свой следующий удар, когда становится невидимым. Чем дольше он готовится, тем мощнее будет его следующая атака. Подготовка длится до 9 ходов.\n\nПосле подготовки Убийца наносит дополнительный урон при следующей атаке, может подскочить к своей цели и даже может мгновенно убивать врагов, которые достаточно слабы.
actors.hero.herosubclass.freerunner=бродяга
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=_ Бродяга_ накапливает импульс во время передвижения, который можно использовать для запуска бега. Это дает ему бонусную скорость и уклонение на короткое время.
actors.hero.herosubclass.freerunner_desc=По мере того, как Бродяга движется, он накапливает импульс. Он может набрать до 10 очков импульса пройдя 10 ходов, но быстро теряет их, если перестает двигаться. Бродяга может использовать свой импульс, чтобы начать бег, по 2 хода на очко импульса.\n\nПри беге Бродяга движется с удвоенной скоростью и получает бонус к уклонению пропорционально своему уровню. Как только бег заканчивается, происходит перезарядка, прежде чем импульс сможет накапливаться снова.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=_Снайпер_ может пробить броню своими дальнобойными атаками. После удара метательным оружием она может применить специальную атаку с помощью своего лука.
actors.hero.herosubclass.sniper_desc=Снайпер - это мастер дальнего боя, чьи дальние атаки пробивают вражескую броню. Когда она попадает во врага метательным оружием, она ставит на них метку снайпера, которая позволяет ей активировать специальную атаку с помощью своего лука. Эта особая атака варьируется в зависимости от того, как сбалансирован её лук.\n\nНесбалансированный лук выстрелит одной стрелой, которая наносит меньший урон, но выстреливает мгновенно. Лук сбалансированный на скорость выпустит залп из трех стрел, которые наносят меньший урон, но могут активировать зачарования и потратить 1 ход для выстрела. Лук сбалансированный на урон выстрелит снайперским выстрелом, который гарантированно попадет, нанесет бонусный урон в зависимости от расстояния и требует 2 хода для выстрела.
actors.hero.herosubclass.warden=хранитель
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=Хранитель может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения.
actors.hero.herosubclass.warden_desc=Хранитель имеет сильную связь с природой, которая дает ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранитель заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не вредно для нее, чтобы наступить на него.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=перезарядка импровезированных снарядов
actors.hero.talent$improvisedprojectilecooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=перезарядка восстанавливающих шагов
actors.hero.talent$rejuvenatingstepscooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$seershotcooldown.name=перезарядка всевидящего выстрела
actors.hero.talent$seershotcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
#warrior
actors.hero.talent.hearty_meal.title=Ешь на здоровье
@ -488,47 +505,47 @@ actors.hero.talent.runic_transference.desc=_ + 1: _ Сломанная печа
actors.hero.talent.lethal_momentum.title=Летальный импульс
actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной.
actors.hero.talent.improvised_projectiles.title=Импровизированные снаряды
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc= _+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов.
actors.hero.talent.hold_fast.title=Защитная стойка
actors.hero.talent.hold_fast.desc=_+1:_ Пока Воин стоит и не двигается, он получает _+2 защиты_.\n\n_+2:_ Пока Воин стоит и не двигается, он получает _+4 защиты_.\n\n_+3:_ Пока Воин стоит и не двигается, он получает _+6 защиты_.
actors.hero.talent.strongman.title=Силач
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ Сила Воина _ увеличивается на 8%_, и округляется в меньшую сторону.\n\n_+2:_ Сила Воина _ увеличивается на 13%_, и округляется в меньшую сторону.\n\n_+3:_ Сила Воина _ увеличивается на 18%_, и округляется в меньшую сторону.
actors.hero.talent.endless_rage.title=Бесконечная ярость
actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может достигнуть максимум _115% ярости_.\n\n_+2:_ Берсерк может достигнуть максимум _130% ярости_.\n\n_+3:_ Берсерк может достигнуть максимум _145% ярости_.\n\nУчтите, что ярость выше 100% не даст больше, чем +50% урона.
actors.hero.talent.berserking_stamina.title=Неистовая выносливость
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _25% больше щита_ в ярости, а её откат уменьшается до _1.67 уровней_ вместо 2.\n\n_+2:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1.33 уровней_ вместо 2.\n\n_+3:_ Берсерк получает на _75% больше щита_ в ярости, а её откат уменьшается до _1 уровня_ вместо 2.
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _17% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _33% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _50% чаще_ при 100% ярости.
actors.hero.talent.cleave.title=Черепная реакция
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _15 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _45 ходов_.
actors.hero.talent.lethal_defense.title=Летальная защита
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 33%_ щита Печати.\n\n_+2:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 67%_ щита Печати.\n\n_+3:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 100%_ щита Печати.
actors.hero.talent.enhanced_combo.title=Улучшенное комбо
actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=твёрдая посадка
actors.hero.talent.body_slam.desc=_+1:_ Когда Воин приземляется после прыжка, все соседние враги получают _25%_ урона основанного на защите брони.\n\n_+2:_ Когда Воин приземляется после прыжка, все соседние враги получают _50%_ урона основанного на защите брони.\n\n_+3:_ Когда Воин приземляется после прыжка, все соседние враги получают _75%_ урона основанного на защите брони.\n\n_+4:_ Когда Воин приземляется после прыжка, все соседние враги получают _100%_ урона основанного на защите брони.
actors.hero.talent.impact_wave.title=ударная волна
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=двойной прыжок
actors.hero.talent.double_jump.desc=_+1:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 24%_.\n\n_+2:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 42%_.\n\n_+3:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 56%_.\n\n_+4:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 67%_.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=увеличивающаяся волна
actors.hero.talent.expanding_wave.desc=_+1:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _75 градусов_ с 60.\n\n_+2:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _90 градусов_ с 60.\n\n_+3:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _105 градусов_ с 60.\n\n_+4:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _120 градусов_ с 60.
actors.hero.talent.striking_wave.title=ударная волна
actors.hero.talent.striking_wave.desc=_+1:_ Урон от ударной волны, при попадании, имеет _шанс 25%_ вызвать эффекты, такие как чары и комбо.\n\n_+2:_ Урон от ударной волны, при попадании, имеет _шанс 50%_ вызвать эффекты, такие как чары и комбо.\n\n_+3:_ Урон от ударной волны, при попадании, имеет _шанс 75%_ вызвать эффекты, такие как чары и комбо.\n\n_+4:_ Урон от ударной волны, при попадании, имеет _шанс 100%_ вызвать эффекты, такие как чары и комбо.
actors.hero.talent.shock_force.title=ударная сила
actors.hero.talent.shock_force.desc=_+1:_ Ударная волна наносит _на 20% больше_ урона и имеет _шанс 25%_ оглушить, а не наложить храмоту.\n\n_+2:_ Ударная волна наносит _на 50% больше_ урона и имеет _шанс 50%_ оглушить, а не наложить храмоту.\n\n_+3:_ Ударная волна наносит _на 60% больше_ урона и имеет _шанс 75%_ оглушить, а не наложить храмоту.\n\n_+4:_ Ударная волна наносит _на 80% больше_ урона и имеет _шанс 100%_ оглушить, а не наложить храмоту.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=устойчивое возмездие
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=не обращай внимания
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=уравнять шансы
actors.hero.talent.even_the_odds.desc=_+1:_ Воин наносит дополнительные _5% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+2:_ Воин наносит дополнительные _10% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+3:_ Воин наносит дополнительные _15% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+4:_ Воин наносит дополнительные _20% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.
#mage
actors.hero.talent.empowering_meal.title=Тонизирующий обед
@ -538,58 +555,58 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт пал
actors.hero.talent.tested_hypothesis.title=Проверенная гипотеза
actors.hero.talent.tested_hypothesis.desc=_+1:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 2 ходов_.\n\n_+2:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 3 ходов_.
actors.hero.talent.backup_barrier.title=Резервный барьер
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.backup_barrier.desc=_ + 1: _ Маг получает _3 заряда щита_, когда тратит последний заряд своего посоха.\n\n_ + 2: _ Маг получает _5 зарядов щита_, когда тратит последний заряд своего посоха.
actors.hero.talent.energizing_meal.title=Возбуждающий обед
actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у Мага 1 ход и даёт ему _5 ходов перезарядки палочек_.\n\n_+2:_ Перекус занимает у Мага 1 ход и даёт ему _8 ходов перезарядки палочек_.
actors.hero.talent.energizing_upgrade.title=Заряжающее улучшение
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1 _ Использование свитка Улучшения мгновенно перезаряжает посох Магаа 3 заряда_, это может повысить его текущий предел заряда.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает посох мага _ на 5 зарядов, что может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wand_preservation.title=Сохранение палочки
actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0.\n\n_ + 2: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочку до трех раз.
actors.hero.talent.arcane_vision.title=Магическое зрение
actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _15 ходов_.
actors.hero.talent.shield_battery.title=Батарейка для щита
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _5% от максимального ОЗ за заряд_.\n\n_+2:_ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _7.5% от максимального ОЗ за заряд_.
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+3 уровня_.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.
actors.hero.talent.empowered_strike.title=Усиленный удар
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+25% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+50% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+75% урона_.
actors.hero.talent.mystical_charge.title=Мистический заряд
actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов _ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход _ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта.
actors.hero.talent.excess_charge.title=Избыточный заряд
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 20%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 40%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 60%_ получить 2 щита за уровень посоха, когда он ударяет им.
actors.hero.talent.soul_siphon.title=Переносчики порчи
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души _с вероятностью 13%_.\n\n_+2:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души _с вероятностью 27%_.\n\n_+3:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души _с вероятностью 40%_.
actors.hero.talent.soul_eater.title=Пожиратель душ
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Метка души дает _0.33 хода_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 10%_ вызвать эффекты насыщения, когда они умирают.\n\n_+2:_ Метка души дает _0.67 хода_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 20%_ вызвать эффекты насыщения, когда они умирают.\n\n_+3:_ Метка души дает _1 ход_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 30%_ вызвать эффекты насыщения, когда они умирают.
actors.hero.talent.necromancers_minions.title=Миньоны некроманта
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 13%_ воскресить врага в виде призрака с порчей.\n\n_+2_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 27%_ воскресить врага в виде призрака с порчей.\n\n_+3_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 40%_ воскресить врага в виде призрака с порчей.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.blast_radius.title=радиус взрыва
actors.hero.talent.blast_radius.desc=_+1:_ Радиус стихийного взрыва увеличен с 4 до _5 клеток_.\n\n_+2:_ Радиус стихийного взрыва увеличен с 4 до _6 клеток_.\n\n_+3:_ Радиус стихийного взрыва увеличен с 4 до _7 клеток_.\n\n_+4:_ Радиус стихийного взрыва увеличен с 4 до _8 клеток_.
actors.hero.talent.elemental_power.title=сила стихии
actors.hero.talent.elemental_power.desc=_+1:_ Сила стихийного взрыва увеличивается на _15%_.\n\n_+2:_ Сила стихийного взрыва увеличивается на _30%_.\n\n_+3:_ Сила стихийного взрыва увеличивается на _45%_.\n\n_+4:_ Сила стихийного взрыва увеличивается на _60%_.
actors.hero.talent.reactive_barrier.title=реактивный барьер
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.wild_power.title=дикая сила
actors.hero.talent.wild_power.desc=_+1:_ При использовании дикой магии палочки будут использоваться как _+1 или +2_, вместо +1.\n\n_+2:_ При использовании дикой магии палочки будут использоваться как _+2_, вместо +1.\n\n_+3:_ При использовании дикой магии палочки будут использоваться как _+2 или +3_, вместо +1.\n\n_+4:_ При использовании дикой магии палочки будут использоваться как _+3_, вместо +1.
actors.hero.talent.fire_everything.title=огонь на поражение
actors.hero.talent.fire_everything.desc=_+1:_ Дикая магия теперь срабатывает _5 раз_, вместо 4.\n\n_+2:_ Дикая магия теперь срабатывает _6 раз_, вместо 4.\n\n_+3:_ Дикая магия теперь срабатывает _7 раз_, вместо 4.\n\n_+4:_ Дикая магия теперь срабатывает _8 раз_, вместо 4.
actors.hero.talent.conserved_magic.title=сохранённая магия
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.title=Телепорт-урон
actors.hero.talent.telefrag.desc=_+1:_ Если Маг перемещается в другого персонажа, он наносит ему _10-15 урона_, но также получает _5 урона_.\n\n_+2:_ Если Маг перемещается в другого персонажа, он наносит ему _20-30 урона_, но также получает _8 урона_.\n\n_+3:_ Если Маг перемещается в другого персонажа, он наносит ему _30-45 урона_, но также получает _12 урона_.\n\n_+4:_ Если Маг перемещается в другого персонажа, он наносит ему _40-60 урона_, но также получает _15 урона_.\n\nГерой не может быть убит этим талантом, урон может быть уменьшен эффектами сопротивления магии.
actors.hero.talent.remote_beacon.title=Дистанционный Маяк
actors.hero.talent.remote_beacon.desc=_+1:_ Маг может разместить маяк в любом месте в пределах _3 клеток_.\n\n_+2:_ Маг может разместить маяк в любом месте в пределах _6 клеток_.\n\n_+3:_ Маг может разместить маяк в любом месте в пределах _9 клеток_.\n\n_+4:_ Маг может разместить маяк в любом месте в пределах _12 клеток_.\n\nМаг не может размещать маяки в недоступных местах
actors.hero.talent.longrange_warp.title=Перенос дальнего действия
actors.hero.talent.longrange_warp.desc=_+1:_ Теперь Маг может перемещаться между этажами за плату в размере 150% заряда.\n\n_+2:_ Теперь Маг может перемещаться между этажами за плату в размере 117% заряда.\n\n_+3:_ Теперь Маг может перемещаться между этажами за плату в размере 83% заряда.\n\n_+4:_ Теперь Маг может перемещаться между этажами за плату в размере 50% заряда.\n\nМаг не может использовать перенос дальнего действия, чтобы покинуть запертый этаж.
#rogue
actors.hero.talent.cached_rations.title=Спрятанные рационы
@ -613,44 +630,44 @@ actors.hero.talent.rogues_foresight.title=Разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _50% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 13%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 27%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 40%_.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
actors.hero.talent.enhanced_lethality.title=Улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1_ Убийца может убить врага с показателем здоровья ниже _4/13/27/67%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+2_ Убийца может убить врага с показателем здоровья ниже _5/17/30/83%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+3_ Убийца может убить врага с показателем здоровья ниже _6/20/40/100%_ за уровень готовности, вместо 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _1/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/4/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/5/7/10 клеток, с 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _15 дополнительных монет_.\n\n_+2:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _30 дополнительных монет_.\n\n_+3:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _45 дополнительных монет_.
actors.hero.talent.evasive_armor.title=Лёгкая броня
actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Бродяга получает _+1 уклонение_ за каждое лишнее очко силы на вашей броне.\n\n_+2:_ Во время бега Бродяга получает _+2 уклонения_ за каждое лишнее очко силы на вашей броне.\n\n_+3:_ Когда Бродяга бежит, он получает _+3 уклонения_ за каждое лишнее очко силы на вашей броне.
actors.hero.talent.projectile_momentum.title=Инерция снаряда
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бродяга получает _+20% к точности и +15% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бродяга получает _+40% к точности и +30% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бродяга получает _+60% к точности и +45% к урону_ от метательного оружия.
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
actors.hero.talent.speedy_stealth.desc=_+1:_ Бродяга получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бродяга невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бродяга движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=поспешное отступление
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=замещение тела
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=теневой шаг
actors.hero.talent.shadow_step.desc=_+1:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _24% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _42% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _56% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _67% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=страх смерти
actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_.
actors.hero.talent.deathly_durability.title=смертельная долговечность
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=двойная отметка
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=щедрость природы
@ -667,7 +684,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает
actors.hero.talent.restored_nature.title=восстановление природы
actors.hero.talent.restored_nature.desc=_+1:_ Выпивание зелья исцеления восстанавливает _ до 5 трав_ вокруг Охотницы и обездвиживает соседних врагов на _2 хода_.\n\n_+2:_ Выпивание зелья исцеления восстанавливает _до 8 трав_ вокруг Охотницы и обездвиживает окружающих врагов на _3 хода_.\n\nЭтот талант так же работает при использовании элексиров или тоников на основе зелья исцеления.
actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_. \n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта.
actors.hero.talent.heightened_senses.title=усиленное восприятие
actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_. \n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_.
actors.hero.talent.durable_projectiles.title=прочные снаряды
@ -679,50 +696,50 @@ actors.hero.talent.seer_shot.title=Всевидящий выстрел
actors.hero.talent.seer_shot.desc=_+1:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _5 ходов_. Талант перезаряжается 20 ходов.\n\n_+2:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _10 ходов_. Талант перезаряжается 20 ходов.\n\n_+3:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _15 ходов_. Талант перезаряжается 20 ходов.
actors.hero.talent.farsight.title=Орлиный глаз
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ Дальность обзора Снайпера увеличивается _на 25%_.\n\n_+2:_ Дальность обзора Снайпера увеличивается _на 50%_.\n\n_+3:_ Дальность обзора Снайпера увеличивается _на 75%_.
actors.hero.talent.shared_enchantment.title=Общее зачарование
actors.hero.talent.shared_enchantment.desc=_+1:_ Метательное оружие имеет _шанс 33%_ активировать зачарование на луке Снайпера.\n\n_+2_ Метательное оружие имеет _шанс 67%_ активировать зачарование на луке Снайпера.\n\n_+3:_ Метательное оружие имеет _шанс 100%_ активировать зачарование на луке Снайпера.\n\nЭтот талант не применим к дротикам, выпущенным из зачарованного арбалета, они уже вызывают чары арбалета.
actors.hero.talent.shared_upgrades.title=Общие улучшения
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=+1:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _10%_.\n\n+2:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _20%_.\n\n+3:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _30%_.
actors.hero.talent.durable_tips.title=Прочные наконечники
actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранитель использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранитель использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранитель использует их.
actors.hero.talent.barkskin.title=Дубовая кожа
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _50% от её уровня_, которая исчезает каждый ход.\n\n_+2:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _100% от её уровня_, которая исчезает каждый ход.\n\n_+3:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _150% от её уровня_, которая исчезает каждый ход.
actors.hero.talent.shielding_dew.title=Защитная роса
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _20% от её максимального здоровья_.\n\n_+2:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _40% от её максимального здоровья_.\n\n_+3:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _60% от её максимального здоровья_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.fan_of_blades.title=поклонники клинков
actors.hero.talent.fan_of_blades.desc=_+1:_ Спектральные клинки могут поразить _до 1 дополнительной цели_ на 50% урона. Цель должна быть видна и находиться в пределе конуса с углом _30 градусов._\n\n_+2:_ Спектральные клинки могут поразить _до 2 дополнительных целей_ на 50% урона. Цели должны быть видны и находиться в пределе конуса с углом _60 градусов._\n\n_+3:_ Спектральные клинки могут поразить _до 3 дополнительных целей_ на 50% урона. Цели должны быть видны и находиться в пределе конуса с углом _90 градусов._\n\n_+4:_ Спектральные клинки могут поразить _до 4 дополнительных целей_ на 50% урона. Цели должны быть видны и находиться в пределе конуса с углом _ 120 градусов._
actors.hero.talent.projecting_blades.title=проектцирующиеся клинки
actors.hero.talent.projecting_blades.desc=_+1:_ Спектральные клинки имеют _+25% точности_, и проходят сквозь _ 2 сплошные клетки._\n\n_+2:_ Спектральные клинки имеют _+50% точности_, и проходят сквозь _4 сплошные клетки._\n\n_+3:_ Спектральные клинки имеют _+75% точности_, и проходят сквозь _6 сплошных клеток._\n\n_+4:_ Спектральные клинки имеют _+100% точности_, и проходят сквозь _8 сплошных клеток._
actors.hero.talent.spirit_blades.title=клинки духов
actors.hero.talent.spirit_blades.desc=_+1:_ Спектральные клинки имеют _шанс 25%_ также использовать зачарование на луке духов.\n\n_+2:_ Спектральные клинки имеют _шанс 50%_ также использовать зачарование на луке духов.\n\n_+3:_ Спектральные клинки имеют _шанс 75%_ также использовать зачарование на луке духов.\n\n_+4:_ Спектральные клинки имеют _шанс 100%_ также использовать зачарование на луке духов.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=растущая мощь
actors.hero.talent.growing_power.desc=_+1:_ Атака и скорость передвижения от силы природы увеличивается до _38% и 125%_, с 33% и 100%.\n\n_+2:_ Атака и скорость передвижения от силы природы увеличивается до _42% и 150%_, с 33% и 100%.\n\n_+3:_ Атака и скорость передвижения от силы природы увеличивается до _46% и 150%_, с 33% и 100%.\n\n_+4:_ Атака и скорость передвижения от силы природы увеличивается до _50% и 200%_, с 33% и 100%.
actors.hero.talent.natures_wrath.title=гнев природы
actors.hero.talent.natures_wrath.desc=_+1:_ Пока сила природы активна, выстрелы из лука духа имеют _шанс 8%_ вызвать случайный вредный эффект растения.\n\n_+2:_ Пока сила природы активна, выстрелы из лука духа имеют _шанс 17%_ вызвать случайный вредный эффект растения.\n\n_+3:_ Пока сила природы активна, выстрелы из лука духа имеют _шанс 25%_ вызвать случайный вредный эффект растения.\n\n_+4:_ Пока сила природы активна, выстрелы из лука духа имеют _шанс 33%_ вызвать случайный вредный эффект растения.\n\nРастения которые могут быть вызванны: слепняк, огнецвет, ледяная лилия, грустномох и штормовая лоза.
actors.hero.talent.wild_momentum.title=дикий импульс
actors.hero.talent.wild_momentum.desc=_+1:_ Убийство врага луком духов продлевает срок действия силы природы на _1 ход_. Продолжительность может быть увеличена максимум на _2 хода_.\n\n_+2:_ Убийство врага луком духов продлевает срок действия силы природы на _2 хода_. Продолжительность может быть увеличена максимум на _4 хода_.\n\n_+3:_ Убийство врага луком духов продлевает срок действия силы природы на _3 хода_. Продолжительность может быть увеличена максимум на _6 ходов_.\n\n_+4:_ Убийство врага луком духов продлевает срок действия силы природы на _4 хода_. Продолжительность может быть увеличена максимум на _8 ходов_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=героическая энергия
actors.hero.talent.heroic_energy.desc=_+1:_ Способность брони героя имеет сниженную стоимость заряда _на 13%_.\n\n_+2:_ Способность брони героя имеет сниженную стоимость заряда _на 24%_.\n\n_+3:_ Способность брони героя имеет сниженную стоимость заряда _на 34%_.\n\n_+4:_ Способность брони героя имеет сниженную стоимость заряда _на 43%_.
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=крысопротивление
actors.hero.talent.ratsistance.desc=_+1:_ Враждебные крысоморфизированные враги наносят на _-10% меньше урона_.\n\n_+2:_ Враждебные крысоморфизированные враги наносят на _-20% меньше урона_.\n\n_+3:_ Враждебные крысоморфизированные враги наносят на _-30% меньше урона_.\n\n_+4:_ Враждебные крысоморфизированные враги наносят на _-40% меньше урона_.
actors.hero.talent.ratlomacy.title=крысоматия
actors.hero.talent.ratlomacy.desc=_+1:_ Используя крысоморфоз на крысоморфизированном враге делает его дружелюбным навсегда.\n\n_+2:_ Используя крысоморфоз на крысоморфизированном враге делает его дружелюбным навсегда и дает ему адреналин на _2 хода_.\n\n_+3:_ Используя крысоморфоз на крысоморфизированном враге делает его дружелюбным навсегда и дает ему адреналин на _4 хода_.\n\n_+4:_ Используя крысоморфоз на крысоморфизированном враге делает его дружелюбным навсегда и дает ему адреналин на _6 ходов_.
actors.hero.talent.ratforcements.title=крысиное подкрепление
actors.hero.talent.ratforcements.desc=_+1:_Используя крысоморфоз на себе _появляются 1_ союзные сумчатые крысы рядом с вами.\n\n_+2:_Используя крысоморфоз на себе _появляются 2_ союзные сумчатые крысы рядом с вами.\n\n_+3:_Используя крысоморфоз на себе _появляются 3_ союзные сумчатые крысы рядом с вами.\n\n_+4:_Используя крысоморфоз на себе _появляются 4_ союзные сумчатые крысы рядом с вами.
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=Я думал, что могу доверя
actors.mobs.npcs.impshopkeeper.desc=Бесы - младшие демоны. Примечательны они не силой или магическим мастерством, а умом и социализированностью. Многие бесы предпочитают жить и вести бизнес среди недемонов.
actors.mobs.npcs.mirrorimage.name=зеркальная копия
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Эта иллюзия является вашей точной копией, и даже вооружена теми же оружием и доспехами, что и вы.\n\nЗеркальные копии бесплотны, и принимают материальную форму только при атаке. Их оружие ведет себя так же, как и ваше, но наносит меньше урона. \n\nИллюзии способны атаковать и уклоняться, но исчезнут сразу же при получении любого урона.
actors.mobs.npcs.prismaticimage.name=радужная копия
actors.mobs.npcs.prismaticimage.desc=Эта мерцающая иллюзия имеет с вами близкое сходство, вплоть до вашего оружия и брони.\n\nРадужные копии попытаются оттянуть на себя внимание врагов. Хотя они и не так хороши в атаке, как зеркальные копии, зато они имеют повышенную прочность и получают преимущества вашей брони.\n\nЕсли здоровье копии упадёт до нуля, она исчезнет в течение нескольких ходов. В это время её всё ещё можно исцелить. Когда поблизости не остаётся врагов, радужные копии исчезают и воссоединяются со своим хозяином.
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=крысиный король
actors.mobs.npcs.ratking.not_sleeping=Я не сплю!
actors.mobs.npcs.ratking.what_is_it=Ну что ещё? У меня нет времени на эти глупости. Королевство само собой не будет управлять!
actors.mobs.npcs.ratking.confused=Чт... Где я? Моё королевство нуждается во мне!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Оденься! Ты не в том состоянии, чтобы разговаривать с членами королевской семьи!
actors.mobs.npcs.ratking.crown_desc=Оооо, эта корона для меня?! Она выглядит гораздо более блестящей, чем моя, поэтому я милостиво её принимаю!\n\nНа самом деле, я думаю, что могу предложить тебе кое-что в качестве награды за эту корону. Огромная сила, подобающая такому герою, как ты! Тебе бы это понравилось?
actors.mobs.npcs.ratking.crown_yes=Конечно!
actors.mobs.npcs.ratking.crown_info=Сначала расскажи мне больше.
actors.mobs.npcs.ratking.crown_no=Я бы предпочел этого не делать...
actors.mobs.npcs.ratking.crown_thankyou=Хе-хе-хе, спасибо! А теперь иди и сделай так, чтобы твой король гордился тобой!
actors.mobs.npcs.ratking.crown_fine=Отлично! В любом случае, я этого не хотел...
actors.mobs.npcs.ratking.crown_after=Наслаждаешься своей новой броней? Никаких возвратов!
actors.mobs.npcs.ratking.desc_festive=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой праздничный колпак, вместо обычно короны. Счастливых праздников!
actors.mobs.npcs.ratking.desc=Эта крыса немного больше, чем обычная сумчатая крыса, и она носит на голове небольшую корону.

View File

@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Bir şekilde bu kattaki tüm karakterleri zihninde
actors.buffs.momentum.momentum=Momentum Kazanıyor
actors.buffs.momentum.running=Serbestkoşu
actors.buffs.momentum.resting=Toparlanıyor
actors.buffs.momentum.momentum_desc=Hareket ettikçe parkurcu momentum kazanır, momentumunu parkur yapmak için harcayabilir.\n\nHer momentum yükü iki tur parkur sağlar, parkur 10 yüke kadar çıkabilir. Parkurcu hareket etmeyi durduruğunda momentumunu hızlıca kaybeder.\n\nMevcut momentum yükü :%d
actors.buffs.momentum.running_desc=Hareket ettikçe parkurcu momentum kazanır. Momentumunu harcayarak parkur yapabilir.\n\nParkur yaparken parkurcu iki kat daha hızlı hareket eder ve seviyesine göre bonus kaçınma kazanır.\n\nKalan Tur:%d
actors.buffs.momentum.resting_desc=Hareket ettikçe parkurcu momentum kazanır. Momentumunu harcayarak parkur yapabilir.\n\nParkurcunun biraz daha momentum kazanmadan önce gücünü kazanması için zamana ihtiyacı var.\n\nKalan tur:%d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=ındırıcı çamur
actors.buffs.ooze.heromsg=ındırıcı çamur derini yiyor. Yıkayarak temizle!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Suikastçı, gölgelerden saldırmak için sabırl
actors.buffs.preparation.desc_dmg=Bir sonraki saldırı _%1$d%% fazladan hasar verir_ ve canı _%2$d%% den az olan normal düşmanları_ veya canı _%3$d%%'den az olan bossları infaz eder.
actors.buffs.preparation.desc_dmg_likely=Saldırı ayrıca daha fazla hasar vermeye eğilimli olacak.
actors.buffs.preparation.desc_blink=Bir düşmana saldırmadan önce onun yanına maksimum _%d_ blok mesafeden atlayabilir.
actors.buffs.preparation.desc_invis_time=Katil _%d_ sıradır görünmez kaldı.
actors.buffs.preparation.desc_invis_next=Sonraki saldırısı _%d sıra sonra_ daha güçlü olacak.
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Saldırmak için bir hedef seç!\nMaksimum atlama mesafesi: %d
actors.buffs.preparation.no_target=Burada saldıracak bir şey yok.
actors.buffs.preparation.out_of_reach=Bu hedef erişebileceğin mesafeden uzakta.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl
actors.hero.abilities.armorability.self_target=Kendini hedef alamazsın!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Atılım yapılacak yönü seç
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=iptal et
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Sadece görüşündeki bir bölgeye atlayabilirsin
actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Etrafında boş alan yok.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=sen
actors.hero.hero.leave=Henüz ayrılamazsın, zindanın geri kalanı seni bekliyor!
actors.hero.hero.level_up=Seviye atladın!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Konsantre olamıyorsun, arama yapmak yorucu o
actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor.
actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor!
##classes
actors.hero.heroclass.warrior=savaşçı
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=büyücü
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Büyücü bir asa ustasıdır ve _eşsiz büyülü asa_ taşır._\n\nBüyücüyü açmak için _yükseltme parşömenini bir eşyayı güçlendirmek için kullanın._
actors.hero.heroclass.rogue=haydut
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Haydut savaşın gidişatını _eşsiz görünmezlik pelerini_ ile değiştirebilir.\n\nHaydutu açmak için _Bir oyunda 10 sürpriz saldırı yapın._
actors.hero.heroclass.huntress=avcı
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=vahşi savaşçı
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=Doyurucu yemek
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,9 +541,9 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=suikastçının erişimi
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=ödül avcısı
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=Doğanın ikramı
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=gören atış
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=ileri görüş
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=paylaşılmış efsun
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -123,11 +123,11 @@ actors.buffs.combo.combo=Серія з %d ударів!
actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки.
actors.buffs.combo.prompt=Оберіть ціль для атаки!
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=2 комбо: Clobber_ відбиває ворога на 2 плитки, але не завдає шкоди і не може стукати в ями. Інкременти комбіновані на 1.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=6 Combo: Parry_ блокує наступну атаку протягом 1 ходу при активації та миттєво відповідає їй. Скидає комбінований варіант, якщо нічого не допущено 91.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ вражає ворога один раз за кожну вашу комбо, кожен удар завдає 60% шкоди і може викликати чари. Скидає комбінований при використанні.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.corruption.name=Приречений
actors.buffs.corruption.desc=Прокляття проникає в сутність буття, спрямовуючи істот проти свого колишнього характеру.\n\nПрокляті істоти будуть атакувати своїх союзників та ігнорувати звичних їм ворогів. Прокляття також наносить пошкодження,і поступово призводить до загибелі цілі.\n\nПрокляття неможливо знаяти звичайними способами. Лише смерть зупинить його.
@ -150,7 +150,7 @@ actors.buffs.earthimbue.name=Сила Землі
actors.buffs.earthimbue.desc=Ви переповнені силою землі!\n\nВсі фізичні атаки змусять ціль оплутатись коренями,утримуючи її на місці,поки триватиме ефект.\n\nСила Землі триватиме ще %s ходів.
actors.buffs.enhancedrings.name=Покращені персні
actors.buffs.enhancedrings.desc=Нещодавно використаний артефакт ізгоя розширює можливості його кілець. Надання їм +1 оновлення на 1% d ще 109 поворотів.
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.fireimbue.name=Сила Вогню
actors.buffs.fireimbue.desc=Ви переповнені силою вогню!\n\nВсі фізичні атаки мають шанс підпалити ворога. Також тепер ви повністю невразливі до ефектів вогню.\n\nСила Вогню триватиме ще %s ходів.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Якимось чином ви тепер може
actors.buffs.momentum.momentum=Нарощування імпульсу
actors.buffs.momentum.running=Вільний біг
actors.buffs.momentum.resting=Відновлюється
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.ooze.name=Кислота
actors.buffs.ooze.heromsg=Кислота роз'їдає ваше тіло. Змийте її!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=Вбивця терпляче чекає, готу
actors.buffs.preparation.desc_dmg=Наступна атака спричинить _%1$d%% додаткової шкоди_, і миттєво доб'є ворогів, у яких менше ніж _%2$d%% здоров'я_, або босів , здоров'я яких менше ніж _%3$d%% _.
actors.buffs.preparation.desc_dmg_likely=Ця атака може спричинити значно більше шкоди.
actors.buffs.preparation.desc_blink=Він здатен переміститись за спину ворога перед ударом, максимально на відстань _%d._
actors.buffs.preparation.desc_invis_time=Вбивця був невидимий _%d ходів._
actors.buffs.preparation.desc_invis_next=Його атака буде сильнішою впродовж _%d ходів._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=Оберіть ціль для атаки!\nМаксимальна дистанція:%d
actors.buffs.preparation.no_target=Тут немає нікого для атаки.
actors.buffs.preparation.out_of_reach=Ця ціль знаходиться поза зоною досяжності.
@ -336,26 +336,29 @@ actors.buffs.wellfed.desc=Ви відчуваєте себе цілком зад
actors.hero.abilities.armorability.self_target=Неможливо вистрелити у себе!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Оберіть напрямок стрибку
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
@ -366,43 +369,56 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=скасувати
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Ви можете стрибнути лише у порожню клітину в вашому полі зору.
actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для стрибка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Немає вільного місця біля вас.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
##main hero
actors.hero.hero.name=ви
actors.hero.hero.leave=Ви ще не можете вийти, решта підземелля чекає нижче!
actors.hero.hero.level_up=Підвищення рівня!
@ -421,19 +437,20 @@ actors.hero.hero.search_distracted=Важко зосередитися, пошу
actors.hero.hero.pain_resist=Біль допомагає тобі противитися сну.
actors.hero.hero.revive=Анх вибухає життєдайною енергією!
##classes
actors.hero.heroclass.warrior=воїн
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Маг є експертом з чарівних жезлів та власником _унікальної магічної патериці_.\n\nДля його розблокування _використайте сувій покращення задля вдосконалення будь-якого предмету_.
actors.hero.heroclass.rogue=розбійник
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Розбійник може ховатись під своїм _унікальним плащем тіней_, та завдавати неочікуваних ударів.\n\nДля його розблокування _виконайте 10 неочікуваних атак впродовж однієї гри_.
actors.hero.heroclass.huntress=мисливиця
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=берсерк
@ -463,11 +480,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
#warrior
actors.hero.talent.hearty_meal.title=ситна їжа
@ -512,7 +529,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
@ -524,15 +541,15 @@ actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=посилення їжі
actors.hero.talent.empowering_meal.desc=1: _ Вживання їжі приносить Магу _2 бонусний збиток_ при наступних 3-х палочках. _ + 2: _ Вживання їжі приносить Mage_3 додатковий збиток_ на наступних 3 жезлах.
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=інтуїція вченого
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг розпізнає жезли у _3x швидше_.\n\n_+2:_ Маг розпізнає жезли _ коли він використовує їх_.
actors.hero.talent.tested_hypothesis.title=перевірена гіпотеза
@ -575,14 +592,14 @@ actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
@ -618,7 +635,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
@ -632,25 +649,25 @@ actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=щедрість природи
@ -679,7 +696,7 @@ actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
@ -700,18 +717,18 @@ actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=索敌精英拥有 25% 额外近战
actors.buffs.championenemy$antimagic.name=敌法精英
actors.buffs.championenemy$antimagic.desc=敌法精英拥有 25% 的伤害减免,且完全免疫所有魔法效果。
actors.buffs.championenemy$giant.name=巨型精英
actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与一格额外的近战范围,但无法进入狭窄的空间。
actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与额外的一格近战攻击距离,但无法进入狭窄的空间。
actors.buffs.championenemy$blessed.name=天佑精英
actors.buffs.championenemy$blessed.desc=天佑精英拥有 200% 额外精准与躲避。
actors.buffs.championenemy$growing.name=成长精英
@ -122,11 +122,11 @@ actors.buffs.combo.name=连击
actors.buffs.combo.combo=%d连击
actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。
actors.buffs.combo.prompt=选择一个目标以攻击
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境每次攻击命中都会提高一层_连击数_但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的_处决技能_连击数到达246810时会分别激活不同的技能。部分处决技能会重置你的连击数但每种处决技能在一次连击中只能使用一次。\n\n当前的连击数%1$d。\n\n连击将在%2$s回合后丢失。
actors.buffs.combo$combomove.clobber_desc=_2连击冲击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4连击撞击_造成防御值%d%%(连击数*20%%)的额外伤害。使用后重置连击数。
actors.buffs.combo$combomove.parry_desc=_6连击格挡_ 使用后,格挡下一回合内受到的第一次攻击,并立即做出还击。如果没能格挡攻击,则重置连击数。
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8连击横扫_ 对目标造成%d%%(连击数 *25%%的近战攻击伤害并对7x7范围内的其它所有敌人造成一半伤害。使用后重置连击数。
actors.buffs.combo$combomove.fury_desc=_10连击暴雨_ 你每有1点连击数便对一个敌人攻击一次每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。
actors.buffs.corruption.name=腐化
@ -231,7 +231,7 @@ actors.buffs.momentum.running=逸动
actors.buffs.momentum.resting=恢复
actors.buffs.momentum.momentum_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n每一点动量可以支持两个回合的逸动最多可以储存10点动量。当疾行者停止移动时动量会快速消散。\n\n现有的动量%d。
actors.buffs.momentum.running_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n处于逸动状态时疾行者能够以两倍速移动并且基于自身等级获得额外的闪避属性。\n\n效果剩余回合数%d。
actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会才能重新积蓄动量。\n\n还需要休息%d回合。
actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会恢复体力才能重新积蓄动量。\n\n还需要休息%d回合。
actors.buffs.ooze.name=腐蚀淤泥
actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它!
@ -258,8 +258,8 @@ actors.buffs.preparation.desc=刺客正耐心地等待着,准备从暗影中
actors.buffs.preparation.desc_dmg=他的下一次攻击会造成_%1$d%%的额外伤害_并瞬间斩杀生命低于_%2$d%%_的普通敌人或生命低于_%3$d%%_的Boss。
actors.buffs.preparation.desc_dmg_likely=这一击也更有可能造成额外的伤害。
actors.buffs.preparation.desc_blink=他可以瞬间冲刺到敌人身边再攻击,最大冲刺距离为%d格。
actors.buffs.preparation.desc_invis_time=刺客已经隐形了%d回合。
actors.buffs.preparation.desc_invis_next=达到_%d回合_后这一击会变得更强。
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.prompt=选择一个攻击的目标!\n最大冲刺距离%d格
actors.buffs.preparation.no_target=这里没有可攻击的目标。
actors.buffs.preparation.out_of_reach=你无法冲刺到目标距离。
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=你不能动了!
actors.buffs.roots.desc=根系(不论是自然或魔法产生)缠到了脚上,将它们牢牢拴在地面。 \n\n根系会让目标被困在当前区域使其不能移动但不会干扰其他行为。 \n\n剩余的缠绕效果持续时长%s回合
actors.buffs.scrollempower.name=卷轴赋能
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其下一次法杖效果提升%1$d级。
actors.buffs.shadows.name=暗影融合
actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。
@ -334,75 +334,91 @@ actors.buffs.wellfed.desc=你感觉自己吃的非常饱。\n\n当你处于饱
##abilities
actors.hero.abilities.armorability.self_target=你不能瞄准你自己!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.no_target=这里没有任何目标!
actors.hero.abilities.armorability.prompt=选择释放能力的位置
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.name=英勇之跃
actors.hero.abilities.warrior.heroicleap.prompt=选择要飞跃到的地方
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.warrior.heroicleap.short_desc=战士能向指定地点使用_英勇跳跃_越过所有的敌人与环境。
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=震地冲击
actors.hero.abilities.warrior.shockwave.short_desc=战士大力锤击地面向一个锥形区域施以_震地冲击_。被冲击波击中的敌人会受到一定伤害并陷入残废。
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.endure.name=苦痛坚忍
actors.hero.abilities.warrior.endure$enduretracker.name=苦痛之怒
actors.hero.abilities.warrior.endure$enduretracker.desc=战士将忍受的原始伤害织成愤怒,将大量的额外伤害倾泻给敌人。\n\n额外伤害%1$d\n剩余攻击次数%2$d
actors.hero.abilities.warrior.endure.short_desc=战士_苦痛坚忍_跳过若干回合并大幅抵抗伤害。接下来战士会根据忍受的原始伤害造成额外伤害。
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=元素风暴
actors.hero.abilities.mage.elementalblast.short_desc=法师从魔杖中释放_元素风暴_打击以自身为中心的一大片圆形区域造成伤害并基于灌注的法杖施加不同的效果。
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=These effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=狂野魔法
actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法!
actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_在单回合内对指定目标随机释放这些法杖多次。
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=空间信标
actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层!
actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被锁定了,你无法离开!
actors.hero.abilities.mage.warpbeacon.too_far=这个位置太远了!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=你不能将信标放在那里!
actors.hero.abilities.mage.warpbeacon.window_desc=你的信标目前设置在了第%d层。
actors.hero.abilities.mage.warpbeacon.window_tele=返回信标位置
actors.hero.abilities.mage.warpbeacon.window_clear=移除信标
actors.hero.abilities.mage.warpbeacon.window_cancel=取消
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.mage.warpbeacon.short_desc=法师在当前位置设置了一个_空间信标_他能瞬间传送回信标所在位置。
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=烟幕爆炸
actors.hero.abilities.rogue.smokebomb.fov=你只能跳到视野范围内的空格子里
actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.rogue.smokebomb$ninjalog.name=木偶替身
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。
actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去。盗贼会暂时隐身并使原地点周围的敌人失明。
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=夺命印记
actors.hero.abilities.rogue.deathmark.ally_target=你只能标记敌人。
actors.hero.abilities.rogue.deathmark.short_desc=盗贼向选中的敌人施加_夺命印记_。被标记的敌人将受到额外伤害但不会在标记期间死亡。
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=夺命印记
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=这名被标记的敌人受到25%%的额外伤害,但不会在标记期间死亡。\n\n标记剩余%s回合。
actors.hero.abilities.rogue.shadowclone.name=暗影映像
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.huntress.spectralblades.name=灵魂飞刃
actors.hero.abilities.huntress.spectralblades.short_desc=女猎手向一个目标掷出_灵魂飞刃_根据装备的近战武器造成伤害。
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=自然之力
actors.hero.abilities.huntress.naturespower.short_desc=女猎手呼唤_自然之力_的协助在短时间内增加其移动速度与灵能短弓射击速度。
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=自然之力
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=女猎手拥有了暂时的自然之力,增加其移动速度与灵能短弓射击速度。\n\n剩余回合数%s。
actors.hero.abilities.huntress.spirithawk.name=灵能飞鹰
actors.hero.abilities.huntress.spirithawk.no_space=你附近没有可用于召唤的空地。
actors.hero.abilities.huntress.spirithawk.short_desc=女猎手召唤一只_灵能飞鹰_使魔协助侦查地形并分散敌人。
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=灵能飞鹰
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=鼠化术
actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化!
actors.hero.abilities.ratmogrify.too_strong=这名敌人过于强大,变形术无效!
actors.hero.abilities.ratmogrify.short_desc=你可以施展_变鼠术_将目标敌人变形敌人会变为失去所有异能与掉落物的老鼠。
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.
actors.hero.abilities.ratmogrify$transmograt.name=鼠化%s
actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人已被变为老鼠。至少对我而言是个好消息!——鼠王
##main hero
actors.hero.hero.name=
actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你!
actors.hero.hero.level_up=升级!
@ -421,53 +437,54 @@ actors.hero.hero.search_distracted=你没办法集中精力,探索周边异常
actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。
actors.hero.hero.revive=重生十字章迸裂出苏生的能量!
##classes
actors.hero.heroclass.warrior=战士
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_他在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。纹章可以在护甲之间转移并且可以携带一级升级。\n\n同时战士初始携带一柄_破旧的短剑__三块投石_布甲水袋与绒布包。\n\n战士开局鉴定的物品有\n_-_鉴定卷轴\n_-_治疗药水\n_-_盛怒卷轴
actors.hero.heroclass.mage=法师
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=法师初始携带一把可施放魔法飞弹的_法师魔杖_。魔杖充能比法杖稍快并且有 1 点额外最大充能数。法师可以将地牢中找到的各式法杖灌注到法师魔杖中。\n\n同时法师初始携带一把已被灌注在其魔杖内的_魔弹法杖_布甲水袋与绒布包。\n\n法师开局鉴定的物品有\n_- _鉴定卷轴\n_- _液火药剂\n_-_ 升级卷轴
actors.hero.heroclass.mage_unlock=法师精通各类法杖并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化一个道具_以解锁法师。
actors.hero.heroclass.rogue=盗贼
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=盗贼初始携带一件独特神器_暗影斗篷_。 穿上后,盗贼可以随时将自己隐形。\n\n盗贼能从更远的距离_探测秘密与陷阱_。\n\n同时盗贼初始携带一柄_匕首__三把飞刀_布甲水袋与绒布包。\n\n盗贼开局鉴定的物品有\n_-_鉴定卷轴\n_-_隐形药剂\n_-_探地卷轴
actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局并通过隐身伏击敌人。\n\n_在一局游戏中伏击敌人10次_以解锁盗贼。
actors.hero.heroclass.huntress=女猎手
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能弓_拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时女猎手初始携带一副_带钉手套_布甲水袋与绒布包。\n\n女猎手开局便已鉴定的道具有\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴
actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器并且具有一把能无限射击的_独特灵能弓_。\n\n_在一局游戏中使用投掷武器击中 15 名不同敌人_以解锁女猎手。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气怒气能提高狂战士的攻击力并使其短时间抗拒死亡。
actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气这种怒气甚至可以由被其护甲抵挡的伤害转化而来怒气会随时间稳定消逝但将在狂战士生命值较低时流失得更慢。\n狂战士最高可在拥有100%怒气时拥有50%的伤害加成。在这种情况下若其生命值归零狂战士将暂时拥有8倍于其平时最大护甲防御力的护盾并且将在护盾仍然留存时抵抗死亡。但是狂战士在进行这种抵抗后也会需要时间去恢复气力。
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=_角斗士_会在成功进行攻击时积累连击数。角斗士可以消耗连击数以使用特殊战技。
actors.hero.herosubclass.gladiator_desc=每当使用其装备的武器或投掷武器造成一次成功的攻击时,角斗士都会积累一点连击数。若角斗士没能在五回合内造成一次成功的攻击,则其连击数将被重置。\n\n随着连击数的积累角斗士将解锁数种连击战技。连击数积累到2,4,6,8,10时各将解锁一种新战技。有些战技能帮助角斗士积累更多连击数其余的则将消耗其连击数并释放强力攻击。
actors.hero.herosubclass.battlemage=战斗法师
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用魔杖近战攻击时会施展额外的法术效果。这些效果取决于他魔杖内灌注的魔法类型。
actors.hero.herosubclass.battlemage_desc=战斗法师使用魔杖近战时会触发类似附魔的额外效果效果取决于魔杖吸收的法杖类型每种法杖各不相同。魔杖在近战中还会恢复0.5点充能。
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.warlock_short_desc=_术士_在对敌人使用法杖时有几率为其带上灵魂标记。无论何时术士都将在对被标记的敌人造成物理伤害时回复生命值。
actors.hero.herosubclass.warlock_desc=术士在对敌人使用法杖时有几率为其带上灵魂标记。施加标记的几率与标记的持续时间随法杖等级增加而上升。\n\n在攻击被标记的敌人时每当造成5点伤害术士都将回复2点生命值。这种效果只会在造成物理伤害时出现若使用法杖造成伤害则不会触发它。
actors.hero.herosubclass.assassin=刺客
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.assassin_short_desc=隐形时_刺客_会准备一次致命的攻击。耐心等得越久这一击的威力越强。
actors.hero.herosubclass.assassin_desc=刺客在隐形中准备着强力的一击。隐形时间越长下次攻击就越致命9回合时达到最大效果。\n\n刺客遁出阴影对目标打出强力一击。刺客可以闪现到目标背后也能立刻处决较弱的目标。
actors.hero.herosubclass.freerunner=疾行者
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.freerunner_short_desc=_疾行者_在奔跑时会累积动量。动量可以用于开启逸动效果让他在短时间内拥有更高的移动速度和更强的闪避能力。
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动量。动量最多累积10点在不动时会迅速衰减。动能可以开启逸动状态每点动量可供疾行者飞奔两回合。\n\n逸动状态下的疾行者以双倍速度跑动并获得正比于自身等级的闪避。逸动状态结束后疾行者需小休一会以重新积累动量。
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_short_desc=_狙击手_的远程攻击能穿透护甲。用投掷武器击中目标后狙击手能以灵能弓进行一次特殊追击。
actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远程攻击穿透防御。使用投武击中敌人后,女猎手能对目标施以狙击标记,并使用灵能短弓对此敌人发射一次追击,追击的形式取决于弓的改造模式。\n\n未改造的弓会发射一只伤害稍低的箭矢但不消耗任何时间。改造速度的弓会三箭连发每只箭的伤害较低但能触发附魔消耗1回合。改造伤害的弓会发射一只必定命中的狙击箭矢根据距离造成额外伤害但需要消耗2回合。
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野而且在种植和踩踏植物时会获得额外效果。
actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草在踩踏植物时会获得额外效果取代原本效果使得所有植株对其完全无害。
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却
actors.hero.talent$improvisedprojectilecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余的冷却回合%s。
actors.hero.talent$rejuvenatingstepscooldown.name=复春步伐-冷却
actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余的冷却回合%s。
actors.hero.talent$seershotcooldown.name=探地之矢-冷却
actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余的冷却回合%s。
#warrior
actors.hero.talent.hearty_meal.title=丰盛一餐
@ -488,47 +505,47 @@ actors.hero.talent.runic_transference.desc=_+1_战士的破损纹章可以像
actors.hero.talent.lethal_momentum.title=手起刀落
actors.hero.talent.lethal_momentum.desc=_+1_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.improvised_projectiles.desc=_+1_战士向敌人扔出非投掷武器的物品时会对其造成 _2 回合_的致盲效果。这个天赋有 50 回合的冷却时间。\n\n_+2_战士向敌人扔出非投掷武器的物品时会对其造成 _3 回合_的致盲效果。这个天赋有 50 回合的冷却时间。
actors.hero.talent.hold_fast.title=不动如山
actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待他在下次移动前获得_+2点护甲_。\n\n_+2:_当战士进行等待他在下次移动前获得_+4点护甲_。\n\n_+3:_当战士进行等待他在下次移动前获得_+6点护甲_。
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1_战士的力量提升_8%_向下取整。\n\n_+2_战士的力量提升_13%_向下取整。\n\n_+3_战士的力量提升_18%_向下取整。
actors.hero.talent.endless_rage.title=洪荒之怒
actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_115%_。\n\n_+2_狂战士的怒气上限提升至_130%_。\n\n_+3_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时伤害提升效果仍为50%。
actors.hero.talent.berserking_stamina.title=不灭之力
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.berserking_stamina.desc=_+1_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加25%_且从力竭中恢复所需升级数由2级降低至_1.67级_。\n\n_+2_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加50%_且从力竭中恢复所需升级数由2级降低至_1.33级_。\n\n_+3_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加75%_且从力竭中恢复所需升级数由2级降低至_1级_。
actors.hero.talent.enraged_catalyst.title=怒气导魔
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.17倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.34倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.5倍_。
actors.hero.talent.cleave.title=连战热忱
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1_当角斗士击杀一名敌人时_15回合_内再次攻击仍继承连击数。\n\n_+2_当角斗士击杀一名敌人时_30回合_内再次攻击仍继承连击数。\n\n_+3_当角斗士击杀一名敌人时_45回合_内再次攻击仍继承连击数。
actors.hero.talent.lethal_defense.title=以战养战
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_33%_。\n\n_+2_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_67%_。\n\n_+3_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_100%_。
actors.hero.talent.enhanced_combo.title=战技强化
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时冲击的击退距离提升至3且附带眩晕并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对一回合内的多次攻击有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.body_slam.title=肉弹冲击
actors.hero.talent.body_slam.desc=_+1_战士英勇之跃落地时对所有相邻敌人造成_25%_防御力的伤害。\n\n_+2_战士英勇之跃落地时对所有相邻敌人造成_50%_防御力的伤害。\n\n_+3_战士英勇之跃落地时对所有相邻敌人造成_75%_防御力的伤害。\n\n_+4_战士英勇之跃落地时对所有相邻敌人造成_100%_防御力的伤害。
actors.hero.talent.impact_wave.title=堕天一击
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=二段跳跃
actors.hero.talent.double_jump.desc=_+1_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_24%_。\n\n_+2_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_42%_。\n\n_+3_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_56%_。\n\n_+4_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_67%_。
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.expanding_wave.title=广域冲击
actors.hero.talent.expanding_wave.desc=_+1_震地冲击的射程由5格扩大到_6格_角度从60度展宽为_75度_。\n\n_+2_震地冲击的射程由5格扩大到_7格_角度从60度展宽为_90度_。\n\n_+3_震地冲击的射程由5格扩大到_8格_角度从60度展宽为_105度_。\n\n_+4_震地冲击的射程由5格扩大到_9格_角度从60度展宽为_120度_。
actors.hero.talent.striking_wave.title=复合震波
actors.hero.talent.striking_wave.desc=_+1_震地冲击造成伤害时有_25%_概率触发攻击效果如附魔与连击。\n\n_+2_震地冲击造成伤害时有_50%_概率触发攻击效果如附魔与连击。\n\n_+3_震地冲击造成伤害时有_75%_概率触发攻击效果如附魔与连击。\n\n_+4_震地冲击造成伤害时有_100%_概率触发攻击效果如附魔与连击。
actors.hero.talent.shock_force.title=强力冲击
actors.hero.talent.shock_force.desc=_+1_震地冲击伤害增加_20%_有_25%_概率将目标击晕而非残废。\n\n_+1_震地冲击伤害增加_40%_有_50%_概率将目标击晕而非残废。\n\n_+1_震地冲击伤害增加_60%_有_75%_概率将目标击晕而非残废。\n\n_+1_震地冲击伤害增加_80%_有_100%_概率将目标击晕而非残废。
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.sustained_retribution.title=持续反击
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=痛觉阈值
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=情势反转
actors.hero.talent.even_the_odds.desc=_+1_战士在苦痛坚忍结束时周围两格每有一名敌人增加_5%额外伤害_。\n\n_+2_战士在苦痛坚忍结束时周围两格每有一名敌人增加_10%额外伤害_。\n\n_+3_战士在苦痛坚忍结束时周围两格每有一名敌人增加_15%额外伤害_。\n\n_+4_战士在苦痛坚忍结束时周围两格每有一名敌人增加_20%额外伤害_。
#mage
actors.hero.talent.empowering_meal.title=盈能一餐
@ -543,53 +560,53 @@ actors.hero.talent.backup_barrier.desc=_+1_每当法师释放魔杖最后一
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴会瞬间为法师的魔杖恢复 _3 点充能_可以溢出魔杖的充能上限。\n\n_+2_使用升级卷轴会瞬间为法师的魔杖恢复 _5 点充能_可以溢出魔杖的充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 67% 的概率_以0级状态回收。\n\n_+2_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 100% 的概率_以0级状态回收。\n\n此天赋最多能回收法杖三次。
actors.hero.talent.arcane_vision.title=奥术感知
actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人时获取目标视野持续 _10 回合_。\n\n_+2_当法师使用法杖命中敌人时获取目标视野持续 _15 回合_。
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后下一次法杖效果_提升3级_。
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_2格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_4格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1_战斗法师使用魔杖施法后下一次用其造成的近战攻击将产生_25%额外伤害_。\n\n_+2_战斗法师使用魔杖施法后下一次用其造成的近战攻击将产生_50%额外伤害_。\n\n_+3_战斗法师使用魔杖施法后下一次用其造成的近战攻击将产生_75%额外伤害_。
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用老魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n \n_+2_当战斗法师用老魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n \n_+3_当战斗法师用老魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用其魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n\n_+2_当战斗法师用其魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n\n_+3_当战斗法师用其魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=盈能屏障
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1_战斗法师在使用满充能的魔杖近战攻击时有_20%几率_获得2倍于魔杖等级的护盾值。\n\n_+2_战斗法师在使用满充能的魔杖近战攻击时有_40%几率_获得2倍于魔杖等级的护盾值。\n\n_+3_战斗法师在使用满充能的魔杖近战攻击时有_60%几率_获得2倍于魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂分食
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1_其他单位的近战攻击同样会触发术士的灵魂标记但只有_13%效果_。\n\n_+2_其他单位的近战攻击同样会触发术士的灵魂标记但只有_27%效果_。\n\n_+3_其他单位的近战攻击同样会触发术士的灵魂标记但只有_40%效果_。
actors.hero.talent.soul_eater.title=噬魂秘法
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1_灵魂标记单位受到的每点物理伤害都会提供相当于_0.33回合_的饥饿值当持有灵魂标记的单位死亡时术士有_10%几率_触发一次进食效果。\n\n_+2_灵魂标记单位受到的每点物理伤害都会提供相当于_0.67回合_的饥饿值当持有灵魂标记的单位死亡时术士有_20%几率_触发一次进食效果。\n\n_+3_灵魂标记单位受到的每点物理伤害都会提供相当于_1回合_的饥饿值当持有灵魂标记的单位死亡时术士有_30%几率_触发一次进食效果。
actors.hero.talent.necromancers_minions.title=怨灵爪牙
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1_拥有灵魂标记的敌人死亡时有_13%几率_成为一只被术士腐化的怨灵。\n\n_+2_拥有灵魂标记的敌人死亡时有_27%几率_成为一只被术士腐化的怨灵。\n\n_+3_拥有灵魂标记的敌人死亡时有_40%几率_成为一只被术士腐化的怨灵。
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.blast_radius.title=广域打击
actors.hero.talent.blast_radius.desc=_+1_元素风暴的打击半径从4格扩大到 _5格_。\n\n_+2_元素风暴的打击半径从4格扩大到 _6格_。\n\n_+3_元素风暴的打击半径从4格扩大到 _7格_。\n\n_+4_元素风暴的打击半径从4格扩大到 _8格_。
actors.hero.talent.elemental_power.title=元素之力
actors.hero.talent.elemental_power.desc=_+1_元素风暴的威力提升_15%_。\n\n_+2_元素风暴的威力提升_30%_。\n\n_+3_元素风暴的威力提升_45%_。\n\n_+4_元素风暴的威力提升_60%_。
actors.hero.talent.reactive_barrier.title=反应屏障
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.wild_power.title=奥能风暴
actors.hero.talent.wild_power.desc=_+1_释放狂野魔法时法杖会被视为_+1_或_+2_而不是+1。\n\n_+2_释放狂野魔法时法杖会被视为_+2_而不是+1。\n\n_+3_释放狂野魔法时法杖会被视为_+2_或_+3_而不是+1。\n\n_+4_释放狂野魔法时法杖会被视为_+3_而不是+1。
actors.hero.talent.fire_everything.title=法力倾泻
actors.hero.talent.fire_everything.desc=_+1_狂野魔法将释放法杖由4次提升到_5次_。\n\n_+2_狂野魔法将释放法杖由4次提升到_6次_。\n\n_+3_狂野魔法将释放法杖由4次提升到_7次_。\n\n_+4_狂野魔法将释放法杖由4次提升到_8次_。
actors.hero.talent.conserved_magic.title=节能施法
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.56 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.31 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.18 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.title=传送挤压
actors.hero.talent.telefrag.desc=_+1_当法师传送回信标与另一生物发生碰撞时法师对其造成_10~15点伤害_但自己会受到_5点伤害_。\n\n_+2_当法师传送回信标与另一生物发生碰撞时法师对其造成_20~30点伤害_但自己会受到_8点伤害_。\n\n_+3_当法师传送回信标与另一生物发生碰撞时法师对其造成_30~45点伤害_但自己会受到_12点伤害_。\n\n_+4_当法师传送回信标与另一生物发生碰撞时法师对其造成_40~60点伤害_但自己会受到_15点伤害_。\n\n玩家不会死于自伤且该伤害可由魔法抵抗效果减免。
actors.hero.talent.remote_beacon.title=彼方信标
actors.hero.talent.remote_beacon.desc=_+1:_法师可以在_3格_内的任意一处放置一个信标。\n\n_+2:_法师可以在_6格_内的任意一处放置一个信标。\n\n_+3:_法师可以在_9格_内的任意一处放置一个信标。\n\n_+4:_法师可以在_12格_内的任意一处放置一个信标。\n\n法师无法在其不可抵达的位置放置信标。
actors.hero.talent.longrange_warp.title=长途传送
actors.hero.talent.longrange_warp.desc=_+1_法师能够跨层传送但消耗_150%的充能_。\n\n_+2_法师能够跨层传送但消耗_117%的充能_。\n\n_+3_法师能够跨层传送且仅消耗_83%的充能_。\n\n_+4_法师能够跨层传送且仅消耗_50%的充能_。\n\n法师不能借助此能力离开封锁的楼层。
#rogue
actors.hero.talent.cached_rations.title=备用口粮
@ -612,45 +629,45 @@ actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更
actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.title=轻便斗篷
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_13%_。\n\n_+2_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_27%_。\n\n_+3_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_40%_。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_3回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_6回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_9回合_内盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1_刺客可以根据潜伏阶段直接斩杀生命值低于_ 4/13/27/67% _的目标。\n\n_+2_刺客可以根据潜伏阶段直接斩杀生命值低于_ 5/17/30/83% _的目标。\n\n_+3_刺客可以根据潜伏阶段直接斩杀生命值低于_ 6/20/40/100% _的目标。\n\n注原先为 3/10/20/40%。
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1_刺客每个阶段的潜伏攻击冲刺范围延长至_ 1/3/4/6 格_。\n\n_+2_刺客每个阶段的潜伏攻击冲刺范围延长至_ 2/4/6/8 格_。\n\n_+3_刺客每个阶段的潜伏攻击冲刺范围延长至_ 2/5/7/10 格_。\n\n注原先为 1/2/3/4 格。
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1_被刺客用技能刺杀的敌人依据刺杀技能的等级有25/50/75/100%的概率额外掉落_15金币_。\n\n_+2_被刺客用技能刺杀的敌人依据刺杀技能的等级有25/50/75/100%的概率额外掉落_30金币_。\n\n_+3_被刺客用技能刺杀的敌人依据刺杀技能的等级有25/50/75/100%的概率额外掉落_45金币_。
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=飞速投掷
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_ 20% 命中与 15% 伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_ 40% 命中与 30% 伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_ 60% 命中与 45% 伤害_。
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=猜我在哪
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _5 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=替身掩护
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=烟幕潜行
actors.hero.talent.shadow_step.desc=_+1_盗贼隐身时烟幕爆炸会瞬间发动并且充能花费会_降低 24%_。隐身时的烟幕爆炸不会致盲敌人也不会触发其他天赋。\n\n_+2_盗贼隐身时烟幕爆炸会瞬间发动并且充能花费会_降低 42%_。隐身时的烟幕爆炸不会致盲敌人也不会触发其他天赋。\n\n_+3_盗贼隐身时烟幕爆炸会瞬间发动并且充能花费会_降低 56%_。隐身时的烟幕爆炸不会致盲敌人也不会触发其他天赋。\n\n_+4_盗贼隐身时烟幕爆炸会瞬间发动并且充能花费会_降低 67%_。隐身时的烟幕爆炸不会致盲敌人也不会触发其他天赋。
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=恐惧蔓延
actors.hero.talent.fear_the_reaper.desc=_+1_拥有夺命印记的敌人在生命值降为 0 时会获得_残废_效果。\n\n_+2_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果。\n\n_+3_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果并且 3 方格内的其他敌人也会获得_残废_效果。\n\n_+4_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果并且 3 方格内的其他敌人也会获得_残废与恐惧_效果。
actors.hero.talent.deathly_durability.title=死神外衣
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=双重印记
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _33% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _55% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _70% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _80% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _6%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _13%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _18%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _25%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _13%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _25%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _38%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _50%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
actors.hero.talent.natures_bounty.title=自然馈赠
@ -667,7 +684,7 @@ actors.hero.talent.invigorating_meal.desc=_+1_女猎手进食只耗费1回合
actors.hero.talent.restored_nature.title=自然复苏
actors.hero.talent.restored_nature.desc=_+1_饮下治疗药剂会在女猎手的周围生出_最多 5 处高草丛_并缠绕附近的敌人_ 2 回合_。\n\n_+2_饮下治疗药剂会在女猎手的周围生出_最多 8 处高草丛_并缠绕附近的敌人_ 3 回合_。\n\n这个天赋也会被基于治疗药剂合成的合剂与秘药触发。
actors.hero.talent.rejuvenating_steps.title=复春步伐
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个天赋_有 10 回合的冷却时间_。\n\n_+2_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个天赋_有 5 回合的冷却时间_。\n\n若被动恢复效果被禁用或着英雄长时间内没有获得经验此天赋只会生出枯草。
actors.hero.talent.heightened_senses.title=敏锐感知
actors.hero.talent.heightened_senses.desc=_+1_女猎手能感知到_周围 2 格以内_的敌人。\n\n_+2_女猎手能感知到_周围 3 格以内_的敌人。
actors.hero.talent.durable_projectiles.title=矢石保养
@ -679,50 +696,50 @@ actors.hero.talent.seer_shot.title=探地之矢
actors.hero.talent.seer_shot.desc=_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续15回合_。这个天赋有20回合的冷却时间。
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.farsight.desc=_+1_狙击手的视野范围_扩大25%_。\n\n_+2_狙击手的视野范围_扩大50%_。\n\n_+3_狙击手的视野范围_扩大75%_。
actors.hero.talent.shared_enchantment.title=联动附魔
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 共享狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动升级
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升10%_。\n\n_+2_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升20%_。\n\n_+3_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升30%_。
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_2倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_3倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_4倍耐久值_。
actors.hero.talent.barkskin.title=树肤韧甲
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级_50%_的树肤效果该效果每回合衰减。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级_100%_的树肤效果该效果每回合衰减。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级_150%_的树肤效果该效果每回合衰减。
actors.hero.talent.shielding_dew.title=露水护体
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_20% 的最大生命值_。\n\n_+2_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_40% 的最大生命值_。\n\n_+3_当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_60% 的最大生命值_。
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.fan_of_blades.title=千叶刀扇
actors.hero.talent.fan_of_blades.desc=_+1_灵魂飞刃最多能命中_1个额外目标_造成50%的伤害。目标须在视野内且与原目标同处于_30度_扇形内。\n\n_+2_灵魂飞刃最多能命中_2个额外目标_造成50%的伤害。目标须在视野内且与原目标同处于_60度_扇形内。\n\n_+3_灵魂飞刃最多能命中_3个额外目标_造成50%的伤害。目标须在视野内且与原目标同处于_90度_扇形内。\n\n_+4_灵魂飞刃最多能命中_4个额外目标_造成50%的伤害。目标须在视野内且与原目标同处于_120度_扇形内。
actors.hero.talent.projecting_blades.title=索敌飞刃
actors.hero.talent.projecting_blades.desc=_+1_灵魂飞刃精准度提升_25%_最多能穿透_2格固体地形_。\n\n_+2_灵魂飞刃精准度提升_50%_最多能穿透_4格固体地形_。\n\n_+3_灵魂飞刃精准度提升_75%_最多能穿透_6格固体地形_。\n\n_+4_灵魂飞刃精准度提升_100%_最多能穿透_8格固体地形_。
actors.hero.talent.spirit_blades.title=灵能飞刃
actors.hero.talent.spirit_blades.desc=_+1_灵魂飞刃有_25%_的概率额外使用灵能短弓的附魔。\n\n_+2_灵魂飞刃有_50%_的概率额外使用灵能短弓的附魔。\n\n_+3_灵魂飞刃有_75%_的概率额外使用灵能短弓的附魔。\n\n_+4_灵魂飞刃有_100%_的概率额外使用灵能短弓的附魔。
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=茁壮之力
actors.hero.talent.growing_power.desc=_+1_自然之力对射击速度与移动速度的加成提升为_38%_与_125%_。\n\n_+2_自然之力对射击速度与移动速度的加成提升为_42%_与_150%_。\n\n_+3_自然之力对射击速度与移动速度的加成提升为_46%_与_150%_。\n\n_+4_自然之力对射击速度与移动速度的加成提升为_50%_与_200%_。\n\n注原本为33%与100%。
actors.hero.talent.natures_wrath.title=自然之怒
actors.hero.talent.natures_wrath.desc=_+1_在自然之力的加持下使用灵能弓的攻击有 _8% 的机率_触发一个随机的负面植物效果。\n\n_+2_在自然之力的加持下使用灵能弓的攻击有 _17% 的机率_触发一个随机的负面植物效果。\n\n_+3_在自然之力的加持下使用灵能弓的攻击有 _25% 的机率_触发一个随机的负面植物效果。\n\n_+4_在自然之力的加持下使用灵能弓的攻击有 _33% 的机率_触发一个随机的负面植物效果。\n\n可能触发的植物为致盲草、烈焰花、冰冠花、断肠苔、风暴藤。
actors.hero.talent.wild_momentum.title=自然飞矢
actors.hero.talent.wild_momentum.desc=_+1_使用灵能短弓射杀一名敌人时延长_1回合_自然之力最多延长_2_回合。\n\n_+2_使用灵能短弓射杀一名敌人时延长_2回合_自然之力最多延长_4_回合。\n\n_+3_使用灵能短弓射杀一名敌人时延长_3回合_自然之力最多延长_6_回合。\n\n_+4_使用灵能短弓射杀一名敌人时延长_4回合_自然之力最多延长_8_回合。
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=英勇能量
actors.hero.talent.heroic_energy.desc=_+1_发动英雄护甲能力的充能消耗_减少13%_。\n\n_+2_发动英雄护甲能力的充能消耗_减少24%_。\n\n_+3_发动英雄护甲能力的充能消耗_减少34%_。\n\n_+4_发动英雄护甲能力的充能消耗_减少43%_。
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=鼠手鼠脚
actors.hero.talent.ratsistance.desc=_+1:_被鼠化的敌人造成的伤害会_ 降低 10%_。\n\n_+2:_被鼠化的敌人造成的伤害会_ 降低 20%_。\n\n_+3:_被鼠化的敌人造成的伤害会_ 降低 30%_。\n\n_+4:_被鼠化的敌人造成的伤害会_ 降低 40%_。
actors.hero.talent.ratlomacy.title=外交话鼠
actors.hero.talent.ratlomacy.desc=_+1_对被鼠化的敌人再次使用鼠化术会将其永久转化为友军。\n\n_+2_对被鼠化的敌人再次使用鼠化术会将其永久转化为友军并赋予其_ 2 回合_的激素涌动。\n\n_+3_对被鼠化的敌人再次使用鼠化术会将其永久转化为友军并赋予其_ 4 回合_的激素涌动。\n\n_+4_对被鼠化的敌人再次使用鼠化术会将其永久转化为友军并赋予其_ 6 回合_的激素涌动。
actors.hero.talent.ratforcements.title=鼠一鼠二
actors.hero.talent.ratforcements.desc=_+1_以自身为目标使用鼠化术会在身边_召唤 1 只_友军啮齿小鼠。\n\n_+2:_以自身为目标使用鼠化术会在身边_召唤 2 只_友军啮齿小鼠。\n\n_+3:_以自身为目标使用鼠化术会在身边_召唤 3 只_友军啮齿小鼠。\n\n_+4:_以自身为目标使用鼠化术会在身边_召唤 4 只_友军啮齿小鼠。
@ -769,7 +786,7 @@ actors.mobs.npcs.impshopkeeper.thief=我以为我可以相信你!
actors.mobs.npcs.impshopkeeper.desc=小恶魔是一种低等恶魔。它们既没有强大的力量也没有魔法天赋,但他们相当聪明而且善于交际,因此许多小恶魔喜欢生活在没有其他恶魔存在的地方。
actors.mobs.npcs.mirrorimage.name=镜像
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=这个幻象和你非常相似,甚至还装备着你当前的武器和护甲。\n\n镜像会猎寻敌人并用它们的镜像武器对其发动攻击。镜像武器的使用方式与特性和你手中的一样但造成的伤害会低些。镜像出生的时候没有实体但攻击后会显形。\n\n镜像有一定的攻击能力但非常脆弱受到伤害就会瞬间消散。
actors.mobs.npcs.prismaticimage.name=虹色幻影
actors.mobs.npcs.prismaticimage.desc=这个闪烁着虹光幻象和你非常相似,甚至还装备着你当前的武器和护甲。\n\n虹色幻影将通过吸引敌人的方式来利用它的护甲和生命保护你。虽然它没有和镜像一样有攻击性但它有更高的生命值以及和你一样的护甲。\n\n当幻影生命降至0时它将保持一段时间的存在在此期间仍能被治愈。在周围没有敌方单位时幻影便会回到主人身边。
@ -778,14 +795,14 @@ actors.mobs.npcs.ratking.name=老鼠王
actors.mobs.npcs.ratking.not_sleeping=我可不是在睡觉!
actors.mobs.npcs.ratking.what_is_it=你这是想干什么?我可没时间管这些破事。我的王国可不会自己运转下去!
actors.mobs.npcs.ratking.confused=这……我这是在哪?我的王国需要我!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=把衣服穿上!会见皇室的礼仪都不懂吗!
actors.mobs.npcs.ratking.crown_desc=哇,那个皇冠是要给本王的吗!?它看上去比我的皇冠更闪更亮,那我就好心好意地接受了!\n\n当然我堂堂鼠王也不会白拿的。作为交换本王能赐你一项配得上「英雄」之称的强大能力怎么样要不要
actors.mobs.npcs.ratking.crown_yes=当然了!
actors.mobs.npcs.ratking.crown_info=先跟我讲下详情。
actors.mobs.npcs.ratking.crown_no=还是算了……
actors.mobs.npcs.ratking.crown_thankyou=嘿嘿嘿嘿,多谢了!不要让本王失望了,去宣扬我的威名吧!
actors.mobs.npcs.ratking.crown_fine=行吧!反正我也不怎么想要那个闪闪发光的皇冠……
actors.mobs.npcs.ratking.crown_after=新护甲穿着合身吗?诚信交易,概不退换!
actors.mobs.npcs.ratking.desc_festive=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小的和节日很配的帽子,而不是它通常戴的皇冠。\n节日快乐
actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的的皇冠。

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=El segell trencat del Guerrer està unit a aques
items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=T'ha matat l'enemic: %s...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=TRIA HABILITAT
items.armor.classarmor.no_ability=La teva armadura no te cap habilitat actualment, hauries d'elegir una!
items.armor.classarmor.not_equipped=Necessites posar-te aquesta armadura per utilitzar el seu poder especial!
items.armor.classarmor.low_charge=L'armadura no té prou càrrega per a utilitzar el seu poder especial!
items.armor.clotharmor.name=armadura de tela
items.armor.clotharmor.desc=Aquesta armadura lleugera ofereix una protecció bàsica.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=capa de l'heroi
items.armor.huntressarmor.no_enemies=No hi ha enemics a la vista
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Mentre porta aquesta capa, la Caçadora pot realitzar una habilitat especial:
items.armor.leatherarmor.name=armadura de cuir
items.armor.leatherarmor.desc=Armadura feta de pell de monstre bronzejada. No és tan lleugera com les armadures de tela, però proporciona una millor protecció.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=túnica de l'heroi
items.armor.magearmor.desc=Mentre porta aquesta magnífica túnica, el Mag pot realitzar una habilitat especial:
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Baules de metall entrellaçades conformen una armadura forta però flexible.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Baules de metall entrellaçades conformen una armadur
items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Unes làmines enormes de metall estan unides per formar un tratge que dóna una protecció inigualable a qualsevol aventurer prou fort per suportar el seu sorprenent pes.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=vestidura de l'heroi
items.armor.roguearmor.desc=Mentre porta aquesta vestidura negra, el Murri pot realitzar una habilitat especial:
items.armor.scalearmor.name=armadura d'escates
items.armor.scalearmor.desc=Aquesta armilla de cuir cosida amb escates de metall proporciona una protecció considerable sense perdre flexibilitat.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=armadura de l'heroi
items.armor.warriorarmor.desc=Encara que aquesta armadura sembla pesada, li permet al Guerrer realitzar una habilitat especial:
@ -299,7 +299,7 @@ items.artifacts.driedrose$ghosthero.desc=Una fràgil figura etèria de forma hum
##back to artifacts
items.artifacts.etherealchains.name=cadenes etèries
items.artifacts.etherealchains.ac_cast=FER ENCANTERI
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Les teves cadenes no et poden moure mentre et trobes inmobilitzat.
items.artifacts.etherealchains.no_charge=Les teves cadenes no tenen prou càrrega.
items.artifacts.etherealchains.cursed=No pots utilitzar cadenes maleïdes.
items.artifacts.etherealchains.does_nothing=Allò no farà res.
@ -430,7 +430,7 @@ items.bags.velvetpouch.name=sac de vellut
items.bags.velvetpouch.desc=Dins d'aquest petit sac de vellut es poden guardar diversos ítems petits, com ara llavors i pedres rúniques.
items.bags.magicalholster.name=funda màgica
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=Aquesta funda esvelta està feta amb pell d'algun animal exòtic i posseeix màgia poderosa que li permet emmagatzemar una gran quantitat d'armes a distància.\n\nPots simplement ficar la mà dins la funda i sempre agafaràs allò que busques.\n\nA causa de la màgia de la funda, les varetes es recarregaran lleugerament més ràpid i les armes llancívoles duraran una mica més a dintre.
@ -478,9 +478,9 @@ items.bombs.woollybomb.name=bomba llanuda
items.bombs.woollybomb.desc=Aquesta bomba personalitzada crearà un camp d'ovelles màgiques després d'esclatar. Aquestes ovelles bloquejaran el moviment i persistiran durant un temps.
###food
items.food.berry.name=dungeon berry
items.food.berry.eat_msg=That berry was tasty!
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
items.food.berry.name=baia de masmorra
items.food.berry.eat_msg=Eixa baia era saborosa!
items.food.berry.desc=Aquesta petita baia fou trobada per la caçadora d'entre la vegetació de la masmorra. Pot ser menjada rapidament, restaura una xicoteta quantitat de sacietat, i pot contindre una llavor utilitzable!
items.food.blandfruit.name=baia-insípida
items.food.blandfruit.cooked=baia-insípida cuinada
@ -639,7 +639,7 @@ items.potions.potionofparalyticgas.desc=Després de l'exposició a l'aire, el l
items.potions.potionofpurity.name=poció de puresa
items.potions.potionofpurity.freshness=Sents una frescor poc comuna en l'aire.
items.potions.potionofpurity.protected=Et recobreix una pel·lícula protectora!
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
items.potions.potionofpurity.desc=Aquet reactiu màgic neutralitzarà rapidament tots els efectes perjudicials d'àrea en una gran àrea. Beure'l et donarà una immunitat temporal a aquests efectes.
items.potions.potionofstrength.name=poció de força
items.potions.potionofstrength.msg_1=+1 frç
@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Normalment, mentre el portis posat, aqu
items.rings.ringofelements.desc=Aquest anell proporciona resistència a la majoria dels efectes màgics i elementals, també disminueix el dany i la duració dels efectes negatius. Naturalment un anell maleït empitjorarà aquests efectes.
items.rings.ringofenergy.name=anell d'energia
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._
items.rings.ringofenergy.stats=Mentre el portis posat, aquest anell augmentarà la velocitat de recàrrega de les teves varetes en _%1$s%%_ i dels teus artefactes en _%2$s%%._
items.rings.ringofenergy.typical_stats=Normalment, mentre el portis posat, aquest anell augmentarà la velocitat de recàrrega de les teves varetes en _%1$s%%_ i dels teus artefactes en _%2$s%%._
items.rings.ringofenergy.desc=Les teves varetes i artefactes es recarregaran més ràpidament dins el camp arcà que irradia d'aquest anell. Un anell maleït recarregarà més lentament.
items.rings.ringofevasion.name=anell d'evasió
@ -923,7 +923,7 @@ items.scrolls.scrollofteleportation.tele=En un parpelleig has sigut teletranspor
items.scrolls.scrollofteleportation.no_tele=La forta aura màgica d'aquest lloc prevé que et puguis teletransportar!
items.scrolls.scrollofteleportation.cant_reach=No pots teletransportar-te allà.
items.scrolls.scrollofteleportation.prompt=Cap a on et vols teletransportar?
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
items.scrolls.scrollofteleportation.desc=L'encanteri d'aquest pergamí teletransporta instantaniament el lector a un lloc aleatori del pis. El pergamí prioritza les àrees que el lector encara no ha vist, però no és possible teletransportar-se darrere de portes tancades o barricades. Pot, però, revelar portes ocultes que porten a noves àrees.
items.scrolls.scrollofterror.name=pergamí de terror
items.scrolls.scrollofterror.none=El pergamí emet una ràfega brillant de llum vermella.
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=T'has suïcidat amb la teva vareta d'ona exp
items.wands.wandofblastwave.desc=Aquesta vareta està feta d'algun tipus de pedra de marbre, amb or polit i una negra gemma rodona a la seva punta. Quan la tens a la mà, notes com de pesada és.
items.wands.wandofblastwave.stats_desc=Aquesta vareta dispara un raig que detona violentament en el seu objectiu. La força d'aquesta explosió infligeix _%1$d-%2$d de dany_ i és suficientment forta com per enviar volant a la majoria d'enemics.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=vareta de corrosió
items.wands.wandofcorrosion.staff_name=bastó de corrosió
items.wands.wandofcorrosion.desc=Aquesta vareta té un cos de cendra que s'obre a una gemma taronja brillant.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=vareta de corrupció
items.wands.wandofcorruption.staff_name=bastó de corrupció
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=No es pot influenciar més a aque
items.wands.wandofcorruption.desc=Aquesta vareta irradia energia fosca i caòtica, per si la petita calavera decorativa que hi té esculpida a la punta no ho deixa prou clar.
items.wands.wandofcorruption.stats_desc=Aquesta vareta dispararà energia de corrupció, la qual debilitarà als enemics i farà que t'obeeixin. Els enemics són capaços de resistir la corrupció, però els enemics debilitats són més fàcils de corrompre que els sans.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=vareta de desintegració
items.wands.wandofdisintegration.staff_name=bastó de desintegració
items.wands.wandofdisintegration.desc=Aquesta vareta està feta d'un sòlid tros d'obsidiana polida i té una llum porpra intensa que recorre el seu contorn, terminant-se a la punta. Brilla amb energia destructiva, esperant a ser disparada.
items.wands.wandofdisintegration.stats_desc=Aquesta vareta dispara un raig que travessa qualsevol obstacle, i aquest anirà més lluny com més es millori. El raig infligeix _%1$d-%2$d de dany,_ i fa un mal extra per cada enemic i mur que penetra.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=vareta de flamarada
items.wands.wandoffireblast.staff_name=bastó de flamarada
items.wands.wandoffireblast.desc=Aquesta vareta està feta amb fusta vermella lacada amb una fulla daurada utilitzada deliberadament per fer-la semblar més règia.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=vareta de glaçada
items.wands.wandoffrost.staff_name=bastó de glaçada
items.wands.wandoffrost.desc=Aquesta vareta sembla estar feta d'algun tipus de gel màgic. És més brillant cap a la seva punta rodona. Notes com de freda és quan l'agafes, però d'alguna manera la teva mà segueix calenta.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=vareta de llamp
items.wands.wandoflightning.staff_name=bastó de llamp
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=T'has suïcidat amb la teva vareta de llamp.
items.wands.wandoflightning.desc=Aquesta vareta està feta d'un metall sòlid, fent-la sorprenentment pesada. Dues pues es corben a la punta, i d'allà surt l'electricitat.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=vareta de terra viva
items.wands.wandoflivingearth.staff_name=bastó de terra viva
items.wands.wandoflivingearth.desc=Aquesta vareta és feta d'una estranya roca, amb vetes d'energia groga brillant. Les roques semblen moure's lleugerament segons agafes la vareta, com si poguessin sentir la teva mà.
items.wands.wandoflivingearth.stats_desc=Aquesta vareta llença rajos de roca màgica al enemics, infligint _%1$d-%2$d de dany._ Aleshores les roques es reagruparan entorn l'usuari, oferint armadura en proporció al dany infligit. Acumulant prou armadura quan es dispari la vareta es formarà un guardià de roca.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Roca
items.wands.wandoflivingearth$rockarmor.desc=Roques màgiques envolten el teu cos, quan siguis atacat bloquejaran alguns atacs per tu i reduiran el dany que et facin en un 50%%. Cada atac bloquejat, però, desgasta la roca.\n\nArmadura restant: %1$d.\n\nSi acumules prou roca al teu voltant, el següent ús de la vareta de terra viva farà que les roques formin un guardià que lluitarà al teu costat.\n\nArmadura necessària pel guardià: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardià de roca
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=bastó de míssil màgic
items.wands.wandofmagicmissile.desc=Aquesta vareta senzilla llança míssils d'energia màgica pura. Tot i que la vareta no té efectes especials, té més càrregues disponibles i pot empoderar breument altres varetes quan sigui millorada.
items.wands.wandofmagicmissile.stats_desc=Cada raig d'aquesta vareta infligeix _%1$d-%2$d de dany,_ i empoderarà breument altres varetes quan sigui millorat.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Càrrega Màgica
items.wands.wandofmagicmissile$magiccharge.desc=La teva vareta de míssils màgics ha retroalimentat el poder a les seves varetes, augmentant el nivell efectiu del pròxim tret que facin.\n\nLes teves varetes sincrementen en: +%d.\n\nTorns de càrrega màgica restants: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=bastó de llum prismàtica
items.wands.wandofprismaticlight.desc=Aquesta vareta està feta d'una sòlida peça de cristall translúcid, com un tros llarg de vidre polit. Petites motes de llum acolorida ronden al voltant de la seva punta, llestes per ser disparades.
items.wands.wandofprismaticlight.stats_desc=Aquesta vareta dispara rajos de llum que travessen la foscor de la masmorra, revelant àrees ocultes i trampes. El raig pot cegar als enemics, i infligeix _%1$d-%2$d de dany._ Els enemics demoníacs i no-morts es cremaran per la llum brillant de la vareta, causant-los-hi més mal.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=vareta de rebrot
items.wands.wandofregrowth.staff_name=bastó de rebrot
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Caçador de rosada
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Beina amb llavors
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=El teu bastó es carrega amb l'energia vit
items.wands.wandoftransfusion.desc=Una vareta amb una forma no massa especial, destaca pel seu color magenta i la seva gemma completament negra a la punta.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=vareta de guàrdies
items.wands.wandofwarding.staff_name=bastó de guàrdies
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=No pots col·locar un guardià aquí.
items.wands.wandofwarding.desc=Aquesta curta vareta de metall té una joia violeta brillant flotant per sobre de la seva punta.
items.wands.wandofwarding.stats_desc=En lloc de danyar directament a un enemic, aquesta vareta invocarà guàrdies i sentinelles estacionaris. Es poden invocar els guàrdies a qualsevol lloc visible, fins i tot a través de parets, si hi pots veure. Aquesta vareta pot emmagatzemar _%d d'energia_ de guàrdies a la vegada.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=guardià menor
items.wands.wandofwarding$ward.desc_1=Aquest guardià bàsic dispararà automàticament a qualsevol enemic que es trobi dins el rang de visió, infligint _%1$d-%2$d de dany._\n\nDispara un guardià amb la teva vareta de guàrdies per millorar-lo.\n\nAquest guardià dispararà una vegada abans de dissipar-se.\n\nLa teva vareta de guàrdies fa servir _%3$d d'energia_ per sostenir aquest guardià.
items.wands.wandofwarding$ward.name_2=guardià
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=balisa de comerciant

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=K této zbroji je připnuta Válečníkova rozbi
items.armor.armor$glyph.glyph=Runa
items.armor.armor$glyph.killed=Zabila tě %s...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=Vyber si schopnost
items.armor.classarmor.no_ability=Tvá zbroj momentálně nemá žádnou schopnost, měl by sis nějakou vybrat!
items.armor.classarmor.not_equipped=Pro použití speciální schopnosti musíš mít zbroj na sobě!
items.armor.classarmor.low_charge=Zbroj není dostatečně nabitá, aby mohla použít speciální schopnost!
items.armor.clotharmor.name=Látková zbroj
items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=Hrdinův plášť
items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Během nošení tohoto pláště může Lovkyně použít speciální schopnost:
items.armor.leatherarmor.name=Kožená zbroj
items.armor.leatherarmor.desc=Nejspíš vytvořená z opracované kůže nějaké příšery. Není tak lehká jako zbroj z látky, ale nabízí lepší ochranu.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=Hrdinova róba
items.armor.magearmor.desc=Během nošení této překrásné róby může Mág použít speciální schopnost:
items.armor.mailarmor.name=Kroužková zbroj
items.armor.mailarmor.desc=Propojené kovové kroužky utváří pevnou, ale zároveň pohyblivou ochranu.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Propojené kovové kroužky utváří pevnou, ale zá
items.armor.platearmor.name=Plátová zbroj
items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=Hrdinův háv
items.armor.roguearmor.desc=Během nošení tohoto tmavého hávu může Zloděj použít speciální schopnost:
items.armor.scalearmor.name=Šupinová zbroj
items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=Hrdinova zbroj
items.armor.warriorarmor.desc=Ačkoliv tato zbroj vypadá těžce, umožňuje Válečníkovi použít speciální schopnost:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Zabíjíš se svou vlastní Hůlkou nárazov
items.wands.wandofblastwave.desc=Tato hůlka je vyrobena z mramorového kamene, se zlatým lemem a kulatým černým drahokamem na špičce. Přijde ti velmi těžká.
items.wands.wandofblastwave.stats_desc=Hůlka sesílá střely, které na cíleném místě prudce vybuchují. Síla tohoto nárazu uděluje _%1$d-%2$d poškození_ a je dostatečně silná na odhození většiny nepřátel.
items.wands.wandofblastwave.bmage_desc=Když _Bojový mág_ udeří nepřítele holí nárazové vlny, má nepřítel šanci, že bude odražen zpět, jakoby hůl měla okouzlení odrazivosti.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=Hůlka žíravosti
items.wands.wandofcorrosion.staff_name=Hůl žíravosti
items.wands.wandofcorrosion.desc=Tato hůlka má bledé tělo, které se otevírá v oslnivý oranžový drahokam.
items.wands.wandofcorrosion.stats_desc=Tato hůlka vystřelí na cílenou lokaci mrak vysoce žíravého plynu. Všichni chyceni v tomto mraku budou každý tah dostávat zranění, které se s časem zvyšuje, počínaje na _%d zranění_.
items.wands.wandofcorrosion.bmage_desc=Když _Bojový mág_ udeří nepřítele holí žíravosti, má nepřítel šanci, že bude pokryt žíravým slizem.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=Hůlka zkaženosti
items.wands.wandofcorruption.staff_name=Hůl zkaženosti
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Tato postava nemůže být více
items.wands.wandofcorruption.desc=Tato hůlka vyzařuje chaotickou temnou energii. Pokud to ještě není jasné, vychází z malé dekorativní lebky vytvarované na špičce.
items.wands.wandofcorruption.stats_desc=Hůlka vypustí proud energie, která různými způsoby oslabí tvé nepřátele a občas je i podvolí tvé vůli efektem zkaženosti. Nepřátelé jsou schopni zkaženosti odolat, ale oslabení nepřátelé podlehnou zkaženosti mnohem snadněji, než ti zdraví.
items.wands.wandofcorruption.bmage_desc=Když _Bojový mág_ udeří nepřítele holí zkaženosti, je šance, že nepřítele popadne amok.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=Hůlka ničivých paprsků
items.wands.wandofdisintegration.staff_name=Hůl ničivých paprsků
items.wands.wandofdisintegration.desc=Tato hůlka je vyrobena z pevného, hladkého kusu obsidiánu s tajemným fialovým světlem, které se táhne po boku a končí na špičce. Září ničivou energií, čekající na vypuštění.
items.wands.wandofdisintegration.stats_desc=Hůlka sesílá paprsky, které protnou jakoukoliv překážku a dosáhnou tím dál, čím více je hůlka vylepšena. Paprsek uděluje _%1$d-%2$d poškození,_ a také udělí bonusové poškození za každého nepřítele a stěnu, kterou pronikne.
items.wands.wandofdisintegration.bmage_desc=Když je držena _Bojovým mágem_, má hůl ničivých paprsků zvýšený dosah.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=Hůlka ohnivé střely
items.wands.wandoffireblast.staff_name=Hůl ohnivé střely
items.wands.wandoffireblast.desc=Tato hůlka je vyrobena z červeného lakovaného dřeva se zlatým páskem, který je použit aby vypadala takto nádherně. Špička praská, syčí a touží vypustit svou mocnou magii.
items.wands.wandoffireblast.stats_desc=Tato hůlka vychrlí při použití kuželovitý proud ohně. Její příští útok spořebuje _%1$d nabití_ a způsobí _%2$d-%3$d poškození_. Čím více nabití hůlka spotřebuje, tím silnější je její efekt.
items.wands.wandoffireblast.bmage_desc=Když _Bojový mág_ udeří nepřítele holí ohnivé střely, je šance, že nepřítele zahltí plameny, jako kdyby hůl měla okouzlení zapálení.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=Hůlka mrazu
items.wands.wandoffrost.staff_name=Hůl mrazu
items.wands.wandoffrost.desc=Tato hůlka vypadá, že je vyrobena z nějakého druhu magického ledu. Směrem k zaoblené špičce září mnohem jasněji. Cítíš, jak je na dotek chladná, ale tvá ruka stejně zůstává teplá.
items.wands.wandoffrost.stats_desc=Tato hůlka vystřelí na tvé nepřátele ledovou střelu, která způsobí _%1$d-%2$d poškození_ a zchladí je. Tento efekt je silnější ve vodě. Nepřátelům, kteří už zchlazení nebo zamrzlí jsou, způsobuje tato hůlka menší poškození.
items.wands.wandoffrost.bmage_desc=Když _Bojový mág_ udeří nepřítele holí mrazivé střely, mají šanci okamžitě zamrznout. Tato šance tím větší, čím víc je nepřítel ochlazen.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=Hůlka blesků
items.wands.wandoflightning.staff_name=Hůl blesků
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Zabíjíš se svou vlastní Hůlkou blesků.
items.wands.wandoflightning.desc=Tato hůlka je vyrobena z pevného kovu, takže je překvapivě těžká. Na špičce se k sobě zakřivují dva hroty, mezi kterými jiskří elektřina.
items.wands.wandoflightning.stats_desc=Tato hůlka sešle mocný elektrický výboj proti čemukoliv, na co je namířena a způsobí _%1$d-%2$d poškození_. Taková elektřina může přeskočit na postavy stojící poblíž, obzvlášť dobře se šíří ve vodě. Přeskočené výboje mohou ublížit i tobě, nezraní však tvé spojence.
items.wands.wandoflightning.bmage_desc=Když _Bojový mág_ udeří nepřítele holí blesků, má šanci seslat elektrický výboj na další blízké nepřátele, jako kdyby měla okouzlení probíjení.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=Hůlka živoucí země
items.wands.wandoflivingearth.staff_name=Hůl živoucí země
items.wands.wandoflivingearth.desc=Tato hůlka je vyrobena ze zvláštního kamene s pruhy zářící žluté energie. Jakmile hůlku sevřeš, přijde ti, že kameny se mírně pohnuly, jakoby mohly cítit tvou ruku.
items.wands.wandoflivingearth.stats_desc=Hůlka vyšle na nepřátele smršť magických kamenů udělující _%1$d-%2$d poškození._ Kameny se poté uspořádají kolem uživatele, poskytující obranu v poměru k poškození, které udělily. Pokud je vytvořeno dostatek kamenů, zformují se ve chvíli, kdy hůlku znovu použiješ, do kamenného ochránce.
items.wands.wandoflivingearth.bmage_desc=Když _Bojový mág_ udeří nepřítele holí živoucí země, část způsobeného poškození se mu vrátí jako kamenná zbroj.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Kamenná zbroj
items.wands.wandoflivingearth$rockarmor.desc=Magické kameny obklopují tvé tělo, snaží se za tebe blokovat cizí útoky a snižují obdržené poškození o 50%%. Každé zablokované poškození ovšem některé kameny kolem tebe rozbije.\n\nZbývající kamenná zbroj: %1$d\n\nPokud je kolem tebe nashromážděno dostatek kamenů, další použití tvé hůlky živoucí země způsobí, že se kameny zformují do ochránce, který za tebe bude bojovat.\n\nZbroj potřebná pro ochránce: %2$d
items.wands.wandoflivingearth$earthguardian.name=Kamenný ochránce
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=Hůl magických střel
items.wands.wandofmagicmissile.desc=Tato poměrně prostá hůlka vypouští střely čisté magické energie. Přestože postrádá jakékoliv speciální schopnosti, má více dostupných nabití a pokud je vylepšena, dokáže na chvíli posílit účinky ostatních hůlek.
items.wands.wandofmagicmissile.stats_desc=Každá střela z této hůlky udělí _%1$d-%2$d poškození_ a když je vylepšená, na krátký moment posílí ostatní hůlky.
items.wands.wandofmagicmissile.bmage_desc=Když _Bojový mág_ udeří nepřítele holí magických střel, získají nabití všechny jeho hůlky.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Magické posílení
items.wands.wandofmagicmissile$magiccharge.desc=Tvá hůlka magických střel dodává zpět tvým ostatním hůlkám sílu a zvyšuje účinnost jejich dalšího výstřelu.\n\nOstatní hůlky jsou dočasně vylepšeny na: +%d\n\nZbývající tahy magického posílení: %s
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=Hůl čirého světla
items.wands.wandofprismaticlight.desc=Tato hůlka je vyrobena z pevného kusu průsvitného krystalu. Jako dlouhý kus hladkého skla. Malé paprsky barevného světla tancují kolem špičky hůlky, která touží vypálit.
items.wands.wandofprismaticlight.stats_desc=Hůlka vysílá paprsky světla, které protínají temnotu kobky a odkrývají skrytá místa a pasti. Světelný paprsek může oslepit nepřátele a udělit _%1$d-%2$d poškození._ Démoni a nemrtví nepřátele jsou jasným světlem hůlky spáleni a obdrží bonusové poškození.
items.wands.wandofprismaticlight.bmage_desc=Když _Bojový mág_ udeří nepřítele holí čirého světla, na krátkou dobu je zmrzačí. Tato doba se zvyšuje s úrovní hole.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=Hůlka růstu
items.wands.wandofregrowth.staff_name=Hůl růstu
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Tato hůlka je vyrobena z tenkého, mistrovsky v
items.wands.wandofregrowth.stats_desc=Při použití sešle tato hůlka kuželovitý proud růstové energie, který probudí trávu, semínka, kořeny i vzácné rostliny k životu. Její příští použití spotřebuje _%1$d nabití_. Čím více nabití hůlka spotřebuje, tím větší a silnější bude mít účinek.
items.wands.wandofregrowth.degradation=Po použití dalších _%d nabití_ začne tato hůlka selhávat při tvoření vzácných rostlin a čerstvé trávy. Tento limit se navyšuje s tvou úrovní nebo přímo vylepšováním hůlky.
items.wands.wandofregrowth.bmage_desc=Když _Bojový mág_ udeří nepřítele holí růstu zatímco stojí na trávě, získá efekt rostlinného léčení v závislosti na uděleném poškození.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Rosnatka
items.wands.wandofregrowth$dewcatcher.desc=Rosnatka je vzácná a nenápadná rostlina, která zachycuje kouzelnou rosu. Většinou se snaží maskovat jako obyčejná tráva, ale velké kapky nasbírané rosy ji prozrazují.
items.wands.wandofregrowth$seedpod.name=Semeník
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=Hůl transfuze
items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transfuze...
items.wands.wandoftransfusion.charged=Hůl je nabita životní energií tvých nepřátel!
items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka, která vyniká díky svému purpurovému odstínu a černému drahokamu na špičce.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=Při použití na spojence nebo okouzlené nepřátele sebere tato hůlka _%1$d životů sesilatele_, aby svému cíli vyléčila _%2$d životů_, případně poskytla dodatečnou ochranu. Je-li použita na nepřítele, na krátkou dobu jej okouzlí a poskytne sesilateli _%3$d body dodatečné ochrany_. Nemrtvým nepřátelům hůlka namísto okouzlení způsobí %4$d-%5$d poškození_.
items.wands.wandoftransfusion.bmage_desc=Když _Bojový mág_ udeří nepřítele holí transfuze, získá dočasnou ochranu a jeho přístí seslání nebude stát řádné zdraví.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=Hůlka ochrany
items.wands.wandofwarding.staff_name=Hůl ochrany
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Nemůžeš zde umístit ochranný znak.
items.wands.wandofwarding.desc=Této krátké kovové hůlce se nad špičkou vznáší jasný purpurový drahokam.
items.wands.wandofwarding.stats_desc=Namísto přímého poškození nepřátel, vyvolá tato hůlka nehybné ochranné entity, jako jsou znaky a krystaly. Entity mohou být vyvolány kdekoliv, kde dohlédneš. Magii hůlky lze vyslat i přes zdi, pokud tvá postava dokáže nějakým způsobem vidět i na místa, které normálně nevidí. K udržení ochranných entit ti hůlka v tuto chvíli poskytuje _%d b. energie._
items.wands.wandofwarding.bmage_desc=Když _Bojový mág_ udeří nepřítele holí ochrany, mají všechny jeho aktivní ochranné šanci se vyléčit.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=Menší ochranný znak
items.wands.wandofwarding$ward.desc_1=Tato základní ochranná entita sežehne každého nepřítele, který se jí dostane na dohled a udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na již vyvolanou entitu ji vylepšíš.\n\nTento ochranný znak vystřelí pouze jednou, než se rozptýlí.\n\nHůlka ochrany využívá _%3$d b. energie_ k udržení tohoto znaku.
items.wands.wandofwarding$ward.name_2=Ochranný znak
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=Vylepšený ochranný znak má mnohem slo
items.wands.wandofwarding$ward.name_3=Větší ochranný znak
items.wands.wandofwarding$ward.desc_3=Plně vylepšený ochranný znak je schopen zaútočit mnohem častěji, než jeho předchůdci. Každý výstřel z tohoto znaku udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný znak jej vylepšíš.\n\nTento ochranný znak vystřelí pětkrát, než se rozptýlí.\n\nHůlka ochrany využívá _%3$d b. energie_ k udržení tohoto znaku.
items.wands.wandofwarding$ward.name_4=Menší ochranný krystal
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Tento menší ochranný krystal má stejnou palebnou sílu jako větší ochranný znak, ovšem má životy namísto předem daného počtu útoků. Vzhledem připomíná drahokam na špičce tvé hůlky ochrany. Každý útok tohoto ochranného krystalu způsobí _%1$d-%2$d poškození_.\n\nZacílení tohoto ochranného krystalu hůlkou ochrany ho vylepší a vyléčí.\n\nTento ochranný krystal spotřebuje na každý útok část svých životů, avšak ty mu lze doplnit použitím hůlky ochrany.\n\nUdržení tohoto ochranného znaku stojí tvou hůlku ochrany _%3$d body energie_.
items.wands.wandofwarding$ward.name_5=Ochranný krystal
items.wands.wandofwarding$ward.desc_5=Ochranný krystal je větší a mnohem vytrvalejší, než jeho menší verze. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný krystal jej vyléčíš a vylepšíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu.
items.wands.wandofwarding$ward.name_6=Větší ochranný krystal
@ -1611,8 +1624,8 @@ items.amulet.desc=Amulet Yendoru je nejmocnější artefakt známý lidskému ne
items.ankh.name=Ankh
items.ankh.ac_bless=POSVĚTIT
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Posvěcuješ Ankh kouzelnou vodou.
items.ankh.desc=Tento prastarý symbol nesmrtelnosti má moc navrátit zemřelého zpět k životu. Po oživení jsou však všechny předměty, krom těch, jimiž je zemřelý vybaven, ztraceny. Pomocí plného měchu s vodou lze posvětit Ankh a zvýšit tak jeho moc.
items.ankh.desc_blessed=Tento starobylý symbol nesmrtelnosti poskytuje svému držiteli schopnost navrátit se po smrti zpět k životu. Ankh byl posvěcen a nyní je mnohem silnější. Ve chvíli smrtelného nebezpečí se obětuje pro tvou záchranu.
items.brokenseal.name=Rozbitá pečeť
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sun
items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Koruna Krále trpaslíků
items.kingscrown.ac_wear=Nasadit
items.kingscrown.naked=Koruna bohužel nedokáže proměnit tvé spodní prádlo.
items.kingscrown.upgraded=Koruna se rozzáří jasným světlem a v zápětí mizí, zatímco cítíš, jak se tvá zbroj proměňuje!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=Koruna posledního Krále trpaslíků. Vyzařuje z ní ohromná magická moc.\n\nPo nasazení zapůsobí magie koruny na tvou momentální zbroj, čímž ji promění v _unikátní zbroj se speciálními schopnostmi_. Takto vzniklá zbroj si zachová parametry původní zbroje.
items.merchantsbeacon.name=Kšeftovač
items.merchantsbeacon.ac_use=POUŽÍT
@ -1693,21 +1706,21 @@ items.stylus.cursed=Magie rydla nebude fungovat na prokletou zbroj.
items.stylus.inscribed=Do tvé zbroje byla vyryta magická runa.
items.stylus.desc=Magické rydlo je vytvořeno z nějakého temného, velmi tvrdého kamene. Jeho použitím můžeš do své zbroje vyrýt magickou runu, ale nemáš už sílu si zvolit jaká runa to bude. Rydlo rozhodne za tebe.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Maska Tengu
items.tengusmask.ac_wear=Nasadit
items.tengusmask.used=Maska se rozpadá a její moc proudí do tebe!
items.tengusmask.desc=Po nasazení tebou začne proudit moc masky, což ti umožní vybrat si _podtřídu_.\n\nJakou podtřídu si zvolíš?
items.torch.name=Pochodeň
items.torch.ac_light=ZAPÁLIT
items.torch.desc=Nadšení z objevování opadá, když kobka potemní. Pochodeň ti posvítí na cestu.
items.waterskin.name=waterskin
items.waterskin.name=Měch na vodu
items.waterskin.ac_drink=PÍT
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Přidáváš kapičku rosy do svému měchu na vodu.
items.waterskin.full=Tvůj měch na vodu je plný!
items.waterskin.empty=Tvůj měch na vodu je prázdný!
items.waterskin.desc=Nádoba k přenášení kapalin, vyrobená z kůže a nití, zavřená korkovým špuntem.
items.waterskin.desc_water=Momentálně je v měchu jen obyčejná voda na pití. Určitě je v kobce něco lepšího, co by mohl uchovat.
items.waterskin.desc_heal=V měchu je zrovna uchována léčivá voda. Čím je měch plnější, tím více tě vyléčí, když se z něj napiješ. Napiješ se vždy jen tolik, kolik potřebuješ.
items.waterskin.desc_full=Zdá se, jakoby z měchu vyzařovala energie. Možná by ji šlo použít k posvěcení jiného léčivého předmětu?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an diese
items.armor.armor$glyph.glyph=Glyphe
items.armor.armor$glyph.killed=%s hat dich getötet...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=FÄHIGKEIT AUSWÄHLEN
items.armor.classarmor.no_ability=Deine Rüstung hat momentan keine Fähigkeit, du solltest aber eine auswählen!
items.armor.classarmor.not_equipped=Du musst diese Rüstung tragen, um ihre speziellen Fähigkeiten zu verwenden.
items.armor.classarmor.low_charge=Die Rüstung hat nicht genug Ladung, um ihre speziellen Fähigkeiten zu verwenden.
items.armor.clotharmor.name=Stoffrüstung
items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=Umhang des Heldens
items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Während die Jägerin den Umhang trägt, kann sie eine Spezialfähigkeit ausführen:
items.armor.leatherarmor.name=Lederharnisch
items.armor.leatherarmor.desc=Diese Rüstung besteht aus gegerbtem Monsterleder. Der Lederharnisch ist zwar nicht so leicht wie die Stoffrüstung, gewährt aber dafür mehr Schutz.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=Robe des Heldens
items.armor.magearmor.desc=Während der Magier diese wunderschöne Robe trägt, kann er eine Spezialfähigkeit ausführen:
items.armor.mailarmor.name=Kettenhemd
items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte, aber auch flexible Rüstung.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte,
items.armor.platearmor.name=Plattenrüstung
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=Gewand des Heldens
items.armor.roguearmor.desc=Während der Schurke dieses dunkle Gewand trägt, kann er eine Spezialfähigkeit ausführen:
items.armor.scalearmor.name=Schuppenrüstung
items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=Rüstung des Heldens
items.armor.warriorarmor.desc=Während die Rüstung schwer aussieht, erlaubt es dem Krieger, eine Spezialfähigkeit ausführen:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Du hast dich selbst durch deinen eigenen Sta
items.wands.wandofblastwave.desc=Dieser Stab besteht aus gold-geschmückten, mamorierten Stein und an seiner Spitze trohnt ein schwarzer Edelstein. Er fühlt sich sehr schwer an.
items.wands.wandofblastwave.stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort gewaltsam explodiert. Die Kraft dieser Schockwelle richtet _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen.
items.wands.wandofblastwave.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit einem Stab oder einer Druckwelle trifft, kann dieser zurück gestoßen werden, als hätte der Stab eine Verzauberung der Elastizität.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=Zauberstab der Zersetzung
items.wands.wandofcorrosion.staff_name=Stab der Zersetzung
items.wands.wandofcorrosion.desc=Dieser Zauberstab hat einen aschgrauen Körper und vollendet sein Aussehen mit einem orangefarben glänzendem Edelstein, welcher auf seiner Spitze thront.
items.wands.wandofcorrosion.stats_desc=Dieser Zauberstab schießt einen Bolzen, der am Zielort explodiert und eine Wolke mit stark zersetzendem Gas freigibt. Alles, was sich in der Wolke befindet, wird zunehmend mehr Schaden erleiden, beginnend mit _%d Schaden._
items.wands.wandofcorrosion.bmage_desc=Wenn _der Kampfmagier_ einen Feind mit einem Stab der Korrosion trifft, hat der Feind die Chance, sich aufzulösen.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=Zauberstab der Korruption
items.wands.wandofcorruption.staff_name=Stab der Korruption
@ -1163,37 +1165,43 @@ items.wands.wandofcorruption.already_corrupted=Dieser Charakter kann nicht weite
items.wands.wandofcorruption.desc=Dieser Zauberstab strahlt chaotische, dunkle Energie ab, falls das nicht schon durch den kleinen, dekorativen Schädel an seiner Spitze offensichtlich wurde.
items.wands.wandofcorruption.stats_desc=Dieser Zauberstab setzt eine Welle korrumpierender Energie frei, welche Gegner schwächt und sie schließlich Deinem Willen unterwirft. Gegner können versuchen der Korruption zu widerstehen, aber geschwächte Gegner sind deutlich leichter zu korrumpieren als gesunde.
items.wands.wandofcorruption.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit einem Stab der Korruption trifft, kann das Amok beim Gegner auslösen.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=Zauberstab des Zerfalls
items.wands.wandofdisintegration.staff_name=Stab des Zerfalls
items.wands.wandofdisintegration.desc=Dieser Zauberstab besteht aus glattem Obsidian, welcher von einem violetten Licht umgeben ist. Er strahlt eine destruktive Energie aus und wartet geduldig darauf, verwendet zu werden.
items.wands.wandofdisintegration.stats_desc=Dieser Stab sendet einen alles durchdringenden Strahl aus, welcher noch weiter reicht, wenn der Stab verbessert wird. Dieser Stab richtet _%1$d-%2$d Schaden_ an und verursacht zusätzlichen Schaden für jeden Gegner und jedes Hindernis, welcher der Strahl durchdrungen hat.
items.wands.wandofdisintegration.bmage_desc=Wenn er von _dem Kampfmagier_ geschwungen wird, hat ein Stab des Zerfalles eine erhöhte Angriffsreichweite, als ob er eine projizierende Verzauberung hätte.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=Stab des Flammenstoß
items.wands.wandoffireblast.staff_name=Stab der Feuersbrunst
items.wands.wandoffireblast.desc=Dieser Zauberstab besteht aus rot-lackiertem Holz, geschmückt mit goldenen Blättern, was diesem Stab ein majestätisches Aussehen verleiht. Knacken und Zischen ist aus seiner Spitze zu hören, begierig, seine mächtige Magie zu entfachen.
items.wands.wandoffireblast.stats_desc=Dieser Zauberstab stößt einen Feuerkegel aus, wenn er benutzt wird. Sein nächster Angriff verbraucht _%1$d Ladungen und verursacht _%2$d-%3$d Schaden. Je mehr Ladungen der Zauberstab verbraucht, desto größer und stärker ist der Effekt.
items.wands.wandoffireblast.bmage_desc=Wenn _der Kampfmagier _ einen Gegner mit dem Stab des Feuerstoßes angreift, hat der Gegner eine Chance, in Flammen aufzugehen, als ob der Stab ein brennende Verzauberung hat.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=Zauberstab des Frostes
items.wands.wandoffrost.staff_name=Stab des Frosts
items.wands.wandoffrost.desc=Dieser Zauberstab scheint aus magischen Eis zu bestehen, wie seine kugelförmigen Spitze. Außerdem fühlt sich der Stab sehr kalt an, doch irgendwie verbleibt deine Hand warm.
items.wands.wandoffrost.stats_desc=Dieser Zauberstab schießt Eisstöße auf deine Feinde, fügt %1$d-%2$d Schaden_ und lässt sie unterkühlen. Der Effekt scheint stärker im Wasser zu sein. Gegner, die schon unterkühlt oder eingefroren sind, erleiden weniger Schaden durch diesen Zauberstab.
items.wands.wandoffrost.bmage_desc=Wenn _der Kampfmagier_ einen unterkühlten Feind mit dem Stab des Frostes angreift, hat dieser eine Chance, sofort einzufrieren. Diese Chance ist umso größer, je stärker der Gegner unterkühlt ist.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=Zauberstab des Blitzschlags
items.wands.wandoflightning.staff_name=Stab des Blitzes
items.wands.wandoflightning.ondeath=Du hast dich mithilfe deines Zauberstab des Blitzschlags selbst getötet...
items.wands.wandoflightning.desc=Dieser Zauberstab besteht aus solidem Metal und wirkt schwerer als der erste Eindruck vermuten lässt. Zwei Zinken verbinden sich an der Spitze, wo die Elektrizität sich lichtbogenartig entlädt.
items.wands.wandoflightning.stats_desc=Dieser Stab sendet starke Blitze, die alles durchdringen, worauf sie treffen und dabei _%1$d-%2$d Schaden verursachen._ Dieser Stromschlag springt auch auf nahe befindliche Charaktere über und verbreitet sich leichter im Wasser. Die Stromschläge von diesem Stab können dir Schaden zufügen, sie verletzen deine Alliierten jedoch nicht.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.bmage_desc=Wenn der Kampfmagier einen Gegner mit einem Stab des Lichtes trifft, hat der Stab die Chance, den Lichtblitz auf andere, nahstehende Gegner springen zu lassen, während er eine Schockverzauberung besitzt.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=Stab der lebendigen Erde
items.wands.wandoflivingearth.staff_name=Stecken der lebendigen Erde
items.wands.wandoflivingearth.desc=Dieser Zauberstab besteht aus einem eigenartigen Stein, der von Bändern mit leuchtend gelber Energie durchzogen ist.\nDer Stein scheint sich leicht zu verändern, als du zugreifst, so als ob er deine Hand spüren könnte.
items.wands.wandoflivingearth.stats_desc=Dieser Zauberstab schickt Blitze aus magischem Stein auf Feinde und verursacht _%1$d-%2$d Schaden. Die Steine bauen sich um den Benutzer neu auf und gewähren ihm Schutz im Verhältnis zum verursachten Schaden. Hat sich ausreichend Rüstung geformt, formt sie sich zu einem Fels-Wächter, sobald der Stab das nächste Mal benutzt wird.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab der lebende Erde trifft, kehrt ein Teil des Schaden als Steinrüstung zurück.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Steinrüstung
items.wands.wandoflivingearth$rockarmor.desc=Magische Steine umgeben deinen Körper. Wirst du angegriffen, so werden sie versuchen, den Angriff für dich zu blocken; sie reduzieren den dir zugefügten Schaden um 50%%. Jeder abgewendete Schaden kratzt allerdings etwas an den Steinen.\n\nVerbleibende Rüstung: %1$d.\n\nWenn sich genügend Steine um dich herum aufgebaut haben, wird das nächste Mal, wenn du den Zauberstab der lebendigen Erde benutzt, ein Wächter aus den Steinen erschaffen, der gemeinsam mit dir kämpft.\n\nFür den Wächter nötige Rüstung: %2$d.
items.wands.wandoflivingearth$earthguardian.name=Beschützer aus Erde
@ -1203,7 +1211,8 @@ items.wands.wandofmagicmissile.name=Stab der magischen Geschosse
items.wands.wandofmagicmissile.staff_name=Stab der magischen Geschosse
items.wands.wandofmagicmissile.desc=Dieser recht einfache Zauberstab verschießt Geschosse aus purer magische Energie. Dieser Stab hat selbst zwar keine besonderen Effekte, verfügt jedoch über mehr Ladungen und kann kurzzeitig andere Zauberstäbe verstärken, wenn er verbessert wird.
items.wands.wandofmagicmissile.stats_desc=Jedes Geschoss dieses Zauberstabs richtet _%1$d%2$d Schaden_ an. Er verstärkt kurzzeitig andere Stäbe, wenn er verbessert wird.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab der magischen Geschosse trifft, erhalten alle seine Zauberstäbe zusätzlich zu seinem Stab eine Aufladung.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Magische Ladung
items.wands.wandofmagicmissile$magiccharge.desc=Dein Zauberstab der magischen Geschosse hat Kraft in deine Stäbe zurückgeführt und die Stufe des nächsten Schusses, den sie abfeuern, erhöht.\n\nDeine Stäbe wurden um %d Stufen erhöht.\n\nVerbleibende Züge mit magischer Ladung: %s.
@ -1211,16 +1220,18 @@ items.wands.wandofprismaticlight.name=Stab des prismatischen Lichtes
items.wands.wandofprismaticlight.staff_name=Stab des prismatischen Lichtes
items.wands.wandofprismaticlight.desc=Dieser Stab besteht aus einem solidem, lichtdurchlässigem Kristall und sieht fast so aus wie ein langes, glattes Stück Glas. Kleine Schimmer bunten Lichts tanzen um die Spitze des Stabs, begierig darauf, sich zu entfesseln.
items.wands.wandofprismaticlight.stats_desc=Dieser Zauberstab gibt einen Lichtstrahl frei, welcher _%1$d-%2$d Schaden_ verursacht und alle Opfer erblinden lässt. Zusätzlich enthüllt das Licht sich in der Nähe befindliche Fallen und Geheimgänge. Untote und Dämonen sind besonders anfällig gegen gebündelte Licht und brennen lichterloh, was Zusatzschaden verursacht.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab des prismatischen Lichtes trifft, wird er für eine Dauer, skalierend zur Stufe des Stabs, verkrüppelt.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=Zauberstab des Wildwuchses
items.wands.wandofregrowth.staff_name=Stab des Wildwuchses
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.desc=Dieser Zauberstab ist aus einem dünnen Schaft aus fachmännisch geschnitztem Holz gefertigt. Irgendwie ist er noch lebendig und pulsierend, hellgrün wie der Kern eines jungen Baumes. „Wenn Leben endet, beginnt immer neues Leben zu wachsen... Der ewige Kreislauf bleibt immer bestehen!"
items.wands.wandofregrowth.stats_desc=Wenn dieser Zauberstab benutzt wird, schießt er magische Wachstumsenergie in einem Kegel nach außen, wodurch Gras, Wurzeln und seltene Pflanzen zum Leben erwachen. Sein nächster Zap verbraucht %1$d Ladungen_. Je mehr Ladungen der Zauberstab verbraucht, desto größer und stärker ist der Effekt.
items.wands.wandofregrowth.degradation=Nach weiteren _%dAufladungen_ beginnt dieser Zauberstab, keine Pflanzen und kein frisches Gras mehr zu produzieren. Dieses Limit wird durch Aufleveln oder Aufrüsten des Zauberstabs erhöht.
items.wands.wandofregrowth.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit einem Stab des Nachwachsens trifft und beide auf Gras stehen, erhält er Kräuterheilung im Verhältnis zum zugefügten Schaden.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Taufänger
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=Taufänger sind wundersame Pflanzen, die sich mit magischem Tau füllen. Sie versuchen, sich als Gras zu tarnen, um nicht aufzufallen, aber ihre Ausbuchtungen aus gesammeltem Tau verraten sie.
items.wands.wandofregrowth$seedpod.name=Samenschote
items.wands.wandofregrowth$seedpod.desc=Samenschoten sind magische Pflanzen, die Samen anderer Pflanzen anstelle eigener produzieren. Irgendwie schaffen sie es, sich zu vermehren, obwohl sie keine eigenen Samen haben.
items.wands.wandofregrowth$lotus.name=Goldener Lotus
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=Stab der Transfusion
items.wands.wandoftransfusion.ondeath=Du hast dich mithilfe deines Zauberstabes der Transfusion selbst getötet...
items.wands.wandoftransfusion.charged=Dein Stab ist geladen mit der Lebensenergie deines Feindes!
items.wands.wandoftransfusion.desc=Dieser recht gewöhnlich aussehende Stab hebt sich nur durch sein magentafarbene Verzierung und den pechschwarzen Edelstein an seiner Spitze hervor.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.stats_desc=Wenn dieser Zauberstab auf Verbündete oder verzauberte Feinde angewandt wird, entzieht er _%1$d der Gesundheit des Anwenders_, um den Verbündeten zu heilen oder für _%2$d Gesundheit abzuschirmen._ Wenn der Zauberstab auf Feinde angewandt wird, verzaubert er sie kurz, während er _%3$d Abschirmung_ dem Anwender gibt. Feindliche Untote erleiden _%4$d-%5$d Schaden_, anstatt verzaubert zu werden.
items.wands.wandoftransfusion.bmage_desc=Wenn der _Kampfmagier_ einen verzauberten Gegner mit dem Stab der Transfusion trifft, erhält er einen Schild und der nächste Zap mit dem Stab kostet keine Gesundheit.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=Zauberstab der Abwehr
items.wands.wandofwarding.staff_name=Stab der Abwehr
@ -1240,7 +1252,8 @@ items.wands.wandofwarding.no_more_wards=Dein Zauberstab kann keinen weiteren Wä
items.wands.wandofwarding.bad_location=Du kannst hier keinen Wächter platzieren.
items.wands.wandofwarding.desc=An der Spitze dieses kurzen, metallenen Stabes befindet sich ein heller, violetter Edelstein.
items.wands.wandofwarding.stats_desc=Anstatt den Gegner direkt zu verletzen, wird dieser Zauberstab stationäre Wächter heraufbeschwören. Wächter können überall beschworen werden, sogar durch Wände hindurch, wenn du Sicht hast. Dieser Zauberstab hat genug Energie, um _%d Wächter_ auf einmal aufrechtzuerhalten.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab des Wächters trifft, haben alle aktiven Wächter die Chance, geheilt zu werden.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=Schwacher Wächter
items.wands.wandofwarding$ward.desc_1=Der Standard-Wächter wird jeden Gegner in Sichtweite automatisch unter Beschuss nehmen und verursacht _%1$d%2$dSchaden._\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, wird er stärker.\n\nDer Wächter wird nur einen Schuss abgeben, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten.
items.wands.wandofwarding$ward.name_2=Wächter
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=Dieser verbesserte Wächter besitzt eine k
items.wands.wandofwarding$ward.name_3=Starker Wächter
items.wands.wandofwarding$ward.desc_3=Der voll ausgerüstete Wächter kann mehrmals und schneller angreifen als seine Vorgänger. Jeder Schuss dieses Wächters verursacht _%1$d%2$d_ Schaden.\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird fünf Mal schießen, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten.
items.wands.wandofwarding$ward.name_4=Schwache Schildwache
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Dieser kleine Wächter hat die selben Feuerkraft wie ein großer Wächter aber besitzt Gesundheit statt eine Anzahl von Ausladungen. Er ähnelt dem Edelstein an der Spitze Ihres Zauberstabs. Jeder Zap von diesem Wächter verursacht %1$d-%2$dSchaden._\n\nWenn du diesen Wächter mit deinem Zauberstab der Abwehr beschießen, wird er aufgewertet und geheilt.\n\nDein Stab der Abwehr benutzt _%3$dEnergie_ , um den Wächter zu erhalten.
items.wands.wandofwarding$ward.name_5=Schildwache
items.wands.wandofwarding$ward.desc_5=Diese verbesserte Schildwache ist größer und zäher als die schwache Schildwache. Jeder Schuss von dieser Wache verursacht _%1$d%2$d Schaden._\n\nWird die Schildwache mit deinem Stab der Abwehr beschossen, so wird sie stärker und geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten.
items.wands.wandofwarding$ward.name_6=Starke Schildwache
@ -1291,7 +1304,7 @@ items.weapon.curses.wayward.desc=Bei Waffen der Launigkeit ist es sehr schwer, s
###enchantments
items.weapon.enchantments.blazing.name=Flammen-%s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Diese Verzauberung lässt Flammen aus einer Waffe spucken, die Gegner entzünden und fügt bereits brennende Gegner, zusätzlichen Schaden zu.
items.weapon.enchantments.blocking.name=%s der Abwehr
items.weapon.enchantments.blocking.desc=Diese Verzauberung verbessert deine Fähigkeit zur Selbstverteidigung, nachdem du mit dieser Waffe angegriffen hast.
@ -1410,15 +1423,15 @@ items.weapon.melee.magesstaff.preserved=Der vorherige Zauberstab blieb erhalten!
items.weapon.melee.magesstaff.conflict=Die magischen Kräfte, die hier entgegenwirken, löschen die Verzauberung deines Stabes aus.
items.weapon.melee.magesstaff.id_first=Du musst diesen Zauberstab erstmal identifizieren.
items.weapon.melee.magesstaff.cursed=Du kannst einen verfluchten Zauberstab nicht verwenden.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Bist du dir sicher, diesen Stab mit deinem Zauberstaub zu verschmelzen?\n\nWenn der Zauberstab mit dem Selben oder mit einer höheren Stufe als mit dem Stab verschmelzen wird, vererbt der Stab die Stufe vom Zauberstab plus eine Stufe von seiner eigenen Aufwertung.\n\nDas Ergebnis dieser Verschmelzung ist ein Stab mit der Stufe%d.
items.weapon.melee.magesstaff.imbue_lost=Der Zauberstab, der derzeit in deinem Stab steckt, geht verloren.
items.weapon.melee.magesstaff.imbue_talent=Der Zauberstab, der derzeit mit in deinem Stab steckt, hat eine %1$d%% Chance, mit +0 zurückzukommen. Der Zauberstab kehrt zurück:%2$d.
items.weapon.melee.magesstaff.yes=Ja, ich bin mir sicher.
items.weapon.melee.magesstaff.no=Nein, lieber doch nicht...
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Dieser vom Magier selbst gefertigte Stab ist eine einzigartige magische Waffe, die mit einem Zauberstab verbunden werden kann.
items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Zuerst muss dieser Zauberstab mit _der Kraft eines anderen Zauberstabs verschmolzen werden,_ damit dieser Zauber wirken kann.
items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Dieser Stab ist verflucht, was seine Magie chaotisch und zufällig macht.
items.weapon.melee.meleeweapon.stats_known=Diese Nahkampfwaffe der _Stufe %1$d_ richtet _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können.
items.weapon.melee.meleeweapon.stats_unknown=Diese Nahkampfwaffe der _Stufe %1$d_ richtet gewöhnlich _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können.
@ -1611,8 +1624,8 @@ items.amulet.desc=Das Amulett von Yendor ist das mächtigste Artefakt, das Mensc
items.ankh.name=Ankh
items.ankh.ac_bless=SEGNEN
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Du hast den Ankh mit magischem Wasser gesegnet.
items.ankh.desc=Dieses antike Symbol der Unsterblichkeit gibt die Fähigkeit, dich nach dem Tod wieder ins Leben zurückzuholen. Bei der Wiederauferstehung gehen alle nicht ausgerüsteten Gegenstände verloren. Benutzte einen vollen Wasserschlauch, um den Ankh zu segnen und ihm extra Stärke zu geben.
items.ankh.desc_blessed=Dieses alte Symbol der Unsterblichen gewährt die Fähigkeit der Wiedergeburt nach dem Tod. Dieses Ankh wurde gesegnet und ist nun viel stärker als zuvor. Solltest du in tödlicher Gefahr sein, wird sich das Ankh opfern und dich erretten.
items.brokenseal.name=Zerbrochenes Siegel
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Du musst erst einen dieser Gegenstände ablegen
items.kindofweapon.equip_cursed=Dein Griff verfestigt sich unfreiwillig um die Waffe.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Krone des Zwergenkönigs
items.kingscrown.ac_wear=TRAGEN
items.kingscrown.naked=Unglücklicherweise, kann die Krone deine Unterwäsche nicht verwandeln.
items.kingscrown.upgraded=Die Krone leuchtet hell und löst sich auf, während sich deine Rüstung verwandelt!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=Die Krone des letzten Zwegenkönigs strahlt eine ungeheure magische Energie aus.\n\nWenn du die Krone aufsetzt, fließt die Magie der Krone in die Rüstung, die du gerade tragen und verwandelt sie in eine _einzigartige epische Rüstung mit besonderen Fähigkeiten._ Die neue Rüstung behält alle Eigenschaften der ursprünglichen Rüstung.
items.merchantsbeacon.name=Händler-Ortungsgerät
items.merchantsbeacon.ac_use=VERWENDEN
@ -1693,21 +1706,21 @@ items.stylus.cursed=Die Magie dieses Gravierstifts wird nicht auf einer verfluch
items.stylus.inscribed=Du hast deine Rüstung mit dem Gravierstift beschriftet.
items.stylus.desc=Dieser arkane Gravierstift besteht aus einem dunklen und harten Stein. Wenn du ihn verwendest, kannst du deine Rüstung mit einer magischen Glyphe beschreiben, doch du hast keinen Einfluss darauf, welche Glyphe gewählt wird. Der Stift entscheidet dies für dich.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Tengus Maske
items.tengusmask.ac_wear=TRAGEN
items.tengusmask.used=Die Maske löst sich auf während seine Kraft in dich strömt!
items.tengusmask.desc=Diese Maske fiel von Tengus Gesicht, als er starb und du spürst, dass eine starke magische Kraft von ihr ausgeht. War die Maske Tengus, die Quelle seiner Kraft?\n\nWenn du die Maske anziehst, wird die enorme Kraft der Maske auf dich übertragen, so dass du _eine Unterklasse für deinen Helden wählen können._\n\nWelche Unterklasse wirst du auswählen?
items.torch.name=Fackel
items.torch.ac_light=ENTZÜNDEN
items.torch.desc=Eines der wichtigsten Werkzeuge eines Abenteuers. Wenn einem Dungeon sämtliches Licht fehlt, kann eine Fackel helfen den Weg zu erleuchten.
items.waterskin.name=waterskin
items.waterskin.name=Wasserschlauch
items.waterskin.ac_drink=TRINKEN
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Du sammelst einen Tautropfen in deinen Wasserschlauch.
items.waterskin.full= Dein Wasserschlauch ist voll!
items.waterskin.empty=Dein Wasserschlauch ist leer!
items.waterskin.desc=Ein Behälter für Flüssigkeiten, gemacht aus Leder und einem Seil, verschlossen mit einem Korken.
items.waterskin.desc_water=Momentan ist im Wasserschlauch nur ein wenig Trinkwasser. Sicherlich ist im Dungeon etwas, was im Wasserschlauch aufbewahrt werden kann.
items.waterskin.desc_heal=Der Wasserschlauch wird momentan dazu genutzt, heilendes Wasser zu lagern. Je voller der Wasserschlauch ist, desto mehr wirst du geheilt. Du trinkst nur so viel, wie du brauchst.
items.waterskin.desc_full=Der volle Wasserschlauch scheint Energie ausstrahlen, möglicherweise kann es benutzt werden, um andere Überlebensgegenstände zu segnen?

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Σκότωσες τον εαυτό σου μ
items.wands.wandofblastwave.desc=Αυτό το ραβδί είναι φτιαγμένο από κάποιου είδους αυλακωμένης πέτρας, με χρυσαφί περίγραμμα και ένα στρογγυλό μαύρο πετράδι στην άκρη. Το αισθάνεσαι πολύ βαρύ στο χέρι σου.
items.wands.wandofblastwave.stats_desc=Αυτό το ραβδί ρίχνει έναν κεραυνό οποίος πυροδοτεί βίαια σε ένα στοχευμένο σημείο. Η ισχύς αυτή της έκρηξης κάνει _%1$d-%2$d ζημιά_ και είναι αρκετά δυνατή για να σπρώξει πίσω τους περισσότερους εχθρούς.
items.wands.wandofblastwave.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι κύματος έκρηξης, ο εχθρός έχει πιθανότητα να σταλεί πίσω, σαν το κοντάρι να έχει ένα ελαστικό ξόρκι.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=ραβδί διάβρωσης
items.wands.wandofcorrosion.staff_name=κοντάρι διάβρωσης
items.wands.wandofcorrosion.desc=Αυτό το ραβί έχει ένα χλωμό σώμα το οποίο ανοίγεται σε ένα λαμπρό πορτοκαλί πετράδι.
items.wands.wandofcorrosion.stats_desc=Αυτό το ραβδί ρίχνει έναν κεραυνό ο οποίος εκρήγνυται σχηματίζοντας ένα νέφος πολύ καυστικού αερίου, σε μία στοχευμένη τοποθεσία. Οτιδήποτε βρεθεί μέσα σε αυτό το νέφος θα αρχίσει να λαμβάνει ζημιά, αυξανόμενη με το πέρασμα του χρόνου, ξεκινώντας από _ζημιά %d._
items.wands.wandofcorrosion.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι διάβρωσης, ο εχθρός έχει πιθανότητα να λάβει επίδραση καυστικής γλίτσας.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=ραβδί διαφθοράς
items.wands.wandofcorruption.staff_name=κοντάρι διαφθοράς
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Αυτός ο χαρακτήρα
items.wands.wandofcorruption.desc=Αυτό το ραβδί εκπέμπει χαοτική, σκοτεινή ενέργεια· αν δεν ήταν προφανές από τον διακοσμητικό σκελετό στην κορυφή του.
items.wands.wandofcorruption.stats_desc=Αυτό το ραβδί ελευθερώνει ενέργεια διαφθοράς στους εχθρούς· τους αποδυναμώνει και τους υποτάσσει, τελικά, στη θέλησή σου. Οι στόχοι μπορούν να αντισταθούν στη διαφθορά, με τους αποδυναμωμένους να διαφθείρονται ευκολότερα.
items.wands.wandofcorruption.bmage_desc=Όταν _ο Μάγος μάχης_ χτυπά έναν εχθρό με ένα κοντάρι διαφθοράς, ο εχθρός έχει πιθανότητα να πάθει αμόκ.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=ραβδί αποσύνθεσης
items.wands.wandofdisintegration.staff_name=κοντάρι αποσύνθεσης
items.wands.wandofdisintegration.desc=Αυτό το ραβδί είναι φτιαγμένο από ένα συμπαγές λείο κομμάτι οψιανού, με ένα βαθύ μωβ φως να ανεβαίνει στο πλάι του, καταλήγοντας στην άκρη. Λάμπει με καταστροφική ενέργεια, περιμένοντας να ρίξει προς τα εμπρός.
items.wands.wandofdisintegration.stats_desc=Αυτό το ραβδί ρίχνει μία ακτίνα που διαπερνά οποιοδήποτε εμπόδιο, και θα πηγαίνει πιο μακριά όσο περισσότερο αναβαθμίζεται. Η ακτίνα κάνει _ζημιά %1$d-%2$d,_ και θα κάνει επίσης έξτρα ζημιά για κάθε εχθρό και τοίχο που διαπερνά.
items.wands.wandofdisintegration.bmage_desc=Όταν χησιμοποιείται από _τον Μάγο Μάχης_, ένα κοντάρι αποσύνθεσης έχει αυξημένη έκταση επίθεσης, σαν να είχε ένα προεξέχον ξόρκι.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=ραβδί έκρηξης φωτιάς
items.wands.wandoffireblast.staff_name=κοντάρι έκρηξης φωτιάς
items.wands.wandoffireblast.desc=Αυτό το ραβδί είναι φτιαγμένο από κόκκινο βερνικωμένο ξύλο με χρυσό φύλλο χρησιμοποιημένο πλούσια για να δείχνει μεγαλοπρεπές. Τρίζει και σφυρίζει στην άκρη, πρόθυμο να απελευθερώσει την δυνατή μαγεία του.
items.wands.wandoffireblast.stats_desc=Αυτό το ραβδί εκτοξεύει έναν κώνο φωτιάς όταν χρησιμοποιηθεί. Η επόμενη επίθεσή του θα καταναλώσει _%1$d φορτία_ και θα κάνει _ζημιά %2$d-%3$d._ Όσο περισσότερα φορτία χρησιμοποιεί, τόσο μεγαλύτερη και δυνατότερη η επίδραση.
items.wands.wandoffireblast.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι έκρηξης φωτιάς, ο εχθρός έχει πιθανότητα να αναφλαγεί, σαν το κοντάρι να έχει ένα φλεγόμενο ξόρκι.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=ραβδί παγώματος
items.wands.wandoffrost.staff_name=κοντάρι πάγου
items.wands.wandoffrost.desc=Αυτό το ραβδί φαίνεται να είναι φτιαγμένο από κάποιου είδους μαγικό πάγο. Γίνεται όλο και πιο λαμπρό προς την στρογγυλεμένη άκρη του. Το νιώθεις πολύ κρύο όταν το κρατάς, αλλά με κάποιο τρόπο το χέρι σου μένει ζεστό.
items.wands.wandoffrost.stats_desc=Αυτό το ραβδί ρίχνει εκρήξεις παγωμένης ενέργειας στους εχθρούς σου, κάνοντας _ζημιά %1$d-%2$d_ και κρυώνοντάς τους. Η επίδραση φαίνεται δυνατότερη στο νερό. Οι εχθροί οι οποιοί είναι ήδη κρυωμένοι ή οι παγωμένοι εχθροί λαμβάνουν λιγότερη ζημιά από αυτό το ραβδί.\n 
items.wands.wandoffrost.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν κρυωμένο εχθρό με ένα κοντάρι παγώματος, έχουν πιθανότητα να παγώσουν αμέσως. Αυτή η πιθανότητα αυξάνεται όσο πιο κρυωμένοι είναι.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=ραβδί αστραπής
items.wands.wandoflightning.staff_name=κοντάρι αστραπής
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Σκότωσες τον εαυτό σου μ
items.wands.wandoflightning.desc=Αυτό το ραβδί είναι φτιαγμένο από συμπαγές μέταλλο, κάνοντάς το εκπληκτικά βαρύ. Δύο σουβλιά καμπυλώνουν μαζί στην άκρη, και ο ηλεκτρισμός σχηματίζει τόξο μεταξύ τους.
items.wands.wandoflightning.stats_desc=Αυτό το ραβδί εκτοξεύει ισχυρές αστραπές μέσα από οτιδήποτε στο οποίο ριχτούν, κάνοντας _ζημιά %1$d-%2$d._ Αυτός ο ηλεκτρισμός θα εκτοξευτεί σε κοντινούς χαρακτήρες, και εξαπλώνεται πιο εύκολα στο νερό. Οι αστραπές από αυτό το ραβδί μπορούν να σου κάνουν ζημιά, αλλά δεν θα χτυπήσουν τους συμμάχους σου.
items.wands.wandoflightning.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι αστραπής, το κοντάρι έχει πιθανότητα να στείλει αστραπή σε άλλους κοντινούς εχθρούς, σαν να έχει ένα ηλεκτροφόρο ξόρκι.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=ραβδί ζωντανής γης
items.wands.wandoflivingearth.staff_name=κοντάρι ζωντανής γης
items.wands.wandoflivingearth.desc=Αυτό το ραβδί είναι φτιαγμένο από μία περίεργη πέτρα, με λωρίδες λαμπερής κίτρινης ενέργειας. Οι πέτρες φαίνονται να μετακινούνται ελάχιστα όσο κρατάς το ραβδί, σαν να μπορούν να νιώσουν το χέρι σου.
items.wands.wandoflivingearth.stats_desc=Αυτό το ραβδί ρίχνει αστραπές μαγικής πέτρας στους εχθρούς, κάνοντας _ζημιά %1$d-%2$d._ Οι πέτρες τότε θα επανασχηματιστούν γύρω από το χρήστη, παρέχοντάς τους πανοπλία ανάλογη της ζημιάς που έγινε. Αν μαζευτεί αρκετή πανοπλία, θα σχηματιστεί ένας πέτρινος φύλακας όταν το ραβδί ξαναρίξει.
items.wands.wandoflivingearth.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι ζωντανής γης, κάποια από τη ζημιά που γίνεται γυρνά ως πέτρινη πανοπλία.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Πέτρινη Πανοπλία
items.wands.wandoflivingearth$rockarmor.desc=Μαγικές πέτρες περιβάλλουν το σώμα σου. Οταν δεχτείς επίθεση, θα επιχειρήσουν να την εμποδίσουν και θα μειώσουν τη ζημιά που λαμβάνεις κατά 50%%. Όμως, κάθε επίθεση που εμποδίζεται, αφαιρεί ένα μέρος της πέτρας.\n\nΕναπομείνασα Πανοπλία: %1$d.\n\nΑν μαζευτεί αρκετή πέτρα γύρω σου, το επόμενο χτύπημα από το ραβδί ζωντανής γης σου, θα κάνει τις πέτρες να δημιουργήσουν έναν φρουρό ο οποίος θα παλέψει για σένα.\n\nΠανοπλία που χρειάζεται για τον Φρουρό: %2$d.
items.wands.wandoflivingearth$earthguardian.name=γαιώδης φρουρός
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=κοντάρι μαγικού βλήμ
items.wands.wandofmagicmissile.desc=Αυτό το αρκετά λιτό ραβδί εξαπολύει βλήματα αγνής μαγικής ενέργειας. Παρόλο που το ίδιο το ραβδί δεν έχει καμία ιδιαίτερη επίδραση, έχει περισσότερα διαθέσιμα φορτία και μπορεί για λίγο να ενδυναμώσει άλλα ραβδιά όταν αναβαθμιστεί.
items.wands.wandofmagicmissile.stats_desc=Κάθε κεραυνός από αυτό το ραβδί κάνει _ζημιά %1$d-%2$d_ και θα ενδυναμώσει σύντομα άλλα ραβδιά αν είναι αναβαθισμένο.
items.wands.wandofmagicmissile.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι μαγικού βλήματος, όλα τα ραβδιά του θα λάβουν έξτρα φορτίο αλλά και το κοντάρι του.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Μαγικό Φορτίο
items.wands.wandofmagicmissile$magiccharge.desc=Τα ραβδί του μαγικού βλήματός σου έχει δώσει ενέργεια πίσω στα ραβδιά σου, ενισχύοντας το αποτελεσματικό επίπεδο του επόμενου ξορκιού που θα ρίξουν.\n\nΤα ραβδιά σου ενισχύονται σε: +%d.\n\nΓύροι μαγικού φορτίου που απομένουν: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=κοντάρι πρισματικο
items.wands.wandofprismaticlight.desc=Αυτό το ραβδί είναι φτιαγμένο από ένα συμπαγές κομμάτι ημιδιαφανούς κρυστάλλου, σαν ένα μακρύ κομμάτι λείου γυαλιού. Μικρά μέρη πολύχρωμου φωτός χορεύουν γύρω από την άκρη του ραβδιού, πρόθυμο να εκραγεί.
items.wands.wandofprismaticlight.stats_desc=Αυτό το ραβδί ρίχνει ακτίνες φωτός οι οποίες διαπερνούν το σκοτάδι του μπουντρουμιού, αποκαλύπτοντας κρυμμένες περιοχές και παγίδες. Η ακτίνα μπορεί να τυφλώσει εχθρούς, και κάνει -ζημιά %1$d-%2$d._ Οι δαιμονικοί εχθροί και οι ζωντανοί νεκροί θα καούν στο λαμπερό φως του ραβδιού, λαμβάνοντας έξτρα ζημιά.
items.wands.wandofprismaticlight.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι πρισματικού φωτός, θα σακατευτούν για μία περίοδο που κλιμακώνεται με το επίπεδο του κονταριού.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=ραβδί αναγέννησης
items.wands.wandofregrowth.staff_name=κοντάρι αναγέννησης
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Αυτό το ραβδί είναι φτιαγμ
items.wands.wandofregrowth.stats_desc=Όταν χρησιμοποιηθεί, αυτό το ραβδί θα εκτοξεύσει μαγική ενέργεια αναγέννησης εξωτερικά σε κωνικό σχήμα, κάνοντας γρασιδι, ρίζες, και σπάνια φυτά να αναπηδήσουν. Η επόμενη επίθεσή του θα καταναλώσει _%1$d φορτία_. Όσο περισσότερα φορτία χρησιμοποιεί, τόσο μεγαλύτερη και δυνατότερη η επίδραση.
items.wands.wandofregrowth.degradation=Μετά από άλλα _%d φορτία_ αυτό το ραβδί θα αρχίσει να αποτυγχάνει να παράγει φυτά και φρέσκο γρασίδι. Αυτό το όριο αυξάνεται ανεβάζοντας το επίπεδό του ή αναβαθμίζοντας το ραβδί.
items.wands.wandofregrowth.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι αναγέννησης, και ένας από τους δύο στέκεται σε γρασίδι, θα λάβει φυτική ίαση ανάλογη της ζημιάς που έκανε.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Δροσοσυλλέκτης
items.wands.wandofregrowth$dewcatcher.desc=Οι δροσοσυλλέκτες είναι θαυμαστά φυτά που γεμίζουν με μαγική δρόσο. Αποπειρώνται να καμουφλαριστούν σαν γρασίδι, για να αποφύγουν την προσοχή· αλλά οι όγκοι από συλλεγμένη δρόσο τα προδίδουν.
items.wands.wandofregrowth$seedpod.name=Λοβός Σπόρου
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Το κοντάρι σου είναι φο
items.wands.wandoftransfusion.desc=Ένα αρκετά λιτά σχηματισμένο ραβδί, ξεχωρίζει χάρη στη φούξια του απόχρωση και το κατάμαυρο πετράδι στην άκρη.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν γοητευμένο εχθρό με ένα κοντάρι μετάγγισης, θα λάβει ασπίδα και το επόμενο ξόρκι με το κοντάρι του δεν θα κοστίσει ζωή.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=ραβδί φύλαξης
items.wands.wandofwarding.staff_name=κοντάρι φύλαξης
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Δεν μπορείς να τοποθετ
items.wands.wandofwarding.desc=Αυτό το κοντό μεταλλικό ραβδί έχει ένα λαμπρό μωβ πετράδι που επιπλέει πάνω από την άκρη του.
items.wands.wandofwarding.stats_desc=Αντί να κάνει κατευθείαν ζημιά σε έναν εχθρό, αυτό το ραβδί θα επικαλεστεί στάσιμες φυλάξεις και φύλακες. Οι φυλάξεις μπορούν να επικαλεστούν οπουδήποτε, ακόμα και μέσα από τοίχους αν έχεις όραση. Αυτό το ραβδί μπορεί να διατηρήσει φυλάξεις αξίας _%d ενέργειας_ τη φορά.
items.wands.wandofwarding.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι φύλαξης, όλοι οι ενεργοί φύλακες έχουν πιθανότητα να θεραπευτούν.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=μικρότερη φύλαξη
items.wands.wandofwarding$ward.desc_1=Αυτή η βασική φύλαξη θα χτυπήσει αυτόματα οποιονδήποτε εχθρό έρθει στο πεδίο όρασής της, κάνοντας _ζημιά %1$d-%2$d._\n\nΧτυπώντας αυτή τη φύλαξη με το ραβδί φύλαξής σου θα την αναβαθμίσει.\n\nΑυτή η φύλαξη θα χτυπήσει μία φορά πριν εξασθενήσει.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει αυτή τη φύλαξη.
items.wands.wandofwarding$ward.name_2=φύλαξη
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=φάρος του εμπόρου

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Vi mortigis vin mem per via vergo de eksplod
items.wands.wandofblastwave.desc=Tiu ĉi vergo estas farita el ia marmora ŝtono kun ora ornamaĵo kaj cirkla nigra juvelŝtono sur la finaĵo. Ĝi ŝajnas tre peza en via mano.
items.wands.wandofblastwave.stats_desc=Tiu ĉi vergo pafas kuglon, kiu brute eksplodas en la celo. La forto de eksplodo kaŭzas _%1$d-%2$d da damaĝo_ kaj estas sufiĉe potenca por ekflugigi plejparte da monstroj.
items.wands.wandofblastwave.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de eksploda ondo, la malamiko povas esti forbatita, samkiel la bastonego havus elastan ensorĉon.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=vergo de korodo
items.wands.wandofcorrosion.staff_name=bastonego de korodo
items.wands.wandofcorrosion.desc=Tiu ĉi vergo havas palan trunkon, kiu tenas brilan oranĝan juvelŝtonon.
items.wands.wandofcorrosion.stats_desc=Tiu ĉi vergo pafas kuglon, kiu eksplodas formante nubeton de ege acid-morda gaso en alcela loko. Ĉiuj kaptitaj ene tiu ĉi nubeto ricevos damaĝon pliiĝantan kun tempo, komencante de _%d_.
items.wands.wandofcorrosion.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de korodo, la malamiko povas komenciĝi acidmordata.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=vergo de korupto
items.wands.wandofcorruption.staff_name=bastonego de korupto
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Tiu ĉi monstro ne influeblas pli
items.wands.wandofcorruption.desc=Tiu ĉi vergo radias malluman ĥaosan energion - se tio ne estas klara - el la eta ornamita kranio de ĝia finaĵo.
items.wands.wandofcorruption.stats_desc=Tiu ĉi vergo ellasos fulmon de koruptiga energio, kiu malfortigos malamikojn kaj eble eĉ persvadi ilin al via flanko. Malamikoj povas rezisti korupton, sed malfortigitaj malamikoj estas pli facile korupteblaj ol sanaj.
items.wands.wandofcorruption.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de korupto, la malamiko povas ekesti influata de murdemo.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=vergo de dispecigo
items.wands.wandofdisintegration.staff_name=bastonego de dispecigo
items.wands.wandofdisintegration.desc=Tiu ĉi vergo estas farita el firma peco de obsidiano kun purpurega brilo. Ĝi lumas kun detruanta energio, atendante por pafi antaŭen.
items.wands.wandofdisintegration.stats_desc=Tiu ĉi vergo pafas faskon, kiu transiras ĉiujn barilojn, kaj ĝia atingo dependas de plibonigoj. La fasko kaŭzas _%1$d-%2$d da damaĝo_ kaj ekstran damaĝon por ĉiu monstro kaj muro, kiun ĝi transiros.
items.wands.wandofdisintegration.bmage_desc=En la manoj de _la batalmagiisto_, bastonego de dispecigo havas pliigitan atakatingon, samkiel ĝi havus plilongigitan ensorĉon.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=vergo de fajroeksplodo
items.wands.wandoffireblast.staff_name=bastonego de fajroeksplodo
items.wands.wandoffireblast.desc=Tiu ĉi vergo estas farita el ruĝe lakita ligno kun orkolora folio por igi ĝin ordinare pli reĝeca. Ĝi kraketas kaj siblas ĉe finaĵo, dezirante ellasi sian potencan magion.
items.wands.wandoffireblast.stats_desc=Tiu ĉi vergo pafas konuson de fajro. Je la sekva pafo ĝi uzos _%1$d ŝargo(j)n_ kaj kaŭzos _%2$d-%3$d da damaĝo._ Ju pli da ŝargoj la vergo uzos, des pli granda kaj forta ĝia efiko estos.
items.wands.wandoffireblast.bmage_desc=Kiam _la batalmagiisto_ frapas monstron per bastonego de fajroeksplodo, estas ŝanco ĝi ekflamos, samkiel la bastonego havus bruligan ensorĉon.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=vergo de frosto
items.wands.wandoffrost.staff_name=bastonego de frosto
items.wands.wandoffrost.desc=Tiu ĉi vergo verŝajne estas farita el ia magia glacio. Ĝi larĝiĝas kaj pliheliĝas ĝis sian rondigitan finaĵon. Ĝi ŝajnas tre malvarma, sed iel via mano pluas varma.
items.wands.wandoffrost.stats_desc=Tiu ĉi vergo pafas kuglojn de glacia energio direkte al viaj kontraŭuloj, kiuj ricevas _%1$d-%2$d da damaĝo_ kaj malvarmigon. La efiko estas pli forta en akvo. Tamen jam frostigitaj aŭ malvarmigitaj malamikoj ricevas malplian damaĝon de tiu ĉi vergo.
items.wands.wandoffrost.bmage_desc=Kiam _la batalmagiisto_ frapas malvarmigitan malamikon per bastonego de frosto, estas ŝanco ke ĝi senprokraste frostiĝos. Ju pli frostigita la malamiko estas, des pli alta la ŝanco estas.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=vergo de fulmo
items.wands.wandoflightning.staff_name=bastonego de fulmo
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Vi mortigis vin mem per via vergo de fulmo
items.wands.wandoflightning.desc=Tiu ĉi vergo estas farita el firma metalo, farante ĝin surprize peza. Du elektrodoj elstaras ĉe finaĵo, kaj elektra arko aperas inter ili.
items.wands.wandoflightning.stats_desc=Tiu ĉi vergo ellasas potencan fulmon, kiu elektros tra ĉiuj trafotaĵoj kaj kaŭzos _%1$d-%2$d da damaĝo._ Ĝi elektros proksimajn monstrojn kaj pli facile disiĝas en akvo. La elektra arko povas vundi vin, sed ne vundos viajn amikojn.
items.wands.wandoflightning.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de fulmo, estas ŝanco por ellasi elektran arkon al proksimaj kontraŭuloj, samkiel la bastonego havus ŝokan ensorĉon.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=vergo de vivanta tero
items.wands.wandoflivingearth.staff_name=bastonego de vivanta tero
items.wands.wandoflivingearth.desc=Tiu ĉi vergo estas farita el nekutima roko, kun strioj de brileta flava energio. Ŝtonoj aspektas forŝovi kiam vi tenas la vergon, tiel kiel ili povas senti vian manon.
items.wands.wandoflivingearth.stats_desc=Tiu ĉi sorĉbastono pafas per kugloj de magiaj ŝtonegoj al malamikoj, kaŭzante _%1$d-%2$d da damaĝo._ Tiuj ŝtonegoj formas defendaĵon ĉirkaŭ la uzanto, donante al li ŝirmon proporcian al kaŭzitaj damaĝoj. Se sufiĉe da defendaĵo formiĝas, tera gardisto aperos je la sekva uzo de vergo.
items.wands.wandoflivingearth.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de vivanta tero, iom da kaŭzita damaĝo revenas al li kiel ŝtona defendaĵo.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Ŝtona defendaĵo
items.wands.wandoflivingearth$rockarmor.desc=Magiaj śtonegoj ĉirkaŭas vian korpon, kiam vi estas atakata, ili ŝirmas vin, malpliigante ricevatan damaĝon je 50%%. Tamen ĉiu blokita damaĝo disfendas iom da ŝtonegoj.\n\nPlia defendaĵo: %1$d.\n\nSe sufiĉe da ŝtonoj kolektas ĉirkaŭ vi, la sekva uzo de vergo de vivanta tero kaŭzos ŝtonegoj kolektiĝi formante la teran gardiston, kiu batalos por vi.\n\nDefendaĵo necesa por formi gardiston: %2$d.
items.wands.wandoflivingearth$earthguardian.name=tera gardisto
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=bastonego de magia kuglo
items.wands.wandofmagicmissile.desc=Tiu ĉi ordinara vergo pafas kuglojn de pura magia energio. Malgraŭ tio, ke la vergo ne distingiĝas per iu speciala efiko, ĝi havas pli da ŝargoj kaj povas portempe pliigi povon de aliaj vergoj, kiam ĝi estas plibonigita.
items.wands.wandofmagicmissile.stats_desc=Ĉiu kuglo de tiu ĉi vergo kaŭzas _%1$d-%2$d da damaĝo_ kaj povas portempe pliigi povon de aliaj vergoj, kiam ĝi estas plibonigita.
items.wands.wandofmagicmissile.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de magia kuglo, ĉiuj liaj vergoj (escepte de la bastonego) ricevos aldonan ŝargon.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Magia ŝargado
items.wands.wandofmagicmissile$magiccharge.desc=Via vergo de magia kuglo plenigas aliajn vergojn per energio, pliigante ilian efikan nivelon je la sekva pafo.\n\nPovo de viaj vergoj estas pliigita je: +%d.\n\nPluaj temperoj da magia ŝargado: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=bastonego de prisma lumo
items.wands.wandofprismaticlight.desc=Tiu ĉi vergo estas farita el firma peco de diafana kristalo, kiel longa peco de glata vitro. Etaj pecoj de kolorplena lumo dancas ĉirkaŭ la finaĵo de la vergo, dezirante eliĝi antaŭen.
items.wands.wandofprismaticlight.stats_desc=Tiu ĉi vergo pafas lumradiojn, kiuj traigas mallumon de la labirinto kaj malkovras kaŝitajn lokojn kaj kaptilojn. La fasko povas blindumi malamikojn kaj kaŭzas _%1$d-%2$d da damaĝo._ Demonaj kaj nemortaj bestaĉoj flamos en hela lumo de la vergo, ricevonte ekstrajn damaĝon.
items.wands.wandofprismaticlight.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de prisma lumo, la malamiko estos kripligita por ioma tempo proporcia al nivelo de la bastonego.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=vergo de kreskado
items.wands.wandofregrowth.staff_name=bastonego de kreskado
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Tiu ĉi vergo estas farita el maldika bastono de
items.wands.wandofregrowth.stats_desc=Je uzo, tiu ĉi vergo ellasos magian kreskigan energion en la formo de konuso, kiu vivigos herbojn, radikojn kaj maloftajn vegetaĵojn. La sekva pafo uzos _%1$d ŝargo(j)n._ Ju pli da ŝargoj la vergo uzos, des pli granda kaj forta ĝia efiko estos.
items.wands.wandofregrowth.degradation=Post uzi _%d ŝargojn_ tiu ĉi vergo ĉesos kreskigi vegetaĵojn kaj freŝan herbon. Tiu ĉi limigo estos pliigita kiam vi pliniveliĝos aŭ plibonigos la vergon.
items.wands.wandofregrowth.bmage_desc=Kiam _la batalmagiisto_ frapas malamikon per bastonego de kreskado aŭ staras sur herbo, li akiros vegetaĵan sanigadon proporcie al kaŭzata damaĝo.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Roskaptanto
items.wands.wandofregrowth$dewcatcher.desc=Roskaptantoj estas miraklaj vegetaĵoj, kiuj pleniĝas per magia roso. Ili provas kaŝmaskiĝi kiel herbo por eviti atenton, sed iliaj bulboj de kolektita roso malkovras ilin.
items.wands.wandofregrowth$seedpod.name=Semsilikvo
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Via bastonego estas ŝargita per la vivene
items.wands.wandoftransfusion.desc=Kutime formita vergo, ĝi distingiĝas per sia fuksina nuanco kaj negrega juvelŝtono ĉe la finaĵo.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Kiam _la batalmagiisto_ frapas ĉarmatan malamikon per bastonego de transfluigo, li ricevos ŝirmon kaj lia sekva vergpafo per la bastonego ne kostos sanon.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=vergo de gardisto
items.wands.wandofwarding.staff_name=bastonego de gardisto
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Ve ne povas loki gardiston tie.
items.wands.wandofwarding.desc=Tiu ĉi mallonga metala vergo posedas helan violkoloran kristalon ĉe ĝia finaĵo.
items.wands.wandofwarding.stats_desc=Anstataŭ senpere ataki malamikon, tiu ĉi sorĉbastono alvokos senmovajn gardistojn kaj protektistojn. Eblas alvoki gardistojn ĉie en via vidatingo, eĉ trans muroj. Tiu ĉi vergos povas subteni gardistojn kun _%d da energio_ samtempe.
items.wands.wandofwarding.bmage_desc=Kiam _la batalmagiisto_ frapas kontraŭulon per bastonego de gardisto, estas ŝanco ke ĉiuj aktivaj gardistoj saniĝos.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=gardisto malsupera
items.wands.wandofwarding$ward.desc_1=Tiu ĉi baznivela gardisto aŭtomate pafos ĉiujn malamikojn en lia vidatingo, kaŭzante _%1$d-%2$d da damaĝo._\n\nPafu tiun ĉi gardiston per via vergo de gardisto por plibonigi lin.\n\nTiu ĉi gardisto pafos nur unufoje antaŭ malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun ĉi gardiston.
items.wands.wandofwarding$ward.name_2=gardisto
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=markilo de komercisto

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=El sello roto del Guerrero ha sido fijado a esta
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s te ha matado.
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=ELIGE UNA HABILIDAD
items.armor.classarmor.no_ability=¡Tu armadura aún no tiene habilidad, deberías escoger una!
items.armor.classarmor.not_equipped=¡Necesitas ponerte esta armadura para usar su poder especial!
items.armor.classarmor.low_charge=¡La armadura no está lo suficientemente cargada como para usar su poder especial!
items.armor.clotharmor.name=armadura de tela
items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=velo de cazadora
items.armor.huntressarmor.no_enemies=No hay enemigos a la vista
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Mientras lleve el velo, la Cazadora puede realizar una habilidad especial:
items.armor.leatherarmor.name=armadura de cuero
items.armor.leatherarmor.desc=Armadura hecha de piel curtida de monstruo. No es tan liviana como una armadura de tela, pero proporciona una mejor protección.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=túnica de mago
items.armor.magearmor.desc=Mientras lleve esta espléndida túnica, el Mago puede realizar una habilidad especial:
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Eslabones de metal entrelazados conforman una fuerte pero flexible armadura.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Eslabones de metal entrelazados conforman una fuerte
items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Enormes láminas de metal se unen formando un traje que brinda una protección incomparable a cualquier aventurero lo suficientemente fuerte como para soportar su asombroso peso.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=atuendo de pícaro
items.armor.roguearmor.desc=Mientras lleve este oscuro atuendo, el Pícaro puede realizar una habilidad especial:
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Las escamas metálicas cosidas en un chaleco de cuero crean una flexible, pero protectora armadura.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=armadura de guerrero
items.armor.warriorarmor.desc=Aunque esta armadura parezca pesada, le permite al Guerrero realizar una habilidad especial:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Te has suicidado con tu propia Varita de Ond
items.wands.wandofblastwave.desc=Esta varita está hecha de una especie de piedra de mármol, con adornos dorados y una gema negra redonda en la punta. Se siente muy pesada en tu mano.
items.wands.wandofblastwave.stats_desc=Esta varita dispara un rayo que detona violentamente en un lugar específico. La fuerza de esta explosión inflige _%1$d-%2$d de daño_ y es lo suficientemente fuerte para lanzar a la mayoría de los enemigos volando.
items.wands.wandofblastwave.bmage_desc=Cuando el _Mago de batalla_ golpea a un enemigo con un bastón de onda explosiva, hay una probabilidad de que sea empujado hacia atrás, como si el bastón tuviera el encantamiento elástico.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=varita de corrosión
items.wands.wandofcorrosion.staff_name=bastón de corrosión
items.wands.wandofcorrosion.desc=Esta varita tiene un cuerpo ceniciento que se abre en una gema naranja brillante.
items.wands.wandofcorrosion.stats_desc=Esta varita dispara un rayo que explota en una nube de gas altamente corrosivo en el lugar seleccionado. Todo lo que sea atrapado por esta nube recibirá daño incremental con el tiempo. Empezando por _%d de daño._
items.wands.wandofcorrosion.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de corrosión, el enemigo tiene una posibilidad de sufrir cieno cáustico.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=varita de corrupción
items.wands.wandofcorruption.staff_name=bastón de corrupción
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Ese personaje no puede ser corrom
items.wands.wandofcorruption.desc=Esta varita irradia energía oscura caótica, si no fuera suficientemente obvio por la pequeña calavera decorativa en su extremo.
items.wands.wandofcorruption.stats_desc=Esta varita lanzará una ráfaga de energía corrupta que debilitará a los enemigos y eventualmente los corromperá a tu voluntad. Los enemigos pueden resistir la corrupción, pero los enemigos debilitados son mucho más fáciles de corromper que los sanos.
items.wands.wandofcorruption.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de corrupción, el enemigo tiene una posibilidad de sufrir locura.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=varita de desintegración
items.wands.wandofdisintegration.staff_name=bastón de desintegración
items.wands.wandofdisintegration.desc=Esta varita está hecha de un sólido y suave trozo de obsidiana, con una luz de color púrpura oscuro que corre por sus costados, terminando en la punta. Brilla con energía destructiva, esperando para disparar.
items.wands.wandofdisintegration.stats_desc=Esta varita dispara un láser que atraviesa cualquier obstáculo e irá ir más lejos cuanto más sea mejorada. El láser inflige _%1$d-%2$d de daño_ y también infligirá daño adicional por cada enemigo y pared que penetre.
items.wands.wandofdisintegration.bmage_desc=Mientras el _Mago de batalla_ lo lleve equipado, el bastón de desintegración tiene un rango de ataque incrementado, como si tuviera el encantamiento proyectivo.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=varita de explosión de fuego
items.wands.wandoffireblast.staff_name=bastón de explosión de fuego
items.wands.wandoffireblast.desc=Esta varita está hecha de madera roja laqueada con hojas doradas usadas deliberadamente para hacerla ver más regia. Crepita y sisea en el extremo, ansiosa de liberar su poderosa magia.
items.wands.wandoffireblast.stats_desc=Esta varita dispara un cono de fuego al usarse. Su siguiente disparo consumirá _%1$d cargas_ e infligirá _%2$d-%3$d de daño._ Cuantas más cargas use la varita, mayor y más fuerte será el efecto.
items.wands.wandoffireblast.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de explosión de fuego, el enemigo tiene una posibilidad de estallar en llamas, como si el bastón tuviera el encantamiento flameante.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=varita de hielo
items.wands.wandoffrost.staff_name=bastón de hielo
items.wands.wandoffrost.desc=Esta varita parece estar hecha de algún tipo de hielo mágico. Su brillo incrementa hacia el extremo. Se siente muy fría al sostenerse, pero de alguna manera tu mano mantiene la calidez.
items.wands.wandoffrost.stats_desc=Esta varita dispara ráfagas de energía helada hacia tus enemigos, infligiendo entre _%1$d-%2$d de daño_ y enfriándolos. El efecto parece ser más poderoso en el agua. Enemigos ya enfriados o congelados reciben menos daño de esta varita.
items.wands.wandoffrost.bmage_desc=Cuando el _Mago de batalla_ golpea a un enemigo enfriado con un bastón de hielo, tiene una posibilidad de congelarlo instantáneamente. Esta posibilidad se vuelve mayor cuanto más enfriados estén.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=varita de relámpago
items.wands.wandoflightning.staff_name=bastón de relámpago
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Te has suicidado con tu propia Varita de Rel
items.wands.wandoflightning.desc=Esta varita está hecha de metal sólido, lo que la hace sorprendentemente pesada. Dos puntas se curvan juntas en el extremo, y la electricidad arquea entre ellas.
items.wands.wandoflightning.stats_desc=Esta varita envía un poderoso relámpago arqueándose a través de cualquier cosa a la que se le dispare, infligiendo _%1$d-%2$d de daño._ La electricidad se propagará a personajes cercanos y lo hará mucho más fácilmente en el agua. El relámpago de esta varita puede causarte daño a tí, pero no a tus aliados.
items.wands.wandoflightning.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de relámpago, el bastón tiene una probabilidad de arquear relámpagos a enemigos cercanos, como si tuviera el encantamiento eléctrico.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=varita de tierra viva
items.wands.wandoflivingearth.staff_name=bastón de tierra viva
items.wands.wandoflivingearth.desc=Esta varita está hecha de una roca curiosa, con bandas de energía amarilla brillante. Las rocas parecen moverse ligeramente cuando agarras la varita, como si pudieran sentir tu mano.
items.wands.wandoflivingearth.stats_desc=Esta varita envía rayos de roca mágica a los enemigos, haciendo _%1$d-%2$d de daño._ Las rocas se volverán a formar alrededor del usuario, otorgándole armadura en proporción al daño infligido. Si se construye suficiente armadura, se convertirá en un guardián de roca cuando se sacuda la varita.
items.wands.wandoflivingearth.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de tierra viva, parte del daño infligido es regresado como armadura de roca.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Roca
items.wands.wandoflivingearth$rockarmor.desc=Rocas mágicas están rodeando tu cuerpo, cuando eres atacado, intentarán bloquearte y reducirán el daño que recibes en 50 %%. Sin embargo, cada daño bloqueado raspa parte de la roca.\n\nArmadura restante: %1$d.\n\nSi se construye suficiente roca a tu alrededor, el próximo golpe de tu varita de tierra viva hará que las rocas se formen en un guardián que luchará contigo.\n\nArmadura restante para Guradián: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardián de tierra
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=bastón de proyectiles mágicos
items.wands.wandofmagicmissile.desc=Esta varita bastante simple lanza misiles de energía mágica pura. Si bien la varita en sí carece de efectos especiales, tiene más cargas disponibles y puede potenciar brevemente otras varitas cuando se mejora.
items.wands.wandofmagicmissile.stats_desc=Cada descarga de esta varita causa _%1$d-%2$d de daño, _ y potenciará brevemente otras varitas si es actualizada.
items.wands.wandofmagicmissile.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de proyectiles mágicos, todas sus varitas, además de su bastón, ganarán una carga.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Carga Mágica
items.wands.wandofmagicmissile$magiccharge.desc=Tu varita de misil mágico ha devuelto el poder a tus varitas, aumentando el nivel efectivo del próximo golpe que hacen.\n\nTus varitas son impulsadas a: +%d.\n\nTurnos de carga mágica restante:%s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=bastón de luz prismática
items.wands.wandofprismaticlight.desc=Esta varita está hecha de una pieza sólida de cristal translúcido, como un largo pedazo de vidrio refinado. Pequeños reflejos de luz colorida bailan alrededor de la punta de la varita, impacientes por salir disparadas.
items.wands.wandofprismaticlight.stats_desc=Esta varita dispara rayos de luz que cortan a través de la oscuridad de la mazmorra, revelando áreas secretas y trampas. El rayo puede cegar enemigos, e inflige _%1$d-%2$d de daño._ Demonios y no-muertos se quemarán en la luz brillante, recibiendo daño extra.
items.wands.wandofprismaticlight.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de luz prismática, lisiará a los enemigos por una duración que escala con el nivel del bastón.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=varita de recrecimiento
items.wands.wandofregrowth.staff_name=bastón de recrecimiento
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Esta varita está hecha de un trozo delgado de m
items.wands.wandofregrowth.stats_desc=Al usarse, esta varita dispara una energía mágica de recrecimiento en forma de cono, causando el rebrote de hierba, raíces y plantas. Su siguiente disparo consumirá _%1$d cargas._ Cuantas más cargas usa la varita, mayor y más fuerte será el efecto.
items.wands.wandofregrowth.degradation=Después de _%d cargas_ esta varita comenzará a fallar en producir plantas y hierba alta. Este límite puede incrementarse subiendo de nivel o mejorando el bastón.
items.wands.wandofregrowth.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de recrecimiento, y además está parado sobre hierba, ganará curación vegetal en proporción al daño infligido.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Atraparocío
items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan.
items.wands.wandofregrowth$seedpod.name=Vaina de Semilla
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=bastón de transfusión
items.wands.wandoftransfusion.ondeath=Te has suicidado con tu propia Varita de Transfusión...
items.wands.wandoftransfusion.charged=¡Tu bastón está cargado con la energía vital de tu enemigo!
items.wands.wandoftransfusion.desc=Una varita con una forma no muy especial, se destaca por su color magenta y su gema completamente negra en la punta.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=Cuando se usa en aliados o enemigos encantados, esta varita tomará _%1$d de la salud del usuario_ para sanar o proteger al aliado por _%2$d de salud._ Cuando se usa en enemigos, la varita los encantará brevemente mientras aplica _%3$d de blindaje_ al usuario. Los no-muertos hostiles recibirán _%4$d-%5$d de daño_ en lugar de ser encantados.
items.wands.wandoftransfusion.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de transfusión, gana blindaje y el próximo disparo con su bastón no costará salud.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=varita de protección
items.wands.wandofwarding.staff_name=bastón de protección
@ -1241,14 +1253,15 @@ items.wands.wandofwarding.bad_location=No puedes colocar un guarda allí.
items.wands.wandofwarding.desc=Esta corta varita de metal tiene una gema púrpura brillante que flota sobre su punta.
items.wands.wandofwarding.stats_desc=En lugar de dañar directamente a un enemigo, esta varita convocará a guardias y centinelas estacionarios. Los guardas se pueden invocar en cualquier lugar, incluso a través de las paredes si tienes visión. Esta varita puede sostener _%d de energía_ en valor de guardas a la vez.
items.wands.wandofwarding.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de protección, todas los centinelas activos tienen una probabilidad de ser curados.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=guarda menor
items.wands.wandofwarding$ward.desc_1=Este guarda básico electrocutará automáticamente a cualquier enemigo que entre en su rango de visión, infligiendo _%1$d- %2$dde daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda sólo electrocutará una sola vez antes de disiparse.\n\nTu varita de protección utiliza _%3$d energía_ para sostener a este guarda.
items.wands.wandofwarding$ward.name_2=guarda
items.wands.wandofwarding$ward.desc_2=Este guarda mejorado tiene un patrón más complejo y puede atacar varias veces. Cada rayo de este guarda infligirá _%1$d-%2$d de daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda electrocutará tres veces antes de disiparse.\n\nTu varita de protección está usando _%3$d energía_ para sostener este guarda.
items.wands.wandofwarding$ward.name_3=gran sala
items.wands.wandofwarding$ward.name_3=guarda mayor
items.wands.wandofwarding$ward.desc_3=Este guarda completamente mejorado puede atacar más veces que sus predecesores. Cada rayo de este guarda infligirá _%1$d-%2$d de daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda electrocutará cinco veces antes de disiparse.\n\nTu varita de protección utiliza _%3$d energía_ para sostener este guarda.
items.wands.wandofwarding$ward.name_4=centinela menor
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Este pequeño centinela tiene la misma potencia de fuego que un guarda mayor, pero tiene salud en lugar de una cantidad determinada de cargas. Se asemeja a la gema en la punta de tu varita de protección. Cada disparo de este centinela causará _%1$d-%2$d de daño._\n\nDisparar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que dispare a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d energía_ para sostener a este centinela.
items.wands.wandofwarding$ward.name_5=centinela
items.wands.wandofwarding$ward.desc_5=Este centinela mejorado es más grande y más duradero que un centinela menor. Cada rayo de este centinela causará _%1$d-%2$d de daño._\n\nElectrocutar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que golpee a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d energía_ para sostener a este centinela.
items.wands.wandofwarding$ward.name_6=gran centinela
@ -1274,15 +1287,15 @@ items.weapon.curses.exhausting.name=%s extenuante
items.weapon.curses.exhausting.desc=Las armas extenuantes requieren un gran esfuerzo para ser usadas y debilitarán periódicamente al portador como resultado.
items.weapon.curses.fragile.name=%s endeble
items.weapon.curses.fragile.desc=Las armas frágiles comienzan tan fuertes como sus contrapartes normales, pero disminuyen rápidamente en efectividad a medida que se usan.
items.weapon.curses.fragile.desc=Las armas endebles comienzan igual de fuertes que sus contrapartes normales, pero disminuyen rápidamente en efectividad a medida que se usan.
items.weapon.curses.friendly.name=%s amistosa
items.weapon.curses.friendly.name=%s de amistad
items.weapon.curses.friendly.desc=Las armas amistosas son más adecuadas para los pacifistas, ocasionalmente desencadenando magia que hace que sea imposible luchar.
items.weapon.curses.polarized.name=%s polarizado
items.weapon.curses.polarized.name=%s de polaridad
items.weapon.curses.polarized.desc=Un arma polarizada se ve afectada por magia que hace que su ataque inflija un 50% más de daño, o que no cause ningún daño.
items.weapon.curses.sacrificial.name=%s sacrificatorio
items.weapon.curses.sacrificial.name=%s de sacrificio
items.weapon.curses.sacrificial.desc=Las armas sacrificatorias exigen la sangre de su portador a cambio de atacar enemigos. Cuanta más salud tenga su portador, más sangre pedirá la maldición.
items.weapon.curses.wayward.name=%s rebelde
@ -1304,36 +1317,36 @@ items.weapon.enchantments.blooming.desc=Las armas florecientes contienen magia q
items.weapon.enchantments.chilling.name=%s enfriante
items.weapon.enchantments.chilling.desc=Los enemigos golpeados con este encantamiento son enfriados, reduciendo su velocidad de movimiento y ataques.
items.weapon.enchantments.kinetic.name=cinético %s
items.weapon.enchantments.kinetic.name=%s de energía cinética
items.weapon.enchantments.kinetic.desc=Cuando un enemigo es derrotado con un arma cinética, cualquier exceso de fuerza almacenada en el arma será aplicada al siguiente ataque exitoso.
items.weapon.enchantments.kinetic$conserveddamage.name=Daño Conservado
items.weapon.enchantments.kinetic$conserveddamage.desc=Tu arma ha almacenado el exceso de fuerza del anterior golpe mortal, y se aplicará como daño adicional a tu siguiente ataque. Sin embargo, La energía se desvanecerá lentamente a través del tiempo.\n\nDaño Conservado: %d
items.weapon.enchantments.corrupting.name=corrompiendo %s
items.weapon.enchantments.corrupting.name=%s de corrupción
items.weapon.enchantments.corrupting.desc=Este poderoso encantamiento posee la habilidad de convertir enemigos a tu voluntad. Cuando un enemigo muere con esta arma, existe la posibilidad de que se corrompa en lugar de morir.
items.weapon.enchantments.elastic.name=%s elástico
items.weapon.enchantments.elastic.name=%s de elasticidad
items.weapon.enchantments.elastic.desc=Las armas elásticas tienen una probabilidad de enviar enemigos volando a distancias cortas.
items.weapon.enchantments.grim.name=%s siniestro
items.weapon.enchantments.grim.name=%s de sombras
items.weapon.enchantments.grim.desc=Este poderoso encantamiento posee el poder de ejecutar instantáneamente a un enemigo. El efecto es más probable que ocurra cuanto más débil sea el enemigo.
items.weapon.enchantments.lucky.name=%s afortunado
items.weapon.enchantments.lucky.name=%s de fortuna
items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma afortunada tienen una oportunidad de dejar botín extra.
items.weapon.enchantments.precise.name=%s preciso
items.weapon.enchantments.precise.name=%s de precisión
items.weapon.enchantments.precise.desc=Un arma precisa tiene la posibilidad de garantizar un golpe sobre un enemigo, sin importar las circunstancias.
items.weapon.enchantments.projecting.name=%s proyectivo
items.weapon.enchantments.projecting.name=%s de proyección
items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia podrán penetrar las paredes cercanas.
items.weapon.enchantments.shocking.name=%s eléctrico
items.weapon.enchantments.shocking.name=%s electrizante
items.weapon.enchantments.shocking.desc=La electricidad arquea desde un arma eléctrica e inflige daño adicional a todos los enemigos cercanos.
items.weapon.enchantments.unstable.name=%s inestable
items.weapon.enchantments.unstable.desc=Este encantamiento irradia energía caótica, actuando como un encantamiento diferente con cada golpe.
items.weapon.enchantments.vampiric.name=%s vampírico
items.weapon.enchantments.vampiric.name=%s chupa sangre
items.weapon.enchantments.vampiric.desc=Este poderoso encantamiento absorbe la energía vital de los enemigos con cada golpe, canalizándola de nuevo al usuario. El efecto es más fuerte cuanto menor sea la salud del usuario.
@ -1611,8 +1624,8 @@ items.amulet.desc=El Amuleto de Yendor es el artefacto más poderoso conocido po
items.ankh.name=ankh
items.ankh.ac_bless=BENDECIR
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Has bendecido el ankh con agua mágica.
items.ankh.desc=Este antiguo símbolo de inmortalidad otorga la habilidad de volver a la vida después de la muerte. Tras la resurrección todos los ítems no equipados se pierden. Usando un odre de agua lleno, el ankh puede ser bendecido con poder adicional.
items.ankh.desc_blessed=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. El ankh ha sido bendecido y ahora es mucho más fuerte. El Ankh se sacrificará para salvarte en un momento de peligro mortal.
items.brokenseal.name=sello roto
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. S
items.kindofweapon.equip_cursed=Tu mano aprieta la empuñadura de tu arma de forma involuntaria.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Corona del Rey Enano
items.kingscrown.ac_wear=USAR
items.kingscrown.naked=Desafortunadamente, la corona no puede transformar tu ropa interior.
items.kingscrown.upgraded=¡La corona brilla intensamente y luego se desintegra a medida que tu armadura se transforma!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=La corona del último rey enano, brilla con tremenda energía mágica.\n\nCuando la uses, la magia de la corona fluirá hacia la armadura que estás usando actualmente, transformándola en una _armadura épica única con habilidades especiales._ La nueva armadura mantendrá todas las propiedades de la armadura original.
items.merchantsbeacon.name=baliza de comerciante
items.merchantsbeacon.ac_use=USAR
@ -1693,21 +1706,21 @@ items.stylus.cursed=La magia del stilus no funcionará en una armadura maldita.
items.stylus.inscribed=Inscribiste tu armadura con el stilus.
items.stylus.desc=Este stilus arcano está hecho de alguna piedra oscura muy dura. Usándolo puedes inscribir un glifo mágico en tu armadura, pero no tienes el poder de elegir qué glifo será, el stilus lo decidirá por ti.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Máscara de Tengu
items.tengusmask.ac_wear=USAR
items.tengusmask.used=¡La máscara se desintegra a medida que su poder fluye hacia ti!
items.tengusmask.desc=Esta máscara se cayó del rostro de Tengu cuando murió, puedes sentir un gran poder mágico emanando de ella. ¿Era la máscara la fuente de poder de Tengu?\n\nCuando la uses, el tremendo poder de la máscara se transferirá a ti, permitiendote _elegir una subclase para tu héroe._\n\n¿Qué subclase elegirás?
items.torch.name=antorcha
items.torch.ac_light=ENCENDER
items.torch.desc=Un elemento básico de aventura, cuando una mazmorra se oscurece, una antorcha puede ayudar a abrir el camino.
items.waterskin.name=waterskin
items.waterskin.name=odre de agua
items.waterskin.ac_drink=BEBER
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Guardas la gota de rocío en tu odre de agua.
items.waterskin.full=¡Tu odre de agua esta lleno!
items.waterskin.empty=¡Tu odre de agua esta vacío!
items.waterskin.desc=Un recipiente para líquido, hecho de cuero y cuerda, sellado con un tapón de corcho.
items.waterskin.desc_water=En este momento, el odre de agua solo contiene un poco de agua potable. Seguramente hay algo en la mazmorra que el odre de agua podría almacenar en su lugar.
items.waterskin.desc_heal=El odre de agua se utiliza actualmente para almacenar agua curativa. Cuanto más lleno esté el odre, más se curará instantáneamente al beber de él. Solo beberás cuanto sea necesario.
items.waterskin.desc_full=El odre de agua lleno parece irradiar energía, ¿quizás pueda usarse para bendecir otro objeto de supervivencia?

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Zure burua hil duzu zure eztanda-uhinaren za
items.wands.wandofblastwave.desc=Zarta hau markol itxurako harri batez egina dago, urrezko apainketekin eta muturrean harribitxi beltz bat. Nahiko astun nabaritzen duzu eskuan.
items.wands.wandofblastwave.stats_desc=Zarta honek jomugan bortizki lehertzen den tximista bat jaurtitzen du. Eztandaren indarrak _%1$d-%2$d kalte puntu_ eragiten du eta etsai gehienak hegaz bidaltzeko beste indartsua da.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=Korrosio zarta
items.wands.wandofcorrosion.staff_name=Korrosio makulua
items.wands.wandofcorrosion.desc=Zarta honek gorputz hauskara du eta harribitxi laranja distiratsu batean bukatzen da.
items.wands.wandofcorrosion.stats_desc=Zarta honek jomugan gas oso korrosibozko hodei batean lehertzen den tximista bat botatzen du. Hodeian harrapatutako edozer kaltea jasoko du etengabe, denboran areagotua, _%d kalte-puntu_ hasteko.
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=ustelkeriaren zarta
items.wands.wandofcorruption.staff_name=ustelkeria makulua
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Ezin da pertsonaia horrengan gehi
items.wands.wandofcorruption.desc=Zarta honek energia ilun kaotikoa igortzen du, puntan daraman garezur apaingarriak argi uzten duen legez.
items.wands.wandofcorruption.stats_desc=Zarta honek energia usteltzailearen buhunba bat isurtzen du, arerioak makalduko dituena eta batzuetan zure alde jarri ditzakeena. Ustelkeria jasan dezaketen etsaiak daude, baina ahuldutakoak osasuntsu daudenak baino errazago usteldu daitezke.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=ezerezte zarta
items.wands.wandofdisintegration.staff_name=ezerezte makulua
items.wands.wandofdisintegration.desc=Zarta hau obsidianazko pieza leun eta solido batez egina dago. more ilun koloreko argi bat doa albo osoan zehar goraino. Energia suntsitzailez dardarka dago, aurrera tiro egiteko prest.
items.wands.wandofdisintegration.stats_desc=Zarta honek edozein oztopo zeharka dezake, eta hobetu ahala urrunago helduko da. Izpiak _%1$d-%2$d kalte puntu_ eragiten ditu, eta kalte gehigarria egingo du zeharkatzen duen etsai eta horma bakoitzeko.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=Su-buhunba zarta
items.wands.wandoffireblast.staff_name=Su-buhunba makulua
items.wands.wandoffireblast.desc=Zarta hau gorriz lakatutako egurrez eginda dago, eta urre oparoz apaindu da errege batentzako ere egokia izan dadin. Punta txinpartaka eta txistuka dabil, bere magia boteretsua askatzeko grinatsu.
items.wands.wandoffireblast.stats_desc=Zarta honek suzko buhunba bat sortzen du. Hurrengo erasoak _%1$d karga_ kontsumituko ditu eta _%2$d-%3$d kalte puntu_ eragingo ditu. Zenbat eta karga gehiago erabili efektua indartsuagoa izango da.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=izozte zarta
items.wands.wandoffrost.staff_name=izozte makulua
items.wands.wandoffrost.desc=Zarta hau izotz magikoren batez eginda dagoela dirudi. Punta borobilean distira argiagoa du. Hotz nabaritzen da eustean, baina eskua epel mantentzen da.
items.wands.wandoffrost.stats_desc=Zarta honek energia hozgarrizko buhunbak isurtzen ditu arerioen kontra, _%1$d-%2$d kalte puntu_ eta hozkirria eraginez. Ematen du efektua uretan indartsuagoa dela. Hozkirri edo izoztuta dauden etsaiei kalte gutxiago eragiten die zarta honek.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=tximista zarta
items.wands.wandoflightning.staff_name=tximista makulua
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Zure burua hil duzu zure tximista zartarekin
items.wands.wandoflightning.desc=Zarta hau metal trinkoz egina dago, harrigarri astuna bihurtuz. Bi arantza puntan elkarrengana makurtzen dira, eta elektrizitate arku bat dirau bien artean.
items.wands.wandoflightning.stats_desc=Zarta honek tximista arku indartsuak jaurtitzen ditu tirokatutako edozeren zehar, _%1$d-%2$d kalte puntu_ eraginez. Elektrizitate honek arerio hurbiletara jauzi egin dezake, eta hobeto hedatzen da uretan. Hurbilegi bazaude zu ere astinduko zaitu baina ez ditu zure aliatuak kaltetzen.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=lur biziaren zarta
items.wands.wandoflivingearth.staff_name=lur biziaren makulua
items.wands.wandoflivingearth.desc=Zarta hau arroka berezi batekin dago egina, energia horizko banda distiratsuekin. hartzen duzunean arroka apur bat moldatzen dela dirudi, zure eskua nabari balezake bezala.
items.wands.wandoflivingearth.stats_desc=Zarta honek arroka magiko buhunbak jaurtitzen dizkie etsaiei, _%1$d-%2$d kalte puntu_ eraginez. Arrokak gero erabiltzailearen inguruan bilduko dira, egindako kaltearen araberako armadura bat osatuz. Armadura nahikoa sortzen bada, arrokazko zaindari bat sortuko da zartaren hurrengo erabileran.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Arrokazko armadura
items.wands.wandoflivingearth$rockarmor.desc=Arroka magikoek zure gorputza inguratzen dute, zu erasoetatik babesten saiatuko dira, eta jasotako kaltea %% 50 gutxiagotuko dute. Hala ere, blokeatutako kalteak arroka higatzen du.\n\nGeratzen den armadura: %1$d.\n\nArroka nahikoa badago zure inguruan, zure lur biziaren zartaren hurrengo erabileran arrokek zure alde borrokatuko duen zaindari bat osatuko dute.\n\nZaindariarentzat behar den armadura: %2$d.
items.wands.wandoflivingearth$earthguardian.name=lurrezko zaindaria
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=jaurtigai magikoaren makulua
items.wands.wandofmagicmissile.desc=Zarta bakun honek energia magiko gordinezko jaurtigaiak jaurtikitzen ditu. Nahiz zartak efektu berezirik ez izan, karga gehiago ditu eta une batez beste zartak indartu ditzake eguneratzean.
items.wands.wandofmagicmissile.stats_desc=Zarta honetako tximista bakoitzak _%1$d-%2$d kalte puntu_ eragiten ditu, eta beste zartak indartuko ditu hobetzen bada.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Karga magikoa
items.wands.wandofmagicmissile$magiccharge.desc=Zure misil magikoaren zartak boterez elikatu ditu zure zartak, bere hurrengo zartadaren eraginkortasuna hobetuz.\n\nZarten indartzea: %d.\n\nGeratzen diren karga magikoaren txandak: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=argi prismatikoaren makulua
items.wands.wandofprismaticlight.desc=Zarta hau kristal solido garden batez eginda dago, beirazko zati luzanga baten antzera. Puntaren inguruan distira koloretsuak dantzan dabiltza, aurrerantz salto egin nahiean.
items.wands.wandofprismaticlight.stats_desc=Zarta honek ziegako iluntasuna zulatzen duten argi izpiak isurtzen ditu, alde ezkutuak eta tranpak azalaraziz. Errainuak etsaiak itsutu ditzake, eta _%1$d-%2$d kalte puntu_ eragiten ditu. Arerio demoniako eta ez-hilei zartaren argi distiratsuak erre egingo die, eta kalte gehigarria jasoko dute.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=berrazte zarta
items.wands.wandofregrowth.staff_name=berrazte makulua
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Zarta hau maisuki zizelkatutako makil argal bate
items.wands.wandofregrowth.stats_desc=Erabiltzean, zarta honek berrazte energia magikozko buhunba bat kanporatuko du, belarra, erroak, eta landare bereziak ekarriz bizitzara. Hurrengo zartadak _%1$d karga_ erabiliko ditu. Zenbat eta karga gehiago erabili, efektua are indartsuagoa da.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Ihintza harraparia
items.wands.wandofregrowth$dewcatcher.desc=Ihintza-harrapariak ihintza magikoz betetzen diren landare liluragarriak dira. Belar gisa kamuflatzen dira antzemanak ez izateko, baina bildutako ihintzaren kozkorrak ikusgai bihurtzen du.
items.wands.wandofregrowth$seedpod.name=Hazi leka
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Zure makulua zure etsaien bizitza energiar
items.wands.wandoftransfusion.desc=Forma arrunteko zarta bat, bere kolore magenta eta puntan duen harribitxi beltzak bihurtzen dute deigarri.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=guarda-zarta
items.wands.wandofwarding.staff_name=guarda makulua
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Ezin duzu guarda bat hemen kokatu.
items.wands.wandofwarding.desc=Metalezko zarta labur hau harribitxi more distiratsu bat du punta gainean egonean.
items.wands.wandofwarding.stats_desc=Etsaia zuzenean kaltetu ordez zarta honek guarda eta zentinela higiezinak araokatuko ditu. Guardak zure ikusmen eremuan non nahi kokatu daitezke, hormak zeharkatuz ere. Zarta honek _%d energia puntu_ pilatu ditzake guardak sortzeko.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=guarda txikia
items.wands.wandofwarding$ward.desc_1=Oinarrizko guarda honek hurbiltzen zaion edozeri tirokatuko dio, eta _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nZartarekin guardari tiro eginez hau hobetu daiteke.\n\nGuarda honek behin tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko.
items.wands.wandofwarding$ward.name_2=guarda
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=merkatariaren gailua

View File

@ -541,7 +541,7 @@ items.food.pasty.cane_desc=Valtava sokerinen ja makea karkkikeppi! Se on tarpeek
items.food.smallration.name=pieni ruoka-annos
items.food.smallration.eat_msg=Ruoka maistui kohtuullisen hyvältä.
items.food.smallration.desc=Se näyttää aivan tavalliselta ruoka-annokselta, paitsi että se on pienempi.
items.food.smallration.desc=Se näyttää muuten aivan tavalliselta ruoka-annokselta, mutta se on pienempi.
items.food.stewedmeat.name=haudutettua lihaa
items.food.stewedmeat.eat_msg=Ruoka maistui kohtuullisen hyvältä.
@ -630,7 +630,7 @@ items.potions.potionofliquidflame.desc=Tämä pullo sisältää epävakaata yhdi
items.potions.potionofmindvision.name=mielinäön taikajuoma
items.potions.potionofmindvision.see_mobs=Voit jotenkin tuntea muiden olentojen mielien läsnäolon!
items.potions.potionofmindvision.see_none=Voit jotenkin tuntea, että olet varmasti täysin yksin tällä tasolla.
items.potions.potionofmindvision.see_none=Voit jotenkin tuntea olevasi varmasti täysin yksin tällä tasolla.
items.potions.potionofmindvision.desc=Tämän taikajuoman juomisen jälkeen mielestäsi tulee virittynyt kaukana olevien olentojen psyykkiseen olemukseen, minkä takia voit aistia biologiset olennot seinien läpi. Lisäksi tämä taikajuoma mahdollistaa läheisten ovien ja seinien läpi näkemisen.
items.potions.potionofparalyticgas.name=lamauttavan kaasun taikajuoma
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Tapoit itsesi omalla paineaallon sauvallasi.
items.wands.wandofblastwave.desc=Tämä sauva on tehty jonkinlaisesta marmoroidusta kivestä, jossa on kultakoristus. Sauvan päässä on pyöreä musta kivi. Sauva tuntuu melko painavalta käsissäsi.
items.wands.wandofblastwave.stats_desc=Tämä sauva ampuu vasaman, joka räjähtää voimakkaasti kohteessaan. Räjähdyksen voima tekee _%1$d-%2$d vahinkoa_ ja on tarpeeksi vahva heittämään useimmat viholliset ilmaan.
items.wands.wandofblastwave.bmage_desc=_Taistelumaagin_ iskuilla paineaallon sauvalla on mahdollisuus heittää viholliset ilmaan kimmoisan lumouksen lailla.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=syöpymisen sauva
items.wands.wandofcorrosion.staff_name=syöpymisen sauva
items.wands.wandofcorrosion.desc=Tällä sauvalla on harmaa varsi, joka avautuu säihkyvään oranssiin jalokiveen.
items.wands.wandofcorrosion.stats_desc=Tämä sauva ampuu vasaman, joka räjähtää pilveksi erittäin syövyttävää kaasua kohteessaan. Mikä tahansa pilveen joutuva vahingoittuu jatkuvasti vahingon kasvaessa ajan myötä. Pilven tekemä vahinko on alussa _%d vahinkoa_.
items.wands.wandofcorrosion.bmage_desc=_Taistelumaagin_ iskuilla syöpymisen sauvalla on mahdollisuus peittää viholliset syövyttävällä mönjällä.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=turmeluksen sauva
items.wands.wandofcorruption.staff_name=turmeluksen sauva
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Siihen hahmoon ei voi vaikuttaa e
items.wands.wandofcorruption.desc=Tämä sauva säteilee kaoottista pimeää energiaa, ellei se jo tullut selväksi sauvan päähän veistetystä pienestä koristepääkallosta.
items.wands.wandofcorruption.stats_desc=Tämä sauva vapauttaa sykäyksen turmelevaa energiaa, joka aiheuttaa vihollisille haitallisia vaikutuksia ja lopulta taivuttaa ne tahtosi alaisiksi. Viholliset pystyvät vastustamaan turmelusta, mutta heikentyneet viholliset ovat paljon helpompia turmella kuin terveet yksilöt.
items.wands.wandofcorruption.bmage_desc=_Taistelumaagin_ iskuilla turmeluksen sauvalla on mahdollisuus tehdä kohteena oleva vihollinen hulluksi.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=hajotuksen sauva
items.wands.wandofdisintegration.staff_name=hajotuksen sauva
items.wands.wandofdisintegration.desc=Tämä sauva on tehty yhdestä kiinteästä lohkosta obsidiaania. Syvän violetti valo kulkee sen kylkeä pitkin, loppuen sen päähän. Se hohtaa tuhoavaa energiaa, valmiina ampumaan.
items.wands.wandofdisintegration.stats_desc=Tämä sauva ampuu säteen, joka läpäisee minkä tahansa esteen ja menee pidemmälle, mitä parannellumpi sauva on. Säde tekee _%1$d-%2$d vahinkoa_ ja lisäksi ylimääräistä vahinkoa jokaista läpäisemäänsä vihollista ja seinää kohden.
items.wands.wandofdisintegration.bmage_desc=_Taistelumaagin_ pitelemänä hajotuksen sauvalla on pidempi kantama kantavan lumouksen lailla.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=tuliaallon sauva
items.wands.wandoffireblast.staff_name=tuliaallon sauva
items.wands.wandoffireblast.desc=Tämä sauva on tehty punaiseksi lakatusta puusta, jossa oleva kultainen lehti saa sen näyttämään melko kuninkaalliselta. Sen pää rätisee ja sihisee, valmiina vapauttamaan sen väkevän taikuuden.
items.wands.wandoffireblast.stats_desc=Tämä sauva syöksee käytettäessä kartionmuotoisen purskauksen tulta. Sen seuraava hyökkäys kuluttaa _%1$d latausta_ ja tekee _%2$d-%3$d vahinkoa_. Mitä useampia latauksia sauva käyttää, sitä voimakkaampi ja laajempi vaikutuksesta tulee.
items.wands.wandoffireblast.bmage_desc=_Taistelumaagin_ iskuilla tuliaallon sauvalla on mahdollisuus sytyttää viholliset palamaan roihun lumouksen lailla.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=kuuran sauva
items.wands.wandoffrost.staff_name=kuuran sauva
items.wands.wandoffrost.desc=Tämä sauva näyttäisi olevan valmistettu jonkinlaisesta maagisesta jäästä. Sen pyöreässä päässä jää on kirkkaampaa. Se tuntuu jäätävän kylmältä kädessäsi, mutta kätesi pysyy jotenkin lämpimänä.
items.wands.wandoffrost.stats_desc=Tämä sauva ampuu purskeita jäätävää energiaa vihollisiisi, tehden _%1$d-%2$d vainkoa_ ja aiheuttaen kylmentymistä. Vaikutus on voimakkaampi vedessä. Kylmentyneet ja jäätyneet kohteet ottavat vähemmän vahinkoa tästä sauvasta.
items.wands.wandoffrost.bmage_desc=_Taistelumaagin_ iskuilla kylmentyneitä vihollisia vastaan kuuran sauvalla on mahdollisuus jäädyttää kohde välittömästi. Todennäköisyys tähän on sitä suurempi, mitä kylmentyneempi kohde on.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=salamaniskun sauva
items.wands.wandoflightning.staff_name=salamaniskun sauva
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Tapoit itsesi omalla salamaniskun sauvallasi
items.wands.wandoflightning.desc=Tämä sauva on tehty umpimetallista, tehden siitä yllättävän painavan. Sähkö rätisee kahden sauvan päässä kaartuvan piikin välillä.
items.wands.wandoflightning.stats_desc=Tämä sauva ampuu voimakkaan salaman kohteensa läpi, tehden _%1$d-%2$d vahinkoa_ ja iskien myös kohteen lähellä oleviin olentoihin. Sauvan ampuma sähkö leviää helpommin vedessä ja voi vahingoittaa myös sinua, mutta ei liittolaisiasi.
items.wands.wandoflightning.bmage_desc=_Taistelumaagin_ iskuilla salamaniskun sauvalla on mahdollisuus iskeä sähköä valokaarena läheisiin vihollisiin sähköisen lumousen lailla.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=maanhengen sauva
items.wands.wandoflivingearth.staff_name=maanhengen sauva
items.wands.wandoflivingearth.desc=Tämä sauva on valmistettu erikoisista kivistä, joiden välissä hohtaa keltaisia energiarenkaita. Kivet tuntuvat siirtyvän hieman tarttuessasi sauvaan, aivan kuin ne voisivat tuntea kätesi.
items.wands.wandoflivingearth.stats_desc=Tämä sauva ampuu maagisia kiviä, jotka tekevät _%1$d-%2$d vahinkoa_. Osuttuaan kivet palaavat leijumaan sauvan pitelijän ympärille tarjoamaan suojausta suhteessa aiheutettuun vahinkoon. Jos tarpeeksi suojausta kertyy, kivet muodostavat kivisen suojelijan.
items.wands.wandoflivingearth.bmage_desc=_Taistelumaagin_ iskut maanhengen sauvalla palauttavat osan tehdystä vahingosta kivipanssarina.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Kivipanssari
items.wands.wandoflivingearth$rockarmor.desc=Maagiset kivet leijuvat kehosi ympärillä. Ne yrittävät torjua sinuun kohdistuvat iskut ja vähentävät ottamaasi vahinkoa 50 %%. Jokainen kivien torjuma isku kuluttaa osan kivistä pois.\n\nJäljellä oleva panssari: %1$d.\n\nJos tarpeeksi kiviä kertyy ympärillesi, seuraava taika sauvastasi saa kivet muodostamaan kiviseksi suojelijaksi, joka taistelee kanssasi.\n\nSuojelijaan tarvitaan %2$d panssaria.
items.wands.wandoflivingearth$earthguardian.name=kivinen suojelija
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=maagisen ammuksen sauva
items.wands.wandofmagicmissile.desc=Tämä melko yksinkertainen sauva ampuu puhtaasta maagisesta energiasta koostuvia ammuksia. Vaikka sauvassa ei ole juuri mitään erityistä, siinä on useampia latauksia kuin muissa sauvoissa ja se pystyy parannettuna antamaan muille sauvoille voimaa.
items.wands.wandofmagicmissile.stats_desc=Jokainen vasama tästä sauvasta tekee _%1$d-%2$d vahinkoa_, ja voimistaa hetkellisesti muita sauvoja parannusten myötä.
items.wands.wandofmagicmissile.bmage_desc=_Taistelumaagin_ iskut maagisen ammuksen sauvalla lataavat kaikkia sauvoja maagin oman sauvan lisäksi.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Maaginen lataus
items.wands.wandofmagicmissile$magiccharge.desc=Maagisen ammuksen sauvasi on syöttänyt energiaa taikaisin sauvoihisi, kasvattaen niiden seuraavan hyökkäyksen voimaa.\n\nSauvojesi tehostettu voima: +%d.\n\nVuoroja maagista latausta jäljellä: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=prismaattisen valon sauva
items.wands.wandofprismaticlight.desc=Tämä sauva on tehty umpinaisesta palasta läpinäkyvää kristallia, minkä takia se näyttää pitkältä pötköltä lasia. Pienet värikkäät valohiukkaset kieppuvat sen päässä, odottaen sauvan energian vapauttamista.
items.wands.wandofprismaticlight.stats_desc=Tämä sauva ampuu luolaston pimeyden läpäiseviä valosäteitä, jotka paljastavat piilotettuja ansoja ja salaovia. Säde voi sokaista vihollisia ja tekee _%1$d-%2$d vahinkoa_. Demoniset ja epäkuolleet viholliset palavat sauvan kirkkaassa valossa, vahingoittuen enemmän.
items.wands.wandofprismaticlight.bmage_desc=_Taistelumaagin_ iskut prismaattisen valon sauvalla rampauttavat viholliset sauvan tasosta riippuvaksi ajaksi.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=uudelleenkasvun sauva
items.wands.wandofregrowth.staff_name=uudelleenkasvun sauva
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Tämä mestarillisella ammattitaidolla muotoiltu
items.wands.wandofregrowth.stats_desc=Tämä taikasauva syöksee kartion muotoisesti laajentuvaa uudistavaa maagista energiaa, joka saa ruohon, juuret ja harvinaiset kasvit heräämään eloon. Seuraavalla käyttökerralla se kuluttaa _%1$d latausta_. Mitä useampia latauksia sauva käyttää, sitä voimakkaampi ja laajempi vaikutuksesta tulee.
items.wands.wandofregrowth.degradation=_%d:n latauksen_ jälkeen tämä sauva alkaa epäonnistua kasvien ja uuden ruohon kasvattamisessa. Rajoituksen haitta pienenee saadessasi kokemustasoja tai sauvaa parantamalla.
items.wands.wandofregrowth.bmage_desc=Kohteena olevan vihollisen tai _Taistelumaagin_ seistessä ruohon päällä iskut uudelleenkasvun sauvalla antavat maagille luonnollista parantumista suhteessa tehtyyn vahinkoon.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Kastesieppari
items.wands.wandofregrowth$dewcatcher.desc=Kastesiepparit ovat ihmeellisiä kasveja, jotka täyttyvät loihditulla kasteella. Ne yrittävät tekeytyä ruohoksi välttääkseen huomiota, mutta kerätystä kasteesta johtuvat pullistumat paljastavat ne.
items.wands.wandofregrowth$seedpod.name=Siemenpalko
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Sauvasi on latautunut vihollisesi elinvoim
items.wands.wandoftransfusion.desc=Vaikka se onkin melko yksinkertaisesti muotoiltu sauva, se erottuu muista magentan sävynsä ja sen päässä olevan sysimustan jalokiven ansiosta.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=_Taistelumaagin_ iskut lumotuneita vihollisia vastaan elinvoimasiirron sauvalla antavat suojausta, eikä sauvan seuraava loitsu vie ollenkaan elinvoimaa.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=vartioinnin sauva
items.wands.wandofwarding.staff_name=vartioinnin sauva
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Et voi asettaa vartiotaikaa sinne.
items.wands.wandofwarding.desc=Tämän lyhyen metallisen sauvan pään yläpuolella leijuu kirkkaan violetti jalokivi.
items.wands.wandofwarding.stats_desc=Vihollisten suoran vahingoittamisen sijaan tämä sauva luo paikallaan pysyviä vartiotaikoja ja vartiokristalleja. Vartiotaikoja voi luoda mihin tahansa näkökentässäsi olevaan ruutuun, jopa seinien taakse. Tämä sauva kykenee ylläpitämään yhtäaikaisesti _%d:n_ energian edestä vartiotaikoja.
items.wands.wandofwarding.bmage_desc=_Taistelumaagin_ iskuilla vartioinnin sauvalla on mahdollisuus parantaa kaikkia aktiivisia vartiokristalleja.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=yksinkertainen vartiotaika
items.wands.wandofwarding$ward.desc_1=Yksinkertainen vartiotaika ampuu jokaista näkökenttäänsä tulevaa vihollista, aiheuttaen _%1$d-%2$d vahinkoa_.\n\nVartiotaian ampuminen vartion sauvalla tekee siitä vahvemman.\n\nTämä vartiotaika katoaa ammuttuaan kerran.\n\nVartioinnin sauvaltasi kuluu _%3$d energiaa_ tämän vartiotaian ylläpitämiseen.
items.wands.wandofwarding$ward.name_2=vartiotaika
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=kauppiaan radiomajakka

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Vous vous êtes suicidé avec votre propre b
items.wands.wandofblastwave.desc=Cette baguette magique est fait d'une sorte de pierre de marbre, avec des bordures dorées et une gemme noire et ronde à son bout. Elle paraît très lourde dans votre main.
items.wands.wandofblastwave.stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leur cibles. La force du souffle cause _%1$d à %2$d_ dégâts et envoie les ennemis voler au loin.
items.wands.wandofblastwave.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un baguette d'onde de choc, l'ennemi a une chance d'être repoussé, comme si la baguette avait un enchantement élastique.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=Baguette de corrosion
items.wands.wandofcorrosion.staff_name=Bâton de corrosion
items.wands.wandofcorrosion.desc=Cette baguette est formée d'un corps cendré qui s'ouvre sur une éclatante gemme orange.
items.wands.wandofcorrosion.stats_desc=Cette baguette tire un projectile qui explose au contact des ennemis en un nuage de gaz hautement corrosif. Tout ce qui est pris dans ce nuage subira des dégâts qui augmenteront avec le temps, commençant à _ %ddégât._
items.wands.wandofcorrosion.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corrosion, l'ennemi a une chance de devenir suintant.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=baguette de corruption
items.wands.wandofcorruption.staff_name=baguette de corruption
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Ce personnage ne peut plus être
items.wands.wandofcorruption.desc=Cette baguette rayonne d'une énergie sombre et chaotique, si cela n'était pas déjà évident du petit crâne décoratif formé sur son extrémité.
items.wands.wandofcorruption.stats_desc=Cette baguette libèrera une explosion d'énergie corrompue qui affaiblira les ennemis et finira par les soumettre à votre volonté. Les ennemis sont capables de résister à la corruption, mais les ennemis affaiblis sont beaucoup plus faciles à corrompre que ceux qui sont en bonne santé.
items.wands.wandofcorruption.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corruption, l'ennemi a une chance de s'enrager.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=baguette de désintégration
items.wands.wandofdisintegration.staff_name=baguette de désintégration
items.wands.wandofdisintegration.desc=Cette baguette magique est faite d'un morceau lisse d'obsidienne, une lumière d'un pourpre profond court sur ses flancs et se concentre à son bout . Elle brille d'une énergie destructive, prête à jaillir.
items.wands.wandofdisintegration.stats_desc=Cette baguette lance un rayon qui perce tous les obstacles qu'il rencontre. La portée de ce rayon augmente avec le nombre d'améliorations. Le rayon inflige _%1$d à %2$d_ dégâts et inflige des dégâts supplémentaires pour chaque ennemi ou mur qu'il traverse.
items.wands.wandofdisintegration.bmage_desc=Lorsqu'il est manié par _le mage de guerre_, une baguette de désintégration a une portée d'attaque plus importante, comme s'il avait un enchantement de projection.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=baguette de souffle de feu
items.wands.wandoffireblast.staff_name=baguette de souffle de feu
items.wands.wandoffireblast.desc=Cette baguette magique est faite de bois rouge laqué et d'une feuille dorée utilisée généreusement lui donnant un côté royal. Son sommet siffle et craque, impatient de libérer son pouvoir magique.
items.wands.wandoffireblast.stats_desc=Cette baguette fait jaillir un cône de feu lorsqu'elle est utilisée. Son attaque suivante consommera _%1$dcharges_ et causera _%2$d-%3$d_ dommages. Plus la baguette utilise de charges, plus l'effet est important et fort.
items.wands.wandoffireblast.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un baguette de souffle de feu , l'ennemi a une chance de s'enflammer, comme si la baguette avait un enchantement flamboyant.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=baguette de gel
items.wands.wandoffrost.staff_name=baguette de gel
items.wands.wandoffrost.desc=Cette baguette semble être faite d'une sorte de glace magique. Elle devient plus brillante vers son bout arrondi. Elle semble très froide lorsqu'elle est tenue, mais d'une manière ou d'une autre votre main reste chaude.
items.wands.wandoffrost.stats_desc=Cette baguette magique envoie des souffles d'énergie glacée vers vos ennemis, leur infligeant _ %1$d à %2$d dégâts_. Ce souffle les refroidit, ce qui réduit leur vitesse. L'effet semble plus fort dans l'eau. Les ennemis déjà refroidis ou gelés prennent moins de dommages de cette baguette magique.
items.wands.wandoffrost.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de gel, l'ennemi a une chance d'être immédiatement gelés. Plus un ennemi est refroidit, plus cette chance saccroît.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=baguette de foudre
items.wands.wandoflightning.staff_name=baguette de foudre
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Vous vous êtes tué vous-même avec votre p
items.wands.wandoflightning.desc=Cette baguette magique est en métal, la rendant étonnement lourde. Deux broches recourbées terminent la baguette et un arc électrique se forme entre elles.
items.wands.wandoflightning.stats_desc=Cette baguette envoie de puissante décharges électriques à travers tout ce qui est ciblé infligeant _%1$d à %2$d_ dégâts._ Cette électricité va se propager de proche en proche. Elle se propage plus facilement dans l'eau. Les arcs électriques de cette baguette peuvent vous blesser, mais ne feront pas de mal à vos alliés.
items.wands.wandoflightning.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un baguette de foudre, l'ennemi a une chance de créer des arcs électriques entre ennemis, comme si la baguette avait un enchantement foudroyant.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=baguette de terre vivante
items.wands.wandoflivingearth.staff_name=bâton de terre vivante
items.wands.wandoflivingearth.desc=Cette baguette est fabriquée à partir d'une roche étrange, avec d'éclatantes bandes d'énergie jaune. Les roches semblent se déplacer légèrement lorsque vous saisissez la baguette, comme si elles pouvaient sentir votre main.
items.wands.wandoflivingearth.stats_desc=Cette baguette envoie des décharges de roches magiques sur les ennemis, leur infligeant de _%1$d à %2$d dégâts._ Les pierres vont ensuite se reformer autour de l'utilisateur, le protégeant comme une armure en fonction des dégâts infligés. Si il y a assez de pierres, elles se formeront en un gardien de terre dès que la baguette sera utilisé.
items.wands.wandoflivingearth.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de terre vivante, une partie des dégâts infligés est retourné en tant qu'armure de pierre.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armure de pierre
items.wands.wandoflivingearth$rockarmor.desc=Des pierres magiques entourent votre corps, lorsque vous serez attaqué, elles tenteront de bloquer pour vous et réduiront les dégâts reçus de 50%%. Cependant, chaque dommage bloqué enlèveront une partie de la roche.\n\nArmure restante : %1$d.\n\nSi suffisamment de roches sont construites autour de vous, la prochaine charge de votre baguette de terre vivante transformera une partie de vos pierres en gardien qui se battra avec vous.\n\nArmure nécessaire pour le Gardien : %2$d.
items.wands.wandoflivingearth$earthguardian.name=gardien de terre
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=baguette de projectile magique
items.wands.wandofmagicmissile.desc=Cette baguette assez simple lance des missiles d'une pure énergie magique. Bien que la baguette elle-même n'ait pas d'effets spéciaux, elle a plus de charges disponibles et peut brièvement alimenter d'autres baguettes lorsqu'elle est améliorée.
items.wands.wandofmagicmissile.stats_desc=Chaque tir de cette baguette fait _%1$d-%2$d dégâts, _- et surchargera brièvement les autres baguettes si elle est améliorée.
items.wands.wandofmagicmissile.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de missile magique, en plus de cette baguette, toutes les baguettes possédées gagneront des charges.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Charge magique
items.wands.wandofmagicmissile$magiccharge.desc=Votre baguette de missile magique a redonné de la puissance à vos baguettes, augmentant ainsi le niveau d'efficacité du prochain tir qu'elles effectueront.\n\nVos baguettes sont renforcées de : +%d.\n\nTours de charge magique restants : %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=baguette de lumière prismatique
items.wands.wandofprismaticlight.desc=Cette baguette magique est faite d'un cristal transparent, comme un long morceau de verre lisse. Des lumières colorées scintillent à son extrémité n'attendant que de jaillir vers leurs cible.
items.wands.wandofprismaticlight.stats_desc=Cette baguette envoie des rayons de lumière qui pénètrent l'obscurité du donjon, révélant les lieux cachés et les pièges. Ce rayon peut aveugler les ennemis et inflige _%1$d à %2$d_ dégâts. Les ennemis démoniaques et les morts vivants brûleront dans cette lumière vive, subissant des dégâts supplémentaires.
items.wands.wandofprismaticlight.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de lumière prismatique, il sera estropié pour une durée qui sera proportionnelle au niveau de son bâton.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=baguette de repousse
items.wands.wandofregrowth.staff_name=baguette de repousse
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Cette baguette est fabriquée à partir d'une fi
items.wands.wandofregrowth.stats_desc=Lorsqu'elle est utilisée, cette baguette fait jaillir de l'énergie de repousse magique vers l'extérieur du cône ciblé, ce qui permet à l'herbe, aux racines et aux plantes rares de prendre vie. Sa prochaine charge consommera _%1$d charges_. Plus la baguette utilise de charges, plus l'effet est important et fort.
items.wands.wandofregrowth.degradation=Après une autre _%d charge_, cette baguette commencera à ne plus produire de plantes et d'herbe fraîche. Cette limite est augmentée par les montées de niveau ou l'amélioration de la baguette.
items.wands.wandofregrowth.bmage_desc=Lorsque _le Mage de Guerre_ frappe un ennemi avec une bâton de repousse, et que ennemi ou aventurier se tient sur de l'herbe, le mage obtiendra une guérison par les plantes en proportion des dommages subis.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Piégeuse de rosée
items.wands.wandofregrowth$dewcatcher.desc=Les piégeuse de rosée sont des plantes merveilleuses qui se remplissent de rosée magique. Elles tentent de se camoufler en herbe pour éviter d'attirer l'attention, mais leurs perles de rosée les trahissent.
items.wands.wandofregrowth$seedpod.name=Cosse de graines
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Votre bâton s'est chargé d'énergie vita
items.wands.wandoftransfusion.desc=Une baguette de belle forme, elle se remarque par sa teinte magenta et la gemme d'un noir profond à son bout.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Lorsque _le Mage de Guerre_ frappe un ennemi charmé avec un bâton de transfusion, il gagnera en protection et son prochain coup avec le bâton ne le blessera pas.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=baguette de balisage
items.wands.wandofwarding.staff_name=bâton de balise
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Vous ne pouvez pas placer de balise ici.
items.wands.wandofwarding.desc=Cette courte baguette de métal possède une gemme lumineuse violette qui flotte en son bout.
items.wands.wandofwarding.stats_desc=Plutôt que d'endommager directement un ennemi, cette baguette invoquera des protecteurs et des sentinelles stationnaires. Les protections peuvent être invoquées n'importe où, même à travers les murs tant que vous en avez la vision. cette baguette peut contenir _%d energie
items.wands.wandofwarding.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de balisage, toutes les sentinelles actives ont une chance d'être guéries.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=balise faible
items.wands.wandofwarding$ward.desc_1=Cette balise simple va envoyer une décharge aux ennemis qui rentrent dans son champs de vision, infligeant _%1$d-%2$d dégâts._\n\nUtiliser votre baguette de balisage sur une balise améliorera la balise.\n\nCette balise enverra une seule décharge avant dissipation.\n\nVotre baguette de balisage utilise _%3$d énergie_ pour alimenter cette balise.
items.wands.wandofwarding$ward.name_2=balise
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=balise du marchand

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Erre a páncélra van tűzve a harcos törött m
items.armor.armor$glyph.glyph=varázsjel
items.armor.armor$glyph.killed=%s végzett veled...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=KÉPESSÉG KIVÁLASZTÁSA
items.armor.classarmor.no_ability=A páncélodnak még nincs semmilyen képessége, választanod kell egyet!
items.armor.classarmor.not_equipped=Fel kell venned a páncélt, hogy használhasd a különleges erejét!
items.armor.classarmor.low_charge=A páncélnak nincs elegendő töltése, hogy használhasd a különleges erejét!
items.armor.clotharmor.name=szövet páncél
items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=hős köpenye
items.armor.huntressarmor.no_enemies=Nem látsz ellenséget
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=A köpenyt viselve a vadásznő egy különleges képességre tesz szert:
items.armor.leatherarmor.name=bőrvért
items.armor.leatherarmor.desc=Egy szörny cserzett bőréből készült páncél. Nem olyan könnyű mint a puha vért, de nagyobb védelmet nyújt.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=hős köntöse
items.armor.magearmor.desc=E gyönyörű köntös viselése közben a mágus különleges képességre tesz szert:
items.armor.mailarmor.name=sodronying
items.armor.mailarmor.desc=Egymásba fonódó fémkapcsok alkotják ezt a kemény, de rugalmas páncélt.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Egymásba fonódó fémkapcsok alkotják ezt a kemén
items.armor.platearmor.name=lemezvért
items.armor.platearmor.desc=Roppant méretű fémlemezekből készült páncél. Páratlan védelmet nyújt bármely kalandornak, aki elbír ilyen elképesztő súlyt.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=hős ruhája
items.armor.roguearmor.desc=Ezt a sötét ruhát viselve a tolvaj egy speciális képességre tesz szert:
items.armor.scalearmor.name=pikkelyvért
items.armor.scalearmor.desc=A bőrvértre varrott fémpikkelyekből készült páncél jó védelmet nyújt, mégis rugalmas.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=hős páncélja
items.armor.warriorarmor.desc=Habár nehéznek tűnik ez a páncél, a harcos különleges képességre tesz szert általa:
@ -480,7 +480,7 @@ items.bombs.woollybomb.desc=Ez a módosított bomba varázsbárányokkal tölti
###food
items.food.berry.name=kazamatabogyó
items.food.berry.eat_msg=Ez a bogyó finom volt!
items.food.berry.desc=Ezt az apró bogyót a vadásznő találta a kazamata növényzete között. Gyorsan ehető, enyhe jóllakottságot okoz, sőt meglehet van benne egy használható mag is!
items.food.berry.desc=Ezt az apró bogyót a vadásznő találta a kazamata növényzete között. Gyorsan meg lehet enni, enyhe jóllakottságot okoz, sőt lehet, hogy van benne egy használható mag is!
items.food.blandfruit.name=szelídgyümölcs
items.food.blandfruit.cooked=főtt szelídgyümölcs
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Megölted magad a saját hullámrobbantó va
items.wands.wandofblastwave.desc=A pálca egyfajta márványkőből készült, arany szegéllyel és egy kerek, fekete kővel a végén. Kézbe fogva nagyon nehéznek érzed.
items.wands.wandofblastwave.stats_desc=A varázspálcából lőtt villám a célpontba csapódva hatalmasat robban. A robbanás ereje _%1$d-%2$d sebzést_ okoz és annyira erős, hogy a legtöbb ellenséget a levegőbe repíti.
items.wands.wandofblastwave.bmage_desc=Amikor a _harci mágus_ a robbanáshullám varázsbottal támad, az ellenség lehet hogy visszapattan, mintha a botnak rugalmas bűvölete volna.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=korrodáló varázspálca
items.wands.wandofcorrosion.staff_name=korrodáló varázsbot
items.wands.wandofcorrosion.desc=A pálca kőrisfa teste ragyogó narancssárga drágakőben végződik.
items.wands.wandofcorrosion.stats_desc=Ez a pálca egy kis nyilat lő, ami erősen korrodáló gázfelhővé robban szét. Ez a felhő folyamatos sérülést okoz, ami idővel egyre növekszik, _%d sérülésről_ indul.
items.wands.wandofcorrosion.bmage_desc=Amikor a _harci mágus_ a korrodáló varázsbottal támad, az ellenséget lehet hogy maró iszap teríti be.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=megrontó varázspálca
items.wands.wandofcorruption.staff_name=megrontó varázsbot
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Ez a karakter már nem befolyáso
items.wands.wandofcorruption.desc=A varázspálca kaotikus sötét energiát sugároz - már ha nem lenne nyilvánvaló a végére erősített kis, díszes koponyáról.
items.wands.wandofcorruption.stats_desc=Ez a varázspálca rontó energialöketet bocsát ki, amely lerontja az ellenségeket, és az akaratod alá hajtja őket. Az ellenségek képesek ennek ellenállni, a legyengülteket pedig sokkal könnyebb lerontani, mint a teljesen egészségeseket.
items.wands.wandofcorruption.bmage_desc=Amikor a _harci mágus_ a megrontó varázsbottal támad, az ellenség lehet hogy ámokfutásba kezd.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=porlasztó varázspálca
items.wands.wandofdisintegration.staff_name=porlasztó varázsbot
items.wands.wandofdisintegration.desc=A kemény, csiszolt obszidiándarabból készült varázspálca oldalán sötétlila fény fut végig. A benne izzó pusztító energia csak a kilövésre vár.
items.wands.wandofdisintegration.stats_desc=A varázspálcából kilövő sugár áthatol bármilyen akadályon, annál messzebb jutva, minél fejlettebb. A sugár _%1$d-%2$d sebzésen_ felül minden áthatolt ellenfél és fal után bónusz sebzést is ejt.
items.wands.wandofdisintegration.bmage_desc=A _harci mágus_ által kezelt porlasztó varázsbotnak emelt támadási hatótávolsága lesz, mintha nyújtott bűvölete volna.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=tűzrobbantó varázspálca
items.wands.wandoffireblast.staff_name=tűzrobbantó varázsbot
items.wands.wandoffireblast.desc=A pálca vörösre mázolt fából készült, gazdagon borítva arany fémfüsttel, hogy királyi külsőt adjanak neki. Sistereg és ropog a vége, várva, hogy kiereszthesse a varázserejét.
items.wands.wandoffireblast.stats_desc=Ez a varázspálca egy tűzkúpot robbant magából. A következő támadása során _%1$d töltést_ fogyaszt és _%2$d-%3$d sebzést_ okoz. Minél töltöttebb a pálca, annál nagyobb és erősebb a hatása.
items.wands.wandoffireblast.bmage_desc=Amikor a _harci mágus_ a tűzrobbantó varázsbottal támad, az ellenség lehet hogy lángra kap, mintha a varázsbot lángoló bűvölettel rendelkezne.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=fagyasztó varázspálca
items.wands.wandoffrost.staff_name=fagyasztó varázsbot
items.wands.wandoffrost.desc=A pálca valamilyen mágikus jégből készülhetett. A kerekített végéhez érve a színe egyre világosabb. Kézben tartva nagyon hideg érzést kelt, de a kezed mégis meleg marad.
items.wands.wandoffrost.stats_desc=Ez a varázspálca jeges energiát robbant az ellenfeleidre, _%1$d-%2$d sérülést_ és fagyást is okozva. Hatása a vízben erősebbnek tűnik. A már lehűlt, vagy megfagyott ellenfelek kisebb sebzést kapnak általa.
items.wands.wandoffrost.bmage_desc=Amikor a _harci mágus_ a fagyasztó varázsbottal támad egy lehűtött ellenfelet, lehetséges hogy az azonnal megfagy. Az esély annál nagyobb, minél hidegebbek.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=villámló varázspálca
items.wands.wandoflightning.staff_name=villámló varázsbot
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Megölted magad a saját villámló varázsp
items.wands.wandoflightning.desc=A pálca kemény fémből készült, amitől meglepően nehéz. A végén két villafog görbül egymás felé, köztük elektromosság szikrázik.
items.wands.wandoflightning.stats_desc=A varázspálcából kitörő erős elektromos ív átível bármin, _%1$d-%2$d sebzést_ ejtve. Az ív végigcikázik az egymáshoz közeli ellenségek között, valamint sokkal jobban terjed a vízben. Téged is megrázhat, de a szövetségeseidet nem bántja.
items.wands.wandoflightning.bmage_desc=Amikor a _harci mágus_ a villámló varázsbottal támad, a villámlás lehet hogy a többi közeli ellenfélen is átível, mintha sokkoló bűvölettel rendelkezne.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=az élő föld varázspálcája
items.wands.wandoflivingearth.staff_name=az élő föld varázsbotja
items.wands.wandoflivingearth.desc=Ez a varázspálca furcsa kőből készült, és világító sárga energia szegélyezi. Amikor megmarkolod olyan, mintha a kövek kissé elmozdulnának, mintha érezné a kezed.
items.wands.wandoflivingearth.stats_desc=Ez a varázspálca mágikus kőnyilakat küld az ellenfélre, _%1$d-%2$d sérülést okozva._ A kövek ezután újraformálódnak a felhasználó köré mintegy páncélként, az okozott sérüléssel arányban. Ha elégséges páncél épült, egy védelmező kővé alakul a következő kilövés alkalmával.
items.wands.wandoflivingearth.bmage_desc=Amikor a _harci mágus_ az élő föld varázsbottal támad, a támadásának egy része kőpáncélként vissza kerül rá.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Kő Páncél
items.wands.wandoflivingearth$rockarmor.desc=Varázslatos kövek veszik körül a tested és amikor támadás ér, igyekeznek megvédeni és 50%% ponttal csökkentik az elszenvedett sérüléseid. Viszont minden támadás letör a kövekből valamennyit.\n\nMaradék páncélod: %1$d.\n\nHa elegendő kő épült köréd, a következő kilövés az élő föld varázspálcádból egy védelmezőt formál a kövekből, aki melletted harcol.\n\nA Védelmezőhöz szükséges páncél: %2$d.
items.wands.wandoflivingearth$earthguardian.name=agyag védelmező
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=varázslövedékbot
items.wands.wandofmagicmissile.desc=Ez az elég egyszerű varázspálca tiszta mágikus energialövedékeket lő. Önmagában semmi különös hatása nincs. Nagyobb a töltési kapacitása és ha felfejleszted, gyorsan feltölt más varázspálcákat.
items.wands.wandofmagicmissile.stats_desc=A varázspálca minden lövedéke _%1$d-%2$d sebzést okoz_.
items.wands.wandofmagicmissile.bmage_desc=Amikor a _harci mágus_ a varázslövedék bottal támad, az összes pálcája töltésben részesül, a sajátját is beleértve.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Varázstöltés
items.wands.wandofmagicmissile$magiccharge.desc=A varázslövedék pálcád feltöltötte a többi varázspálcát és felerősítette a következő lövésük erejét.\n\nA pálcáid ennyit erősödtek: +%d.\n\nMaradék varázstöltés körök száma: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=prizmafény varázsbot
items.wands.wandofprismaticlight.desc=Az áttetsző, kemény kristályból készült varázspálca olyan, akár egy csiszolt üvegdarab. \nA kis, színes fények táncolva várják, hogy előtörhessenek a pálca végéből.
items.wands.wandofprismaticlight.stats_desc=A varázspálcából kilövő fénysugarak áthatolnak a várbörtön sötétjén, felfedve a rejtett területeket és csapdákat. A sugárnyaláb megvakíthatja az ellenfeleket, és _%1$d-%2$d sebzést okoz._ A démoni és élőhalott ellenségeket a pálca fénye megégeti, amitől bónusz sebzést kapnak.
items.wands.wandofprismaticlight.bmage_desc=Amikor a _harci mágus_ a prizmafény bottal támad, a bot szintjével arányosan egy időre megrokkantja az ellenfelét.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=kertész varázspálca
items.wands.wandofregrowth.staff_name=kertész varázsbot
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Kiválóan faragott vékony fából készült va
items.wands.wandofregrowth.stats_desc=Ez a varázsbot mágikus újranövesztő energiát lő, amitől füvek, gyökerek és ritka növények szökkennek szárba. A következő varázslata _%1$d töltést fogyaszt_. Minél több töltést használ a bot, annál nagyobb és erősebb a hatás.
items.wands.wandofregrowth.degradation=További _%d töltés_ után ez a varázsbot gyengébben kezd növeszteni és friss füvet előállítani. Ez a határ kitolható szintlépéssel, vagy a bot fejlesztésével.
items.wands.wandofregrowth.bmage_desc=Amikor a _harci mágus_ a kertész varázsbottal támad és egyben füvön is áll, a sebzésének arányában növényi gyógyulásban részesül.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Harmatgyűjtő
items.wands.wandofregrowth$dewcatcher.desc=A harmatgyűjtők varázslatos növények, melyek feltöltik magukat varázsharmattal. Próbálják magukat fűnek álcázni, hogy elkerüljék a figyelmet, de a duzzadó harmatcseppek elárulják őket.
items.wands.wandofregrowth$seedpod.name=Maghüvely
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=átömlesztő varázsbot
items.wands.wandoftransfusion.ondeath=Megölted magad a saját átömlesztő varázspálcáddal...
items.wands.wandoftransfusion.charged=A varázsbotod töltődött az ellenséged életerejétől!
items.wands.wandoftransfusion.desc=Elég egyszerűen formázott varázspálca, amely kitűnik a bíbor színárnyalata valamint a hegyén lévő koromsötét ékkő miatt.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=A szövetségeseiden vagy bájolt ellenfeleken használva ez a varázspálca _%1$d életerőt szív tőled,_ hogy gyógyítsa vagy védje őket _%2$d energiával._ Az ellenségeket rögtön elbájolja és egyúttal _%3$d energiát_ ad vissza számodra. Az ellenséges élőholtak a bűbáj helyett elvesztenek _%4$d-%5$d energiát_.
items.wands.wandoftransfusion.bmage_desc=Amikor a _harci mágus_ elbűvölt ellenfelet támad az átömlesztő varázsbottal, védelmezést szerez és a következő lövése a bottal nem kerül életerőbe.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=oltalmazó varázspálca
items.wands.wandofwarding.staff_name=oltalmazó varázsbot
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Nem tudsz ide őrt állítani.
items.wands.wandofwarding.desc=Ennek a rövid fém varázspálcának fényes bíbor ékkő borítja a hegyét.
items.wands.wandofwarding.stats_desc=Ahelyett, hogy sérülést okozna az ellenfélnek, ez a pálca mozdulatlan oltalmazókat és őrszemeket idéz meg. Az oltalmazók bárhol megidézhetők, akár falakon keresztül is ha átlátsz. Ez a pálca _%d energia_ értékű oltalmazót tud életben tartani egyszerre.
items.wands.wandofwarding.bmage_desc=Amikor a _harci mágus_ az oltalmazó varázsbottal támad, az összes aktív őrszem gyógyításra kerülhet.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=kisebb oltalmazó
items.wands.wandofwarding$ward.desc_1=Ez az alap oltalmazó önállóan tüzel minden ellenfélre ami a látóterébe kerül, és _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó erősödik, ha rálősz az oltalmazó pálcáddal.\n\nEz az oltalmazó csak egyszer tüzel mielőtt eloszlik.\n\nAz oltalmazó varázspálcád _%3$d energiát_ használ hogy éltesse ezt az oltalmazót.
items.wands.wandofwarding$ward.name_2=oltalmazó
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=Ennek a továbbfejlesztett oltalmazónak s
items.wands.wandofwarding$ward.name_3=nagyobb oltalmazó
items.wands.wandofwarding$ward.desc_3=Ez a teljesen felfejlesztett oltalmazó képes az elődeinél is többször támadni. Minden tüzelése _%1$d-%2$d sérülést okoz._\n\nHa rálősz az oltalmazóra az oltalmazó pálcáddal, erősödik.\n\nEz az oltalmazó négyszer tüzelhet mielőtt eloszlik.\n\nAz oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az oltalmazót.
items.wands.wandofwarding$ward.name_4=kisebb őrszem
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Ennek a kisebb őrszemnek hasonló tűzereje van, mint a nagyobb oltalmazónak, de meghatározott számú lövések helyett inkább életerővel bír. Az oltalmazó pálca végén lévő drágakőre emlékeztet. Az őrszem minden lövedéke _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó pálcával meglőtt őrszem fejlődik és gyógyul.\n\nEz az őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazó pálcával. Az oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az őrszemet.
items.wands.wandofwarding$ward.name_5=őrszem
items.wands.wandofwarding$ward.desc_5=Ez a fejlettebb őrszem nagyobb és sokkal tartósabb, mint a kisebbik. Az őrszem minden lövedéke _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó pálcával meglőtt őrszem fejlődik és gyógyul.\n\nEz az őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazó pálcával.\n\nAz oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az őrszemet.
items.wands.wandofwarding$ward.name_6=nagyobb őrszem
@ -1611,8 +1624,8 @@ items.amulet.desc=Yendor Amulettjét mind az emberek, mind a törpék a legerőt
items.ankh.name=ankh
items.ankh.ac_bless=MEGÁLDOM
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Megszenteled az ankhet mágikus vízzel.
items.ankh.desc=A halhatatlanságnak ez az ősi szimbóluma képes visszaadni az elhunyt életét. A feltámadáskor csak a viselt tárgyak maradnak meg, minden más elvész. Egy teletöltött vizestömlő segítségével az ankhet még nagyobb erővel lehet megáldani.
items.ankh.desc_blessed=A halhatatlanságnak ez az ősi szimbóluma képes visszaadni az elhunyt életét. Ez az ankh áldott, ettől sokkal erősebbé vált. A halálos vész pillanatában feláldozza magát, hogy megmentsen.
items.brokenseal.name=törött medál
@ -1623,7 +1636,7 @@ items.brokenseal.degraded_armor=Ez a páncél túl rossz állapotban van.
items.brokenseal.affix=Feltűzted a medált a páncélodra!
items.brokenseal.desc=A vitézség jeléül páncélra tehető viaszjelvény. A jelvényen lévő jelek idővel lekoptak, középen félbe is tört.\n\nA jelvény otthonról hozott emlék, erősíti a harcos védelmét. Ha magán viseli, az életerőn felül a páncélja minőségétől függően lassan pajzsot épít a harcos köré.\n\nA jelvényt _páncélra lehet tűzni,_ vagy át is lehet tenni másik páncélra. Egy fejlesztési szint át is vihető vele.
items.brokenseal.choose_title=Válassz egy varázsjelet
items.brokenseal.choose_desc=Ez a páncél és a törött jelvény együtt egy varázsjelet hordoz. Válaszd ki melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha ugyanazt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor a jelvényt később nem tudod áthelyezni.
items.brokenseal.choose_desc=Ez a páncél és a törött jelvény együtt egy varázsjelet hordoz. Válaszd ki melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha azt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor később a jelvénnyel együtt nem tudod áthelyezni.
items.dewdrop.name=harmatcsepp
items.dewdrop.heal=+%d élet
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Először le kell tenned egyet ezekből a tárg
items.kindofweapon.equip_cursed=A markod akaratlanul a fegyverre szorul.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Törpekirály koronája
items.kingscrown.ac_wear=FELVESZEM
items.kingscrown.naked=Sajnos a korona nem tudja átalakítani az alsóneműdet.
items.kingscrown.upgraded=A korona fényesen ragyog, majd szétesik, ahogy a páncélod átalakul!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=Az utolsó törpe király koronája hatalmas mágikus energiával ragyog.\n\nAmikor felveszed, a korona varázsa átáramlik a páncélba, amit jelenleg viselsz, átalakítva azt egy _egyedi epikus páncéllá speciális képességekkel._ Az új páncél megtartja az összes tulajdonságát az eredeti páncélnak.
items.merchantsbeacon.name=kereskedő fényjele
items.merchantsbeacon.ac_use=HASZNÁLOM
@ -1693,21 +1706,21 @@ items.stylus.cursed=A vágótű varázsereje nem működik átkozott páncélon.
items.stylus.inscribed=Bevésted a páncélod a vágótűvel.
items.stylus.desc=A mágikus vágótű nagyon kemény, sötét kőből készült. Varázsjelet véshetsz vele a páncélodra, de nincs hatalmad afölött, hogy milyen varázsjelet - ezt a tű dönti el helyetted.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Tengu maszkja
items.tengusmask.ac_wear=FELVESZEM
items.tengusmask.used=A maszk szétesik, ahogy az ereje átáramlik beléd!
items.tengusmask.desc=Ez a maszk leesett Tengu arcáról, amikor meghalt. Nagy mágikus erőt érzel sugározni belőle. Lehet, hogy a maszkban volt Tengu ereje?\n\nViseléskor a maszk hatalmas ereje átkerül beléd, lehetővé téve, hogy _választhass egy alosztályt._\n\nMelyik alosztályt választod?
items.torch.name=fáklya
items.torch.ac_light=MEGGYÚJTOM
items.torch.desc=Kalandorok alapvető felszerelése, a fáklya utat mutat a várbörtön sötétségbe boruló részein.
items.waterskin.name=waterskin
items.waterskin.name=vizestömlő
items.waterskin.ac_drink=MEGISZOM
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Begyűjtöd a harmatcseppet a vizestömlődbe.
items.waterskin.full=A vizestömlőd tele van!
items.waterskin.empty=A vizestömlőd üres!
items.waterskin.desc=Bőrből és húrból készült folyadéktartály, parafa dugóval lezárva.
items.waterskin.desc_water=Jelenleg a vizestömlő csak sima ivóvizet tartalmaz. Bizonyára van valami a kazamatában, amit a vizestömlő elraktározhatna helyette.
items.waterskin.desc_heal=A vizestömlőt jelenleg gyógyvíz tárolására használják. Minél több víz van benne, annál többet gyógyulsz, amikor iszol belőle. Csak annyit iszol, amennyire szükséged van.
items.waterskin.desc_full=Úgy tűnik, hogy a teli vizestömlő energiát sugároz, talán fel lehet használni egy másik túlélő tárgy megáldására?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Pin rusak Pendekar dipasang di armor ini.
items.armor.armor$glyph.glyph=glyph
items.armor.armor$glyph.killed=%s membunuhmu...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=PILIH KEMAMPUAN
items.armor.classarmor.no_ability=Armormu saat ini tidak memiliki kemampuan, kau sebaiknya pilih sekarang!
items.armor.classarmor.not_equipped=Kau harus memakai armor ini untuk dapat memakai kekuatan spesialnya!
items.armor.classarmor.low_charge=Armor tidak memiliki cukup charge untuk menggunakan kekuatan khususnya!
items.armor.clotharmor.name=armor kain
items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=jubah pahlawan
items.armor.huntressarmor.no_enemies=Tidak ada musuh dalam jarak pandang.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Ketika mengenakan jubah ini, Pemburu dapat menggunakan kemampuan khusus:
items.armor.leatherarmor.name=armor kulit
items.armor.leatherarmor.desc=Armor yang terbuat dari kulit monster. Tidak seringan armor kain tapi memberikan proteksi lebih baik.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=jubah pahlawan
items.armor.magearmor.desc=Ketika mengenakan jubah indah ini, Penyihir dapat menggunakan kemampuan khusus:
items.armor.mailarmor.name=armor zirah
items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang cukup kuat dan fleksibel.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang c
items.armor.platearmor.name=armor besi
items.armor.platearmor.desc=Piringan logam yang banyak sekali bergabung menjadi pakaian yang memberikan proteksi tak tertandingi untuk petualang yang cukup kuat untuk menahan beratnya.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=pakaian pahlawan
items.armor.roguearmor.desc=Ketika mengenakan pakaian gelap ini, Pengembara dapat menggunakan kemampuan khusus:
items.armor.scalearmor.name=armor sisik
items.armor.scalearmor.desc=Sisik logam dijahit di atas rompi kulit menghasilkan armor yang fleksibel, dan protektif.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=armor pahlawan
items.armor.warriorarmor.desc=Meski armor ini tampak berat, tapi armor ini membuat pendekar dapat melakukan kemampuan khusus:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Kau membunuh dirimu sendiri dengan Tongkat S
items.wands.wandofblastwave.desc=Tongkat sihir ini terbuat dari semacam batu marmer, dengan hiasan emas dan permata bulat hitam di ujungnya. Rasanya sangat berat di tanganmu.
items.wands.wandofblastwave.stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang.
items.wands.wandofblastwave.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat gelombang ledakan, musuh memiliki peluang untuk terpukul mundur, layaknya tongkat itu memiliki enchantment elastis.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=tongkat sihir korosi
items.wands.wandofcorrosion.staff_name=tongkat korosi
items.wands.wandofcorrosion.desc=Tongkat sihir ini berwarna kelabu yang diujungi dengan permata jingga.
items.wands.wandofcorrosion.stats_desc=Tongkat ini menembakkan substansi yang akan meledak menjadi awan gas sangat korosif di lokasi yang ditargetkan. Apa pun yang terperangkap di dalam awan ini akan menerima peningkatan damage seiring waktu, mulai dari _%d damage._
items.wands.wandofcorrosion.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat korosi, musuh memiliki peluang untuk mencair.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=tongkat sihir korupsi
items.wands.wandofcorruption.staff_name=tongkat korupsi
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Karakter itu tidak bisa dipengaru
items.wands.wandofcorruption.desc=Tongkat sihir ini meradiasikan energi gelap yang jahat, jelas dari bentuk tengkorak kecil dekoratif di ujungnya.
items.wands.wandofcorruption.stats_desc=Tongkat sihir ini akan melepaskan energi korup yang akan men-debuff musuh dan akhirnya akan membuat musuh beralih ke pihakmu. Musuh dapat menahan korupsi, tapi musuh yang sudah lemah lebih mudah dikorupsi daripada musuh yang sehat.
items.wands.wandofcorruption.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat korupsi, musuh memiliki peluang jadi mengamuk.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=tongkat sihir laser
items.wands.wandofdisintegration.staff_name=tongkat laser
items.wands.wandofdisintegration.desc=Tongkat sihir ini terbuat dari bongkahan obsidian yang solid, dengan warna ungu dalam di sepanjang sisinya, berakhir di ujungnya. Tongkat sihir itu menyala oleh energi penghancur, menunggu untuk keluar.
items.wands.wandofdisintegration.stats_desc=Tongkat sihir ini menembakkan beam yang menembus segalanya, dan akan terus bertambah panjang setiap upgrade. Beam itu memberi _%1$d-%2$d damage,_ dan akan memberi damage tambahan untuk setiap musuh dan tembok yang dilewati.
items.wands.wandofdisintegration.bmage_desc=Saat digunakan oleh _Penyihir Tarung_, jarak serang tongkat laser akan meningkat, layaknya tongkat itu memiliki enchatment proyeksi.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=tongkat sihir api
items.wands.wandoffireblast.staff_name=tongkat api
items.wands.wandoffireblast.desc=Tongkat sihir ini terbuat dari kayu yang dipernis merah dengan daun emas yang digunakan agar tongkat sihir itu kelihatan megah. Tongkat sihir itu mendesis di ujungnya, tidak sabar untuk mengeluarkan sihir kuatnya.
items.wands.wandoffireblast.stats_desc=Tongkat ini menyemburkan kerucut api saat digunakan. Serangan berikutnya akan menghabiskan_%1$d charge_ dan memberikan _%2$d-%3$d damage._ Semakin banyak charge yang digunakan tongkat, semakin besar dan kuat efeknya.
items.wands.wandoffireblast.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat api, musuh memilikipeluang untuk terbakar, layaknya tongkat itu memiliki enchantment api.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=tongkat sihir es
items.wands.wandoffrost.staff_name=tongkat es
items.wands.wandoffrost.desc=Tongkat sihir ini sepertinya terbuat dari semacam es ajaib. Semakin ujung warnanya semakin terang. Tongkat ini sangat dingin saat dipegang, namun entah mengapa tanganmu tetap hangat.
items.wands.wandoffrost.stats_desc=Tongkat sihir ini menembakkan energi es kepada musuh, memberikan _%1$d-%2$d damage_ dan kedinginan. Efeknya lebih kuat di atas air. Musuh yang sudah kedinginan atau membeku menerima lebih sedikit damage dari tongkat sihir ini.
items.wands.wandoffrost.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh yang kedinginan dengan tongkat es, musuh memiliki peluang untuk jadi beku. Peluang ini menjadi lebih besar ketika musuh sangat kedinginan.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=tongkat sihir listrik
items.wands.wandoflightning.staff_name=tongkat listrik
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Kau membunuh dirimu sendiri oleh Tongkat Sih
items.wands.wandoflightning.desc=Tongkat sihir ini terbuat dari logam solid, membuatnya sangat berat. Dua cabang melengkung di ujungnya, dan ada kekuatan listrik di antaranya.
items.wands.wandoflightning.stats_desc=Tongkat sihir ini memancarkan listrik yang kuat kepada apa pun yang ditargetkannya, memberikan _%1$d-%2$d damage._ Listrik ini akan menyambar ke karakter terdekat, dan menyebar lebih mudah di air. Listrik dari tongkat sihir ini bisa menyakitimu, tapi tidak akan melukai sekutumu.
items.wands.wandoflightning.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat listrik, tongkat itu memiliki peluang untuk mengeluarkan listrik ke musuh lain di dekatnya, layaknya tongkat itu memiliki enchantment listrik.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=tongkat sihir tanah hidup
items.wands.wandoflivingearth.staff_name=tongkat tanah hidup
items.wands.wandoflivingearth.desc=Tongkat ini terbuat dari batu yang aneh, dengan pita energi kuning yang bersinar. Bebatuan tampak bergeser sedikit saat kau menggenggam tongkat, seolah-olah tongkat bisa merasakan tanganmu
items.wands.wandoflivingearth.stats_desc=Tongkat ini mengirimkan ledakan batu magis ke musuh, memberikan _%1$d-%2$d damage._ Batu tersebut kemudian akan terbentuk kembali di sekitar pengguna, memberi mereka armor sebanding dengan damage yang diberikan. Jika cukup banyak armor yang terbangun, itu akan membentuk patung tanah saat tongkat sihir ditembakkan berikutnya.
items.wands.wandoflivingearth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat tanah hidup, sejumlah damage yang diberikan akan dikembalikan sebagai armor batu.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armor Batu
items.wands.wandoflivingearth$rockarmor.desc=Batuan magis mengelilingi tubuhmu, ketika dirimu diserang mereka akan mencoba menahannya untukmu, dan akan mengurangi damage yang kau terima sebanyak 50%%. Setiap damage yang ditahan akan mengikis beberapa batu.\n\nArmor yang Tersisa: %1$d.\n\nJika cukup banyak batu yang terbangun di sekitarmu, tembakan berikutnya dari tongkat sihir tanah hidupmu akan menyebabkan batu-batu tersebut terbentuk menjadi patung tanah yang akan bertarung denganmu.\n\nArmor yang dibutuhkan untuk Patung Tanah: %2$d.
items.wands.wandoflivingearth$earthguardian.name=patung tanah
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=tongkat misil magis
items.wands.wandofmagicmissile.desc=Tongkat sihir yang terlihat polos ini mengeluarkan misil sihir murni. Dikarenakan tongkat sihir ini tidak sekuat tongkat-tongkat yang lain, tongkat sihir ini dapat satu bonus charge dan dapat sedikit memperoleh kekuatan dari tongkat sihir lain ketika di-upgrade.
items.wands.wandofmagicmissile.stats_desc=Setiap tembakan dari tongkat sihir ini menyebabkan _%1$d-%2$d damage,_ dan akan memberdayakan tongkat sihir lain secara singkat jika di-upgrade.
items.wands.wandofmagicmissile.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat misil ajaib, tongkatnya dan semua tongkat sihir yang ia punya akan mendapatkan charge.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Charge Ajaib
items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memberi kekuatan ke tongkat sihirmu yang lain, meningkatkan level efektif serangan berikutnya.\n\nTongkat sihirmu ditingkatkan menjadi: +%d.\n\nGiliran sisa charge ajaib: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=tongkat cahaya prismatik
items.wands.wandofprismaticlight.desc=Tongkat sihir ini terbuat dari kristal transparan, mirip seperti bongkahan gelas halus. Secercah cahaya menari-nari di dekat ujung tongkat sihir, bersiap untuk memancarkan sinarnya.
items.wands.wandofprismaticlight.stats_desc=Tongkat sihir ini memancarkan sinar menyilaukan yang membelah kegelapan, membuka area tersembunyi dan jebakan. Sinar itu dapat membutakan musuh, dan memberi _%1$d-%2$d damage._ Musuh yang berupa setan atau undead akan terbakar oleh sinar tongkat sihir itu, memberikan bonus damage.
items.wands.wandofprismaticlight.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat cahaya prismatik, mereka akan lumpuh selama durasi yang berskala dengan level tongkat.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=tongkat sihir pertumbuhan
items.wands.wandofregrowth.staff_name=tongkat pertumbuhan
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Tongkat sihir ini terbuat dari batang kayu tipis
items.wands.wandofregrowth.stats_desc=Saat digunakan, tongkat sihir ini akan meledakkan energi penumbuhan kembali dalam bentuk kerucut, menyebabkan rumput, akar, dan tanaman langka hidup kembali. Tembakan berikutnya akan mengonsumsi _%1$d charge_. Semakin banyak charge yang digunakan tongkat sihir, semakin besar dan kuat efeknya.
items.wands.wandofregrowth.degradation=Setelah _%d charge_, tongkat sihir ini akan gagal untuk memproduksi tanaman dan rumput segar. Limit ini ditingkatkan dengan cara menaikkan level atau upgrade tongkat sihir ini.
items.wands.wandofregrowth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat pertumbuhan, dan atau sedang berdiri di atas rumput, ia akan mendapatkan penyembuhan herbal dari proporsi damage yang ia berikan.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun
items.wands.wandofregrowth$dewcatcher.desc=Penangkap embun adalah tanaman menakjubkan yang memenuhi dirinya dengan embun ajaib. Mereka mencoba berkamuflase sebagai rumput untuk menghindari perhatian, tetapi tonjolan embun yang terkumpul membuat mereka malah terlihat mencolok.
items.wands.wandofregrowth$seedpod.name=Tanaman Benih
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=tongkat transfusi
items.wands.wandoftransfusion.ondeath=Kau membunuh dirimu sendiri oleh Tongkat Sihir Transfusimu sendiri....
items.wands.wandoftransfusion.charged=Tongkatmu mengisiulang dengan energi kehidupan dari musuhmu!
items.wands.wandoftransfusion.desc=Tongkat sihir yang cukup polos, hanya warnanya yang keunguan dan permata hitam di ujungnya.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh yang terpesona dengan tongkat transfusi, ia akan mendapatkan perisai dan serangan berikutnya dengan tongkat itu tidak akan menyerap darah.
items.wands.wandoftransfusion.stats_desc=Saat digunakan kepada kawan atau musuh yang terpikat, tongkat sihir ini menyerap _darah pengguna sebesar %1$d_ untuk menyembuhkan atau memberi perisai kepada kawan sebanyak _%2$d._ Saat digunakan pada musuh, tongkat sihir ini sementara akan memikat mereka seraya memberikan _%3$d perisai_ kepada pengguna. Undead yang ganas akan menerima _%4$d-%5$d damage_ alih-alih menjadi terpikat.
items.wands.wandoftransfusion.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh yang terpikat dengan tongkat transfusi, ia akan mendapatkan perisai dan serangan berikutnya dengan tongkat itu tidak akan menyerap darah.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=tongkat sihir warding
items.wands.wandofwarding.staff_name=tongkat sihir warding
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Kau tidak bisa menempatkan ward di sana.
items.wands.wandofwarding.desc=Tongkat logam pendek ini memiliki permata ungu cerah yang mengambang di atas ujungnya.
items.wands.wandofwarding.stats_desc=Daripada memberi damage kepada musuh, tongkat ini akan memanggil ward dan sentry yang tidak bergerak. Ward bisa dipanggil di mana saja, bahkan melalui dinding jika kau memiliki penglihatan. Tongkat ini dapat menopang ward senilai _%d energi_ pada satu waktu.
items.wands.wandofwarding.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat warding, semua sentry yang aktif memiliki peluang untuk disembuhkan.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=ward kecil
items.wands.wandofwarding$ward.desc_1=Ward biasa ini biasanya menyerang semua musuh yang berada pada jarak pandangnya, memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkatmu akan meningkatkannya.\n\nWard ini hanya menembak satu kali sebelum menghilang,\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_2=ward
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=Ward yang ditingkatkan ini memiliki pola y
items.wands.wandofwarding$ward.name_3=ward besar
items.wands.wandofwarding$ward.desc_3=Ward yang telah ditingkatkan sepenuhnya ini mampu menyerang lebih banyak dari pendahulunya. Setiap serangan dari ward ini akan memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkat sihir warding-mu akan meningkatkannya.\n\nWard ini akan menembak lima kali sebelum menghilang.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_4=sentry kecil
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Sentry kecil ini memiliki daya tembak yang sama dengan ward besar, tetapi memiliki darah, daripada sejumlah charge. Sentry menyerupai permata di ujung tongkat sihir warding-mu. Setiap tembakan dari sentry ini akan memberikan _%1$d-%2$d damage._\n\nMenembak sentry ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nSentry ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d_ untuk menopang sentry ini.
items.wands.wandofwarding$ward.name_5=sentry
items.wands.wandofwarding$ward.desc_5=Sentry yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada sentry kecil. Setiap tembakan dari sentry ini akan memberikan _%1$d-%2$d damage._\n\nMenembak sentry ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nSentry ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d_ untuk menopang sentry ini.
items.wands.wandofwarding$ward.name_6=sentry besar
@ -1611,8 +1624,8 @@ items.amulet.desc=Jimat Yendor adalah artefak terkuat yang diketahui oleh kaum m
items.ankh.name=ankh
items.ankh.ac_bless=BERKATI
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Kau memberkati ankh dengan air ajaib.
items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Saat hidup kembali, semua item yang tidak dipakai akan hilang. Dengan memakai kantong air yang penuh, ankh ini dapat diberkati untuk kekuatan ekstra.
items.ankh.desc_blessed=Simbol kuno dari keabadian ini memberikanmu kemampuan untuk dapat hidup kembali setelah mati. Ankh ini sudah diberkati dan sekarang lebih kuat lagi. Ankh ini akan berkorban untuk menyelamatkanmu di saat kau sakaratul maut.
items.brokenseal.name=pin rusak
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih
items.kindofweapon.equip_cursed=Tanpa sadar tanganmu memegang senjatamu dengan sangat erat.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Mahkota Raja Dwarf
items.kingscrown.ac_wear=PAKAI
items.kingscrown.naked=Sayangnya, mahkota itu tidak dapat mengubah pakaian dalammu.
items.kingscrown.upgraded=Mahkotanya bersinar terang dan kemudian hancur saat armormu bertransformasi!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=Mahkota raja dwarf yang terakhir, bersinar dengan energi magis yang luar biasa.\n\nSaat dipakai, sihir mahkota akan mengalir ke armor yang kau pakai saat ini, mengubahnya menjadi _armor epik yang unik dengan kemampuan khusus._ Armor baru akan menyimpan semua properti dari armor asli.
items.merchantsbeacon.name=suar pedagang
items.merchantsbeacon.ac_use=GUNAKAN
@ -1693,21 +1706,21 @@ items.stylus.cursed=Sihir stylus tidak akan bekerja pada armor terkutuk.
items.stylus.inscribed=Kau memberikan tanda pada armormu dengan stylus.
items.stylus.desc=Stylus sihir ini terbuat dari batu yang sangat keras dan gelap. Dengan memakainya kau dapat menandai glyph ajaib ke armormu, tapi kau tidak punya kemampuan untuk memilih glyph apa, stylus yang akan memutuskannya.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Topeng Tengu
items.tengusmask.ac_wear=PAKAI
items.tengusmask.used=Topengnya hancur saat kekuatannya mengalir ke dirimu!
items.tengusmask.desc=Topeng ini jatuh dari wajah Tengu saat dia mati, kau bisa merasakan kekuatan magis yang luar biasa memancar darinya. Apakah topeng itu merupakan sumber kekuatan Tengu?\n\nSaat dipakai, kekuatan topeng yang luar biasa akan ditransfer ke dirimu, memungkinkanmu untuk _memilih subkelas untuk pahlawanmu._\n\nSubkelas mana yang akan kau pilih?
items.torch.name=obor
items.torch.ac_light=NYALAKAN
items.torch.desc=Barang wajib saat berpetualang, saat Dungeon gelap, obor dapat membantu menerangi jalan.
items.waterskin.name=waterskin
items.waterskin.name=kantong air
items.waterskin.ac_drink=MINUM
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Kau mengumpulkan tetesan embun ke dalam kantong airmu.
items.waterskin.full=Kantong airmu penuh!
items.waterskin.empty=Kantong airmu kosong!
items.waterskin.desc=Sebuah wadah untuk cairan, terbuat dari kulit dan tali, ditutup dengan penutup gabus.
items.waterskin.desc_water=Saat ini kantong air hanya berisi air minum biasa. Tentunya ada sesuatu di dungeon yang bisa disimpan oleh kantong air sebagai gantinya.
items.waterskin.desc_heal=Kantung air saat ini digunakan untuk menyimpan air penyembuhan. Semakin penuh kantung airnya, kau akan segera sembuh saat meminumnya. Kau hanya akan minum sebanyak yang kau butuhkan.
items.waterskin.desc_full=Kantong air yang penuh nampaknya memancarkan energi, mungkin itu dapat digunakan untuk memberkati item untuk bertahan hidup yang lainnya?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è connesso a que
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s ti ha ucciso...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=SCEGLI L'ABILITÁ
items.armor.classarmor.no_ability=La tua armatura non ha abilità, puoi sceglierne una!
items.armor.classarmor.not_equipped=Devi indossare questa armatura per usare il suo potere speciale!
items.armor.classarmor.low_charge=L'armatura non ha abbastanza carica per usare il suo potere speciale!
items.armor.clotharmor.name=armatura di stoffa
items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=manto dell'eroe
items.armor.huntressarmor.no_enemies=Nessun nemico in vista
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=mentre indossi questo manto, la Cacciatrice può performare un'abilità speciale:
items.armor.leatherarmor.name=armatura di cuoio
items.armor.leatherarmor.desc=Armatura ottenuta dalla pelle conciata di un mostro. Non leggera come quella di stoffa ma offre una protezione migliore.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=veste dell'eroe
items.armor.magearmor.desc=Mentre indossa questa bellissima veste, il Mago può performare un'abilità speciale:
items.armor.mailarmor.name=armatura a maglie
items.armor.mailarmor.desc=L'intreccio degli anelli metallici crea un'armatura resistente e flessibile allo stesso tempo.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=L'intreccio degli anelli metallici crea un'armatura r
items.armor.platearmor.name=armatura a piastre
items.armor.platearmor.desc=Enormi piastre di metallo sono unite in un'armatura in grado di fornire una protezione impareggiabile ad ogni avventuriero forte abbastanza da sopportarne lo sconcertante peso.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=abbigliamento dell'eroe
items.armor.roguearmor.desc=mentre indossa questo abbigliamento oscuro, il Ladro può performare un'abilità speciale:
items.armor.scalearmor.name=armatura a scaglie
items.armor.scalearmor.desc=Le scaglie metalliche fissate su una maglia di cuoio creano un'armatura flessibile eppure protettiva.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=armatura dell'eroe
items.armor.warriorarmor.desc=Mentre quest'armatura sembra pesante, permette al Guerriero di performare un'abilità speciale:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Ti sei ucciso con la tua stessa bacchetta de
items.wands.wandofblastwave.desc=Questa bacchetta è composta da una sorta di pietra marmorea, rivestita d'oro e con una gemma nera tonda in cima. La senti molto pesante nella tua mano.
items.wands.wandofblastwave.stats_desc=Questa bacchetta spara un dardo che esplode sul bersaglio. La forza d'urto infligge _%1$d-%2$d punti danno_ ed è forte abbastanza da far volare via la maggior parte dei nemici.
items.wands.wandofblastwave.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'onda d'urto, c'è la possibilità che il nemico venga respinto, come se il bastone avesse l'incantesimo di elasticità.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=bacchetta della corrosione
items.wands.wandofcorrosion.staff_name=bastone della corrosione
items.wands.wandofcorrosion.desc=Questa bacchetta possiede un corpo cinereo che conduce ad una gemma arancione brillante.
items.wands.wandofcorrosion.stats_desc=Questa bacchetta spara un dardo che esplode in una nuvola di gas altamente corrosivo in una posizione mirata. Qualsiasi cosa all'interno di tale nuvola riceverà danno crescente nel tempo, a partire da _%d danni._
items.wands.wandofcorrosion.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della corrosione, c'è la possibilità che il nemico venga ricoperto di acido corrosivo.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=bacchetta della corruzione
items.wands.wandofcorruption.staff_name=bastone della corruzione
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Quel personaggio non può essere
items.wands.wandofcorruption.desc=Questa bacchetta irradia un'energia oscura, come se non fosse già abbastanza ovvio, visto e considerato il piccolo teschio decorativo modellato sulla punta.
items.wands.wandofcorruption.stats_desc=Questa bacchetta rilascerà uno scoppio di energia corruttiva, cercando di piegare i nemici al tuo volere. Gli avversari sono in grado di resistere alla corruzione, ma i nemici indeboliti sono molto più facili da corrompere rispetto a quelli in salute.
items.wands.wandofcorruption.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della corruzione, c'è la possibilità che il nemico diventi frenetico.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=bacchetta della disintegrazione
items.wands.wandofdisintegration.staff_name=bastone della disintegrazione
items.wands.wandofdisintegration.desc=Questa bacchetta è ottenuta da un solido pezzo di ossidiana e una profonda luce purpurea scorre dai suoi lati fino alla punta. Brilla con un'energia distruttiva, impaziente di sprigionarsi.
items.wands.wandofdisintegration.stats_desc=Questa bacchetta spara un raggio in grado di penetrare qualunque ostacolo e la sua portata aumenterà a ogni miglioramento. Il raggio infligge _%1$d-%2$d punti danno,_ più un bonus tanti più nemici e muri trapassa.
items.wands.wandofdisintegration.bmage_desc=Quando è impugnato dal _Mago Guerriero_, il bastone della disintegrazione ha un raggio di attacco maggiore, come se avesse incantesimo prominente.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=bacchetta dell'esplosione infuocata
items.wands.wandoffireblast.staff_name=bastone dell'esplosione infuocata
items.wands.wandoffireblast.desc=Questa bacchetta è fatta di legno laccato di rosso con foglie dorate generosamente disposte per farla apparire piuttosto maestosa. Scoppietta e sibila sulla punta, bramosa di scatenare la sua potente magia.
items.wands.wandoffireblast.stats_desc=Questa bacchetta emette un cono di fuoco quando viene usata. Il suo prossimo attacco utilizzerà _%1$d cariche_ ed infliggerà _%2$d-%3$d danni._ Più cariche vengono usate, più grande e più forte sarà l'effetto.
items.wands.wandoffireblast.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'esplosione infuocata, c'è la possibilità che il nemico prenda fuoco, come se il bastone avesse l'incantesimo ardente.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=bacchetta del congelamento
items.wands.wandoffrost.staff_name=bastone del congelamento
items.wands.wandoffrost.desc=Questa bacchetta sembra essere ricavata da un qualche tipo di ghiaccio magico. Acquista luminosità alla volta della sua punta arrotondata. È molto fredda al tatto quando impugnata, ma in qualche modo la tua mano resta calda.
items.wands.wandoffrost.stats_desc=Questa bacchetta spara raffiche di energia ghiacciata verso i tuoi avversari, infliggendo _%1$d-%2$d punti danno_ e causando brividi. L'effetto pare più forte nell'acqua. I nemici già raffreddati e congelati riceveranno meno danni da questa bacchetta, poiché sono già freddi.
items.wands.wandoffrost.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico raffreddato con un bastone del congelamento, c'è la possibilità che tale nemico venga congelato istantaneamente. Questa possibilità aumenta se il nemico è già raffreddato.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=bacchetta del fulmine
items.wands.wandoflightning.staff_name=bastone del fulmine
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Ti sei ucciso con la tua stessa bacchetta de
items.wands.wandoflightning.desc=Questa bacchetta è fatta di solido metallo, rendendola sorprendentemente pesante. Due rebbi si estendono curvi sulla punta, emettendo archi elettrici.
items.wands.wandoflightning.stats_desc=Questa bacchetta irradia potenti fulmini, creando archi attraverso ogni cosa bersagliata e infliggendo _%1$d-%2$d punti danno._ Quest'elettricità può rimbalzare tra molti nemici vicini. Il fulmine di questa bacchetta potrebbe ferirti, ma non ferirà i tuoi compagni.
items.wands.wandoflightning.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del fulmine, il bastone può far rimbalzare il fulmine tra i nemici vicini, come se avesse l'incantesimo fulminante.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=bacchetta della viva terra
items.wands.wandoflivingearth.staff_name=bastone della viva terra
items.wands.wandoflivingearth.desc=Questa bacchetta è ottenuta da una pietra bizzarra, brillante di fasci d'energia color paglierino. La roccia pare muoversi leggermente al tuo tocco, come se potesse avvertire la tua presa.
items.wands.wandoflivingearth.stats_desc=Questa bacchetta scaglia lampi di roccia magica ai nemici, infliggendo _%1$d-%2$d punti danno._ La roccia quindi si riformerà attorno all'utilizzatore, concedendogli armatura in proporzione al danno arrecato. Se sufficiente armatura verrà costituita, essa formerà un guardiano di roccia al prossimo colpo della bacchetta.
items.wands.wandoflivingearth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della terra viva, parte del danno inflitto ritorna sotto forma di armatura di roccia.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armatura di Roccia
items.wands.wandoflivingearth$rockarmor.desc=Rocce magiche circondano il tuo corpo: quando verrai attaccato bloccheranno per il colpo per te e ridurranno il danno ricevuto del 50%%. Ogni punto danno bloccato comunque sbriciolerà via un po' di roccia.\n\nArmatura rimanente: %1$d.\n\nSe sufficiente roccia si è costituita intorno a te, il prossimo colpo dalla tua bacchetta della viva terra spingerà le rocce a formarsi in un guardiano che combatterà al tuo fianco.\n\nArmatura necessaria per il Guardiano: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardiano terrestre
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=bastone del missile magico
items.wands.wandofmagicmissile.desc=Questa bacchetta piuttosto semplice lancia missili di pura energia magica. Sebbene la bacchetta manchi di qualunque effetto speciale possiede più cariche disponibili e se migliorato, può rafforzare le altre bacchette.
items.wands.wandofmagicmissile.stats_desc=Ogni dardo da questa bacchetta infligge _%1$d-%2$d punti danno,_ e può rafforzare altre bacchette se migliorato.
items.wands.wandofmagicmissile.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del missile magico, tutte le sue bacchette si ricaricheranno oltre al suo bastone.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Carica Magica
items.wands.wandofmagicmissile$magiccharge.desc=La tua bacchetta del missile magico ha instillato potere verso le tue altre bacchette, aumentando il livello effettivo della prossima scarica che emetteranno.\n\nLe tue bacchette sono incrementate a: +%d.\n\nTurni di carica magica rimanenti: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=bastone della luce prismatica
items.wands.wandofprismaticlight.desc=Questa bacchetta è composta di un solido pezzo di cristallo traslucido, come un lungo pezzo di vetro liscio. Piccoli corpuscoli di luce colorata danzano attorno alla punta della bacchetta, bramosi di sprigionarsi innanzi.
items.wands.wandofprismaticlight.stats_desc=Questa bacchetta emette raggi di luce che disperdono l'oscurità del dungeon, rivelando aree nascoste e trappole. Il raggio può accecare i nemici, ed infligge _%1$d-%2$d punti danno._ Avversari demoniaci e non-morti bruceranno alla luce luminosa della bacchetta, ricevendo danno bonus.
items.wands.wandofprismaticlight.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della luce prismatica, esso sarà stordito per una durata proporzionale al livello del bastone.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=bacchetta della ricrescita
items.wands.wandofregrowth.staff_name=bastone della ricrescita
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Questa bacchetta è ricavata da una sottile asta
items.wands.wandofregrowth.stats_desc=Quando usata, questa bacchetta sprigionerà magia di ricrescita magica a cono davanti a te, facendo nascere e spuntare erbe, radici e piante rare. Il suo prossimo uso consumerà _%1$d cariche_. Proseguendo nei miglioramenti questa bacchetta consumerà più cariche e l'effetto diverrà via via più potente di conseguenza.
items.wands.wandofregrowth.degradation=Dopo altre _%d cariche_ questa bacchetta non sarà più in grado di far crescere piante ed erba fresca. Questo limite aumenta facendo crescere di livello o migliorando la bacchetta.
items.wands.wandofregrowth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della ricrescita, ed entrambi stanno sull'erba, egli riceverà guarigione erboristica proporzionale al danno inflitto.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Catturarugiada
items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada sono piante meravigliose ricolme di rugiada magica. Si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile.
items.wands.wandofregrowth$seedpod.name=Baccello
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=bastone della trasfusione
items.wands.wandoftransfusion.ondeath=Ti sei ucciso con la tua stessa bacchetta della trasfusione...
items.wands.wandoftransfusion.charged=Il tuo bastone si è ricaricato con l'energia vitale del tuo nemico!
items.wands.wandoftransfusion.desc=Una bacchetta dalla forma piuttosto semplice, si distingue grazie alla sua tonalità magenta e alla gemma nerissima sulla punta.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=Quando usata sugli alleati o sui nemici ammaliati, questa bacchetta indebolirà _%1$ddella vita del giocatore_ per curare o dare armatura all'alleato per _%2$dvita._ Quando usata su un nemico, la bacchetta lo ammalierà brevemente applicando _%3$d di scudo_ al giocatore. I Non-Morti Ostili prenderanno _%4$d-%5$ddanni_ invece di essere ammaliati.
items.wands.wandoftransfusion.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico ammaliato con un bastone della trasfusione, egli riceverà protezione ed il suo prossimo colpo con il bastone non gli costerà alcun punto salute.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=bacchetta della sentinella
items.wands.wandofwarding.staff_name=bastone della sentinella
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Non puoi piazzare una sentinella qui.
items.wands.wandofwarding.desc=Questa corta bacchetta metallica ha una brillante gemma purpurea fluttuante sulla sua punta.
items.wands.wandofwarding.stats_desc=Anziché danneggiare direttamente un nemico, questa bacchetta evocherà delle sentinelle stazionarie. Le sentinelle possono venire evocate ovunque, anche attraverso i muri se ne possiedi visione Questa bacchetta può sostenere _%d punti energia_ in sentinelle al massimo.
items.wands.wandofwarding.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della sentinella, tutte le sentinelle hanno la possibilità di essere curate.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=sentinella minore
items.wands.wandofwarding$ward.desc_1=Questa semplice sentinella colpirà automaticamente ogni nemico entri nel suo raggio di visione, infliggendo _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà solamente una volta prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_2=sentinella
@ -1611,8 +1624,8 @@ items.amulet.desc=L'Amuleto di Yendor è il più potente artefatto conosciuto da
items.ankh.name=ankh
items.ankh.ac_bless=BENEDICI
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Hai benedetto l'ankh con l'acqua magica.
items.ankh.desc=Questo antico simbolo di immortalità garantisce la capacità di tornare in vita dopo la morte. Alla resurrezione, tutti gli oggetti non equipaggiati vengono persi. Usando un'otre pieno, l'ankh può essere benedetto con una forza extra.
items.ankh.desc_blessed=Questo antico simbolo di immortalità concede la capacità di ritornare alla vita. L'ankh è stata benedetta ed è ora molto più forte. L'ankh sacrificherà se stessa per salvarvi in un momento di pericolo mortale.
items.brokenseal.name=sigillo rotto
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prim
items.kindofweapon.equip_cursed=La tua presa si stringe involontariamente attorno all'arma.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Corona del Re dei Nani
items.kingscrown.ac_wear=INDOSSARE
items.kingscrown.naked=Sfortunatamente, la corona non può essere trasformata in un abbigliamento intimo.
items.kingscrown.upgraded=La corona brilla intensamente e poi si disintegra mentre la tua armatura si trasforma!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=La corona dell'ultimo Re dei nani, risplende di un'enorme energia magica.\n\nUna volta indossata, la magia della corona fluirà nell'armatura che indossi attualmente, trasformandola in un'armatura epica unica con abilità speciali. La nuova armatura manterrà tutte le proprietà dell'armatura originale.
items.merchantsbeacon.name=faro del mercante
items.merchantsbeacon.ac_use=USA
@ -1693,21 +1706,21 @@ items.stylus.cursed=La magia dello stilo non funzionerà su un'armatura maledett
items.stylus.inscribed=Hai inscritto la tua armatura con lo stilo.
items.stylus.desc=Lo stilo arcano è composto di una qualche pietra scura molto dura. Usandolo potrai inscrivere un glifo magico sulla tua armatura, ma non avrai modo di scegliere quale glifo sarà, lo stilo lo deciderà per te.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=Maschera di Tengu
items.tengusmask.ac_wear=INDOSSARE
items.tengusmask.used=La maschera si disintegra mentre il suo potere fluisce dentro di te!
items.tengusmask.desc=Questa maschera è caduta dal viso di Tengu mentre moriva, puoi sentire un grande potere magico che emana da essa. La maschera di Tengu era la fonte della sua forza?\n\nUna volta indossata, il tremendo potere della maschera verrà trasferito dentro di te, permettendoti di _scegli una sottoclasse per il tuo eroe._\n\nChe sottoclasse sceglierai?
items.torch.name=torcia
items.torch.ac_light=ACCENDI
items.torch.desc=Un oggetto di base nelle avventure. Quando un dungeon diventa buio, una torcia può aiutare a farsi strada.
items.waterskin.name=waterskin
items.waterskin.name=Otre
items.waterskin.ac_drink=BEVI
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Raccogli la goccia di rugiada nel tuo otre.
items.waterskin.full=Il tuo otre è pieno!
items.waterskin.empty=il tuo otre è vuoto!
items.waterskin.desc=Un contenitore per i liquidi, fatto di pelle e stringhe, sigillato da un tappo di sughero.
items.waterskin.desc_water=In questo momento l'otre contiene solo dell'acqua potabile. Sicuramente c'è qualcosa nel dungeon che la sacca d'acqua potrebbe immagazzinare.
items.waterskin.desc_heal=L'otre è attualmente utilizzato per immagazzinare l'acqua curativa. Più è piena la borraccia, più sarai guarito all'istante bevendola. Berrai solo quanto ti serve.
items.waterskin.desc_full=L'otre pieno sembra irradiare energia, forse può essere usata per benedire un altro oggetto di sopravvivenza?

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=あなたは自分の杖が放った衝撃
items.wands.wandofblastwave.desc=この杖は本体が大理石の一種でできており、先端に金色の飾りと丸い黒色の宝石が取り付けられている。手に持つとずっしりとした重みを感じる。
items.wands.wandofblastwave.stats_desc=この杖は対象の場所で爆発する電光を放つ。衝撃の力は _%1$dから%2$dのダメージ_ を与え、ほとんどの敵を飛ばせるくらい強力だ。
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=腐食の杖
items.wands.wandofcorrosion.staff_name=腐食の長杖
items.wands.wandofcorrosion.desc=この杖の持ち手は灰色で、先端には鮮やかなオレンジ色の宝石があしらわれている。
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=堕落の杖
items.wands.wandofcorruption.staff_name=堕落の長杖
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=相手にこれ以上の影響を
items.wands.wandofcorruption.desc=この杖の先には頭蓋骨をかたどった装飾が取り付けられているが、自身が放つ混沌とした暗いエネルギーによりはっきりとは見えない。
items.wands.wandofcorruption.stats_desc=この杖は敵に不利な効果を与える腐敗したエネルギーの衝撃を解き放ち、次第に敵をあなたに屈服させるだろう。敵は堕落に耐性を持つが、弱体化した敵は健康な敵に比べより堕落しやすくなる。
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=分解の杖
items.wands.wandofdisintegration.staff_name=分解の長杖
items.wands.wandofdisintegration.desc=この杖は滑らかでしっかりとした黒曜石の塊でできている。深紫の光が杖の先端から終端まで絶えず走り、破壊的なエネルギーが放たれるのを待っている事を感じさせる。
items.wands.wandofdisintegration.stats_desc=この杖は障害物を突き抜ける光線を放ち、強化するにつれてより遠くへ届くようになる。光線は _%1$dから%2$dのダメージ_ を与え、突き抜けた敵や壁に応じてボーナスダメージが入る。
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=爆炎の杖
items.wands.wandoffireblast.staff_name=爆炎の長杖
items.wands.wandoffireblast.desc=赤い漆塗りの木で作られたこの杖には黄金色の葉が惜しみなくあしらわれており、壮麗なことこの上ない。杖は絶えず先端から鋭く弾けるような音を発しており、強力な魔法を放つことを切望している。
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=凍結の杖
items.wands.wandoffrost.staff_name=凍結の長杖
items.wands.wandoffrost.desc=この杖はある種の魔法の氷で出来ているようだ。丸みを帯びたその先端は明るく輝いている。手に持つと冷たさを感じるが、握る手のひらが温かさを保てる程度だ。
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=稲妻の杖
items.wands.wandoflightning.staff_name=稲妻の長杖
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=あなたは自分の杖が放った電撃
items.wands.wandoflightning.desc=この杖は頑丈な金属で作られており、驚くほど重い。先端は二本に分岐しており、間を電気火花が飛び交っている。
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=生ける大地の杖
items.wands.wandoflivingearth.staff_name=生ける大地の長杖
items.wands.wandoflivingearth.desc=この杖は珍妙な岩から作られており、エネルギーが黄色の帯となって光り輝いている。杖を握ると、触れたことを感じて岩が動き出したように見える。
items.wands.wandoflivingearth.stats_desc=この杖は敵に魔法の岩石を発射し、 _%1$dから%2$dのダメージ_ を与える。発射後、この岩石は使用者の周りに漂い、与えたダメージに応じた岩石の鎧となる。もし岩石が十分あれば、次に杖を振るときは岩石でできた守護者に変化するだろう。
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=岩石の鎧
items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth will cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d.
items.wands.wandoflivingearth$earthguardian.name=大地の守護者
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=魔力の矢の長杖
items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy. While the wand itself lacks any special effects, it has more available charges and can briefly empower other wands when upgraded.
items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and will briefly empower other wands if it is upgraded.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Magic Charge
items.wands.wandofmagicmissile$magiccharge.desc=Your wand of magic missile has fed power back into your wands, boosting the effective level of the next zap they make.\n\nYour wands are boosted to: +%d.\n\nTurns of magic charge remaining: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=虹彩の長杖
items.wands.wandofprismaticlight.desc=この杖は半透明の結晶で作られており、滑らかなガラスで出来た細長い塊のようだ。色とりどりの光が杖の先端から揺らめき、漏れ出していく。
items.wands.wandofprismaticlight.stats_desc=この杖はダンジョンの暗闇を切り裂く光線を放ち、隠された場所や罠を明らかにする。光線は敵の目を晦ませ、 _%1$dから%2$dのダメージ_ を与える。悪魔や不死の敵は杖から発せられる光によって炎上し、ボーナスダメージを受ける。
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=成長の杖
items.wands.wandofregrowth.staff_name=成長の長杖
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=集露花
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=集種鞘
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=あなたの杖は敵の生命エネルギ
items.wands.wandoftransfusion.desc=ありふれた形状の杖だが、持ち手の赤紫の色彩と先端の漆黒の宝石が際立っている。
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=護衛の杖
items.wands.wandofwarding.staff_name=護衛の長杖
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=護衛を配備するのに十分な場
items.wands.wandofwarding.desc=この短い金属の杖の先端には紫色に輝く宝石が浮かんでいる。
items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=小型砲塔
items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
items.wands.wandofwarding$ward.name_2=砲塔
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=商人の標識

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙
items.armor.armor$glyph.glyph=상형문자
items.armor.armor$glyph.killed=%s에 의해 죽었습니다...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=능력 선택
items.armor.classarmor.no_ability=현재 당신의 갑옷에는 아무런 능력이 없습니다. 하나를 선택하세요!
items.armor.classarmor.not_equipped=이 갑옷의 능력을 발동하기 위해선 이걸 먼저 입어야만 합니다!
items.armor.classarmor.low_charge=갑옷의 특별한 능력을 발동할 충전량이 부족하다!
items.armor.clotharmor.name=천 갑옷
items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=영웅의 망토
items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=이 망토를 입은 사냥꾼은 다음 특수 능력을 사용할 수 있습니다:
items.armor.leatherarmor.name=가죽 갑옷
items.armor.leatherarmor.desc=그을려진 몬스터의 가죽으로 만든 갑옷입니다. 천 갑옷 만큼 가볍지는 않지만 훨씬 더 나은 보호 효과를 제공해 줍니다.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=영웅의 로브
items.armor.magearmor.desc=이 진귀한 로브를 입은 마법사는 다음 특수 능력을 사용할 수 있습니다:
items.armor.mailarmor.name=사슬 갑옷
items.armor.mailarmor.desc=금속 고리를 서로 엮어 만든 갑옷으로 단단하지만 유연한 갑옷입니다.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=금속 고리를 서로 엮어 만든 갑옷으로
items.armor.platearmor.name=판금 갑옷
items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=영웅의 의복
items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 다음 특수 능력을 사용할 수 있습니다:
items.armor.scalearmor.name=미늘 갑옷
items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=영웅의 갑옷
items.armor.warriorarmor.desc=이 무거운 갑옷을 입은 전사는 다음 특수 능력을 사용할 수 있습니다:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=당신은 당신이 발사한 충격파에
items.wands.wandofblastwave.desc=이 막대는 대리석의 일종으로 만들어졌으며, 금색의 테두리와 끝 부분의 둥글고 검은 보석으로 장식되어 있습니다. 손에 쥐었을때 매우 무겁게 느껴집니다.
items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 _%1$d-%2$d 의 피해_ 를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다.
items.wands.wandofblastwave.bmage_desc=_전투 마법사_ 가 충격파의 지팡이로 적을 공격하면, 탄성의 마법 무기로 공격한 것처럼 대상을 밀쳐낼 수 있습니다.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=부식의 마법 막대
items.wands.wandofcorrosion.staff_name=부식의 지팡이
items.wands.wandofcorrosion.desc=이 막대는 잿빛 몸체에 끝은 밝은 주황색 보석으로 장식되어 있습니다.
items.wands.wandofcorrosion.stats_desc=이 막대는 목표 지점에 강력한 부식 가스를 발생시키는 화살을 발사합니다. 이 구름 속에 갇힌 적들은 _%d 피해_ 부터 시작해 점차 강해지는 지속 피해를 입습니다.
items.wands.wandofcorrosion.bmage_desc=_전투 마법사_ 가 부식의 지팡이로 적을 공격하면, 대상에게 일정 확률로 산성 점액을 부여합니다.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=타락의 마법 막대
items.wands.wandofcorruption.staff_name=타락의 지팡이
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=그 대상에게 더 영향을
items.wands.wandofcorruption.desc=이 막대는 끝 부분에 달린 해골 모양 장식에서 알 수 있듯이 혼란스럽고 어두운 에너지를 발하고 있습니다.
items.wands.wandofcorruption.stats_desc=이 막대는 타락의 에너지를 발사하여, 적을 약화시키다가 끝내는 정신을 조종할 수 있게 합니다. 적들은 타락에 저항할 수 있지만, 약화된 적들은 훨씬 더 쉽게 타락시킬 수 있습니다.
items.wands.wandofcorruption.bmage_desc=_전투 마법사_ 가 타락의 지팡이로 적을 공격하면, 대상에게 일정 확률로 광란을 부여합니다.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=붕괴의 마법 막대
items.wands.wandofdisintegration.staff_name=붕괴의 지팡이
items.wands.wandofdisintegration.desc=이 막대는 매끈한 흑요석 덩어리로 만들어졌으며, 진보라색 빛이 옆 부분을 타고 끝부분까지 이어져 있습니다. 파괴적인 에너지를 내뿜으고 있으며 그 에너지가 발사되길 기다리고 있습니다.
items.wands.wandofdisintegration.stats_desc=이 막대는 모든 장애물을 관통하는 광선을 발사합니다. 막대가 강화될수록 광선이 더 멀리까지 나갑니다. 이 막대가 발사하는 광선은 _%1$d-%2$d의 피해를_ 입히며, 적과 지형을 관통할수록 더 강력해집니다.
items.wands.wandofdisintegration.bmage_desc=_전투 마법사_ 가 붕괴의 지팡이를 휘두를 때, 도달의 마법 무기로 공격한 것처럼 공격 범위가 증가합니다.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=화염 폭발의 마법 막대
items.wands.wandoffireblast.staff_name=화염 폭발의 지팡이
items.wands.wandoffireblast.desc=이 막대는 붉은 색으로 옻칠한 나뭇가지를 금색 잎으로 대강 말아서 만들었습니다. 끝 부분이 떨리고 있어 강력한 마법을 발사하길 원하는 것 같습니다.
items.wands.wandoffireblast.stats_desc=이 막대를 사용하면 방사형으로 화염 폭발을 일으킵니다. 다음 공격은 _충전량을 %1$d_ 소모하고 _%2$d-%3$d 피해_ 를 입힙니다. 충전량을 더 소모할수록 효과가 강력해집니다.
items.wands.wandoffireblast.bmage_desc=_전투 마법사_ 가 화염 폭발의 지팡이로 적을 공격하면, 화염의 마법 무기로 공격한 것처럼 대상을 불태울 수 있습니다.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=서리의 마법 막대
items.wands.wandoffrost.staff_name=서리의 지팡이
items.wands.wandoffrost.desc=이 막대는 일종의 마법 얼음으로 만들어진 것 같습니다. 둥근 끝 부분으로 갈수록 밝게 빛이 납니다. 잡고 있으면 매우 차갑지만, 손이 얼어버리지는 않습니다.
items.wands.wandoffrost.stats_desc=이 막대는 적에게 얼어붙은 에너지를 쏘아내어, _%1$d - %2$d의 피해_ 를 입히고 한기를 부여합니다. 이 효과는 물에서 더 강력해집니다. 이미 한기를 느끼거나 얼어붙은 적들은 이 막대의 피해를 적게 입습니다.
items.wands.wandoffrost.bmage_desc=_전투 마법사_ 가 서리의 지팡이로 한기에 걸린 적을 공격하면, 대상을 일정 확률로 즉시 빙결시킵니다. 대상이 더 많이 한기를 느낄수록 빙결시킬 확률이 높아집니다.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=번개의 마법 막대
items.wands.wandoflightning.staff_name=번개의 지팡이
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=당신은 당신이 발사한 번개에 맞
items.wands.wandoflightning.desc=이 막대는 쇳덩어리로 만들어져 생각보다 엄청 무겁습니다. 두 개의 지침이 끝 부분에 함께 휘어져 있으며 전류가 둘 사이에 흐르고 있습니다.
items.wands.wandoflightning.stats_desc=이 막대는 대상에게 강력한 번개를 발사하여 _%1$d-%2$d의 피해_ 를 입힙니다. 번개는 주변의 적들에게 튕겨나가며, 물에 서 있는 대상에게 더 잘 튕겨나갑니다. 번개는 당신에게 피해를 줄 수 있지만, 아군에게 피해를 주지 않습니다.
items.wands.wandoflightning.bmage_desc=_전투 마법사_ 가 번개의 지팡이로 적을 공격하면, 짜릿한 마법 무기로 공격한 것처럼 주변 적들에게 연쇄 번개로 피해를 줄 수 있습니다.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=대지의 마법 막대
items.wands.wandoflivingearth.staff_name=대지의 지팡이
items.wands.wandoflivingearth.desc=이 마법 막대는 기이한 암석과 그를 감싸며 에너지를 내뿜는 노란 띠로 이루어져 있습니다. 당신이 이 마법 막대를 쥐자 암석이 약간 움직인 것처럼 보입니다. 마치 당신의 손을 느낄 수 있는 것처럼 말이죠.
items.wands.wandoflivingearth.stats_desc=이 마법 막대는 적에게 마법의 돌을 날려보내, _%1$d-%2$d_ 의 피해를 줍니다. 그 직후 암석이 사용자의 주변에서 다시 결합되어, 준 피해의 일부만큼 피해를 막아내는 장갑을 형성합니다. 만약 충분한 양의 장갑이 만들어졌다면, 다음 마법 막대를 사용할 때 장갑이 암석 수호자 형태로 변할 것입니다.
items.wands.wandoflivingearth.bmage_desc=_전투 마법사_ 가 대지의 지팡이로 적을 공격하면, 입힌 피해량의 일부가 암석 장갑으로 전환되어 돌아옵니다.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=암석 장갑
items.wands.wandoflivingearth$rockarmor.desc=마법의 돌이 당신의 몸 주위를 떠돌고 있으며, 당신이 공격받을 때 이들은 당신을 보호하려 할 것이고 당신이 받는 피해의 50%%를 경감합니다. 그러나 피해를 막아낼 때마다 암석의 일부가 긁혀 나갈 것입니다.\n\n남아 있는 장갑의 양: %1$d.\n\n만약 충분한 양의 장갑이 쌓였다면, 다음에 대지의 마법 막대를 사용할 때 암석이 수호자의 형상으로 재결합하여 당신과 함께 전투에 참여할 것입니다.\n\n수호자를 소환하기 위해 필요한 장갑의 양: %2$d.
items.wands.wandoflivingearth$earthguardian.name=대지의 수호자
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=마탄의 지팡이
items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 마법 에너지를 발사합니다. 이 막대 자체는 특별한 효과를 가지진 않지만, 다른 막대에 비해 더 많은 충전량을 가지며 강화되었을 때 다른 막대들의 위력을 잠시동안 증가시킬 수 있습니다.
items.wands.wandofmagicmissile.stats_desc=이 마법 막대가 발사하는 에너지는 _%1$d-%2$d의 피해_ 를 입히고, 강화되어 있을 경우 다른 마법 막대의 위력을 약간 증가시킵니다.
items.wands.wandofmagicmissile.bmage_desc=_전투 마법사_ 가 마탄의 지팡이로 적을 공격하면, 가지고 있는 모든 마법 막대와 지팡이가 추가 충전량을 얻습니다.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=마력 충전
items.wands.wandofmagicmissile$magiccharge.desc=당신의 마탄의 마법 막대가 다른 막대들에게 힘을 주어, 다음 에 시전하는 주문의 강화 레벨을 증가시킵니다.\n\n마법 막대가 +%d만큼 강화되었습니다.\n\n남은 턴: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=굴절광의 지팡이
items.wands.wandofprismaticlight.desc=이 막대는 투명한 수정 덩어리로 만들어져서 마치 기다랗고 매끈한 유리처럼 보입니다. 끝부분에는 형형색색의 빛이 춤추고 있으며, 발사되기를 원하는 것 같습니다.
items.wands.wandofprismaticlight.stats_desc=이 막대는 맞은 적들에게 _%1$d-%2$d의 피해와_ 실명을 주며, 던전의 어둠을 밝혀 숨겨진 지역과 함정을 드러내 주는 광선을 발사합니다. 악마와 언데드는 막대에서 발사된 빛에 태워지며 추가 피해를 입습니다.
items.wands.wandofprismaticlight.bmage_desc=_전투 마법사_ 가 굴절광의 지팡이로 적을 공격하면, 대상에게 지팡이 강화 수치에 비례한 양의 불구 효과를 부여합니다.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=재성장의 마법 막대
items.wands.wandofregrowth.staff_name=재성장의 지팡이
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=이 막대는 전문적인 솜씨로 조각된
items.wands.wandofregrowth.stats_desc=이 막대를 사용하면 방사형으로 마법의 재성장 에너지를 발사합니다. 에너지가 지나간 곳에 잔디, 뿌리, 그리고 희귀 식물이 자라납니다. 다음 발사할 때 _충전량을 %1$d 소모_ 합니다. 충전량을 더 소모할수록 범위와 효과가 증가합니다.
items.wands.wandofregrowth.degradation=이 마법 막대는 충전량을 _%d_ 소모한 후에는 식물을 만드는 데 실패할 수 있습니다. 레벨을 올리거나 마법 막대를 강화해 상한을 늘릴 수 있습니다.
items.wands.wandofregrowth.bmage_desc=_전투 마법사_ 가 재성장의 지팡이로 적을 공격했을 때, 자신과 대상 중 하나라도 풀 위에 서 있다면 준 피해에 비례한 자연의 치유 효과를 얻습니다.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=이슬잡이풀
items.wands.wandofregrowth$dewcatcher.desc=이슬잡이풀은 속이 마법의 이슬로 채워진 신비한 식물입니다. 이슬잡이풀은 잘 보이지 않게 하려고 주변의 잡초로 위장하지만, 이슬을 머금은 주머니로 구분이 가능합니다.
items.wands.wandofregrowth$seedpod.name=씨앗주머니풀
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=이식의 지팡이
items.wands.wandoftransfusion.ondeath=당신은 당신이 가진 이식의 마법 막대 때문에 죽었다...
items.wands.wandoftransfusion.charged=당신의 지팡이는 적들의 생명력으로 충전되었다!
items.wands.wandoftransfusion.desc=꽤나 평범하게 생긴 막대로써, 자주색 몸통 끝에 달린 칠흑색 보석이 돋보입니다.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=아군이나 매혹 된 적에게 사용할 경우, 이 마법 막대는 _%1$d만큼의 사용자의 체력_ 을 흡수하여 우호적 대상에게 _%2$d만큼의 체력_ 을 회복 시키거나 보호막을 씌웁니다. 적에게 사용할 경우, 대상을 잠시 동안 매혹 시키고 사용자에게 _%3$d만큼의 보호막_ 을 씌웁니다. 언데드 적들은 매혹 되는 대신 _%4$d-%5$d만큼의 피해_ 를 입습니다.
items.wands.wandoftransfusion.bmage_desc=_전투 마법사_ 가 이식의 지팡이로 매혹된 적을 공격하면, 보호막을 얻고 다음 이식의 지팡이 사용에 체력을 소모하지 않습니다.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=수호의 마법 막대
items.wands.wandofwarding.staff_name=수호의 지팡이
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=그곳에 수호석을 소환할 수 없
items.wands.wandofwarding.desc=이 짧은 금속질의 마법 막대의 끝 부분 위에는 밝은 보라색 보석이 떠 있습니다.
items.wands.wandofwarding.stats_desc=적에게 직접 피해를 입히는 대신, 이 마법 막대는 고정된 수호석과 감시탑을 소환합니다. 감시탑은 벽 너머를 포함한 시야가 닿는 모든 곳에 설치가 가능합니다. 이 마법 막대는 한 번에 _%d만큼의 수호석 에너지_ 를 유지할 수 있습니다.
items.wands.wandofwarding.bmage_desc=_전투 마법사_ 가 수호의 지팡이로 적을 공격하면, 일정 확률로 모든 활성화된 수호석의 체력이 회복됩니다.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=하급 수호석
items.wands.wandofwarding$ward.desc_1=이 기본적인 수호석은 시야 내에 들어온 적에게 자동으로 공격을 가하여, _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 수호석을 대상으로 수호의 마법 막대를 사용하면 수호석을 강화합니다.\n\n이 수호석은 사라지기 전까지 적을 단 한 번만 공격할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 수호석을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_2=수호석
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=이 강화된 수호석은 더 복잡한
items.wands.wandofwarding$ward.name_3=상급 수호석
items.wands.wandofwarding$ward.desc_3=완전히 강화된 수호석은 이전의 수호석들보다 더 많이 공격할 수 있습니다. 이 수호석으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 수호석을 대상으로 수호의 마법 막대를 사용하면 수호석을 강화합니다.\n\n이 수호석은 사라지기 전까지 적을 다섯 번 공격할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 수호석을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_4=하급 감시탑
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=이 작은 감시탑은 수호의 마법 막대 끝에 달린 보석과 비슷하게 생겼습니다. 상급 수호석과 동일한 공격력을 갖지만, 공격 횟수의 제한 대신 체력을 갖습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_5=감시탑
items.wands.wandofwarding$ward.desc_5=이 강화된 감시탑은 하급 감시탑보다 크기가 더 크고 내구력이 높습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_6=상급 감시탑
@ -1356,7 +1369,7 @@ items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간
items.weapon.melee.dirk.name=더크
items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다.
items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙히 박아넣을 수 있도록 되어 있습니다.
items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙이 박아 넣을 수 있도록 되어 있습니다.
items.weapon.melee.flail.name=철퇴
items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다.
@ -1611,8 +1624,8 @@ items.amulet.desc=옌더의 부적은 인간 또는 드워프 사회에서 알
items.ankh.name=앙크
items.ankh.ac_bless=축복한다
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=당신은 앙크를 마력 깃든 물로 축복했다.
items.ankh.desc=영생을 상징하는 고대의 물건으로 소유자의 생명을 되살릴 수 있는 능력이 있습니다. 부활하면서 착용하지 않은 모든 아이템들은 사라집니다. 가득 찬 물통을 사용해 앙크를 축복하여 강화할 수 있습니다.
items.ankh.desc_blessed=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 이 앙크는 축복을 받았으며 더 강력한 효과를 가집니다. 앙크는 당신이 죽을 위기에 처했을 때 스스로를 희생하여 소유자를 구원합니다.
items.brokenseal.name=부러진 인장
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니
items.kindofweapon.equip_cursed=손가락이 제멋대로 무기를 움켜쥐었다.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=드워프 제왕의 왕관
items.kingscrown.ac_wear=착용한다
items.kingscrown.naked=불행히도, 왕관의 힘으로 속옷까지 변화시킬 수는 없습니다.
items.kingscrown.upgraded=당신의 방어구가 변화함에 따라, 왕관은 밝게 빛나다가 산산조각나 버렸다!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=마지막 드워프 제왕의 왕관으로, 엄청난 마법 에너지로 빛나고 있습니다.\n\n이 왕관을 착용하면 현재 방어구에 마법을 전달해 _고유한 능력을 가진 전설 방어구_ 로 변화시킵니다. 전설 방어구는 원본 방어구의 모든 특성을 유지합니다.
items.merchantsbeacon.name=상인의 신호기
items.merchantsbeacon.ac_use=사용한다
@ -1693,21 +1706,21 @@ items.stylus.cursed=바늘의 마법은 저주받은 갑옷에는 무용지물
items.stylus.inscribed=당신은 방어구를 바늘로 새겼다.
items.stylus.desc=이 신비한 바늘은 어두운 색의 단단한 돌로 만들어졌습니다. 이 바늘을 사용하여 방어구에 마법 상형문자를 새길 수 있습니다만, 어떠한 상형문자가 새겨지는지 알 수 없으며 오직 바늘이 새기는 대로 결정됩니다.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=텐구의 가면
items.tengusmask.ac_wear=착용한다
items.tengusmask.used=당신에게 힘을 모두 전수한 가면은 산산조각 났다!
items.tengusmask.desc=이 가면은 텐구 암살자가 죽으면서 그의 얼굴에서 떨어져 나왔습니다. 강력한 마법의 힘이 뿜어져 나오는 것이 느껴집니다. 텐구 암살자의 힘의 원천이었을까요?\n\n이 가면을 착용하면 엄청난 힘이 당신에게 전해져, _영웅의 세부 전직을 선택_ 할 수 있도록 할 것입니다.\n\n어떤 세부 전직을 선택하시겠습니까?
items.torch.name=횃불
items.torch.ac_light=불을 붙인다
items.torch.desc=모험가의 필수 장비입니다. 던전이 어두워진다면, 횃불을 밝혀 길을 찾으십시오.
items.waterskin.name=waterskin
items.waterskin.name=가죽 물통
items.waterskin.ac_drink=마신다
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=당신은 이슬을 가죽 물통 안에 넣었다.
items.waterskin.full=당신의 가죽부대 물통이 가득 찼다!
items.waterskin.empty=당신의 가죽 물통이 텅 비었다!
items.waterskin.desc=코르크로 입구를 봉한 가죽 물통입니다.
items.waterskin.desc_water=이 가죽 물통에는 약간의 식수밖에 남아 있지 않습니다. 분명 던전 안에는 물통에 대신 담을 만한 무언가가 있을 것입니다.
items.waterskin.desc_heal=가죽 물통에 회복 효과가 있는 물을 담았습니다. 가죽 물통에 담긴 물의 양이 많을수록, 마실 때 즉시 회복하는 체력 역시 증가합니다. 당신이 필요한 만큼만 마실 것입니다.
items.waterskin.desc_full=가득 찬 가죽 물통이 에너지를 내뿜고 있는 것 같습니다. 아마 다른 생존 아이템을 축복하는 데 사용할 수 있지 않을까요?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Pieczęć Wojownika jest umieszczona na tej zbro
items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=%s zabił cię...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ
items.armor.classarmor.no_ability=Twoja zbroja obecnie nie ma zdolności, powinieneś jedną wybrać!
items.armor.classarmor.not_equipped=Musisz nosić tę zbroję by używać jej specjalnych mocy!
items.armor.classarmor.low_charge=Pancerz nie ma wystarczająco dużo ładunku, aby wykorzystać jego specjalną moc!
items.armor.clotharmor.name=płócienna zbroja
items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=peleryna łowczyni
items.armor.huntressarmor.no_enemies=Nie widać przeciwników
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Nosząc tę pelerynę, Łowczyni może wykonać specjalną umiejętność:
items.armor.leatherarmor.name=skórzana zbroja
items.armor.leatherarmor.desc=Pancerz zrobiony z wyprawionej zwierzęcej skóry. Co prawda nie jest tak lekki, jak płócienna kamizelka, ale zapewnia lepszą ochronę.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=szata maga
items.armor.magearmor.desc=Nosząc tę cudowną szatę, Mag może wykonać specjalną umiejętność:
items.armor.mailarmor.name=kolczuga
items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elastyczną zbroję.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elas
items.armor.platearmor.name=zbroja płytowa
items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=strój łotrzyka
items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać specjalną umiejętność:
items.armor.scalearmor.name=zbroja łuskowa
items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=zbroja wojownika
items.armor.warriorarmor.desc=Mimo, że ta zbroja wygląda na ciężką, pozwala wojownikowi wykonać specjalną umiejętność:
@ -169,16 +169,16 @@ items.artifacts.chaliceofblood.desc_1=Kiedy trzymasz czarę czujesz dziwny poci
items.artifacts.chaliceofblood.desc_2=Trochę twojej krwi zostało przelane do czary, subtelnie czujesz jak czara karmi cię energią życia. Dalej pragniesz pociąć się za pomocą jej brzegu, nawet jeżeli wiesz, że to może boleć.
items.artifacts.chaliceofblood.desc_3=Czara jest wypełniona po brzegi twoją esencją życia. Czujesz jak oddaje ci ją z powrotem.
items.artifacts.cloakofshadows.name=peleryna cieni
items.artifacts.cloakofshadows.name=opończa cieni
items.artifacts.cloakofshadows.ac_stealth=SKRADAJ SIĘ
items.artifacts.cloakofshadows.cooldown=Twója peleryna potrzebuje %d rund, by się naładować.
items.artifacts.cloakofshadows.cursed=Nie możesz użyć przeklętego płaszcza.
items.artifacts.cloakofshadows.no_charge=Twoja peleryna nie odnowiła się wystarczająco, aby była zdolna do użytku.
items.artifacts.cloakofshadows.desc=Bezcenna magiczna peleryna, która została sprzed laty skradziona z królewskiej zbrojowni przez łotrzyka. Założona jest w stanie skutecznie ukryć właściciela na krótki okres czasu, przez co staje się niewidzialny.\n\nIm częściej jest używana, tym bardziej rośnie w sile pozwalając łotrzykowi stawać się niewidzialnym częściej na dłuższy okres czasu.
items.artifacts.cloakofshadows$cloakstealth.no_charge=Twoja peleryna się wyładowała.
items.artifacts.cloakofshadows$cloakstealth.levelup=Twoja peleryna nabiera mocy!
items.artifacts.cloakofshadows.cooldown=Pozostałych tur do naładowania magii opończy: %d.
items.artifacts.cloakofshadows.cursed=Nie możesz użyć przeklętej opończy.
items.artifacts.cloakofshadows.no_charge=Twoja opończa nie odnowiła się wystarczająco, by była zdolna do użytku.
items.artifacts.cloakofshadows.desc=Bezcenna magiczna opończa, która została sprzed laty skradziona z królewskiej zbrojowni przez łotrzyka. Jest w stanie skutecznie ukryć właściciela na krótki okres czasu, przez co staje się niewidzialny.\n\nIm częściej jest używana, tym bardziej rośnie w siłę, pozwalając łotrzykowi stawać się niewidzialnym częściej i na dłuższe okresy czasu.
items.artifacts.cloakofshadows$cloakstealth.no_charge=Twoja opończa się wyładowała.
items.artifacts.cloakofshadows$cloakstealth.levelup=Twoja opończa nabiera mocy!
items.artifacts.cloakofshadows$cloakstealth.name=Zamaskowany
items.artifacts.cloakofshadows$cloakstealth.desc=Twoja peleryna zapewnia ci niewidzialność, tylko gdy masz ją na sobie.\n\nPodczas twej niewidzialności przeciwnicy nie mogą za tobą podążać jak i atakować. Ataki fizyczne oraz magiczne efekty (takie jak różdżki i zwoje) natychmiastowo zmyją ten efekt.\n\nJesteś niewidzialny na tak długo, póki nic tego nie przerwie lub twoja peleryna się wyładuje.
items.artifacts.cloakofshadows$cloakstealth.desc=Okrycie się opończą cieni zapewnia ci niewidzialność.\n\nPodczas twej niewidzialności przeciwnicy nie mogą za tobą podążać jak i atakować. Ataki fizyczne oraz magiczne efekty (takie jak różdżki i zwoje) natychmiastowo zmyją ten efekt.\n\nJesteś niewidzialny na tak długo, póki nic tego nie przerwie lub twoja peleryna się wyładuje.
items.artifacts.driedrose.name=uschnięta róża
items.artifacts.driedrose.ac_summon=PRZYWOŁAJ
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Zabiłeś się własną Różdżką Fali Wyb
items.wands.wandofblastwave.desc=Ta różdżka jest wykonana z pewnego rodzaju marmuru, ze złotym wykończeniem i okrągłym, czarnym klejnotem na końcu. Czujesz jej ciężar w dłoni.
items.wands.wandofblastwave.stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje na wybranej lokacji. Siła fali uderzeniowej zadajes _%1$d-%2$d obrażeń_ i jest na tyle mocna, aby sprawić, by przeciwnicy odlecieli.
items.wands.wandofblastwave.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem fali wybuchu, jest szansa że przeciwnik zostanie odrzucony do tyłu, tak jakby kostur miał na sobie zaklęcie elastyczności.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=różdżka korozji
items.wands.wandofcorrosion.staff_name=kostur korozji
items.wands.wandofcorrosion.desc=Ta różdżka jest zrobiona z jesionu i ma świetnie wykonany pomarańczowy klejnot.
items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem który eksploduje tworząc silnie korodującą chmurę na wybranej lokacji. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d_ .
items.wands.wandofcorrosion.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem korozji, jest szansa że ten przeciwnik zostanie oszlamiony.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=różdżka korupcji
items.wands.wandofcorruption.staff_name=kostur korupcji
@ -1163,37 +1165,43 @@ items.wands.wandofcorruption.already_corrupted=Nie można bardziej wpłynąć na
items.wands.wandofcorruption.desc=Ta różdżka promieniuje chaotyczną, mroczną energią, tak jakby nie było to dość oczywiste z małej ozdobnej czaszki na jej czubku.
items.wands.wandofcorruption.stats_desc=Ta różdżka wystrzeliwuje pocisk korupcyjnej energii, osłabiając przeciwników i ewentualnie konwertując ich na twoją stronę. Wrogowie mogą się oprzeć korupcji, ale wrogowie z pełnym zdrowiem będą trudniejsi do skorumpowania niż ci osłabieni.
items.wands.wandofcorruption.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem korupcji, istnieje szansa że przeciwnik wpadnie w amok.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=różdżka dezintegracji
items.wands.wandofdisintegration.staff_name=kostur dezintegracji
items.wands.wandofdisintegration.desc=Ta różdżka wykonana jest z solidnego, gładkiego kawałka obsydianu, z głębokim, fioletowym światłem biegnącym wzdłuż boku i emitującym z jej czubka. Promieniuje destrukcyjną energią, gotowa wkrótce wystrzelić.
items.wands.wandofdisintegration.stats_desc=Ta różdżka wystrzeliwuje promień, który jest w stanie przebić każdą przeszkodę i będzie sięgał dalej wraz z ulepszeniami. Promień zadaje _%1$d-%2$d obrażeń_ i dodatkowe obrażenia wraz z każdym kolejnym przebitym wrogiem czy ścianą.
items.wands.wandofdisintegration.bmage_desc=Gdy _Mag Bojowy_ używa kosturu dezintegracji, jego zasięg ataku jest zwiększony, tak, jakby posiadał na sobie zaklęcie przedłużenia.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=różdżka ognistego podmuchu
items.wands.wandoffireblast.staff_name=kostur ognistego wybuchu
items.wands.wandoffireblast.desc=Ta różdżka została wykonana z czerwonego polakierowanego drewna, a złoty liść ma jej nadać bardziej królewskiego wyglądu. Jej końcówka trzeszczy i syczy, żądna uwolnić swoją potężną magię.
items.wands.wandoffireblast.stats_desc=Ta różdżka po użyciu wystrzeliwuje stożek ognia. Jej następny atak _zużyje _%1$d_ ładunków_ i zada _%2$d-%3$d obrażeń._ Im więcej ładunków ten atak wykorzystuje, tym większy i potężniejszy ten efekt.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem ognistego wybuchu, wróg ma szansę stanąć w płomieniach, tak jakby kostur miał na sobie płonące zaklęcie.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=różdżka mrozu
items.wands.wandoffrost.staff_name=kostur lodu
items.wands.wandoffrost.desc=Ta różdżka została najwyraźniej zrobiona z jakiegoś magicznego lodu. Jest jaśniejsza przy swoim zaokrąglonym wykończeniu. Czujesz, że jest bardzo zimna w dotyku, ale mimo to twoje ręce pozostają ciepłe.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.stats_desc=Ta różdżka wydmuchuje pociski lodowatej energii w stronę przeciwników, zadając _%1$d-%2$d obrażeń_ i chłodząc. Efekt wydaje się być mocniejszy w wodzie. Ochłodzeni i zamarznięci przeciwnicy będą otrzymywali zmniejszone obrażeń od tej różdżki.
items.wands.wandoffrost.bmage_desc=Gdy _Mag Bojowy_ uderza wychłodzonego przeciwnika kosturem mrozu, istnieje szansa że ten przeciwnik natychmiast zamarznie. Ta szansa jest tym większa, im chłodniejszy jest przeciwnik.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=różdżka błyskawic
items.wands.wandoflightning.staff_name=kostur piorunu
items.wands.wandoflightning.ondeath=Zabiłeś się własną Różdżką Błyskawic...
items.wands.wandoflightning.desc=Ta różdżka jest wykonana z solidnego metalu, co sprawia, że jest zaskakująco ciężka. Dwa kolce są skrzywione razem na końcówce, a elektryczność iskrzy między nimi.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem piorunów, broń ta ma szansę skierować piorun w stronę pobliskich wrogów, tak jakby posiadał porażające zaklęcie.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=różdżka żywej ziemi
items.wands.wandoflivingearth.staff_name=kostur żywej ziemi
items.wands.wandoflivingearth.desc=Ta różdżka jest wykonana z dość ciekawej skały z pasami błyszczącej, żółtej energii. Kamienie wydają się przesuwać i uginać pod twoim uchwytem, zupełnie jakby wyczuwały twoją dłoń.
items.wands.wandoflivingearth.stats_desc=Ta różdżka wysyła pociski magicznych skał w kierunku wrogów, zadając _%1$d-%2$d punktów obrażeń._ Kamienie te potem zbudują zbroję wokół użytkownika, przyznając zbroję proporcjonalną do zadanych obrażeń. Jeśli wystarczająco dużo zbroi zostanie utworzone, przekształci się ona w skalnego strażnika przy następnym użyciu różdżki.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem żywej ziemi, część zadanych obrażeń jest zwracana jako skalna zbroja.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Skalna Zbroja
items.wands.wandoflivingearth$rockarmor.desc=Magiczne skały otaczają twoje ciało. Przy otrzymaniu ataków spróbują cię obronić i zredukują obrażenia o 50%%. Jednakże wszelkie otrzymane obrażenia odłupują części skalnej zbroi.\n\nPozostała zbroja: %1$d.\n\nJeśli znajduje się na tobie wystarczająco dużo skał, następny strzał z twojej różdżki żywej ziemi sprawi, że kamienie uformują się w strażnika, który będzie dla ciebie walczyć.\n\nZbroja wymagana, by przyzwać Strażnika: %2$d.
items.wands.wandoflivingearth$earthguardian.name=ziemny strażnik
@ -1203,7 +1211,8 @@ items.wands.wandofmagicmissile.name=różdżka magicznego pocisku
items.wands.wandofmagicmissile.staff_name=kostur magicznego pocisku
items.wands.wandofmagicmissile.desc=Ta dosyć prosta różdżka miota pociskami czystej magicznej energii. Sama w sobie nie oferuje żadnych efektów specjalnych, ale ma więcej ładunków, a po ulepszeniu może też chwilowo wzmacniać inne różdżki.
items.wands.wandofmagicmissile.stats_desc=Każdy pocisk z tej różdżki zadaje _%1$d-%2$d obrażeń_ i na chwilę wzmacnia inne różdżki, jeżeli jest ulepszona.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem magicznego pocisku, wszystkie jego różdżki zostaną dodatkowo naładowane.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Magiczny Ładunek
items.wands.wandofmagicmissile$magiccharge.desc=Twoja różdżka magicznego pocisku napełniła mocą twoje pozostałe różdżki, wzmacniając ich efektywny poziom przy następnym strzale.\n\nTwoje różdżki są wzmocnione do +%d.\n\nPozostałe tury magicznego wzmocnienia: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=kostur pryzmatycznego światła
items.wands.wandofprismaticlight.desc=Ta różdżka została wykonana z solidnego kawałka prześwitującego kryształu, jakby długi kawałek gładkiego szkła. Małe złomki kolorowego światła tańczą na koniuszku różdżki, chcąc wystrzelić przed siebie.
items.wands.wandofprismaticlight.stats_desc=Ta różdżka strzela promieniami światła, które rozjaśniają mrok labiryntu i odsłaniają ukryte miejsca i pułapki. Wiązka potrafi oślepić wrogów i zadaje _%1$d-%2$d obrażeń._ Demoniczne i nieumarłe stwory spłoną w błysku światła różdżki i odnniosą dodatkowe obrażenia.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=różdżka odrodzenia
items.wands.wandofregrowth.staff_name=kostur odrośnięcia
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Ta różdżka jest wykonana z cienkiego kawałka
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Łapacz Rosy
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Strąk Nasion
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Twoja różdżka jest naładowana energią
items.wands.wandoftransfusion.desc=Dość wyraźnie ukształtowana różdżka, wyróżnia się karmazynowym odcieniem i intensywnie czarnym kryształem na końcu.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=różdżka wartownika
items.wands.wandofwarding.staff_name=kostur wartownika
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Nie możesz postawić tam wartownika.
items.wands.wandofwarding.desc=Ta krótka metalowa różdżka ma jasny, fioletowy kryształ unoszący się tuż nad jej końcem.
items.wands.wandofwarding.stats_desc=Zamiast bezpośrednio krzywdzić wrogów, ta różdżka przywoła stacjonarnych wartowników i protektorów. Wartownicy mogą być postawieni w każdym wolnym miejscu nawet przez ściany, jeśli teren za nimi jest w zasięgu wzroku . Ta różdżka jest w stanie utrzymać wartowników do wartości _%d jednostek energii_ naraz.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=pomniejszy wartownik
items.wands.wandofwarding$ward.desc_1=Ten podstawowy wartownik będzie automatycznie ostrzeliwać przeciwników w zasięgu, zadając _%1$d-%2$d punktów obrażeń._\n\nMożesz ulepszyć tego wartownika używając na nim swojej różdżki.\n\nTen wartownik może oddać tylko 1 strzał przed rozproszeniem.\n\nTwoja różdżka wartownika używa _%3$d jednostki energii_ aby utrzymać tego wartownika.
items.wands.wandofwarding$ward.name_2=wartownik
@ -1611,8 +1624,8 @@ items.amulet.desc=Amulet Yendoru jest najpotężniejszym artefaktem znanym ludzi
items.ankh.name=ankh
items.ankh.ac_bless=BŁOGOSŁAW
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Poświęciłeś ankha magiczną wodą.
items.ankh.desc=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Po wskrzeszeniu, wszystkie nie wyposażone przedmioty zostają utracone. Używając pełnego bukłaku, Ankh może być poświęcony, uzyskując dodatkową siłę.
items.ankh.desc_blessed=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Ankh został poświęcony i jest stał się potężniejszy. Poświęci on się, aby ratować twoje życie, kiedy znajdziesz się na skraju śmierci.
items.brokenseal.name=złamana pieczęć
@ -1626,7 +1639,7 @@ items.brokenseal.choose_title=Wybierz glif
items.brokenseal.choose_desc=Zbroja której używasz oraz złamana pieczęć posiadają glif. Musisz wybrać który glif chcesz zachować. \nUwaga! Jeżeli wybierzesz glif który aktualnie jest na zbroi, pieczęć nie będzie w stanie go później przenieść.
items.dewdrop.name=kropla rosy
items.dewdrop.heal=+%dHP
items.dewdrop.heal=+%dPŻ
items.dewdrop.shield=+%dSHLD
items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Jesteś już w pełni sił.
@ -1675,10 +1688,10 @@ items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przed
items.kindofweapon.equip_cursed=Twoja dłoń mimowolnie zaciska się wokół broni.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.ac_wear=ZAŁÓŻ
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=nadajnik kupca
@ -1693,21 +1706,21 @@ items.stylus.cursed=Magia rylca nie działa na przeklęte zbroje.
items.stylus.inscribed=Zapisałeś swoją zbroję rylcem.
items.stylus.desc=Ten magiczny rylec jest zrobiony z jakiegoś ciemnego, bardzo twardego kamienia. Możesz nim wyryć magiczny glif na swojej zbroi, ale nie możesz wybrać jaki on będzie. Rylec zrobi to za ciebie.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.name=Maska Tengu
items.tengusmask.ac_wear=ZAŁÓŻ
items.tengusmask.used=Maska rozpada się, gdy jej moc napływa do ciebie!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=pochodnia
items.torch.ac_light=ZAPAL
items.torch.desc=Niezbędnik podróżnika - gdy w labiryncie zrobi się ciemno, pochodnia rozjaśni ci drogę.
items.waterskin.name=waterskin
items.waterskin.name=bukłak
items.waterskin.ac_drink=PIJ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Zbierasz kroplę rosy do bukłaka.
items.waterskin.full=Twój bukłak jest pełny!
items.waterskin.empty=Twój bukłak jest pusty!
items.waterskin.desc=Pojemnik na płyn, wykonany ze skóry i sznurka, zamknięty korkiem.
items.waterskin.desc_water=W chwili obecnej bukłak zawiera tylko zwykła wodę pitną. Z pewnością w lochu znajduje się coś, co można by przechowywać w bukłaku.
items.waterskin.desc_heal=Obecnie bukłak jest używany do przechowania wody leczniczej. Im pełniejszy bukłak, tym bardziej zostaniesz uzdrowiony podczas picia. Wypijesz tylko tyle, ile potrzebujesz.
items.waterskin.desc_full=Pełny bukłak wydaje się promieniować energią, być może może zostać użyty do pobłogosławienia innego przedmiotu ułatwiającego przetrwanie?

View File

@ -101,15 +101,15 @@ items.armor.classarmor.low_charge=A armadura não tem carga suficiente para usar
items.armor.clotharmor.name=armadura de pano
items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=manto do herói
items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Enquanto usa este manto, a Caçadora pode realizar uma habilidade especial:
items.armor.leatherarmor.name=armadura de couro
items.armor.leatherarmor.desc=Armadura feita de couro de monstro curtida. Não é tão leve quanto uma armadura de pano mas oferece uma melhor proteção.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=manto do herói
items.armor.magearmor.desc=Enquanto usa este lindo manto, o Mago pode realizar uma habilidade especial:
items.armor.mailarmor.name=armadura de malha
items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser firme e flexível.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser fi
items.armor.platearmor.name=armadura de placa
items.armor.platearmor.desc=Extensas placas de metal foram usadas para formar uma armadura que fornece uma proteção imbatível para qualquer aventureiro forte o suficiente para suportar o seu enorme peso.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=roupa do herói
items.armor.roguearmor.desc=Ao usar esta roupa escura, o Ladino pode realizar uma habilidade especial:
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=armadura do herói
items.armor.warriorarmor.desc=Enquanto esta armadura parece pesada, ela permite ao Guerreiro realizar uma habilidade especial:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Você se matou com sua própria Varinha da O
items.wands.wandofblastwave.desc=Esta varinha é feita com um tipo de pedra de mármore, com uma borda dourada e uma joia negra na ponta. Ela pesa na sua mão.
items.wands.wandofblastwave.stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para mandar a maioria dos inimigos voando para trás.
items.wands.wandofblastwave.bmage_desc=quando _o mago lutador_ atinge um inimigo com um cajado de onda de choque, o inimigo tem chance de ser empurrado, como se o cajado tivesse o encantamento elástico.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=varinha da corrosão
items.wands.wandofcorrosion.staff_name=cajado de corrosão
items.wands.wandofcorrosion.desc=Esta varinha tem um corpo cinzento que se abre para revelar uma gema laranja brilhante.
items.wands.wandofcorrosion.stats_desc=essa varinha atira um raio que explode em uma nuvem de gás altamente corrosivo no local escolhido. Qualquer coisa dentro dessa nuvem vai levar dano crescente pelo tempo, começando a _%d por dano_
items.wands.wandofcorrosion.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado da corrosão, um inimigo tem chance de ficar enlameado.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=varinha da corrupção
items.wands.wandofcorruption.staff_name=cajado da corrupção
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=O personagem não pode ser mais i
items.wands.wandofcorruption.desc=Esta varinha irradia energia escura, se isso já não estava óbvio ao olhar pela pequena caveira decorativa em sua ponta.
items.wands.wandofcorruption.stats_desc=Esta varinha lançará uma rajada de energia corruptora capaz de enfraquecer os inimigos e, eventualmente, controla-los a sua vontade. Os inimigos são capazes de resistir à corrupção, mas os inimigos feridos são muito mais fáceis de corromper do que os saudáveis.
items.wands.wandofcorruption.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado da corrupção, um inimigo tem chance de ficar enfumaçado.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=varinha de desintegração
items.wands.wandofdisintegration.staff_name=cajado da desintegração
items.wands.wandofdisintegration.desc=Esta varinha é feita de um pedaço maciço de obsidiana, com uma luz roxa escura correndo no seu lado, até a ponta. Ela brilha com energia destrutiva, aguardando para ser atirada.
items.wands.wandofdisintegration.stats_desc=Esta varinha atira um raio que atravessa qualquer obstáculo, e irá mais longe cada vez que for aprimorada. O raio inflige _%1$d-%2$d de dano,_ e também infligirá dano extra para cada inimigo e parede que penetrar.
items.wands.wandofdisintegration.bmage_desc=Quando empunhado pelo _Mago lutador_, um cajado da desintegração tem distancia de ataque aumentada, como se tivesse o encantamento projetante.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=varinha da rajada de fogo
items.wands.wandoffireblast.staff_name=cajado da rajada de fogo
items.wands.wandoffireblast.desc=Esta varinha é feita de madeira vermelha envernizada com uma folha dourada usada deliberadamente para torná-la mais pomposa. Ela estala e assovia na ponta, pronta para liberar sua poderosa magia.
items.wands.wandoffireblast.stats_desc=Esta varinha produz uma labareda em formato de cone. Seu próximo ataque irá consumir _%1$d de sua carga_ e irá causr _%2$d-%3$d de dano._ Quanto mais cargas a varinha usar, maior e mais forte será o efeito.
items.wands.wandoffireblast.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado de rajada de fogo, o inimigo tem uma chance de entrar em chamas, como se o cajado tivesse o encantamento flamejante.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=varinha da geada
items.wands.wandoffrost.staff_name=cajado da geada
items.wands.wandoffrost.desc=Esta varinha parece ser feita de algum tipo de gelo mágico. Ela brilha mais intensamente na direção de sua ponta redonda. Ela passa uma sensação muito fria quando empunhada, mas de algum jeito sua mão permanece quente.
items.wands.wandoffrost.stats_desc=Essa varinha atira raios de energia gelada em direção aos seus inimigos, causando _%1$d-%2$d de dano_ e congelando. Esse efeito é mais forte na água. Inimigos que já estão resfriados ou congelados levam menos dano dessa varinha.
items.wands.wandoffrost.bmage_desc=Quando _o Mago lutador_ atinge um inimigo resfriado com um cajado da geada, ele tem uma chance de instantaneamente congelar. Essa chance é maior quanto mais resfriado o inimigo está.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=varinha do relâmpago
items.wands.wandoflightning.staff_name=cajado do relâmpago
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Você se matou com sua própria Varinha do R
items.wands.wandoflightning.desc=Esta varinha é feita de metal sólido, tornando-a surpreendentemente pesada. Duas alças se curvam uma em direção a outra na ponta, e eletricidade arqueia entre elas.
items.wands.wandoflightning.stats_desc=Esta varinha envia arcos de relâmpago poderosos na direção que é atirada, infligindo _%1$d-%2$d de dano._ Esta eletricidade pode pular para outros inimigos próximos, e é mais poderosa na água. Você pode ser ferido pela magia desta varinha, mas seus liados não irão.
items.wands.wandoflightning.bmage_desc=Quando _o Mago de batalha_ atinge um inimigo com um cajado do relâmpago, o cajado tem chance de lançar um arcos de energia para outros inimigos próximos, como se tivesse um encantamento chocante.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=varinha de terra viva
items.wands.wandoflivingearth.staff_name=cajado de terra viva
items.wands.wandoflivingearth.desc=Esta varinha é feita de uma rocha curiosa, com faixas de energia amarela brilhante. As rochas parecem mudar ligeiramente ao segurar a varinha, como se pudessem sentir a sua mão.
items.wands.wandoflivingearth.stats_desc=Esta varinha lança raios de rocha mágica nos inimigos, causando _%1$d-%2$d de dano._ As rochas se formarão novamente ao redor do usuário, concedendo-lhes armadura em proporção ao dano causado. Se armadura suficiente for construída, ela se transformará em um guardião de rocha na próxima vez que ela for usada.
items.wands.wandoflivingearth.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado da terra viva, alguns dos danos dados são retornados como uma armadura de pedra.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Pedra
items.wands.wandoflivingearth$rockarmor.desc=Pedras mágicas estão envolvendo seu corpo, quando você for atacado elas irão tentar defender você e irão reduzir o dano causado a você por 50%%. No entanto, cada dano bloqueado raspa um pouco da pedra.\n\nArmadura restante: %1$d.\n\nSe uma quantidade suficiente de rochas forem construídas em volta de você, o próximo tiro da sua varinha da terra viva irá fazer com que as rochas se formem em um guardião que irá lutar por você.\n\nArmadura necessária para o Guardião: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardião da terra
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=cajado do míssil mágico
items.wands.wandofmagicmissile.desc=Esta varinha bastante simples lança mísseis de pura energia mágica. Enquanto a varinha em si não possui nenhum efeito especial, ela tem mais cargas disponíveis e pode, por um curto período de tempo, capacitar outras varinhas quando melhorada.
items.wands.wandofmagicmissile.stats_desc=Cada raio desta varinha causa de _%1$d-%2$d danos,_ e se for melhorado, dará um breve poder a outras varinhas.
items.wands.wandofmagicmissile.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com o cajado de mísseis mágicos, todas as suas varinhas vão ganhar cargas em além do cajado.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Carga Mágica
items.wands.wandofmagicmissile$magiccharge.desc=Sua varinha de míssil mágico alimentou suas varinhas de volta, aumentando o nível efetivo do próximo disparo que elas fizerem.\n\nSuas varinhas são reforçadas: +%d.\n\nTurnos de carga mágica restantes: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=cajado da luz prismática
items.wands.wandofprismaticlight.desc=Esta varinha é feita de um pedaço maciço de cristal translúcido, como um grande pedaço de vidro polido. Pequenas fagulhas de luzes coloridas dançam em volta da ponta da varinha, ansioso para irromper.
items.wands.wandofprismaticlight.stats_desc=Esta varinha dispara raios de luz que cortam através da escuridão das masmorra, revelando áreas escondidas e armadilhas. O raio pode cegar inimigos e infligir _%1$d-%2$d de dano._ Inimigos demoníacos e mortos-vivos irão queimar devido a luz, levando dano extra.
items.wands.wandofprismaticlight.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado da luz prismática, ele pode ser Aleijado por uma duração que escala com o nível do cajado.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=varinha da maturação
items.wands.wandofregrowth.staff_name=cajado da maturação
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Esta varinha é feita de um pedaço de madeira e
items.wands.wandofregrowth.stats_desc=Quando usada, esta varinha irá disparar energia mágica de crescimento em forma de cone, fazendo com que a grama, raízes e plantas raras ganhem vida. Seu próximo disparo irá consumir _%1$d cargas_. Quanto mais cargas a varinha consumir, uma maior área será coberta e mais poderoso será o efeito.
items.wands.wandofregrowth.degradation=após _%d cargas_ essa varinha vai falhar em produzir plantas e grama fresca. Esse limite é aumentado aumentando o nível ou aprimorando a varinha.
items.wands.wandofregrowth.bmage_desc=Quando _o Mago lutador_ atinge o inimigo com um cajado da maturação, e também ficando parado na grama, ele ganha cura herbácea em proporção ao dano dado.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Orvalheira
items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas bolhas de orvalho recolhido as entregam.
items.wands.wandofregrowth$seedpod.name=Vagem de Sementes
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=O seu cajado está carregado com energia v
items.wands.wandoftransfusion.desc=Uma varinha de formato simples. Ela se destaca por seu tom magenta e uma joia bem escura na ponta.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Quando _o mago lutador_ atinge um inimigo encantado com um cajado de transfusão, ele ganha escudo e seu próximo uso do cajado não vai custar vida.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=varinha da proteção
items.wands.wandofwarding.staff_name=cajado da proteção
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Você não pode colocar uma guarda lá.
items.wands.wandofwarding.desc=Esta curta varinha de metal tem uma gema roxa brilhante flutuando acima da sua ponta.
items.wands.wandofwarding.stats_desc=Ao invés de causar danos diretos a um inimigo, esta varinha irá convocar proteções temporárias. As proteções podem ser convocadas em qualquer lugar, mesmo através de paredes, se você tiver visão. Esta varinha pode suportar energia equivalente a _ %d proteções de cada vez._
items.wands.wandofwarding.bmage_desc=Quando _o mago lutador_ atinge um inimigo com um cajado da proteção, todas as sentinelas ativas têm uma chance de serem curadas.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=guarda pequena
items.wands.wandofwarding$ward.desc_1=Esta guarda básica irá automaticamente atacar qualquer inimigo que entre em seu alcance de visão, causando _%1$d-%2$d danos._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda só fará um único disparo antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
items.wands.wandofwarding$ward.name_2=guarda
@ -1611,7 +1624,7 @@ items.amulet.desc=O Amuleto do Yendor é o artefato mais poderoso conhecido pelo
items.ankh.name=ankh
items.ankh.ac_bless=ABENÇOAR
items.ankh.bless=You bless the ankh with magical water.
items.ankh.bless=Você abençoa o ankh com água mágica.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Este ankh foi abençoado com força extra e é agora muito mais forte. Agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal.
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=transmissor do mercante

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=К этой броне прикреплена с
items.armor.armor$glyph.glyph=руна
items.armor.armor$glyph.killed=%s убила вас...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ
items.armor.classarmor.no_ability=Ваша броня не имеет способности в данный момент, вы можете выбрать одну из них!
items.armor.classarmor.not_equipped=Вам надо надеть эту броню, чтобы использовать даруемые ей способности!
items.armor.classarmor.low_charge=У брони недостаточно зарядов, чтобы использовать ее особые способности!
items.armor.clotharmor.name=тканая броня
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=плащ героя
items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=Нося этот плащ, Охотница может выполнить особую способность:
items.armor.leatherarmor.name=кожаная броня
items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=мания героя
items.armor.magearmor.desc=В этом великолепном одеянии маг может выполнить особую способность:
items.armor.mailarmor.name=кольчужная броня
items.armor.mailarmor.desc=Переплетенные металлические кольца позволяют сочетать хорошую защиту с достаточной гибкостью.
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Переплетенные металлические
items.armor.platearmor.name=латная броня
items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=одежда героя
items.armor.roguearmor.desc=Надев эту тёмную одежду, Разбойник может выполнить особую способность:
items.armor.scalearmor.name=пластинчатая броня
items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=броня героя
items.armor.warriorarmor.desc=Хоть и эта броня выглядит очень тяжёлой, но она позволяет Воину выполнить особую способность:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Вы убили себя собственн
items.wands.wandofblastwave.desc=Эта палочка с золотой отделкой и навершием из черного самоцвета сделана из мрамора. Довольно увесистая.
items.wands.wandofblastwave.stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт.
items.wands.wandofblastwave.bmage_desc=Когда _Боевой маг_ поражает противника зарядом из посоха Взрывной волны, есть шанс, что противника отбросит назад, будто у посоха есть зачарование отталкивания.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=палочка Коррозии
items.wands.wandofcorrosion.staff_name=посох Коррозии
items.wands.wandofcorrosion.desc=Мертвенно-бледная рукоять этой палочки украшена сияющим драгоценным камнем ярко-оранжевого цвета.
items.wands.wandofcorrosion.stats_desc=При использовании эта палочка стреляет зарядом, который взрывается в облако крайне едкого газа в месте попадания. Урон, наносимый этим газом, растет в зависимости от того, сколько времени цель находилась в облаке, начиная с урона в _%d damage._
items.wands.wandofcorrosion.bmage_desc=Когда _Боевой маг_ поражает врага посохом Коррозии, у врага есть шанс покрыться едкой слизью.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=палочка Порчи
items.wands.wandofcorruption.staff_name=посох Порчи
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Эта цель уже под в
items.wands.wandofcorruption.desc=Даже без маленького черепа на навершии можно понять, что эта вещь не для всяких рук - палочка просто источает темную магию.
items.wands.wandofcorruption.stats_desc=Эта палочка выпускает разряд Порчи, пытаясь подчинить врагов вашей воле. В противном случае, палочка наложит на цель случайный негативный эффект. Но чем больше негативных эффектов на цели, тем больше шансов на то, что она будет подчинена.
items.wands.wandofcorruption.bmage_desc=Когда _Боевой маг_ поражает врага посохом Порчи, у врага есть шанс впасть в ярость.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=палочка Дезинтеграции
items.wands.wandofdisintegration.staff_name=посох Дезинтеграции
items.wands.wandofdisintegration.desc=Эта палочка сделана из цельного куска обсидиана, внутри которого течет фиолетовый свет, заканчивающийся у навершия. Она мерцает разрушительной энергией, ожидая, когда ей воспользуются.
items.wands.wandofdisintegration.stats_desc=Палочка испускает луч, пронзающий любые препятствия на своём пути. Дальность луча увеличивается с улучшением палочки. Луч наносит _%1$d-%2$d урона,_ и чем больше луч пронзает врагов и препятствий, тем больше дополнительный урон.
items.wands.wandofdisintegration.bmage_desc=Когда _Боевой маг_ использует посох Дезинтеграции, дальность атаки увеличивается так, будто в нём есть проекция чар.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=палочка Огненной вспышки
items.wands.wandoffireblast.staff_name=посох Огненной вспышки
items.wands.wandoffireblast.desc=Эта палочка сделана из лакированного красного дерева с навершием в виде золотого листа, из-за чего выглядит, как королевский скипетр. Она шипит и искрит, готовая выпустить свою неудержимую магию.
items.wands.wandoffireblast.stats_desc=При использовании этот жезл выпускает конус огня. Его следующая поглотит _%1$d зарядов_ и нанесёт _%2$d-%3$d урона_. Чем больше зарядов используется, там больше и сильнее эффект.
items.wands.wandoffireblast.bmage_desc=Когда _Боевой маг_ поражает врага посохом Огненной вспышки, есть шанс поджечь врага, будто у посоха есть зачарование поджога.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=палочка Холода
items.wands.wandoffrost.staff_name=посох Холода
items.wands.wandoffrost.desc=Кажется, эта палочка сделана из какого-то волшебного льда. Она становится ярче около навершия. На ощупь довольно холодная, но ваша рука почему-то остается тёплой.
items.wands.wandoffrost.stats_desc=Эта палочка стреляет в ваших врагов потоком льда, нанося _%1$d-%2$d урона_ и замораживает их. В воде эффект сильнее. Замороженные враги, получают меньше урона от этой палочки.
items.wands.wandoffrost.bmage_desc=Когда _Боевой маг_ поражает охлажденного противника посохом Холода, у противника есть шанс моментально замерзнуть. Чем более охлажден противник, тем больше этот шанс.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=палочка Молний
items.wands.wandoflightning.staff_name=посох Молний
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Вы убили себя собственн
items.wands.wandoflightning.desc=Эта палочка сделана из цельного металла, из-за чего она довольно тяжёлая. На навершии есть два зубца, между которыми проскакивают электрические дуги.
items.wands.wandoflightning.stats_desc=Эта палочка испускает мощные молнии, которые пронизывают все, против чего они направлены, и причиняют _%1$d-%2$d урона_. Это электричество переходит на близкие персонажи и свободнее распространяется в воде. Молнии из этой палочки могут нанести вам вред, но не затрагивают ваших союзников.
items.wands.wandoflightning.bmage_desc=Когда _Боевой маг _ атакует противника с помощью посоха Молний, у посоха появляется шанс образовать электрическую дугу на других близких противников, будто на нем имеется зачарование молний.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=Палочка Живой земли
items.wands.wandoflivingearth.staff_name=посох Живой земли
items.wands.wandoflivingearth.desc=Эта палочка сделана из странного камня с полосами светящейся желтой энергии. Камни, кажется, слегка сдвигаются, когда вы держите палочку, как будто они чувствуют вашу руку.
items.wands.wandoflivingearth.stats_desc=Эта палочка создает снаряды из магических камней, нанося _%1$d- %2$d урона._ Затем камни возвращаются к владельцу палочки, чтобы создать вокруг него броню. Если брони достаточно, то при следующем использовании палочки она превратится в каменного стража.
items.wands.wandoflivingearth.bmage_desc=Когда _Боевой маг_ поражает врага посохом Живой земли, часть нанесенного урона возвращается в виде каменной брони.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Каменная броня
items.wands.wandoflivingearth$rockarmor.desc=Магические камни окружают ваше тело и пытаются защитить вас при вражеской атаке, уменьшая урон по вам на 50%%. Броня снижается при поглощении урона.\n\nБрони осталось: %1$d\n\nЕсли на вашем теле достаточно камня, то следующее использование вашей палочки Живой земли заставит камни собраться в стража, который будет сражаться за вас.\n\nНужно брони для призыва стража: %2$d.
items.wands.wandoflivingearth$earthguardian.name=земляной страж
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=посох Магической стр
items.wands.wandofmagicmissile.desc=Довольно простая палочка, стреляющая стрелами чистой магической энергии. Хоть палочка и не обладает какими-либо особыми эффектами, она имеет довольно много доступных зарядов и может на некоторое время усилить другие палочки после улучшения.
items.wands.wandofmagicmissile.stats_desc=Каждый выстрел из этой палочки наносит _%1$d-%2$d урона_ и на некоторое время усиливает другие палочки, если она улучшена.
items.wands.wandofmagicmissile.bmage_desc=Когда _Боевой маг_ поражает врага посохом Магической стрелы, все его палочки получают дополнительный заряд.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Магический заряд
items.wands.wandofmagicmissile$magiccharge.desc=Палочка Магической стрелы наполнила ваши палочки энергией, увеличив их уровень.\n\nВаши палочки улучшены на: +%d.\n\nХодов осталось: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=посох Чистого света
items.wands.wandofprismaticlight.desc=Эта палочка сделан из цельного куска прозрачного хрусталя. Она напоминает длинный кусок гладкого стекла. Цветные лучики света играют у навершия, стремясь вырваться вперёд.
items.wands.wandofprismaticlight.stats_desc=Эта палочка испускает луч света, наносящий _%1$d-%2$d урона_ и ослепляющий врагов. Свет также пронзает тьму подземелья, раскрывая скрытые двери и ловушки. Демоны и нежить загорятся чистым пламенем этой палочки, получая значительно больше урона.
items.wands.wandofprismaticlight.bmage_desc=Когда _Боевой маг_ поражает противника посохом Чистого света, то противник получает вывих на время, которое увеличивается в зависимости от уровня посоха.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=палочка Восстановления
items.wands.wandofregrowth.staff_name=посох Восстановления
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=Эта искусно обработанная
items.wands.wandofregrowth.stats_desc=При использовании эта палочка выстрелит зарядом возрождающей энергии в конусовидной области, взывая траву, корни и редкие растения к жизни. Следующее использование поглотит _%1$d зарядов_. Чем больше зарядов потребляет эта палочка, тем больше и сильнее становится эффект.
items.wands.wandofregrowth.degradation=После использования еще _%d зарядов_ эта палочка перестанет производить растения и новую траву. Это ограничение можно повысить, повышая свой уровень или уровень палочки.
items.wands.wandofregrowth.bmage_desc=Когда _Боевой маг_ поражает врага посохом Восстановления и оба стоят на траве, он получает Травяное исцеление пропорционально нанесенному урону.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Ловец росы
items.wands.wandofregrowth$dewcatcher.desc=Росянки - удивительные растения, наполняющиеcя волшебной росой. Чтобы не привлекать внимание, они маскируются под траву, но их выдают наполненные росой выпуклости.
items.wands.wandofregrowth$seedpod.name=Семяловка
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=посох Трансфузии
items.wands.wandoftransfusion.ondeath=Вы убились собственной палочкой Трансфузии...
items.wands.wandoftransfusion.charged=Ваш посох заряжен жизненной энергией вашего противника!
items.wands.wandoftransfusion.desc=Хотя эта палочка довольно проста на вид, она выделяется за счёт пурпурного оттенка и угольно-чёрного камня на ее навершии.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=При использовании на союзниках или очарованных врагах эта палочка забирает _%1$d здоровья пользователя_, чтобы вылечить или защитить союзника на _%2$d здоровья._ При использовании на врагов палочка на короткое время зачаровывает их, одновременно применяя _%3$d защиты_ к пользователю. Враждебная нежить получит _%4$d-%5$d урона_ вместо того, чтобы быть очарованной.
items.wands.wandoftransfusion.bmage_desc=Когда _Боевой маг_ попадает в зачарованного врага своим посохом Трансфузии, он наделяется щитом и его следующий выстрел этим посохом не будет стоить ему здоровья.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=палочка Стражей
items.wands.wandofwarding.staff_name=посох Стражей
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Вы не можете разместит
items.wands.wandofwarding.desc=Это короткая металлическая палочка с ярко-фиолетовым драгоценным камнем, парящим возле ее наконечника.
items.wands.wandofwarding.stats_desc=Вместо того, чтобы наносить прямой урон, эта палочка будет призывать стражей и часовых. Стражи могут быть размещены в любом видимом для вас месте, даже через стены. Эта палочка имеет только _%d ед. энергии _ на поддержку стражей.
items.wands.wandofwarding.bmage_desc=Когда _Боевой маг_ поражает врага посохом Стражей, все активные стражи имеют шанс исцелиться.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=малый страж
items.wands.wandofwarding$ward.desc_1=Этот стандартный страж будет автоматически атаковать любого врага, что попадет в его поле зрения, нанося _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего стража улучшит его.\n\nЭтот страж атакует лишь раз, а затем исчезнет.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого стража.
items.wands.wandofwarding$ward.name_2=средний страж
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=Этот улучшенный страж
items.wands.wandofwarding$ward.name_3=большой страж
items.wands.wandofwarding$ward.desc_3=Этот максимально улучшенный страж способен атаковать большее количество раз, чем его предшественники. Каждая атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего стража улучшит его.\n\nЭтот страж атакует пять раз, а затем исчезнет.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого стража.
items.wands.wandofwarding$ward.name_4=малый часовой
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=Этот небольшой часовой обладает такой же боевой мощью, что и большой страж, но имеет очки здоровья вместо установленного количества зарядов. Он напоминает драгоценный камень на кончике вашей палочки стражей. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку стражей.\n\nПалочка стражей использует _%3$d ед. энергии_ для поддержания этого часового.
items.wands.wandofwarding$ward.name_5=средний часовой
items.wands.wandofwarding$ward.desc_5=Этот улучшенный часовой больше и немного прочнее, чем малый часовой. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового.
items.wands.wandofwarding$ward.name_6=большой часовой
@ -1611,8 +1624,8 @@ items.amulet.desc=Амулет Индора - мощнейший из извес
items.ankh.name=анх
items.ankh.ac_bless=ОСВЯТИТЬ
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=Вы благославляете анх волшебной водой.
items.ankh.desc=Этот древний символ дарует возможность возродиться после смерти. при этом,все неэкипированные вещи теряются. Используя полную фляжку с водой, анх может быть благославлен дополнительной силой.
items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти.
items.brokenseal.name=сломанная печать
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=Сначала вы должны снять о
items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=Корона Короля дворфов
items.kingscrown.ac_wear=НОСИТЬ
items.kingscrown.naked=К сожалению,корона не сможет преобразить ваше нижнее бельё.
items.kingscrown.upgraded=Корона ярко светится,а затем распадается,трансформируя вашу броню!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=Корона последнего короля дворфов, она светится и излучает магическую силу.\n\nПри ношении корона передаст свою магическую мощь вашей броне, превращая ее в _уникальную эпическую броню с сециальными способностями._ Новая броня сохранит все свойства оригинальной.
items.merchantsbeacon.name=маяк торговца
items.merchantsbeacon.ac_use=ПРОДАЖА
@ -1693,21 +1706,21 @@ items.stylus.cursed=Магия грифеля не работает на про
items.stylus.inscribed=Вы нанесли начертание грифелем на своей броне.
items.stylus.desc=Этот грифель сделан из тёмного, очень твёрдого камня и он явно не так прост, как кажется. С его помощью вы можете начертить магическую руну на вашей броне, однако вы не сможете выбрать, какую именно - грифель решит это за вас.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=маска Тенгу!
items.tengusmask.ac_wear=НОСИТЬ
items.tengusmask.used=Маска распадается, передавая свою силу вам!
items.tengusmask.desc=Эта маска упала с лица Тенгу, после его смерти. вы чувствуете огромную магическую силу, исходящую от неё. Была ли маска источником силы Тенгу?\n\nПри ношении маска передаст вам свою огромную силу, что позволит вам _выбрать подкласс своего героя._\n\nКакой подкласс вы выберите?
items.torch.name=факел
items.torch.ac_light=ЗАЖЕЧЬ
items.torch.desc=Верный спутник героя, разгоняющий тьму, когда подземелье становится слишком мрачным.
items.waterskin.name=waterskin
items.waterskin.name=бурдюк
items.waterskin.ac_drink=ВЫПИТЬ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=Вы собираете каплю росы в свой бурдюк.
items.waterskin.full=Ваш бурдюк заполнен!
items.waterskin.empty=Ваш бурдюк пуст!
items.waterskin.desc=Контейнер для жидкости,сделанный из кожи и бечевки,запечатанный деревянной пробкой.
items.waterskin.desc_water=Прямо сейчас в бурдюке есть лишь обычная вода. Наверняка в подземелье есть что-то,что мог бы хранить в себе бурдюк, кроме воды.
items.waterskin.desc_heal=Сейчас в бурдюке хранится целебная вода. Чем полнее бурдюк, тем больше здоровья вы восстановите, выпив из него. Вы выпьете ровно столько, сколько вам нужно.
items.waterskin.desc_full=Полный бурдюк, кажется, излучает какую то энергию. Возможно, ей получится благословить какой-то другой предмет, дарующий жизнь.

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Kendini kendi Patlayıcı Dalga Asan ile öl
items.wands.wandofblastwave.desc=Bu asa bir çeşit mermer taşından yapılmış, üzerinde altın süsleme ve ucunda siyah bir mücevher bulunuyor. Elinde çok ağır hissettiriyor.
items.wands.wandofblastwave.stats_desc=Bu asa hedef bölgede şiddetli bir biçimde patlayan bir büyü fırlatır. Patlamanın kuvveti _%1$d-%2$d_ hasar verir ve çoğu düşmanı uçuracak kadar güçlüdür.
items.wands.wandofblastwave.bmage_desc=_Savaş Büyücüsü_ Patlayıcı dalga asasıyla bir düşmana vurduğunda, elastik efsunundaki gibi, düşmanı geriye uçurma şansı vardır
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=ındırma asası
items.wands.wandofcorrosion.staff_name=ındırma asası
items.wands.wandofcorrosion.desc=Bu asanın dişbudak ağacından yapılma gövdesinin içerisinde parlak bir turuncu mücevher bulunuyor.
items.wands.wandofcorrosion.stats_desc=Bu asa hedefe patlayıp aşındırıcı gaz bulutu salan bir ok gönderir. Bulutun içinde kalan her şey _%dhasardan_ başlayarak zamanla artan hasar verir.
items.wands.wandofcorrosion.bmage_desc=_Savaş Büyücüsü_ düşmana aşındırma asasıyla vurduğunda, düşmanın yapışma şansı vardır.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=bozucu asa
items.wands.wandofcorruption.staff_name=bozucu değnek
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Bu karakter daha fazla etkileneme
items.wands.wandofcorruption.desc=Eğer başındaki küçük kuru kafadan anlaşılmıyorsa bu asa korkunç bir kara enerji yayıyor.
items.wands.wandofcorruption.stats_desc=Bu asa düşmanları yoran ve senin isteğine göre çalıştıran bir enerji patlaması oluşturur. Düşmanlar bu bozulmaya karşı koyabilir, fakat zayıflamış düşmanları bozmak sağlıklı olanları bozmaktan çok daha kolaydır.
items.wands.wandofcorruption.bmage_desc=_Savaş Büyücüsü_ düşmana bozma asasıyla vurduğunda, düşmanın amok olma şansı vardır.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=parçalayıcı asa
items.wands.wandofdisintegration.staff_name=parçalayıcı değnek
items.wands.wandofdisintegration.desc=Bu asa berk bir obsidiyen parçasından yapılmış, kenarlarında, ucunda biten koyu mor bir ışık çıkıyor. Yıkıcı enerji ile parlıyor, ileri fırlamak için bekliyor.
items.wands.wandofdisintegration.stats_desc=Bu asa tüm engelleri delip geçen bir ışın yayar ve yükseltildikçe daha uzağa gider. Bu ışın _%1$d-%2$d hasar_ verir ve deldiği her düşman ve duvar için aynı zamanda fazladan hasar verir.
items.wands.wandofdisintegration.bmage_desc=Parçalayıcı Asa _Savaş Büyücüsü_ tarafından kullanılırken erişen efsunu varmış gibi menzil kazanır.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=alev patlama asası
items.wands.wandoffireblast.staff_name=alev patlama değneği
items.wands.wandoffireblast.desc=Bu asa kırmızı-verniklenmiş bir odundan yapılmış, şatafatlı gözükmesi için de altın yapraklar kullanılmış. Ucu çatırdayıp tıslayarak güçlü büyüsünü açığa vurmak için can atıyor.
items.wands.wandoffireblast.stats_desc=Bu asa kullanıldığında koni şeklinde ateş püskürtür. Sonraki saldırısı _%1$d şarj_ kullanacak ve _%2$d-%3$d hasar_ verecek. Kullandığı şarj sayısı arttıkça etkinin büyüklüğü ve gücü de artar.
items.wands.wandoffireblast.bmage_desc=_Savaş Büyücüsü_ alev patlama asasıyla düşmana saldırırsa asada yanma efsunu varmış gibi düşmanı ateşe verme şansı vardır.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=dondurma asası
items.wands.wandoffrost.staff_name=dondurma değneği
items.wands.wandoffrost.desc=Bu asa bir çeşit büyülü buzdan yapılmış gibi görünüyor. Yuvarlak ucuna doğru daha da parlıyor. Elinde çok soğuk hissettiriyor, ama nasıl oluyorsa elin ılık kalıyor.
items.wands.wandoffrost.stats_desc=Bu asa düşmanlarına doğru buzlu bir enerji ateşleyerek _%1$d-%2$d_ hasar verir ve onları soğutur. Bu etki görünüşe göre suda daha güçlü. Soğutulmuş veya donmuş düşmanlar, bu asadan daha az hasar alırlar.
items.wands.wandoffrost.bmage_desc=_Savaş Büyücüsü_ düşmana buz asasıyla vurduğunda, düşmanın donma şansı vardır. Bu şans ne kadar soğuk olurlarsa o kadar artar.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=yıldırım asası
items.wands.wandoflightning.staff_name=yıldırım değneği
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Kendini kendi Yıldırım Asan ile öldürd
items.wands.wandoflightning.desc=Bu asa sert çelikten yapılmış, bu da onu şaşırtıcı biçimde ağır yapıyor. Ucuna doğru iki diş çıkıyor ve aralarında elektrik atlıyor.
items.wands.wandoflightning.stats_desc=Bu asa vurulan her neyse ondan seken güçlü bir yıldırım göndererek _%1$d-%2$d hasar_ verir. Bu elektrik yakındaki düşmanlardan seker, ve suda daha kolay yayılır. Yıldırım ve hasar suyun üzerinde daha etkili dağıtılır. Asadan seken yıldırımlar sana hasar verebilir, ama dostlarına zarar vermez.
items.wands.wandoflightning.bmage_desc=_Savaş Büyücüsü_ yıldırım asasıyla düşmana saldırırsa asada yıldırım efsunu varmış gibi düşmana yıldırım fırlatma şansı vardır.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=Yaşayan toprak asası
items.wands.wandoflivingearth.staff_name=Yaşayan toprak değneği
items.wands.wandoflivingearth.desc=Bu asa meraklı taşlardan yapılmış, yeşil bir biçimde parlıyor. Asayı elinizde tuttukça taşların yavaşça kaydığını hissedebiliyorsun.
items.wands.wandoflivingearth.stats_desc=Bu asa rakibe sihirli taş topları atıp _%1$d-%2$d hasar verir._Taşlar kullanıcının etrafında yeniden oluşur, verilen hasara oranla zırh sağlar. Yeterince zırh oluşursa bir sonraki kullanışta taştan bir koruma oluşturur.
items.wands.wandoflivingearth.bmage_desc=_Savaş Büyücüsü_ düşmana canlı toprak asasıyla vurduğunda, verdiği hasarın bir kısmı taş zırhı olarak geri döner.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Taş zırh
items.wands.wandoflivingearth$rockarmor.desc=Sihirli taşlar vücudunu kaplıyor, saldırıya uğradığında saldırıyı engellemeye çalışırlar ve alığın hasarı 50%% azaltırlar. Engellenen her saldırı taşların birazını döker.\nKalan zırh: %1$d .\nÇevrende yeterince taş oluşursa yaşayan dünya asasının bir sonraki kullanılışında taşlar senin için savaşacak bir koruma oluşturur\nKoruma için gereken zırh %2$d.
items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=büyülü ok değneği
items.wands.wandofmagicmissile.desc=Bu gayet sade asa saf büyüsel enerji füzeleri ateşliyor. Diğer asalar kadar güçlü olmasa da, bunu daha fazla şarj sayısıyla karşılıyor.
items.wands.wandofmagicmissile.stats_desc=Bu asadan çıkan her darbe _%1$d-%2$d hasar verir._ ve yükseltilirse diğer asalardan üstün olabilir.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Sihirli Şarj
items.wands.wandofmagicmissile$magiccharge.desc=Sihirli füze asan asaya geri güç yükledi, bir sonraki vuruş güçlenir.\nAsa +%d güçlenir.\nKalan sihir şarjı : %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=prizmatik ışık değneği
items.wands.wandofprismaticlight.desc=Bu asa düzgün, uzun bir cam kütlesini andıran katı bir yarı saydam kristalden yapılmış. Küçük, renkli ışık huzmeleri asanın ucunda dans ederek dışarı çıkmayı bekliyor.
items.wands.wandofprismaticlight.stats_desc=Bu asa karanlığı delici bir ışık saçar, bu ışınlar gizlenmiş bölgeleri ve tuzaklarıığa çıkarır. Bu ışın düşmanları kör edebilir ve _%1$d-%2$d_ hasar verir. Şeytani yaratıklar ve hortlaklar bu ışınlardan yanarak daha fazla hasar alırlar.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=yeniden büyüme asası
items.wands.wandofregrowth.staff_name=yeniden büyüme değneği
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Çiytoplayıcı
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Tohum Zarfı
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Değneğin düşmanının yaşam enerjisi
items.wands.wandoftransfusion.desc=Gayet basit şekilli bir asa, pembemsi rengi ve ucundaki simsiyah mücevheri ile göze çarpıyor.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=koğuş değnek
items.wands.wandofwarding.staff_name=koğuş kadrosu
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Buraya bir totem koyamazsın
items.wands.wandofwarding.desc=Bu kısa metal asanın ucunda parlak mor bir kristal var
items.wands.wandofwarding.stats_desc=Rakibe direk olarak hasar vermek yerine bu asa sabit totemler ve muhafızlar yaratır. Totemler her yerden yaratılabilir, görüşünüz varsa duvarların ötesine bile koyulabilir. Bu asa sadece _%d totem yaratabilir.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=Beta totem
items.wands.wandofwarding$ward.desc_1=Bu basit totem otomatik olarak görüşüne giren ilk düşmanı vurur ve onlara _%1$d-%2$d hasar verir._\nBu totemi Totem asanızla vurmanız totemi güçlendirir.\nBu totem yok olmadan önce tek bir kere saldırabilir\nTotem asanız bu totemi var etmek için _%3$d enerji harcar. _
items.wands.wandofwarding$ward.name_2=Totem
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=tüccar'ın feneri

View File

@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=Ви загинули від чар вашо
items.wands.wandofblastwave.desc=Цей жезл зроблений з чогось подібного до мармуру, має золоті вставки та круглий чорний кристал на верхівці. Він доволі важкий.
items.wands.wandofblastwave.stats_desc=Цей жезл посилає заряд, який вибухає у цільовому місці. Він завдає _%1$d - %2$d_ шкоди та є настільки сильним, що може відправити більшість ворогів у політ.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=Жезл Корозії
items.wands.wandofcorrosion.staff_name=Патериця Корозії
items.wands.wandofcorrosion.desc=Цей жезл зроблений з мертвотно-сірого каменю та має сяючий помаранчевий кристал на верхівці.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=Жезл Панування
items.wands.wandofcorruption.staff_name=Патериця Панування
@ -1163,24 +1165,28 @@ items.wands.wandofcorruption.already_corrupted=Неможливе подальш
items.wands.wandofcorruption.desc=Цей жезл випромінює хаотичну темну енергію. Він має невеликий декоративний череп на верхівці.
items.wands.wandofcorruption.stats_desc=Цей жезл випустить заряд руйнівної енергії, який буде накладати на ворогів негативні ефекти, врешті-решт підкоряючи їх вашій волі. Вороги здатні протистояти ефекту жезла, але ослаблених підкорити значно легше.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=Жезл Дезінтеграції
items.wands.wandofdisintegration.staff_name=Патериця Дезінтеграції
items.wands.wandofdisintegration.desc=Цей жезл зроблений з суцільного шматка обсидіану. Всередині нього пульсує фіолетове світло. Його руйнівна сила готова вирватися вперед.
items.wands.wandofdisintegration.stats_desc=Цей жезл випускає смертоносний промінь, який пронизує будь-які перешкоди та сягає все далі з кожним покращенням жезла. Промінь наносить _%1$d - %2$d шкоди_, яка збільшується з кожним пронизаним ворогом.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=Жезл Вогняного Шторму
items.wands.wandoffireblast.staff_name=Патериця Вогняного Шторму
items.wands.wandoffireblast.desc=Цей жезл зроблений з червоного лакованого дерева та має золоті візерунки. Він тріскотить та шипить на своїй верхівці, готовий випустити свою могутню магію.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=Жезл Морозу
items.wands.wandoffrost.staff_name=Патериця Морозу
items.wands.wandoffrost.desc=Цей жезл, судячи з усього, зроблений з якогось магіічного льоду. Його верхівка світиться яскравіше. Жезл дуже холодний, але ваші руки чомусь лишаються теплими.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=Жезл Блискавок
items.wands.wandoflightning.staff_name=Патериця Блискавок
@ -1188,12 +1194,14 @@ items.wands.wandoflightning.ondeath=Ви загинули від вашого Ж
items.wands.wandoflightning.desc=Цей жезл зроблений з суцільного металу. Він доволі важкий. На верхівці розміщені два виступи, між якими проскакують дуги електрики.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=Жезл Живої Землі
items.wands.wandoflivingearth.staff_name=Патериця Живої Землі
items.wands.wandoflivingearth.desc=Цей жезл зроблений з дивного каменю з прожилками жовтої сяючої енергії. Камені трохи зсуваються, як ви стискаєте жезл, ніби відчуваючи вашу руку.
items.wands.wandoflivingearth.stats_desc=Цей жезл посилає заряди магічного каменю у ворогів, наносячи _%1$d - %2$d шкоди._ Камінь також оточить вас, надаючи захист, пропорційний до нанесеної шкоди. Якщо буде отримано достатню кількість кам'яного щита, він перетвориться у кам'яного захисника на наступний хід.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=Кам'яний Щит
items.wands.wandoflivingearth$rockarmor.desc=Магічний камінь оточив ваше тіло, намагаючись вас захистити. При наступній атаці він знизить отриману шкоду на 50%%. Проте, кожна заблокована атака послаблює кам'яний щит.\n\nЗалишок Щита: %1$d.\n\nЯкщо ви маєте достатньо каменю навколо вас, наступний постріл жезлу перетворить ваш кам'яний щит на Захисника, який битиметься на вашому боці.\n\nЩиту необхідно для формування Захисника: %2$d.
items.wands.wandoflivingearth$earthguardian.name=Кам'яний Захисник
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=Патериця Магічних Ст
items.wands.wandofmagicmissile.desc=Цей доволі простий жезл запускає стріли з чистої енергії. Хоча і будучи позбавленим будь-яких особливих ефектів, цей жезл має більше зарядів та трохи посилює інші жезли, будучи покращеним.
items.wands.wandofmagicmissile.stats_desc=Кожна магічна стріла наносить _%1$d - %2$d шкоди_ та трохи посилить інші жезли, якщо цей покращений.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=Магічний Заряд
items.wands.wandofmagicmissile$magiccharge.desc=Ваш Жезл Магічних Стріл повертає силу іншим жезлам, посилюючи їх наступне використання.\n\nВаші жезли посилені до: +%d.\n\nХодів Магічного Заряду лишилось: %s.
@ -1212,6 +1221,7 @@ items.wands.wandofprismaticlight.staff_name=Патериця Чистого Св
items.wands.wandofprismaticlight.desc=Цей жезл зроблений з суцільного шматка осяйного кристала, схожого на гладке скло. Спалахи світла танцюють навколо верхівки, готові відправитися вперед.
items.wands.wandofprismaticlight.stats_desc=Цей жезл випускає промені світла, які пронизують темряву підземелля, виявляючи приховані місця та пастки. Промінь також осліпить ворогів та нанесе _%1$d - %2$d шкоди._ Демони та нежить спалахнуть у праведному вогні, отримуючи додаткову шкоду.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=Жезл Відродження
items.wands.wandofregrowth.staff_name=Патериця Відродження
@ -1219,6 +1229,7 @@ items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом зростання, або обидва стоять на траві, він отримує зцілення травами пропорційно завданому збитку.
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=Росянка
items.wands.wandofregrowth$dewcatcher.desc=Росянки - дивовижні рослини, які накопичують магічну росу. Вони намагаються замаскуватися у густій траві, проте сяйво зібраної роси видає їх.
items.wands.wandofregrowth$seedpod.name=Насінник
@ -1233,6 +1244,7 @@ items.wands.wandoftransfusion.charged=Ваша патериця заряджен
items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Коли _бойовий маг_ вражає зачарованого ворога жезлом передачі, він отримує захист, а його наступний забій цим жезлом не буде коштувати здоров’я.
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=Жезл Охорони
items.wands.wandofwarding.staff_name=Патериця Охорони
@ -1241,6 +1253,7 @@ items.wands.wandofwarding.bad_location=Ви не можете розмістит
items.wands.wandofwarding.desc=Цей короткий металевий жезл має яскравий фіолетовий кристал, що левітує навколо верхівки.
items.wands.wandofwarding.stats_desc=Замість нанесення прямої шкоди ворогам, цей жезл прикликатиме нерухомих охоронців та вартових. Вони можуть бути прикликані всюди, навіть за стінами, якщо ви мажте там огляд. Цей жезл може витримати _%d енергії_ підтримки охоронців одночасно.
items.wands.wandofwarding.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом охорони, усі активні вартові тички мають шанс зцілитися.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=Менший Охоронець
items.wands.wandofwarding$ward.desc_1=Цей базовий охоронець буде автоматично посилати заряди у ворогів, що зайдуть у його радіус огляду, наносячи _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить його.\n\nЦей Охоронець може атакувати лише один раз перед зникненням.\n\nВаш Жезл Охорони використовує _%3$d енергії для підтримки цього Охоронця.
items.wands.wandofwarding$ward.name_2=Охоронець
@ -1678,7 +1691,7 @@ items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=Торгівельний маяк

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上
items.armor.armor$glyph.glyph=刻印
items.armor.armor$glyph.killed=%s害死了你…
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.ac_ability=选择技能
items.armor.classarmor.no_ability=你的护甲当前没有技能,你应该选择一项!
items.armor.classarmor.not_equipped=你需要穿戴这套护甲才能使用它的特技!
items.armor.classarmor.low_charge=护甲没有足够的能量来释放技能!
items.armor.clotharmor.name=布甲
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.name=英雄披风
items.armor.huntressarmor.no_enemies=视野中未发现敌人。
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=穿着此披风时,女猎手可以施展一项特殊技能:
items.armor.leatherarmor.name=皮甲
items.armor.leatherarmor.desc=用鞣制的兽皮制成的护甲。没有布甲轻,但提供更好的防御。
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.name=英雄法袍
items.armor.magearmor.desc=穿着这件华丽的长袍时,法师可以施展一项特殊的技能:
items.armor.mailarmor.name=链甲
items.armor.mailarmor.desc=由金属链环环相扣制成的一套结实又不失灵活的护甲。
@ -117,14 +117,14 @@ items.armor.mailarmor.desc=由金属链环环相扣制成的一套结实又不
items.armor.platearmor.name=板甲
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.name=英雄风衣
items.armor.roguearmor.desc=穿着这身隐蔽气息的风衣,盗贼能够施展一项特殊技能:
items.armor.scalearmor.name=鳞甲
items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.name=英雄铠甲
items.armor.warriorarmor.desc=这套铠甲看起来很沉重,但能让战士施展一项特殊技能:
@ -1150,12 +1150,14 @@ items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己……
items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。
items.wands.wandofblastwave.stats_desc=该法杖能射出一股能量在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以震波之杖近战攻击目标时能像弹性附魔一样有概率将其击退。
items.wands.wandofblastwave.eleblast_desc=An elemental blast with a staff of blast wave deals 67% damage and knocks all enemies outside of the blast area.
items.wands.wandofcorrosion.name=酸蚀法杖
items.wands.wandofcorrosion.staff_name=酸蚀之杖
items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一颗明亮的橙色宝石。
items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团强酸性雾气的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀之杖近战攻击目标时有概率使其沾染腐蚀污泥。
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 3 turns of corrosion, starting at 6 damage.
items.wands.wandofcorruption.name=腐化法杖
items.wands.wandofcorruption.staff_name=腐化之杖
@ -1163,37 +1165,43 @@ items.wands.wandofcorruption.already_corrupted=这个角色已经被你腐化。
items.wands.wandofcorruption.desc=这根法杖能发射混乱的黑暗能量,法杖尖端的那个小头骨装饰很是应景。
items.wands.wandofcorruption.stats_desc=该法杖会释放腐坏的能量,能削弱敌人并最终将他们扭曲为你的奴仆。敌人能抵抗腐化,但虚弱的敌人明显地更容易被腐化。
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化之杖近战攻击目标时 有概率使其陷入狂乱。
items.wands.wandofcorruption.eleblast_desc=An elemental blast with a staff of corruption inflicts enemies with 5 turns of amok.
items.wands.wandofdisintegration.name=解离法杖
items.wands.wandofdisintegration.staff_name=解离之杖
items.wands.wandofdisintegration.desc=这根法杖由一整块光滑的黑曜石制成,深紫色的光自其边缘流向法杖顶端。它闪烁着破坏性能量,准备着向前迸射。
items.wands.wandofdisintegration.stats_desc=这根法杖射出的光束能穿透任何障碍物并将随着法杖等级的提升而射得更远。光束会造成_%1$d~%2$d点伤害_并且会根据穿透的地形和敌人数量造成额外伤害。
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离之杖作为近战武器时魔杖会像索敌附魔一样获得额外的攻击距离。
items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff of disintegration deals 100% damage and pierces through walls.
items.wands.wandoffireblast.name=焰浪法杖
items.wands.wandoffireblast.staff_name=焰浪之杖
items.wands.wandoffireblast.desc=这根法杖由红漆木制成,饰以金叶,这使它看起来相当庄严。它的顶端噼啪作响嘶嘶而鸣,渴望着释放其强大的魔法。
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d发充能_并造成_%2$d~%3$d点伤害_。法杖消耗的充能数越多,其范围与威力就越大、越强。
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d点充能_并造成_%2$d~%3$d点伤害_。法杖一次消耗的充能数越多,其范围与威力就越大、越强。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪之杖近战攻击目标时能像拥有烈焰附魔一样有概率将其点燃。
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
items.wands.wandoffrost.name=冰霜法杖
items.wands.wandoffrost.staff_name=霜冻之杖
items.wands.wandoffrost.desc=这根法杖似乎由某种魔法冰块制成。它的圆顶闪着亮光。握起来很冰,但不知为何你的手仍保持着温暖。
items.wands.wandoffrost.stats_desc=法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冻伤目标在水中的作用似乎更强。正被冻伤或冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.stats_desc=这支法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冻伤目标在水中的作用似乎更强。冻伤或冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.bmage_desc=当_战斗法师_以霜冻之杖近战攻击目标时有概率将其直接冻结。目标冻伤越严重被冻结的概率就越高。
items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires.
items.wands.wandoflightning.name=雷霆法杖
items.wands.wandoflightning.staff_name=雷霆之杖
items.wands.wandoflightning.ondeath=你用雷霆法杖杀死了自己…
items.wands.wandoflightning.desc=这根法杖由实心金属制成,这使它惊人地沉重。电弧在顶端两个内弯的叉齿间跳跃。
items.wands.wandoflightning.stats_desc=这支法杖能向任何瞄准的地方射出强大的电弧造成_%1$d~%2$d点伤害_。这道闪电能在附近多个敌人间跳跃在水里会更强力。要是太接近同样可能电到你自己却不会波及到你的同伴。
items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆法杖近战攻击目标时能像拥有电击附魔一样有概率释放电弧攻击附近的目标。
items.wands.wandoflightning.stats_desc=这支法杖能向任何瞄准的地方射出强大的电弧造成_%1$d~%2$d点伤害_。这道闪电能在附近多个目标间跳跃在水里会更强力。要是太接近同样可能电到你自己却不会波及到你的同伴。
items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆之杖近战攻击目标时能像拥有电击附魔一样有概率释放电弧攻击附近的目标。
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
items.wands.wandoflivingearth.name=灵壤法杖
items.wands.wandoflivingearth.staff_name=灵壤魔杖
items.wands.wandoflivingearth.desc=这根法杖由一种奇妙的石头组成,你能从几道微微发光的黄色条纹中感受到能量波动。握住法杖时石头好像会稍稍转动,仿佛在迎合你的手。
items.wands.wandoflivingearth.stats_desc=这根法杖能向敌人发射魔法泥石造成_ %1$d~%2$d 点伤害。_泥石随后会回归使用者身边根据造成的伤害重组成灵壤护甲。灵壤护甲积累到一定程度后下次使用法杖时会成型为一尊灵壤守护者。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤魔杖近战攻击目标时能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤之杖近战攻击目标时能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit.
items.wands.wandoflivingearth$rockarmor.name=灵壤护甲
items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时它们会努力帮你格挡,格挡成功能抵消 50%% 所受伤害。抵消伤害会消除一定量的泥石。\n\n剩余护甲量%1$d。\n\n当积攒的泥石达到一定程度时下一次发动灵壤法杖会使泥石成型为一尊灵壤守护者为你而战。\n\n守护者成型所需护甲量%2$d
items.wands.wandoflivingearth$earthguardian.name=灵壤守护者
@ -1204,6 +1212,7 @@ items.wands.wandofmagicmissile.staff_name=魔弹之杖
items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯魔法能量构成的飞弹。尽管法杖本身没有什么花哨的特效,它有更多的充能数,而且在被升级后能暂时强化其他法杖。
items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_如果被升级则会暂时强化其他法杖。
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹之杖近战攻击目标时所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
items.wands.wandofmagicmissile$magiccharge.name=魔力强化
items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至+ %d\n\n剩余的魔力强化时长%s 回合
@ -1212,13 +1221,15 @@ items.wands.wandofprismaticlight.staff_name=棱光之杖
items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。
items.wands.wandofprismaticlight.stats_desc=该法杖射出的光线能刺破地牢的黑暗揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧受到额外伤害。
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光之杖近战攻击目标时能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns.
items.wands.wandofregrowth.name=再生法杖
items.wands.wandofregrowth.staff_name=再生之杖
items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊,长无绝兮终古!”
items.wands.wandofregrowth.stats_desc=在施放时这把法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d发充能_。法杖消耗的充能越多再生魔法的范围与效力就越大或越强。
items.wands.wandofregrowth.stats_desc=在施放时这把法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d点充能_。法杖消耗的充能越多再生魔法的范围与效力就越大、越强。
items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d 点充能_后开始枯萎获取经验或是升级法杖能延后这种限制。
items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生之杖近战攻击目标时如果一方站在草地上则戰鬥法師能获取伤害的一定比例的草药疗养。
items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生法杖近战攻击目标时如果一方站在草地上则战斗法师能获取伤害的一定比例的草药疗养。
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
items.wands.wandofregrowth$dewcatcher.name=结露草
items.wands.wandofregrowth$dewcatcher.desc=露珠草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。
items.wands.wandofregrowth$seedpod.name=种子荚
@ -1231,8 +1242,9 @@ items.wands.wandoftransfusion.staff_name=注魂之杖
items.wands.wandoftransfusion.ondeath=你用注魂法杖耗尽了自己的生命…
items.wands.wandoftransfusion.charged=敌人的生命能量流进了你的魔杖!
items.wands.wandoftransfusion.desc=这根法杖形状很普通,是那暗红的色泽和镶在顶端的漆黑宝石让它显眼起来。
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=这支法杖对盟友或被魅惑的敌人释放时会消耗你_%1$d点生命_并赋予目标_%2$d点生命或护盾_对敌人释放时会短暂魅惑敌人并回馈给你_%3$d点护盾_。敌对亡灵生物会受到_%4$d~%5$d点伤害_而不是被魅惑。
items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂之杖近战攻击目标时能获取一定的护盾且下次释放不消耗生命。
items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies.
items.wands.wandofwarding.name=哨卫法杖
items.wands.wandofwarding.staff_name=哨卫魔杖
@ -1240,7 +1252,8 @@ items.wands.wandofwarding.no_more_wards=你的法杖无法维持更多的哨卫
items.wands.wandofwarding.bad_location=你不能在那里设置一个哨卫。
items.wands.wandofwarding.desc=这个短小的金属法杖尖端上有一颗亮紫色宝石悬空浮动。
items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人但可以召唤出哨卫元素与哨卫结晶。你可以在视野中的任何地方召唤哨卫即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。
items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫魔杖近战攻击目标时有概率为所有哨卫结晶恢复一定生命值。
items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫之杖近战攻击目标时有概率为所有哨卫结晶恢复一定生命值。
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.name_1=小哨卫元素
items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫元素会自动攻击进入视野的目标造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_2=哨卫元素
@ -1248,7 +1261,7 @@ items.wands.wandofwarding$ward.desc_2=这个升级过的哨卫元素结构更精
items.wands.wandofwarding$ward.name_3=大哨卫元素
items.wands.wandofwarding$ward.desc_3=这个满级的哨卫元素能发动更多次攻击而且攻击速度更快。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其进化。\n\n这个哨卫在发动 5 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_4=小哨卫结晶
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=这个小小的哨卫结晶攻击力与大哨卫元素相同但以生命值取缔了有限的发动次数。它的样子有点像哨卫法杖顶端的宝石。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_5=哨卫结晶
items.wands.wandofwarding$ward.desc_5=这个升级过的哨卫结晶比小哨卫结晶体积更大形体也更结实。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_6=大哨卫结晶
@ -1611,8 +1624,8 @@ items.amulet.desc=Yendor护身符是人类与矮人所知的最强大的神器
items.ankh.name=重生十字架
items.ankh.ac_bless=祝福
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.bless=你用散发着治愈魔力的清水祝福了这枚重生十字架。
items.ankh.desc=这枚象征不朽的古老的饰品能使人起死回生。复活后,所有未装备的道具都会消失。装满的水袋可以用来祝福重生十字架, 赋予它更强的力量。
items.ankh.desc_blessed=这枚象征不朽的古老饰品能够让人起死回生。这枚十字架已被祝福而变得更加强大。它会在危急关头牺牲自己来救你一命。
items.brokenseal.name=破损纹章
@ -1674,12 +1687,12 @@ items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要
items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.name=矮人国王的皇冠
items.kingscrown.ac_wear=加 冕
items.kingscrown.naked=非常遗憾,皇冠的魔力无法强化你的内衣。
items.kingscrown.upgraded=皇冠熔为曜日般的金光,而你的护甲在照耀下开始逐渐变形!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=末代矮人国王的皇冠,至强的魔法能量以光芒的形式从中辐射而出。\n\n如果你有决心将其戴上皇冠的魔力会涌入你正在装备的护甲将其改造为_拥有特殊技能的独特英雄护甲。_新的护甲会保留原护甲的所有属性与刻印。
items.merchantsbeacon.name=商人信标
items.merchantsbeacon.ac_use=使用
@ -1693,21 +1706,21 @@ items.stylus.cursed=奥术刻笔的力量无法作用在被诅咒的护甲上。
items.stylus.inscribed=你用刻笔雕刻了盔甲。
items.stylus.desc=这支奥术蚀笔由一种暗黑色的坚硬石料制成。你能用它在护甲上刻下魔法刻印,不过你无法自主选择,刻笔会替你做出决定。
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.name=天狗的面具
items.tengusmask.ac_wear=佩 戴
items.tengusmask.used=面具瓦解了,奇妙的能量涌入你的身体。
items.tengusmask.desc=天狗死时,这幅面具像褪皮般从他的脸上失落地滑下。你能感受它在波动着一股神妙的魔力,仿佛在极力劝你成为它的新主人。难道天狗戴上它时也是被其力量吸引?\n\n如果你有勇气将其戴上面具的庞大力量会转嫁到你体内供你为英雄_选择一种职业专精。_\n\n你会选择哪条道路
items.torch.name=火把
items.torch.ac_light=点燃
items.torch.desc=冒险必备物品,每当地牢陷入黑暗之时,火把能让你走上正确的道路。
items.waterskin.name=waterskin
items.waterskin.name=水袋
items.waterskin.ac_drink=饮用
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.collected=你将一滴露珠收集到了水袋里。
items.waterskin.full=你的水袋装满了!
items.waterskin.empty=你的水袋空空如也!
items.waterskin.desc=牛皮缝制的液体容器。软木塞牢牢密封着,在挥血搏命中也不会洒出一滴内容。
items.waterskin.desc_water=你的水袋里只有普普通通的饮用水,地牢中肯定会有更值得装的东西。
items.waterskin.desc_heal=水袋里现在装着有治愈魔力的露水。水袋越满,你在饮用时瞬间恢复的生命也会越多。你每次使用都只会喝掉你需要的量。
items.waterskin.desc_full=装满了的水袋散发着一股能量,也许能够用来祝福其他的生存道具?

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@ -129,7 +129,7 @@ levels.traps.worndarttrap.desc=Un pequeño soplador de dardos debe estar escondi
###levels
levels.cavesbosslevel.wires_name=Alambrado expuesto
levels.cavesbosslevel.wires_desc=El suelo está parcialmente excavado aquí, mostrando algunos grandes expuestos. Deben estar conectando las diversas máquinas eléctricas juntas.\n\nLos cables deben tener algo de corriente que los atraviese. Si el DM-300 avanza aquí, puede obtener energía de ellos.
levels.cavesbosslevel.wires_desc=El suelo está a medio excavar aquí, dejando ver algunos cables expuestos. Estos deben estar conectando las diversas máquinas eléctricas entre sí.\n\nLos cables han de tener algo de corriente recorriendo por ellos. Si el DM-300 pasa por aquí, puede que absorba energía de ellos.
levels.cavesbosslevel.energy_desc=El suelo aquí está chispeando con electricidad, y pisarlo será perjudicial. Las chispas parecen estar gravitando en una cierta dirección... ¿tal vez conduzcan a la fuente de energía?
levels.cavesbosslevel.gate_name=Puerta de metal
levels.cavesbosslevel.gate_desc=Una gran puerta de metal que bloquea el camino hacia la Metrópolis Enana. La caja de metal en el centro está produciendo un fuerte zumbido, debe estar conectada a los circuitos y a las máquinas cercanas. ¿Quizás destruir al DM-300 abrirá la puerta?

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@ -133,13 +133,13 @@ levels.cavesbosslevel.wires_desc=땅이 부분적으로 파여 전력관이 일
levels.cavesbosslevel.energy_desc=땅바닥에 전기가 흐르고 있어 함부로 밟는 것은 위험하다. 스파크들이 특정 방향으로 끌어당겨지는 것처럼 보인다. 이걸로 전력의 근원지를 알 수 있지 않을까?
levels.cavesbosslevel.gate_name=철문
levels.cavesbosslevel.gate_desc=거대한 철문이 드워프 대도시로 가는 길을 막고 있다. 가운데에 부착된 금속 상자에서 시끄럽게 울리는 소리로 보아, 잠금장치가 주변의 기계들과 연결된 것 같다. 아마도 DM-300을 파괴하면 문이 열릴 수도?
levels.cavesbosslevel.gate_desc_broken=철문은 DM-300과 어떠한 방식으로 연결되어 있었음에 틀림없다. DM-300을 파괴했을때 같이 폭발했으며, 이제는 그 잔해들만이 남아 있다.
levels.cavesbosslevel.gate_desc_broken=철문은 DM-300과 어떠한 방식으로 연결되어 있었음에 틀림없다. DM-300을 파괴했을 때 같이 폭발했으며, 이제는 그 잔해들만이 남아 있다.
levels.cavesbosslevel.water_desc=주변에 전기가 흐르고 있어 물로 이동하는 것은 안전하지 않다...
levels.citybosslevel.throne_name=왕좌
levels.citybosslevel.throne_desc=드워프 도시를 굽어보는 인상적이고 거대한 왕좌는 지금 권력에 미친 사령술사가 차지하고 있습니다.\n\n왕좌에는 마법 장치와 기계 장치들이 장착되어 있습니다. 드워프 왕이 앉아 있는 동안 추가적인 권능을 제공할 것입니다.
levels.citybosslevel.summoning_name=소환의 제단
levels.citybosslevel.summoning_desc=이 제단은 부분적으로 어둠의 힘으로 발광하는 개방부가 있습니다.\n\n드워프 왕은 이 제단을 통해 사령 마법을 발동하고 하수인을 소환합니다. 제단은 하수인을 소환하기 전에 몇 턴 동안 충전을 해야 하며, 소환되는 하수인의 종류도 축적되는 마법이 보여 질 것입니다.
levels.citybosslevel.summoning_desc=이 제단의 가운데에는 어둠의 힘으로 발광하는 개방부가 있습니다.\n\n드워프 왕은 이 제단을 통해 사령 마법을 발동하고 하수인을 소환합니다. 제단은 하수인을 소환하기 전에 몇 턴 동안 충전을 해야 하며, 소환되는 하수인의 종류도 보여 질 것입니다.
levels.caveslevel.grass_name=야광 이끼
levels.caveslevel.high_grass_name=야광 버섯

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@ -137,7 +137,7 @@ levels.cavesbosslevel.gate_desc_broken=这扇大门一定是以某种形式与DM
levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全...
levels.citybosslevel.throne_name=王座
levels.citybosslevel.throne_desc=这座醒目的高大王座是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连矮人国王在上面坐着时会拥有额外的能力。
levels.citybosslevel.throne_desc=这座醒目的高大王座是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连矮人国王在上面坐着时会拥有额外的能力。
levels.citybosslevel.summoning_name=唤灵基座
levels.citybosslevel.summoning_desc=唤灵基座的中央有一个巨大的开口,时不时涌出一些黑暗能量。\n\n矮人国王利用这些基座来聚焦死灵魔法为其召唤奴仆。召唤物的生成需要一段时间的能量聚集召唤物的类型取决于聚积于此的魔力。

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@ -85,7 +85,7 @@ challenges.no_scrolls=Zapomenuté runy
challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna
challenges.champion_enemies=Zákeřní protivníci
challenges.champion_enemies_desc=Nejsi jediný, kdo může zesílit!\n\nBěžní nepřátelé mají šanci 1/8, že se objeví jako šampióni se speciální vlastností.\n\nJe zde šest typů šampiónů:\n_Plamenný (oranžový):_ +25% poškozená zblízka, jeho zásahy zapalují, po smrti zažehne plameny kolem sebe\n_Dálkový (fialový):_ +25% poškození zblízka, může zaútočit na kohokoliv v zorném poli \n_Antimagický (zelený):_ -25% obdržené poškození, imunní vůči magickým efektům\n_Obrovský (modrý):_ -75% obdržené poškození, +1 dosah zblízka, nevejde se do úzkých chodeb\n_Požehnaný (žlutý):_ +200% přesnost, +200% vyhýbání\n_Rostoucí (červený):_ +20% přesnost, vyhýbání, poškození a životy, zvyšuje se o 1% každé 3 tahy
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Horší bossové
challenges.stronger_bosses_desc=Bossové jsou s touhle výzvou o dost tužší sousto!\n\n_Goo:_ +20% životů\n_-_ Léčení ve vodě se zvyšuje na 3/tah\n_-_ Nafukování se trvá 1 tah namísto 2\n_Tengu:_ +25% životů\n_-_ V 1. fázi jsou pasti mnohem smrtelnější\n_-_ V 2. fázi používá svoje schopnosti mnohem častěji\n_DM-300:_ +33% životů\n_-_ Pylony jsou odolnější a aktivují se 3\n_-_ Schopnosti jsou častější a silnější\n_-_ DM-300 je rychlejší, když je nabit\n_-_ Odhalené dráty jsou dvakrát častější\n_Král trpaslíků:_ +50% životů\n_-_ Služebníci jsou ve všech fázích silnější\n_-_ V 1. fázi častěji používá své schopnosti a přivolává služebníky\n_-_ V 2. fázi přivolá dvakrát tolik služebníků s každým kolem\n_-_ Ve 3. fázi má dvojnásobek životů a přivolává služebníky rychleji\n_Yog-Dzewa:_ \n_-_ Vždy dvě pěsti jsou vyvolány naráz!\n_-_ Poškození laserem zvýšeno o +60%\n_-_ Silnější služebníci
rankings$record.something=Zabilo tě "něco"

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@ -85,7 +85,7 @@ challenges.no_scrolls=Verbotene Runen
challenges.no_scrolls_desc=Eine bestimmte Rune ist schwerer aufzufinden. Unglücklicherweise ist es immer die nützlichste.\n\n- Die Hälfte der Schriftrollen der Verbesserung sind entfernt
challenges.champion_enemies=Feindliche Champions
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine 1/8 Chance, mit einem speziellem Champion-Buff zu spawnen.\n- Champions wachen auf, wenn sie schlafend spawnen.\n- Der Held erfährt, wenn ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von gegnerischen Champions:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet beim Treffer, immun gegen Feuer, verbreitet Flammen bei Tod\n_Herausragend (lila):_ +25% Nahkampfschaden, kann alles angreifen, was er sieht\n_Antimagisch (grün):_ -25% erlittenen Schaden, immun gegen magische Effekte\n_Gigantisch (blau):_ -75% erlittenen Schaden, +1 Nahkampfreichweite, kann keine Tunnel betreten\n_Gesegnet (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachsend (rot):_ +20% Genauigkeit, Ausweichen, Schaden und mehr Lebenspunkte. Erhöht sich alle 3 Runden um 1%.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Bösere Bosse
challenges.stronger_bosses_desc=Die Bosse sind mit dieser Herausforderung viel härter!\n\n_Goo:_ +20% Gesundheit\n_-_Heilung im Wasser erhöht sich auf 3/Runde\n_-_Pumpt sich in 1 Runde auf, statt in 2\n_Tengu:_ +25% Gesundheit\n_-_Phase 1: Fallen sind viel tödlicher\n_-_Phase 2: Fähigkeiten sind häufiger\n_DM-300:_ +33% Gesundheit\n_-_ Pylonen sind zäher und 3 aktivieren\n_-_ Fähigkeiten sind mächtiger und häufiger\n_-_ DM-300 ist schneller, wenn er aufgeladen ist\n_-_ Freiliegende Drähte sind doppelt so häufig\n_Zwergenkönig:_ +50% Gesundheit\n_-_ Untertanen sind in allen Phasen stärker\n_-_ Phase 1: schnellere Fähigkeiten und Beschwörungen\n_-_Phase 2: 2 Untertanen mehr pro Runde\n_-_Phase 3: 2x Gesundheit, schnellere Beschwörungen\n_Yog-Dzewa:_\n_-_ Es werden zwei Fäuste auf einmal beschworen!\n_-_ +60% Laserschaden\n_-_ Stärkere Untertanen
rankings$record.something=Durch Etwas getötet

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@ -55,7 +55,7 @@ badges$badge.potions_cooked_2=6 pociones cocinadas
badges$badge.potions_cooked_3=9 pociones cocinadas
badges$badge.potions_cooked_4=12 pociones cocinadas
badges$badge.no_monsters_slain=Nivel completado sin matar a ningún monstruo
badges$badge.grim_weapon=Monstruo eliminado con un arma Siniestra
badges$badge.grim_weapon=Monstruo eliminado con un arma de sombras
badges$badge.piranhas=6 pirañas eliminadas
badges$badge.games_played_1=10 partidas jugadas
badges$badge.games_played_2=50 partidas jugadas
@ -85,7 +85,7 @@ challenges.no_scrolls=Runas prohibidas
challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados en la mazmorra
challenges.champion_enemies=Campeones hostiles
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/8 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos.\n-El héroe sabe cuando un campeón aparece.\n-Los campeones son inmunes a la corrupción.\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir.\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, pueden atacar cualquier cosa que vean.\n_Anti Mágico (Verde):_ -25% daño recibido, inmune a los efectos mágicos.\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por los túneles\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión.\n_Creciente (Rojo):_ +20% de precisión, evasión, daño, y PS efectivo, Aumenta en 1% cada 3 turnos.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Jefes más malotes
challenges.stronger_bosses_desc=Los jefes son mucho más difíciles con este desafío!\n\n_Goo:_ +20% de salud\n_-_ Su curación sobre el agua incrementa hasta 3/turno\n_-_ Se bombea en 1 turno en lugar de 2\n_Tengu:_ +25% de salud\n_-_ Fase 1: las trampas son más letales\n_-_ Fase 2: sus habilidades son más frecuentes\n_DM-300:_ +33% de salud\n_-_ Las torres de energía son más resistentes y se activan 3\n_-_ Sus habilidades son más poderosas y frecuentes\n_-_ El DM-300 es más rápido cuando esta supercargado\n_-_ Los cables expuestos son dos veces más comunes\n_Rey Enano:_ +50% de salud\n_-_ Los súbditos son más fuertes en todas las fases\n_-_ Fase 1: habilidades e invocaciones más rápidas\n_-_ Fase 2: 2 súbditos más por ronda\n_-_ Fase 3: 2x de salud, invocaciones más rápidas\n_Yog-Dzewa:_\n_-_ Dos puños invocados al mismo tiempo!\n_-_ Su laser inflige +60% de daño\n_-_ Súbditos más fuertes
rankings$record.something=Asesinado por Algo

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@ -85,7 +85,7 @@ challenges.no_scrolls=Tiltott rúnák
challenges.no_scrolls_desc=Egy bizonyos varázsigét nehezebb megtalálni. Sajnos pont a leghasznosabbat...\n\n- A kazamatában feleannyi fejlődéstekercset lehet találni
challenges.champion_enemies=Barátságtalan bajnokok
challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/8 eséllyel bajnokként bukkannak fel.\n- A bajnokok felébrednek, ha netán elaludnának\n- A hősöd felismeri, amikor egy bajnok felbukkan\n- A bajnokok immunisak a megrontásra\n\nA bajnokoknak hat típusuk ismert:\n_Lángoló (narancs):_ +25% közelharci sebzés, ütésre begyújt, tűzre immunis, lángot szór amikor elpusztul\n_Nyúlánk (bíbor):_ +25% közelharci sebzés, mindent megtámad amit lát\n_Mágiaellenes (zöld):_ -25% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -75% sérülés, +1 közelharci hatókör, nem fér át az alagutakon\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő (piros):_ +20% pontosság, kitérés, sebzés, és HP melyek három körönként egy százalékkal nőnek.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Rosszabb főellenségek
challenges.stronger_bosses_desc=A főellenségek sokkal nehezebbek ezzel a kihívással!\n\n_Ragacs:_ +20% élet\n_-_ A vízben való gyógyulás fokozódik, 3-ra egy kör alatt\n_-_ 1 kör alatt pumpálja fel magát 2 helyett\n_Tengu:_ +25% élet\n_-_ 1. fázis: A csapdák sokkal halálosabbak\n_-_ 2. fázis: A képességek sokkal gyakoribbak \n_DM-300:_ + 33% élet\n_-_ Az oszlopok sokkal nehezebbek, és 3 aktiválódik\n_-_ A képességek sokkal erősebbek és gyakoribbak\n_-_ A DM-300 gyorsabb, ha túl van töltve\n_-_ Kétszer gyakoribbak a szabadon álló vezetékek\n_Törpekirály:_\n_-_ A szolgák az összes fázisban erősebbek\n_-_ 1. fázis: gyorsabb képességek és idézés\n_-_ 2. fázis: 2-vel több szolga körönként\n_-_ 3. fázis: 2-ször több élet, gyorsabb idézés\n_Yog-Dzewa:_\n_-_ Egyszerre 2 ököl van megidézve!\n_-_ +60% lézer sebzés\n_-_ Erősebb szolgák
rankings$record.something=Valami megölt.

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@ -85,7 +85,7 @@ challenges.no_scrolls=Tulisan terlarang
challenges.no_scrolls_desc=Beberapa gulungan lebih sulit dicari. Sayangnya, itu adalah yang paling berharga.\n\n- Jumlah seluruh gulungan upgrade dikurangi setengahnya
challenges.champion_enemies=Jagoan Berbahaya
challenges.champion_enemies_desc=Kau bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan buff juara khusus.\n- Juara bangun jika mereka tertidur\n- Pahlawan tahu kapan juara muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh juara:\n_Berkobar (jingga):_ +25% damage jarak dekat, membakar saat menyerang, kebal terhadap api, menyebarkan api saat mati\n_Proyeksi (ungu):_ +25% damage jarak dekat, dapat menyerang apapun yang mereka lihat\n_Anti-sihir (hijau):_ -25% damage diterima, kebal terhadap efek sihir\n_Raksasa (biru):_ -75% damage diterima, +1 jarak dekat, tidak bisa pindah ke terowongan\n_Suci (kuning):_ +200% akurasi, +200% penghindaran\n_Pertumbuhan (merah):_ +20% akurasi, penghindaran, damage, dan darah efektif. Meningkat sebesar 1% setiap 3 giliran.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Raja lebih kuat
challenges.stronger_bosses_desc= Raja-raja akan lebih kuat dalam tantangan ini!\n\n_Goo:_ +20% darah\n_-_ Penyembuhan di atas air bertambah ke 3/giliran\n_-_ Pemompaan dalam 1 giliran, yang asalnya 2 giliran\n_Tengu:_ +25% darah\n_-_ Fase 1: jebakan lebih mematikan\n_-_ Fase 2: kemampuan keluar lebih sering\n_DM-300:_ +33% darah_\n_-_ Tiang lebih kuat dan 3 buah aktif\n_-_ Kemampuan lebih kuat dan lebih sering keluar\n_-_ DM-300 bergerak lebih cepat saat supercharged\n_-_ Kabel terbuka dua kali lipat lebih banyak dari biasanya\n_Raja Dwarf:_ +50% darah\n_-_ Antek-antek lebih kuat di semua fase\n_-_ Fase 1: kemampuan dan pemanggilan lebih cepat\n_-_ Fase 2: antek-antek ditambah 2 per babak\n_-_ Fase 3: darah 2x lipat, pemanggilan lebih sering\n_Yog-Dzewa:_\n_-_ Dua tinju muncul di saat yang bersamaan!\n_-_ +60% damage laser\n_-_ Antek-antek yang lebih kuat
rankings$record.something=Terbunuh oleh Sesuatu

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@ -85,7 +85,7 @@ challenges.no_scrolls=Rune proibite
challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono rimosse
challenges.champion_enemies=Campioni ostili
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/8 di possibilità di avere uno speciale vantaggio campione.\n- I campioni si svegliano se sono addormentati\n- L'eroe percepisce se c'è un campione\n- I campioni sono immuni alla corruzione\n\nCi sono sei tipi di nemici campione:\n- Ardente (arancione):_ +25% attacco da mischia, incendia al colpo, immune al fuoco, sparge fiamme alla morte\n- Prominente (viola):_ +25% attacco da mischia, può attaccare qualsiasi cosa egli veda\n- Antimagico (verde):_ -25% danno ricevuto, immune agli effetti magici\n- Gigante (blu):_ -75% danno ricevuto, +1 portata in mischia, non può muoversi attraverso i tunnel\n- Benedetto (giallo):_ +200% accuratezza, +200% evasione\n- Brillante (rosso):_ +20% accuratezza, evasione, danno e punti ferita effettivi. Aumenta di 1% ogni 3 turni.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Boss più cattivi
challenges.stronger_bosses_desc=I Boss sono molto più duri con questa sfida!\n\n_Goo: _ + 20% di salute\n_-_ La guarigione in acqua aumenta, a 3 / giro\n_-_ Si gonfia in 1 turno invece di 2\n_Tengu: _ + 25% di salute\n_-_ Fase 1: le trappole sono molto più letali\n_-_ Fase 2: le abilità sono più frequenti\n_DM-300: _ + 33% di salute\n_-_ I piloni sono più resistenti e 3 si attivano\n_-_ Le abilità sono più potenti e frequenti\n_-_ DM-300 è più veloce quando sovralimentato\n_-_ I fili esposti sono due volte più comuni\n_Dwarf King: _ + 50% di salute\n_-_ I servitori sono più forti in tutte le fasi\n_-_ Fase 1: abilità ed evocazioni più veloci\n_-_ Fase 2: 2 servitori in più per round\n_-_ Fase 3: 2x salute, evocazioni più veloci\n_Yog-Dzewa: _\n_-_ Vengono evocati due pugni alla volta!\n_-_ + 60% di danni laser\n_-_ Servitori più forti
rankings$record.something=Ucciso da qualcosa

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@ -85,7 +85,7 @@ challenges.no_scrolls=금지된 룬
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
challenges.champion_enemies=적대적인 강화 개체들
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/8확률로 특별한 강화 개체 버프를 얻은 채 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 시야 내 적을 사거리 관계없이 공격할 수 있음\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 근접 공격 범위 +1 타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성 +200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +20%, 3턴 마다 효과 1%씩 증가
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=더 악랄한 보스들
challenges.stronger_bosses_desc=이 도전에서는, 보스들이 훨씬 더 어려워질 것입니다!\n\n_구:_ 체력 20% 증가\n_-_ 물 위에서의 체력 회복량이 점점 증가하며, 최대 매 턴 3까지 증가합니다.\n_-_ 몸집 불리기 공격의 준비 시간이 기존 2턴에서 1턴으로 감소합니다.\n_텐구 암살자:_ 체력 25% 증가\n_-_ 1 페이즈에서, 함정이 더욱 치명적이게 됩니다.\n_-_ 2 페이즈에서, 특수 능력을 더 자주 사용합니다.\n_DM-300:_ 체력 33% 증가\n_-_ 전력탑이 더욱 강력해지고, 3개가 활성화됩니다.\n_-_ 특수 능력이 더욱 강력해지며 더 자주 사용합니다.\n_-_ DM-300이 과충전 상태일 때, 더욱 빨라집니다.\n_-_ 노출된 전력관의 수가 기존의 두 배가 됩니다.\n_드워프 제왕:_ 체력 50% 증가\n_-_ 모든 페이즈에서, 소환수들이 더 강력해집니다.\n_-_ 1 페이즈에서, 특수 능력과 소환의 속도가 빨라집니다.\n_-_ 2 페이즈에서, 매 라운드마다 소환되는 소환수의 수가 2체 증가합니다.\n_-_ 3 페이즈에서, 체력이 2배가 되고 소환 속도가 빨라집니다.\n_요그제바:_\n_-_ 한 번에 주먹이 둘 소환됩니다!\n_-_ 레이저의 피해량이 60% 증가합니다.\n_-_ 소환수들이 더 강력해집니다.
rankings$record.something=어쨌든 무언가에 의해 사망

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@ -85,7 +85,7 @@ challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.champion_enemies=Wrodzy czempioni
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n-Zwyczajni przeciwnicy mają szansę 1/8 na zostanie czempionem.\n-Czempioni obudzą się, jeśli pojawili się śpiąc. \n-Bohater wie, kiedy powstaje nowy czempion. \n-Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Przedłużony (fioletowy):_ +25% obrażeń wręcz, +8 pól zasięgu ataku wręcz;\n_Anty-magiczy (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rozrastający (czerwony):_ +25% celności, uniku, obrażeń oraz punktów życia. Statystyki wzrastają o 1% co 2 tury.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses=Trudniejsi bossowie
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Zabity przez Coś Niecoś

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@ -85,7 +85,7 @@ challenges.no_scrolls=Runas proibidas
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de melhoria são removidos
challenges.champion_enemies=Campeões hostis
challenges.champion_enemies_desc=Você não é o único que pode ficar mais forte!\n\n- Inimigos normais tem uma chance de 1/8 \nde nascer com\num poder especial de campeão.\n- O herói sabe quando um campeão aparece.\n- Campeões acordam se eles nascerem dormindo.\n- Campeões são imunes à corrupção.\n\nExistem 6 tipos de campeões:\n\n_Flamejante (Laranja):_ +25% dano corpo-a-corpo, incendeia ao atacar, imune ao fogo, incendeia a área ao seu redor após morrer.\n_Projetador (Roxo):_ +25% dano corpo-a-corpo, +8 alcance de ataque corpo-a-corpo.\n_Antimagico (Verde):_ -25% dano recebido, imune a efeitos mágicos.\n_Gigante (Azul):_ -75% dano recebido, +1 alcance corpo-a-corpo.\n_Abençoado (Amarelo):_ +200% precisão, +200% evasão.\n_Brilhante (Vermelho):_ +25% dano, precisão, evasão e vida efetiva. Aumenta em 1% a cada 2 turnos.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Chefes mais ruins
challenges.stronger_bosses_desc=Os chefões são muito mais duros com este desafio!\n\n_Goo:_ +20% de saúde\n_-_ Cura em lagos de água, até 3/turno\n_-_ Bombas de 1 turno em vez de 2\n_Tengu:_ +25% saúde\n_-_ Fase 1: As armadilhas são muito mais mortíferas\n_-_ Fase 2: as habilidades são mais frequentes\n_DM-300:_ +33% saúde\n_-_ Os pilões são mais resistentes e ativam 3\n_-_ As habilidades são mais poderosas e frequentes\n_-_ DM-300 é mais rápido quando sobrecarregado\n_-_ Os fios expostos são duas vezes mais comuns\n_Rei Anão:_ +50% saúde\n_-_ Lacaios são mais fortes em todas as fases\n_-_ Fase 1: habilidades e convocações mais rápidas\n_-_ Fase 2: Mais 2 lacaios por rodada\n_-_ Fase 3: 2x saúde, convocação mais rápida\n_Yog-Dzewa:_\n_-_ Dois punhos são convocados de cada vez!\n_-_ +60% de danos causados pelo laser\n_-_ Lacaios mais fortes
rankings$record.something=Morto por Alguma Coisa

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@ -85,7 +85,7 @@ challenges.no_scrolls=Неграмотность
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
challenges.champion_enemies=Вражеские чемпионы
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть один шанс из восьми возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, может атаковать все, что в поле зримости\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению к магическим эффектам\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +20% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый третий ход.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.stronger_bosses=Плохие боссы.
challenges.stronger_bosses_desc=_Жижа:_ +20% здоровья\n_-_ Исцеление в воде увеличено до 3/ход\n_-_ Накачивается за 1 ход вместо 2\n_Тенгу:_ +25% здоровья\n_-_ Фаза 1: ловушки гораздо смертоноснее\n_-_ Фаза 2: способности противника используются чаще\n_DM-300:_ +33% здоровья\n_-_ Активируется 3 вышки с увеличенными характеристиками\n_-_ Способности противника чаще и сильнее\n_-_ DM-300 ещё быстрее, пока сверх-заряжен\n_-_ Открытые провода встречаются чаще\n_Король Дворфов:_ +50% здоровья\n_-_ Приспешники сильнее во всех фазах\n_-_ Фаза 1: более быстрые способности противника и призыв приспешников\n_-_ Фаза 2: ещё 2 приспешника за раунд \n_-_ Фаза 3: 2х здоровья, более быстрый призыв\n_Йог-Джева:_\n_-_ Две Длани вызываются одновременно\n_-_ +60% урона лазером\n_-_ Более сильные личинки
rankings$record.something=Убит неизвестно чем

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@ -84,8 +84,8 @@ challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著
challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会感知到。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%近战范围 +8。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会感知到。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%能直接攻击视野内的目标。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
challenges.stronger_bosses=暴力 Boss
challenges.stronger_bosses_desc=这项挑战让挑战 Boss 变得更有挑战性了!\n\n_粘咕_生命值 +20%\n_-_ 水中恢复量增长,每回合恢复 3 点生命\n_-_ 爆发攻击蓄力时间由 2 回合缩短至 1 回合\n_天狗_生命 +25%\n_-_ 第一阶段:陷阱更加致命\n_-_ 第二阶段:技能频率更高\n_DM-300_生命 +33%\n_-_ 能量塔更坚固,并且需要击毁 3 座\n_-_ 技能频率更高,威力也更强大\n_-_ 超载时移动速度更高\n_-_ 地表导线数量为原先的两倍\n_Dwarf King:_生命 +50%\n_-_ 整场战斗内召唤的随从都更强大\n_-_ 第一阶段:技能与召唤频率都更高\n_-_ 第二阶段:每轮额外召唤两个随从\n_-_ 第三阶段:生命值 +100%,召唤频率更高\n_Yog-Dzewa:_\n_-_ 同时召唤两个古神之拳!\n_-_ 激光攻击伤害 +60%\n_-_ 召唤更强大的随从
rankings$record.something=在黑暗中被击杀

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@ -58,7 +58,7 @@ plants.starflower$seed.name=llavor d'estrellada
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=llavor de vinyatempesta
plants.sungrass.name=sungrass

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@ -58,7 +58,7 @@ plants.starflower$seed.name=Semínko Hvězdokvítku
plants.stormvine.name=Bouřná réva
plants.stormvine.desc=Gravitace ovlivňuje Bouřnou révu opravdu zvláštně, díky čemuž její bleděmodré úponky visí ve vzduchu. Všechno, co se do této révy zamotá, je tímto jevem také ovlivněno, což způsobuje značné zmatení.
plants.stormvine.warden_desc=_Strážkyně_ dokáže ovládat gravitační účinky Bouřné révy, a po styku s ní se může chvíli vznášet nad zemí.
plants.stormvine.warden_desc=_Strážkyně_ dokáže ovládat gravitační účinky Bouřné révy a po kontaktu s ní dokáže na krátkou dobu levitovat.
plants.stormvine$seed.name=Semínko Bouřné révy
plants.sungrass.name=Slunná tráva

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@ -58,7 +58,7 @@ plants.starflower$seed.name=Sternblüten-Samen
plants.stormvine.name=Sturmrebe
plants.stormvine.desc=Die Schwerkraft wirkt sich seltsam auf die Sturmrebe aus und lässt ihre blauen Ranken in der Luft "hängen". Alles, was sich in der Ranke verfängt, ist davon betroffen und wird desorientiert.
plants.stormvine.warden_desc=Die Aufseherin ist in der Lage, die Gravitationswirkung von Sturmreben zu kontrollieren und wird kurzzeitig schweben, wenn sie eine zertrampelt.
plants.stormvine.warden_desc=Die Aufseherin ist in der Lage, die Gravitationswirkung von Sturmreben zu kontrollieren und schwebt kurzzeitig, wenn sie eine zertrampelt.
plants.stormvine$seed.name=Sturmreben-Samen
plants.sungrass.name=Sonnengras

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@ -58,7 +58,7 @@ plants.starflower$seed.name=σπόρος αστρολούλουδου
plants.stormvine.name=μπορέλι
plants.stormvine.desc=Η βαρύτητα επηρεάζει το μπορέλι με περίεργο τρόπο, επιτρέποντας τα μπλε πλοκάμια του να 'κρέμονται' στον αέρα. Οτιδήποτε πιαστεί σε αυτά ζαλίζεται και χάνει τον προσανατολισμό του.
plants.stormvine.warden_desc=_Η Δασοφύλακας_ μπορεί να ελέγξει την βαρυτική επίδραση του μπορελιού, και θα αιωρηθεί για λίγο όταν το ποδοπατήσει.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=σπόρος μπορελιού
plants.sungrass.name=ηλιόχορτο

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@ -58,7 +58,7 @@ plants.starflower$seed.name=semo de stelfloro
plants.stormvine.name=ŝtormplanto
plants.stormvine.desc=Gravito kurioze influas ŝtormplanton kaj ebligas al ĝiaj maldikaj bluaj grimpoplantoj pendi en la aero. Ĉiu kaptita per ŝtormplanto estos sub la influo de tiu ĉi efiko, kaj igos konfuzita.
plants.stormvine.warden_desc=_La gardistino_ povas regi gravitajn efikojn de ŝtormplanto kaj post piedpremi ĝin ŝi ŝvebos super la grundo por mallonga tempo.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=semo de ŝtormplanto
plants.sungrass.name=sunherbo

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@ -58,7 +58,7 @@ plants.starflower$seed.name=semilla de florestelar
plants.stormvine.name=Parratormenta
plants.stormvine.desc=La gravedad afecta a la planta Parratormenta de forma extraña, permitiendo que sus zarcillos azules 'cuelguen' en el aire. Cualquier cosa atrapada en la parra es afectada por esta, y queda desorientada.
plants.stormvine.warden_desc=_La Guardabosques_ es capaz de controlar el efecto gravitacional de la Parratormenta, y levitará brevemente cuando la pise.
plants.stormvine.warden_desc=_La Guardabosques_ es capaz de controlar el efecto gravitacional de la Parratormenta y levitará brevemente cuando la pise.
plants.stormvine$seed.name=semilla de parratormenta
plants.sungrass.name=Hierbasol

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@ -58,7 +58,7 @@ plants.starflower$seed.name=izarlore hazia
plants.stormvine.name=ekaitzondoa
plants.stormvine.desc=Grabitateak eragin berezia du ekaitzondorengan, eta bere kiribil marmarti urdinak airean 'zintzilik' daude. Parran arrapatutako edozerk orientazioa galduko du.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=ekaitzondo hazia
plants.sungrass.name=ekibelarra

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@ -58,7 +58,7 @@ plants.starflower$seed.name=tähtikukan siemen
plants.stormvine.name=myrskyköynnös
plants.stormvine.desc=Painovoima vaikuttaa myrskyköynnökseen omituisesti, saaden sen heiluvat siniset kärhet 'roikkumaan' ilmassa. Kaikki köynnökseen koskevat joutuvat huimauksen valtaan.
plants.stormvine.warden_desc=Tallatessaan myrskyköynnöksen _vartija_ voi kontrolloida sen painovoimavaikutusta ja levitoida ilmassa jonkin aikaa.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=myrskyköynnöksen siemen
plants.sungrass.name=aurinkoruoho

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@ -58,7 +58,7 @@ plants.starflower$seed.name=graine de fleurétoile
plants.stormvine.name=houlevigne
plants.stormvine.desc=La gravité a un effet étrange sur la houlevigne qui permet à ses fines vrilles bleuâtres de rester suspendu dans l'air. Tout ce qui entre en contact avec eux est immédiatement déboussolé.
plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gravitationnel de la houlevigne et lévite brièvement lorsqu'elle en piétine une.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=graine de houlevigne
plants.sungrass.name=solherbe

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@ -58,7 +58,7 @@ plants.starflower$seed.name=seme di fiorestella
plants.stormvine.name=tempestavite
plants.stormvine.desc=La gravità influenza stranamente la pianta tempestavite, consentendo ai suoi sottili viticci blu di restare sospesi nell'aria. Qualunque cosa catturata nei viticci ne subisce l'influenza e diviene disorientato.
plants.stormvine.warden_desc=_Il Guardiano_ è in grado di controllare l'effetto gravitazionale di tempestavite, e sarà in grado di levitare quando ne calpesta una.
plants.stormvine.warden_desc=_Il Guardiano_ è in grado di controllare l'effetto gravitazionale della vite tempestosa e leviterà brevemente quando ne calpesta uno.
plants.stormvine$seed.name=seme di tempestavite
plants.sungrass.name=erbasole

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@ -58,7 +58,7 @@ plants.starflower$seed.name=星彩華の種
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=嵐蔦の種
plants.sungrass.name=sungrass

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@ -58,7 +58,7 @@ plants.starflower$seed.name=별꽃의 씨앗
plants.stormvine.name=폭풍덩굴
plants.stormvine.desc=폭풍덩굴은 주변의 중력에 이상하게 작용하여 하늘하늘한 푸른 덩굴손이 마치 '공중에 떠' 있는 것처럼 보입니다. 덩굴에 걸려든 대상 역시 이 작용을 받아 방향 감각을 상실하게 됩니다.
plants.stormvine.warden_desc=폭풍덩굴의 중력 작용에 통달한 _숲지기_ 는 폭풍덩굴을 밟으면 잠깐 부유 상태가 됩니다.
plants.stormvine.warden_desc=_숲지기_ 는 폭풍덩굴의 중력 작용을 제어할 수 있게 되어, 폭풍덩굴을 밟으면 잠시 부유 효과를 얻을 것입니다.
plants.stormvine$seed.name=폭풍덩굴의 씨앗
plants.sungrass.name=태양초

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@ -1,28 +1,28 @@
plants.blandfruitbush.name=mdły owoc
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Daleki kuzyn przegniłej jagody, gruszkowaty twór krzaku mdłego owocu smakuje jak zlepiony kurz. Owoc jest bujny i nietreściwy, ale nie trujący. Być może mógłby zostać ugotowany.
plants.blandfruitbush$seed.name=Nasiono Mdłego Owocu
plants.blindweed.name=Ślepoziele
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.desc=Gdy tylko ślepoziele zostanie dotknięte, znika w błysku jasnego światła. Rozbłysk jest wystarczająco silny by zdezorientować na kilka sekund.
plants.blindweed.warden_desc=_Strażniczka_, zamiast zostania zdezorientowaną, zamieni energię Ślepoziela w tymczasową osłonę niewidzialności.
plants.blindweed$seed.name=Nasiono Ślepoziela
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=śniący puch
plants.dreamfoil.refreshed=Czujesz się odświeżony.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=Kolczasty kwiat śniącego puchu zawiera chemiczne substancje znane ze swoich właściwości silnego środka neutralizującego. Większość słabszych istot jest przytłoczona i traci przytomność, stąd nazwa rośliny.
plants.dreamfoil.warden_desc=Oprócz efektu neutralizującego, _Strażniczka_ stanie się chwilowo niewrażliwa na wszystkie efekty związane z obszarem, gdy nadepnie na śniący puch.
plants.dreamfoil$seed.name=Nasiono Śniącego Puchu
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=korzeń ziemny
plants.earthroot.desc=Gdy jakieś stworzenie dotknie korzenia ziemnego, jego korzenie tworzą rodzaj nieruchomej, naturalnej zbroi wokół niego.
plants.earthroot.warden_desc=Korzeń ziemny będzie się poruszał wraz ze _Strażniczką_, zapewniając jej mobilną korową skórę.
plants.earthroot$seed.name=Nasiono Korzenia Ziemnego
plants.earthroot$armor.name=Zielarska Zbroja
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie. Zbroja tworzy płyty kory i gałęzi okrywając twoje ciało.\n\nTa zielna zbroja absorbuje %d wszystkich fizycznych obrażeń, które otrzymasz do momentu gdy skończy się jej trwałość i rozpadnie się. \n\nZbroja jest niemobilna, jeżeli spróbujesz się poruszyć rozpadnie się na kawałki i zostanie zniszczona.\n\nWytrzymałość zbroi: %d
plants.fadeleaf.name=Blaknący Liść
plants.fadeleaf.desc=Dotknięcie Blaknącego Liścia przeteleportuje dowolną istotę do losowego miejsca na obecnej głębokości.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=Efekt teleportacji gasnącego liścia jest silniejszy dla _Strażniczki_, przenosząc ją z powrotem na koniec poprzedniego poziomu lochów.
plants.fadeleaf$seed.name=Nasiono Gasnącego Liścia
plants.firebloom.name=Ognisty Kwiat
@ -30,45 +30,45 @@ plants.firebloom.desc=Gdy coś dotknie Ognistego Kwiatu, wybucha on płomieniami
plants.firebloom.warden_desc=Po nadepnięciu na Płomienny Kwiat, _Strażniczka_ zostanie na chwilę nasycona ogniem zamiast zostać skrzywdzoną.
plants.firebloom$seed.name=Nasiono Płomiennego Kwiatu
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.name=lodowy bąbel
plants.icecap.desc=Po dotknięciu lodowy bąbel wyrzuci na zewnątrz podmuch mrożącego pyłku. Efekt zamarznięcia jest zdecydowanie silniejszy gdy otoczenie jest mokre.
plants.icecap.warden_desc=Po nadepnięciu na Lodowy Bąbel, _Strażniczka_ zostanie na chwilę nasycona mrozem zamiast zostać skrzywdzoną.
plants.icecap$seed.name=Nasiono Lodowego Bąbla
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Roślina ta nie ma specjalnego efektu, gdy jest używana przez strażniczkę.
plants.plant$seed.seed_of=Nasiono %s
plants.plant$seed.ac_plant=ZASADŹ
plants.plant$seed.info=Rzuć tym nasionem w miejsce gdzie chcesz by wyrosła roślina.\n\n%s
plants.plant$seed$placeholder.name=nasiono
plants.rotberry.name=Gnijąca Jagoda
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.desc=Owoce młodego krzewu przegniłej jagody smakują słodko, słodko jak śmierć. W ciągu kilku lat, przegniła jagoda wyrośnie na kolejne gnijące serce.
plants.rotberry.warden_desc=Normalnie krzew przegniłej jagody nie daje żadnego efektu po zdeptaniu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę!
plants.rotberry$seed.name=Nasiono Przegniłej Jagody
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=bolesny mech
plants.sorrowmoss.desc=Bolesny mech jest kwiatem (nie mchem) z ostrymi jak brzytwa płatkami, pokrytymi zabójczym jadem.
plants.sorrowmoss.warden_desc=Po nadepnięciu na płomienny kwiat, _Strażniczka_ zostanie na chwilę nasycona ogniem zamiast zostać skrzywdzoną.
plants.sorrowmoss$seed.name=Nasiono Bolesnego Mchu
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.name=gwiezdny kwiat
plants.starflower.desc=Rzadka roślina. Mówią, że gwiezdny kwiat udziela świętej mocy komukolwiek kto jej dotknie.
plants.starflower.warden_desc=Zamiast zostania pobłogosławioną, _Strażniczka_ zyska znaczącą ilość tur ładowania różdżek po nadepnięciu na Gwiezdny Kwiat.
plants.starflower$seed.name=Nasiono Gwiezdnego Kwiatu
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_Strażniczka_ potrafi kontrolować zmieniające grawitacje efekty burzowego pnącza, i na krótką chwilę zacznie lewitować po zdeptaniu jakiegoś okazu tej rośliny.
plants.stormvine.name=burzowe pnącze
plants.stormvine.desc=Grawitacja dziwnie oddziałuje na sadzonki burzowego pnącza, pozwalając mu by jego delikatnie niebieskie wici "wisiały" w powietrzu. Cokolwiek zostanie schwytane w te pnącze zostanie zdezorientowane przez ten efekt.
plants.stormvine.warden_desc=_Strażniczka_ potrafi kontrolować zmieniające grawitacje efekty burzowego pnącza, i na krótką chwilę zacznie lewitować po zdeptaniu tej rośliny.
plants.stormvine$seed.name=Nasiono Burzowego Pnącza
plants.sungrass.name=sungrass
plants.sungrass.name=słoneczna trawa
plants.sungrass.desc=Słoneczna trawa jest słynna ze swojej żywicy, która ma powolne, ale efektywne właściwości lecznicze
plants.sungrass.warden_desc=_Strażniczka_ otrzymuje leczenie zdeptanej słonecznej trawy nawet po oddaleniu się od niej.
plants.sungrass$seed.name=Nasiono Słonecznej Trawy
plants.sungrass$health.name=Roślinne leczenie
plants.sungrass$health.desc=Słoneczna Trawa posiada doskonałe właściwości leczące, aczkolwiek nie jest tak szybka w działaniu jak napój leczący.\n\nAktualnie powoli odzyskujesz zdrowie z rośliny Słonecznej Trawy. Otrzymywanie obrażeń w trakcie leczenia zmniejszy efektywność leczenia, a odejście od rośliny przerwie leczenie.\n\nPozostałe leczenie: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=prędkooset
plants.swiftthistle.desc=Przy rozdeptaniu, prędkooset na chwilę przyśpieszy upływ czasu wokół siebie, pozwalając depczącemu na wykonanie kilku czynności naraz.
plants.swiftthistle.warden_desc=Po zdeptaniu prędkoostu, w dodatku do natychmiastowych akcji, _Strażniczka_ także zostaje krótkotrwale przyśpieszona .
plants.swiftthistle$seed.name=Nasiono Prędkoostu.

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@ -58,7 +58,7 @@ plants.starflower$seed.name=Semente de fruta-estrela
plants.stormvine.name=vinha-tempestua
plants.stormvine.desc=A gravidade afeta a Vinha-tempestua de forma anormal, fazendo com que seus pequenos ramos azuis etéreos "flutuem" no ar. Qualquer coisa que se prender na parreira é afetado por isso, tornando-se desorientado.
plants.stormvine.warden_desc=_A guardiã_ é capaz de controlar o efeito gravitacional da vinha-tempestua, e irá levitar brevemente quando ela pisar em uma.
plants.stormvine.warden_desc=_O Diretor_ é capaz de controlar o efeito gravitacional da tempestade, e levitará brevemente quando pisotear uma.
plants.stormvine$seed.name=Semente de vinha-tempestua
plants.sungrass.name=grama-solar

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@ -58,7 +58,7 @@ plants.starflower$seed.name=yıldızçiçeği tohumu
plants.stormvine.name=fırtınaasması
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=fırtınaasması tohumu
plants.sungrass.name=güneşçimi

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@ -58,7 +58,7 @@ plants.starflower$seed.name=насінина зорецвіту
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine$seed.name=насінина грозової лози
plants.sungrass.name=sungrass

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@ -47,7 +47,7 @@ plants.rotberry.warden_desc=腐梅丛本身没有任何特殊效果但_守望
plants.rotberry$seed.name=腐败果之种
plants.sorrowmoss.name=断肠苔
plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有极强毒性,花瓣利如刀片的花。
plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有含有剧毒,花瓣利如刀片的花。
plants.sorrowmoss.warden_desc=_守望者_能将有害的毒素转化为短时的毒性之力。
plants.sorrowmoss$seed.name=断肠苔之种
@ -58,7 +58,7 @@ plants.starflower$seed.name=星陨花之种
plants.stormvine.name=风暴藤
plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。
plants.stormvine.warden_desc=_守望者_能掌控风暴藤中的重力魔法踩踏后能获得短时间的浮空能力。
plants.stormvine.warden_desc=守望者能够操纵风暴藤的魔力,因而在踩踏之后可以获得短暂漂浮的能力。
plants.stormvine$seed.name=风暴藤之种
plants.sungrass.name=阳春草

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon stránka
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\nŠťastné prohledávání kobky!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 mění design dovedností zbrojí a přidává čtvrtý stupeň schopností! Celkem představuje 13 dovedností zbrojí a 40 nových schopností.\n\nTaké přidává novou výzvu, změny ve vyvážení hry, opravy chyb a další menší změny.\n\nDetailnější popis najdete v záložce změn.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon Seite
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon ist ein Rougelike-RPG mit zufällig genererierten Gegnern, Leveln, Gegenständen und Fallen!\n\nJedes Spiel ist ein neues, herausforderndes Erlebnis, aber sei vorsichtig, denn der Tod ist unwiderruflich!\n\nViel Spaß beim Erkunden des Untergrunds!
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 gestaltet die Heldenrüstungsfähigkeiten neu und fügt eine vierten Talentstufe zum Talentsystem hinzu. Es sind insgesamt 13 Fähigkeiten und 40 neue Talente.\n\nAußerdem gibt es eine neue Herausforderung, Balance-Anpassungen, Fehlerbehebungen und verschiedene kleinere Optimierungen.\n\nSchau dir den Änderungsbildschirm an, um alle Einzelheiten zu erfahren.
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon
scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike", con enemigos, niveles, ítems y trampas generados aleatoriamente!\n\nCada partida es una nueva experiencia desafiante, pero ten cuidado, ¡la muerte es permanente!\n\n¡Feliz mazmorreo!
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 rediseña las habilidades de armadura de héroe y agrega un cuarto nivel al sistema de talentos! Hay 13 habilidades y 40 talentos nuevos en total.\n\nTambién hay un nuevo desafío, ajustes de balance, correcciones de errores y varios ajustes más pequeños.\n\nAsegúrese de consultar la pantalla de cambios para obtener todos los detalles.
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.

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@ -48,8 +48,8 @@ scenes.interlevelscene$mode.return=Palataan...
scenes.interlevelscene$mode.fall=Pudotaan...
scenes.interlevelscene$mode.reset=Aloitetaan tasoa alusta...
scenes.interlevelscene.install=Asenna peli
scenes.interlevelscene.file_not_found=Tallennuskansiota ei löydetty. Jos tämä virhe ilmenee uudelleenaloituksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
scenes.interlevelscene.io_error=Ei voida lukea tallennuskansiota. Jos tämä virhe esiintyy uudelleenaloituksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
scenes.interlevelscene.file_not_found=Tallennuskansiota ei löydetty. Jos tämä virhe ilmenee uudelleenkäynnistyksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
scenes.interlevelscene.io_error=Ei voida lukea tallennuskansiota. Jos tämä virhe esiintyy uudelleenkäynnistyksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
scenes.introscene.text=Monet sankarit ovat uskaltautuneet kaupungin alla sijaitsevaan luolastoon ennen sinua. Jotkut ovat palanneet tuoden mukanaan aarteita ja maagisia esineitä, suurimmasta osasta ei ole sen koommin kuultu.\n\nKukaan ei kuitenkaan ole uskaltautunut luolaston pohjalle ja noutanut Yendorin amulettia, jota sanotaan suojelevan muinainen syvyyksien pahuus. Jo nytkin pimeä energia säteilee alhaalta päin, ulottuen kaupunkiin asti.\n\nPäätät olevasi valmis haasteelle. Mutta ennen kaikkea, tunnet onnen hymyilevän sinulle. On aika aloittaa oma seikkailusi!
@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon-sivu
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon on roguelike RPG satunnaisesi generoiduilla vihollisilla, tasoilla, esineillä ja ansoilla!\n\nJokainen pelikerta on uusi haastava kokemus, mutta ole varovainen, sillä kuolema on peruuttamaton!\n\nHauskaa Luolailua!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 sisältää uudelleen suunnitellut sankarien panssarien kyvyt ja lisää neljännen tason taitoihin! Kokonaisuudessaan kykyjä on 13 ja taitoja 40.\n\nLisäksi päivitys sisältää uuden haasteen, tasapainomuutoksia, bugikorjauksia ja erinäisiä pienempiä muutoksia.\n\nKatso muutosloki halutessasi yksityiskohtaisempia tietoja.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia.
scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patrónus oldal
scenes.welcomescene.welcome_msg=A Shattered Pixel Dungeon egy roguelike RPG, véletlenszerűen generált ellenségekkel, pályákkal, tárgyakkal és csapdákkal!\n\nMinden játék egy új kihívás, de vigyázz, ha meghalsz, nincs visszaút!\n\nÉlvezd a bolyongást a kazamatákban!
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=A v.0.9.3 verzió újratervezi a hőspáncél képességeket, és hozzáad egy negyedik szintet a tehetségpont-rendszerhez. 13 képesség és 40 tehetség lett összesen.\n\nVan még egy új kihívás, egyensúlyi változtatások, hibajavítások és még több kisebb változtatás.\n\nA részletekért nézd át a változtatások listáját.
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Halaman Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon adalah sebuah RPG roguelike, dengan musuh, level, item, dan jebakan yang muncul secara acak!\n\nSetiap main kau akan mengalami tantangan baru, tapi berhati-hatilah, kematiannya permanen!\n\nSelamat Ber-dungeon Ria!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 mendesain ulang kekuatan armor pahlawan dan menambahkan tingkat keempat ke sistem bakat! Ada 13 kemampuan dan 40 bakat secara total.\n\nAda juga tantangan baru, perubahan keseimbangan, perbaikan bug dan berbagai penyesuaian kecil.\n\nPastikan untuk memeriksa layar perubahan untuk detail lengkapnya.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Pagina Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon è un gioco RPG simile a Rogue, con nemici, livelli, oggetti e trappole generate casualmente!\n\nOgni partita è una nuova eccitante esperienza, ma attenzione, la morte è permanente!\n\nBuon dungeonamento!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 ridisegna le abilità delle armature degli eroi e aggiunge un quarto livello al sistema dei talenti! Ci sono 13 abilità e 40 nuovi talenti in totale.\n\nCi sono inoltre nuove sfide, bilanciamenti, risoluzione di bug e vari ritocchi.\n\nAssicurati di controllare la schermata delle modifiche per tutti i dettagli.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
scenes.welcomescene.patch_bugfixes=La modifica contiene correzioni di errori.
scenes.welcomescene.patch_translations=La modifica contiene aggiornamenti nelle traduzioni.

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@ -60,7 +60,7 @@ scenes.newsscene$newsinfo.metered_network=당신이 지금 모바일 데이터
scenes.newsscene$newsinfo.enable_data=모바일 데이터 확인
scenes.newsscene$newsinfo.no_internet=새로운 소식을 확인할 수 없었습니다. 인터넷에 연결되어 있는지 확인해 주세요.
scenes.newsscene$newsinfo.news_disabled=당신은 새로운 소식 확인을 비활성화했기 때문에, 여기에는 아무것도 나오지 않을 것입니다.
scenes.newsscene$newsinfo.enable_news=새로운 소식 활성화
scenes.newsscene$newsinfo.enable_news=소식 활성화
scenes.rankingsscene.title=최고의 모험가
scenes.rankingsscene.total=총 모험 횟수:
@ -82,7 +82,7 @@ scenes.titlescene.play=시작
scenes.titlescene.enter=던전으로 들어가기
scenes.titlescene.rankings=랭킹
scenes.titlescene.badges=배지
scenes.titlescene.news=로운 소식
scenes.titlescene.news= 소식
scenes.titlescene.changes=변경
scenes.titlescene.update=업데이트
scenes.titlescene.install=설치
@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3에서는 영웅의 갑옷 능력의 재설계와 더불어 4단계 특성을 추가했습니다! 총 13개의 능력과 40개의 특성이 등장합니다.\n\n또한 새로운 도전 모드, 밸런스 수정, 버그 수정과 몇몇 소규모 조정이 있습니다.\n\n변경사항에서 전체 변경 내역을 확인하세요.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Strona Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 przeprojektowuje zdolności pancerza oraz dodaje czwarty poziom do systemu talentów! W sumie jest 13 umiejętności oraz 40 nowych talentów.\n\nZostało dodane nowe wyzwanie, zmiany balansu, poprawki błędów oraz różne mniejsze poprawki.\n\nKoniecznie sprawdź ekran zmian, aby uzyskać szczegółowe informację.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Página do Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon é um roguelike RPG com inimigos, armadilhas, níveis e itens gerados aleatoriamente!\n\nCada partida é uma nova experiência desafiadora, mas tenha cuidado, a morte é permanente!\n\nFeliz Exploração!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 redesenha as capacidades da armadura heróica e acrescenta um quarto nível ao sistema de talentos! Há 13 habilidades e 40 novos talentos no total.\n\nHá também um novo desafio, mudanças de equilíbrio, correções de bugs e vários ajustes menores.\n\nNão deixe de verificar a tela de mudanças para obter detalhes completos.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado!
scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros.
scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Страница Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачи вам в этом подземелье!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 расширяет возможности брони героя и добавляет в игру четвертый уровень талантов! всего существует 13 способностей и 40 талантов.\n\nТак же появилось новое испытание, измнен баланс, исправлены ошибки и мелкие настройки.\n\nДля получения полной информации обязательно посетите раздел с изменениями.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
scenes.welcomescene.patch_translations=Обновлён перевод.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon 赞助页面
scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏有着随机生成的敌人、关卡、物品和陷阱\n\n每一轮游戏都是一次全新的挑战注意死亡是永久的\n\n祝你在地牢一路顺风
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 重新设计了英雄护甲技能,并引入了天赋树的第四层!此次更新共计加入了 13 项技能和 40 种新的天赋。\n\n本次更新还加入了一项新的挑战调整了游戏平衡性修复了一些错误还做出了多处小幅改善。\n\n记得在改动界面查看具体细节。
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Do rychlého slotu
ui.talentspane.tier=%d. stupeň
ui.talentspane.unlock_tier2=Pro více schopností dosáhni 6. úrovně hrdiny.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Dosáhni úrovně 12 a poraž 2. bosse pro odemčení dalších schopností.
ui.talentspane.unlock_tier4=Dosáhni úrovně 20a poraž 4. bosse pro odemčení dalších schopností.
ui.toolbar.examine_prompt=Stiskni znovu pro hledání\nVyber místo pro prozkoumání

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Gegenstand für Schnellzugriff
ui.talentspane.tier=Klasse %d
ui.talentspane.unlock_tier2=Erreiche Level 6, um mehr Talente freizuschalten.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Erreiche Level 12 und besiege den zweiten Boss um mehr Talente freizuschalten.
ui.talentspane.unlock_tier4=Erreiche Level 20 und besiege den vierten Boss um mehr Talente freizuschalten.
ui.toolbar.examine_prompt=Drücke erneut, um dich umzuschauen\nDrücke auf einen Bereich zum Untersuchen

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Crear acceso directo a un ítem
ui.talentspane.tier=Nivel %d
ui.talentspane.unlock_tier2=Alcanza el nivel 6 para desbloquear más talentos.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Alcanza el nivel 12 y derrota al segundo jefe para desbloquear más talentos.
ui.talentspane.unlock_tier4=Alcanza el nivel 20 y derrota al cuarto jefe para desbloquear más talentos.
ui.toolbar.examine_prompt=Presiona de nuevo para buscar\nPresiona una casilla para examinar

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Valitse esine pikavalintaruutuun
ui.talentspane.tier=taso %d
ui.talentspane.unlock_tier2=Saavuta taso 6 avataksesi lisää taitoja.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Saavuta taso 12 ja päihitä toinen päävastus avataksesi lisää taitoja.
ui.talentspane.unlock_tier4=Saavuta taso 20 ja päihitä neljäs päävastus avataksesi lisää taitoja.
ui.toolbar.examine_prompt=Paina uudestaan tutkiaksesi\nPaina ruutua tarkastellaksesi

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@ -1,9 +1,9 @@
ui.quickslotbutton.select_item=Tárgy a gyorsrekeszbe
ui.talentspane.tier=%d. szintű
ui.talentspane.unlock_tier2=Érd el a 6. szintet további tehetségekért!
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier2=Érd el a 6. szintet, hogy több tehetséget oldj fel.
ui.talentspane.unlock_tier3=Érd el a 12. szintet és győzd le a második főellenséget, hogy több tehetséget oldj fel.
ui.talentspane.unlock_tier4=Érd el a 20. szintet és győzd le a negyedik főellenséget, hogy több tehetséget oldj fel.
ui.toolbar.examine_prompt=Érintsd újra - keresés\nÉrints egy mezőt - leírás

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Simpan Item di Quickslot
ui.talentspane.tier=tingkat %d
ui.talentspane.unlock_tier2=Raih level 6 untuk membuka lebih banyak bakat.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Raih level 12 dan kalahkan raja kedua untuk membuka lebih banyak bakat.
ui.talentspane.unlock_tier4=Raih level 20 dan kalahkan raja keempat untuk membuka lebih banyak bakat.
ui.toolbar.examine_prompt=Tekan lagi untuk mencari\nTekan sebuah petak untuk memeriksa

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Seleziona un oggetto veloce
ui.talentspane.tier=Grado %d
ui.talentspane.unlock_tier2=Raggiungi il livello 6 per sbloccare altri talenti.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Raggiungi il livello 12 e sconfiggi il secondo boss per sbloccare altri talenti.
ui.talentspane.unlock_tier4=Raggiungi il livello 20 e sconfiggi il quarto boss per sbloccare altri talenti.
ui.toolbar.examine_prompt=Premi di nuovo per cercare\nTocca una casella da esaminare

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=퀵슬롯에 등록할 아이템 선택
ui.talentspane.tier=등급 %d
ui.talentspane.unlock_tier2=6레벨에 도달하면 2단계 특성을 해금할 수 있습니다.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=12레벨에 도달하고 두 번째 보스를 처치하여 더 많은 특성을 해금하십시오.
ui.talentspane.unlock_tier4=20레벨에 도달하고 네 번째 보스를 처치하여 더 많은 특성을 해금하십시오.
ui.toolbar.examine_prompt=다시 눌러서 주변 탐색\n타일을 눌러서 정보 보기

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Wybierz przedmiot do szybkiego dostępu
ui.talentspane.tier=Poziom %d
ui.talentspane.unlock_tier2=Osiągnij poziom 6 aby odblokować więcej talentów
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Osiągnij poziom 12 i pokonaj drugiego bossa, aby odblokować więcej talentów.
ui.talentspane.unlock_tier4=Osiągnij poziom 20 i pokonaj czwartego bossa, aby odblokować więcej talentów.
ui.toolbar.examine_prompt=Naciśnij ponownie by szukać\nNaciśnij pole by się mu przyjrzeć

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Crie um atalho para um item
ui.talentspane.tier=tier %d
ui.talentspane.unlock_tier2=Atinja nível 6 para desbloquear mais talentos.
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Alcance o nível 12 e derrote o segundo chefe para desbloquear mais talentos.
ui.talentspane.unlock_tier4=Alcance o nível 20 e derrote o quarto chefe para desbloquear mais talentos.
ui.toolbar.examine_prompt=Pressione novamente para procurar\nPressione qualquer outra coisa para examinar

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=Выберите предмет
ui.talentspane.tier=уровень %d
ui.talentspane.unlock_tier2=Достигните 6 уровня, чтобы разблокировать больше талантов .
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=Достигните 12 уровня и победите второго босса, что бы разблокировать больше талантов.
ui.talentspane.unlock_tier4=Достигните 20 уровня и победите четвертого босса, что бы разблокировать больше талантов.
ui.toolbar.examine_prompt=Выберите клетку для осмотра\nНажмите ещё раз для поиска

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@ -2,8 +2,8 @@ ui.quickslotbutton.select_item=选择放入快捷栏的道具
ui.talentspane.tier=%d层
ui.talentspane.unlock_tier2=升至6级以解锁更多天赋
ui.talentspane.unlock_tier3=Reach level 12 and defeat the second boss to unlock more talents.
ui.talentspane.unlock_tier4=Reach level 20 and defeat the fourth boss to unlock more talents.
ui.talentspane.unlock_tier3=升至 12 级并击杀第二个 Boss 以解锁更多天赋。
ui.talentspane.unlock_tier4=升至 20 级并击杀第四个 Boss 以解锁更多天赋。
ui.toolbar.examine_prompt=再按一遍此按钮以搜索周边;\n点选一个地格以获得其信息。

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@ -4,18 +4,18 @@ windows.wndblacksmith.reforge=Skovat
windows.wndchallenges.title=Výzvy
windows.wndchooseability.message=The crown glows as it rests on your head, and both it and your armor become hot to the touch. You can feel the magic of the crown begin to act on your armor, but it must be directed. Which armor ability do you choose?
windows.wndchooseability.message_no_crown=Choose an ability for your armor!
windows.wndchooseability.message=Koruna září, jak ji pokládáš na svou hlavu, a jak ona, tak tvá zbroj se zdá být horká na dotek. Cítíš, jak magie Koruny prostupuje tvou zbrojí, ale musíš ji nejprve nasměrovat. Jakou schopnost zbroje si volíš?
windows.wndchooseability.message_no_crown=Vyber si schopnost své zbroje!
windows.wndchooseability.cancel=Rozhodnu se později
windows.wndchooseability.are_you_sure=Are you sure you want to choose this ability?
windows.wndchooseability.yes=Yes, I've made my choice.
windows.wndchooseability.no=No, I'll decide later.
windows.wndchooseability.are_you_sure=Jsi si jist, že si chceš vybrat tuto schopnost?
windows.wndchooseability.yes=Ano, je to má volba.
windows.wndchooseability.no=Ne, ještě se rozmyslím.
windows.wndchoosesubclass.message=As the mask fits over your face, your eyesight fades and visions of new power flood into your mind. How will you direct the mask's power?
windows.wndchoosesubclass.message=Jak maska dosedá na tvou tvář, tvůj zrak slábe a zjevují se ti v mysli nové síly. Jak chceš použít moc masky?
windows.wndchoosesubclass.cancel=Rozhodnu se později
windows.wndchoosesubclass.are_you_sure=Are you sure you want to choose this subclass?
windows.wndchoosesubclass.yes=Yes, I've made my choice.
windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndchoosesubclass.are_you_sure=Jsi si jistý, že si chceš zvolit tuto podtřídu?
windows.wndchoosesubclass.yes=Ano, je to má volba.
windows.wndchoosesubclass.no=Ne, ještě se rozmyslím.
windows.wndclass.mastery=Podtřídy
@ -59,11 +59,11 @@ windows.wndhero$statstab.gold=Sesbírané zlato
windows.wndhero$statstab.depth=Max. podlaží
windows.wndheroinfo.talents=Schopnosti
windows.wndheroinfo.talents_msg=The hero gains one talent point each time they level up. Higher tier talents appear after defeating the second boss.
windows.wndheroinfo.talents_msg=Hrdina získává jeden bod schopností pokaždé, když se zvýší jeho úroveň. Vyšší stupeň schopností se objeví po poražení druhého bosse.
windows.wndheroinfo.subclasses=Podtřídy
windows.wndheroinfo.subclasses_msg=A subclass can be chosen after defeating the second boss.
windows.wndheroinfo.abilities=armor abilities
windows.wndheroinfo.abilities_msg=An armor ability can be chosen after defeating the fourth boss.
windows.wndheroinfo.subclasses_msg=Podtřídu si můžeš vybrat po poražení druhého bosse.
windows.wndheroinfo.abilities=Schopnosti zbroje
windows.wndheroinfo.abilities_msg=Schopnost zbroje si můžeš vybrat po poražení čtvrtého bosse.
windows.wndimp.message=Ach, ano! Skvělá práce! Úžasná práce!\nOhledně tvé odměny... Nemám teď sebou žádné peníze, ale mám pro tebe něco lepšího! Tohle je dědičný prsten mé rodiny. Můj děd jej vzal z prstu jednoho mrtvého paladina.
windows.wndimp.reward=Vzít si prsten

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@ -4,18 +4,18 @@ windows.wndblacksmith.reforge=Gegenstände Erneuern
windows.wndchallenges.title=Herausforderungen
windows.wndchooseability.message=The crown glows as it rests on your head, and both it and your armor become hot to the touch. You can feel the magic of the crown begin to act on your armor, but it must be directed. Which armor ability do you choose?
windows.wndchooseability.message_no_crown=Choose an ability for your armor!
windows.wndchooseability.message=Die Krone leuchtet, als sie auf deinem Kopf sitzt und sowohl du als auch deine Rüstung werden bei Berührung heiß. Du spürst, wie die Magie der Krone beginnt, auf deine Rüstung einzuwirken, aber sie muss gelenkt werden. Welche Rüstungsfähigkeit wählst du?
windows.wndchooseability.message_no_crown=Wähle eine Fähigkeit für deine Rüstung aus!
windows.wndchooseability.cancel=Ich entscheide das später
windows.wndchooseability.are_you_sure=Are you sure you want to choose this ability?
windows.wndchooseability.yes=Yes, I've made my choice.
windows.wndchooseability.no=No, I'll decide later.
windows.wndchooseability.are_you_sure=Bist du dir sicher, diese Fähigkeit auszuwählen?
windows.wndchooseability.yes=Ja, ich habe mich entschieden.
windows.wndchooseability.no=Nein, entscheide ich später.
windows.wndchoosesubclass.message=As the mask fits over your face, your eyesight fades and visions of new power flood into your mind. How will you direct the mask's power?
windows.wndchoosesubclass.message=Während du die Maske über dein Gesicht stülpt, schwindet dein Augenlicht und Visionen von neuer Macht strömen in deinen Geist. Wie wirst du die Kraft der Maske nutzen?
windows.wndchoosesubclass.cancel=Ich entscheide das später
windows.wndchoosesubclass.are_you_sure=Are you sure you want to choose this subclass?
windows.wndchoosesubclass.yes=Yes, I've made my choice.
windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndchoosesubclass.are_you_sure=Bist du dir sicher, diese Unterklasse zu wählen?
windows.wndchoosesubclass.yes=Ja, ich habe meine Entscheidung getroffen.
windows.wndchoosesubclass.no=Nein, entscheide ich später.
windows.wndclass.mastery=Meister
@ -59,11 +59,11 @@ windows.wndhero$statstab.gold=Gold gesammelt
windows.wndhero$statstab.depth=Tiefste Ebene
windows.wndheroinfo.talents=Talente
windows.wndheroinfo.talents_msg=The hero gains one talent point each time they level up. Higher tier talents appear after defeating the second boss.
windows.wndheroinfo.talents_msg=Der Held erhält jedes Mal einen Talentpunkt, wenn du in der Stufe aufsteigst. Höhere Klassenstufe erscheinen nachdem Sieg über den zweiten Boss.
windows.wndheroinfo.subclasses=Unterklassen
windows.wndheroinfo.subclasses_msg=A subclass can be chosen after defeating the second boss.
windows.wndheroinfo.abilities=armor abilities
windows.wndheroinfo.abilities_msg=An armor ability can be chosen after defeating the fourth boss.
windows.wndheroinfo.subclasses_msg=Eine Unterklasse kann nachdem Sieg über den zweiten Boss ausgewählt werden.
windows.wndheroinfo.abilities=Rüstungsfähigkeit
windows.wndheroinfo.abilities_msg=Eine Rüstungsfähigkeit kann nachdem Sieg über den vierten Boss ausgewählt werden.
windows.wndimp.message=Oh Ja! Du bist mein Held!\nBezüglich deiner Belohnung, ich hab zwar gerade kein Geld bei mir, aber ich habe etwas viel besseres für dich. Das hier ist mein Familienerbstück: mein Großvater hat es vom Finger eines toten Paladins abgestreift.
windows.wndimp.reward=Nimm den Ring

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@ -4,18 +4,18 @@ windows.wndblacksmith.reforge=Reforjarlos
windows.wndchallenges.title=Desafíos
windows.wndchooseability.message=The crown glows as it rests on your head, and both it and your armor become hot to the touch. You can feel the magic of the crown begin to act on your armor, but it must be directed. Which armor ability do you choose?
windows.wndchooseability.message_no_crown=Choose an ability for your armor!
windows.wndchooseability.message=La corona resplandéce al descansar sobre tu cabeza, y tanto ella como tu armadura se vuelven caliente al tacto. Puedes sentir que la magia de la corona comienza a actuar sobre tu armadura, pero debes dirigirla. ¿Cual habilidad de armadura eliges?
windows.wndchooseability.message_no_crown=¡Elige una habilidad para tu armadura!
windows.wndchooseability.cancel=Lo decidiré más tarde
windows.wndchooseability.are_you_sure=Are you sure you want to choose this ability?
windows.wndchooseability.yes=Yes, I've made my choice.
windows.wndchooseability.no=No, I'll decide later.
windows.wndchooseability.are_you_sure=¿Estas seguro que quieres elegir esta habilidad?
windows.wndchooseability.yes=Sí, estoy seguro.
windows.wndchooseability.no=No, lo decidiré luego.
windows.wndchoosesubclass.message=As the mask fits over your face, your eyesight fades and visions of new power flood into your mind. How will you direct the mask's power?
windows.wndchoosesubclass.message=A medida que la máscara se coloca sobre tu rostro, tu vista se desvanece y las visiones de un nuevo poder inundan tu mente. ¿Cómo dirigirás el poder de la máscara?
windows.wndchoosesubclass.cancel=Lo decidiré más tarde
windows.wndchoosesubclass.are_you_sure=Are you sure you want to choose this subclass?
windows.wndchoosesubclass.yes=Yes, I've made my choice.
windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndchoosesubclass.are_you_sure=¿Estas seguro que quieres elegir esta subclase?
windows.wndchoosesubclass.yes=Sí, estoy seguro.
windows.wndchoosesubclass.no=No, lo decidiré luego.
windows.wndclass.mastery=Maestría
@ -48,7 +48,7 @@ windows.wndgameinprogress.erase_warn_body=Todo el progreso en esta partida se pe
windows.wndgameinprogress.erase_warn_yes=Si, borra este guardado
windows.wndgameinprogress.erase_warn_no=No, deseo continuar
windows.wndhero.stats=Estadísticas
windows.wndhero.stats=Estado
windows.wndhero.talents=Talentos
windows.wndhero.buffs=Efectos
windows.wndhero$statstab.title=Nivel %1$d %2$s
@ -59,11 +59,11 @@ windows.wndhero$statstab.gold=Oro Recolectado
windows.wndhero$statstab.depth=Profundidad Máxima
windows.wndheroinfo.talents=talentos
windows.wndheroinfo.talents_msg=The hero gains one talent point each time they level up. Higher tier talents appear after defeating the second boss.
windows.wndheroinfo.talents_msg=El héroe gana un punto de talento cada vez que sube de nivel. Talentos de mayor nivel aparecen después de derrotar al segundo jefe.
windows.wndheroinfo.subclasses=Subclase
windows.wndheroinfo.subclasses_msg=A subclass can be chosen after defeating the second boss.
windows.wndheroinfo.abilities=armor abilities
windows.wndheroinfo.abilities_msg=An armor ability can be chosen after defeating the fourth boss.
windows.wndheroinfo.subclasses_msg=Una subclase puede ser escogida después de derrotar al segundo jefe.
windows.wndheroinfo.abilities=Habilidades de armadura
windows.wndheroinfo.abilities_msg=Una habilidad de armadura puede ser escogida después de derrotar al cuarto jefe.
windows.wndimp.message=¡Oh sí! ¡Eres mi héroe!\nEn cuanto a tu recompensa, no tengo dinero ahora mismo, pero tengo algo mejor para ti. Este es el anillo de mi familia: mi abuelo lo tomó del dedo de un paladín muerto.
windows.wndimp.reward=Toma el anillo
@ -79,12 +79,12 @@ windows.wndjournal.notes=Notas
windows.wndjournal.items=Ítems
windows.wndjournal$guidetab.title=Libros de Guía
windows.wndjournal$guidetab$guideitem.missing=página faltante
windows.wndjournal$notestab.keys=Keys
windows.wndjournal$notestab.keys=Llaves
windows.wndjournal$notestab.landmarks=Puntos de Referencia
windows.wndkeybindings.ttl_action=Acción
windows.wndkeybindings.ttl_key1=Key 1
windows.wndkeybindings.ttl_key2=Key 2
windows.wndkeybindings.ttl_key1=Tecla 1
windows.wndkeybindings.ttl_key2=Tecla 2
windows.wndkeybindings.default=Atajos Predeterminados
windows.wndkeybindings.confirm=Confirmar
windows.wndkeybindings.cancel=Cancelar
@ -120,14 +120,14 @@ windows.wndkeybindings$wndchangebinding.desc_first=Presione una tecla para cambi
windows.wndkeybindings$wndchangebinding.desc_second=Presione una tecla para cambiar el segundo atajo de teclado para: _%s_.
windows.wndkeybindings$wndchangebinding.desc_current=Atajo Actual: _%s_
windows.wndkeybindings$wndchangebinding.changed_bind=Nuevo Atajo: _%s_
windows.wndkeybindings$wndchangebinding.warning=Esta clave estará desvinculada de _%s_.
windows.wndkeybindings$wndchangebinding.error=Esta clave ya está vinculada a esta acción.
windows.wndkeybindings$wndchangebinding.warning=Esta tecla se desvinculara de _%s_.
windows.wndkeybindings$wndchangebinding.error=Esta tecla ya está vinculada a esta acción.
windows.wndkeybindings$wndchangebinding.unbind=Tecla sin Atajo
windows.wndkeybindings$wndchangebinding.confirm=Confirmar
windows.wndkeybindings$wndchangebinding.cancel=Cancelar
windows.wndranking.error=Incapaz de cargar información adicional
windows.wndranking.stats=Estadísticas
windows.wndranking.stats=Estado
windows.wndranking.items=Ítems
windows.wndranking.badges=Medallas
windows.wndranking$statstab.title=Nivel %1$d %2$s
@ -137,7 +137,7 @@ windows.wndranking$statstab.health=Salud
windows.wndranking$statstab.str=Fuerza
windows.wndranking$statstab.duration=Duración de la Partida
windows.wndranking$statstab.depth=Profundidad Máxima
windows.wndranking$statstab.enemies=Monstruos Muertos
windows.wndranking$statstab.enemies=Monstruos Asesinados
windows.wndranking$statstab.gold=Oro Recolectado
windows.wndranking$statstab.food=Comida Consumida
windows.wndranking$statstab.alchemy=Pociones Cocinadas
@ -193,16 +193,16 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música
windows.wndsettings$audiotab.sfx_vol=Volumen SFX
windows.wndsettings$audiotab.sfx_mute=Silenciar SFX
windows.wndsettings$langstab.title=Opciones de idioma
windows.wndsettings$langstab.completed=Este idioma ha sido traducido por completo y revisado.
windows.wndsettings$langstab.unreviewed=_Este lenguaje no ha sido todavía revisado._ Puede contener errores pero ha sido totalmente traducido.
windows.wndsettings$langstab.unfinished=_Este lenguaje aún no ha sido traducido totalmente._ Puede haber todavía grandes partes del texto en inglés.
windows.wndsettings$langstab.completed=Este idioma ha sido completamente traducido y revisado.
windows.wndsettings$langstab.unreviewed=_Este idioma todavía no se ha revisado._ Puede contener errores pero ha sido totalmente traducido.
windows.wndsettings$langstab.unfinished=_Este idioma no ha sido traducido por completo._ Puede que gran parte del texto este en en inglés.
windows.wndsettings$langstab.transifex=Toda la traducción es realizada por voluntarios a través de _Transifex._
windows.wndsettings$langstab.credits=créditos
windows.wndsettings$langstab.reviewers=revisores
windows.wndsettings$langstab.translators=traductores
windows.wndstory.sewers=La mazmorra se encuentra justo debajo de la Ciudad, sus pisos superiores de hecho constituyen el sistema de Desagüe de la Ciudad.\n\nA medida que la energía oscura se ha arrastrado desde abajo, las criaturas del alcantarillado, generalmente inofensivas, se han vuelto cada vez más peligrosas. La ciudad envía patrullas de guardias aquí para tratar de mantener la seguridad de los que están arriba, pero están fallando lentamente.\n\nEste lugar es peligroso, pero al menos la magia oscura tiene una presencia débil.
windows.wndstory.prison=Muchos años atrás una prisión fue construida aquí para retener criminales peligrosos. Por su estricta regulación y su seguridad, prisioneros provenientes de todos los lugares fueron traidos para cumplir su condena.\n\nPero luego un miasma oscuro comenzó a arrastrarse desde abajo, retorciendo las mentes tanto de los guardias como de los prisioneros.\n\nEn consencuencia al caos creciente, la ciudad selló toda la prisión. Nadie sabe qué pasó con aquellos que fueron dejados por muertos dentro de estas paredes...
windows.wndstory.sewers=La mazmorra se encuentra justo debajo de la Ciudad, de hecho, sus pisos superiores constituyen el sistema de Desagüe de la Ciudad.\n\nA medida que la energía oscura crece y se expande en silencio hacia la superficie, las inofensivas criaturas del alcantarillado se han vuelto cada vez más peligrosas. La ciudad envía guardias en patrulla para mantener la seguridad en la superficie, pero cada vez es más difícil que las misiones triunfen.\nEste lugar es peligroso, pero al menos la magia oscura tiene una presencia débil.
windows.wndstory.prison=Muchos años atrás se construyó aquí una prisión para encerrar a criminales peligrosos. Por su estricta seguridad y regulación, se trajo a prisioneros de todos los lugares para cumplir condena.\n\nPero pronto un miasma tenebroso comenzó a expandirse desde las profundidades de la mazmorra, retorciendo las mentes de los guardias y prisioneros.\n\nA causa del creciente caos, la ciudad selló por completo la prisión. Nadie sabe qué pasó con aquellos a los que dieron por muertos dentro de estas paredes...
windows.wndstory.caves=Estas cuevas escasamente pobladas se extienden debajo de la prisión abandonada. Ricas en minerales, alguna vez fueron un centro de comercio e industria para la sociedad enana de abajo, pero fueron abandonados cuando los enanos se obsesionaron con la magia oscura.\n\nLas cuevas ahora están habitadas principalmente por vida salvaje subterránea, gnolls y maquinaria abandonada; probablemente corrompidos por el mismo poder que ha afectado a las regiones anteriores.
windows.wndstory.city=La Metrópolis Enana fue una de las ciudades-estado enanas más grandes. En su apogeo, los enanos construyeron maravillosas máquinas de metal y magia que permitieron que su ciudad se expandiera rápidamente.\n\nEntonces, un día, se cerraron las puertas de la ciudad y nadie volvió a saber de los enanos. Los pocos que escaparon de la ciudad al cerrarse, contaron historias de un brujo demente que robó el trono, y la terrible magia que había aprendido a utilizar.
windows.wndstory.halls=Estas salas profundas de la Metrópolis Enana han sido retorcidas por la magia oscura. En el pasado, estas regiones eran sede de la corte de brujos de élite del Rey Enano, pero ahora parecen haber sido tomadas por algo aún más siniestro...\n\nTodo tipo de horribles criaturas demoníacas habitan estas salas, siendo dirigidas por un terrible poder oscuro. Si el Rey de los Enanos no fue la fuente de la corrupción de la propagación, lo que haya aquí abajo debe ser.\n\nVe con cuidado, muy pocos aventureros han descendido hasta aquí...

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@ -4,18 +4,18 @@ windows.wndblacksmith.reforge=Yhdistä
windows.wndchallenges.title=Haasteet
windows.wndchooseability.message=The crown glows as it rests on your head, and both it and your armor become hot to the touch. You can feel the magic of the crown begin to act on your armor, but it must be directed. Which armor ability do you choose?
windows.wndchooseability.message_no_crown=Choose an ability for your armor!
windows.wndchooseability.message=Kruunu hohtaa levätessään päässäsi ja sekä se että panssarisi kuumenevat. Voit tuntea kruunun taikuuden alkavan vaikuttaa panssariisi, mutta sitä pitää ohjata. Minkä panssarin kyvyn valitset?
windows.wndchooseability.message_no_crown=Valitse kyky panssarillesi!
windows.wndchooseability.cancel=Päätän myöhemmin
windows.wndchooseability.are_you_sure=Are you sure you want to choose this ability?
windows.wndchooseability.yes=Yes, I've made my choice.
windows.wndchooseability.no=No, I'll decide later.
windows.wndchooseability.are_you_sure=Oletko varma, että haluat valita tämän kyvyn?
windows.wndchooseability.yes=Kyllä, olen tehnyt valintani.
windows.wndchooseability.no=En, päätän myöhemmin.
windows.wndchoosesubclass.message=As the mask fits over your face, your eyesight fades and visions of new power flood into your mind. How will you direct the mask's power?
windows.wndchoosesubclass.message=Sovittaessasi maskin kasvoillesi näkökenttäsi himmenee ja näyt uudesta voimasta tulvivat mieleesi. Mihin ohjaat maskin voiman?
windows.wndchoosesubclass.cancel=Päätän myöhemmin
windows.wndchoosesubclass.are_you_sure=Are you sure you want to choose this subclass?
windows.wndchoosesubclass.yes=Yes, I've made my choice.
windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndchoosesubclass.are_you_sure=Oletko varma, että haluat valita tämän alaluokan?
windows.wndchoosesubclass.yes=Kyllä, olen tehnyt valintani.
windows.wndchoosesubclass.no=En, päätän myöhemmin.
windows.wndclass.mastery=Mestaruus
@ -43,7 +43,7 @@ windows.wndgameinprogress.gold=Kultaa kerätty
windows.wndgameinprogress.depth=Ennätyssyvyys
windows.wndgameinprogress.continue=Jatka
windows.wndgameinprogress.erase=Poista
windows.wndgameinprogress.erase_warn_title=Oletko varma että haluat poistaa tallennuksen?
windows.wndgameinprogress.erase_warn_title=Oletko varma, että haluat poistaa tallennuksen?
windows.wndgameinprogress.erase_warn_body=Kaikki edistys tässä tallennuksessa menetetään
windows.wndgameinprogress.erase_warn_yes=Kyllä, poista tämä tallennus
windows.wndgameinprogress.erase_warn_no=Ei, haluan jatkaa peliä
@ -59,11 +59,11 @@ windows.wndhero$statstab.gold=Kultaa kerätty
windows.wndhero$statstab.depth=Ennätyssyvyys
windows.wndheroinfo.talents=taidot
windows.wndheroinfo.talents_msg=The hero gains one talent point each time they level up. Higher tier talents appear after defeating the second boss.
windows.wndheroinfo.talents_msg=Saa yhden pisteen joka kerta saadessasi uuden kokemustason. Korkeamman tason taidot avautuvat toisen päävastuksen kukistamisen jälkeen.
windows.wndheroinfo.subclasses=alaluokat
windows.wndheroinfo.subclasses_msg=A subclass can be chosen after defeating the second boss.
windows.wndheroinfo.abilities=armor abilities
windows.wndheroinfo.abilities_msg=An armor ability can be chosen after defeating the fourth boss.
windows.wndheroinfo.subclasses_msg=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen.
windows.wndheroinfo.abilities=panssarin kyvyt
windows.wndheroinfo.abilities_msg=Panssarin kyky voidaan valita neljännen päävastuksen kukistamisen jälkeen.
windows.wndimp.message=Oot sankarini!\nMitä sun palkkioos tulee, mulla ei oo rahhaa, vaan jottain parempaa. Tää on mun perintösormus: Pappani otti sen kuolleen ritarin sormesta.
windows.wndimp.reward=Ota sormus
@ -150,9 +150,9 @@ windows.wndresurrect.no=Ei, annan periksi.
windows.wndsadghost.rat_title=HAISEVA ROTTA KUKISTETTU
windows.wndsadghost.gnoll_title=VIEKAS GNOLLI KUKISTETTU
windows.wndsadghost.crab_title=SUURI RAPU VOITETTU
windows.wndsadghost.rat=Kiitos, se kammottava rotta on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, että mikä kieroutunut taikuus sai rotan muuttumaan niin saastaiseksi olennoksi...
windows.wndsadghost.gnoll=Kiitos, se juonitteleva gnolli on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, että mikä kieroutunut taikuus sai sen muuttumaan niin viekkaaksi...
windows.wndsadghost.crab=Kiitos, se valtava rapu on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, että mikä kieroutunut taikuus sai sen elämään niin pitkään...
windows.wndsadghost.rat=Kiitos, se kammottava rotta on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, mikä kieroutunut taikuus sai rotan muuttumaan niin saastaiseksi olennoksi...
windows.wndsadghost.gnoll=Kiitos, se juonitteleva gnolli on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, mikä kieroutunut taikuus sai sen muuttumaan niin viekkaaksi...
windows.wndsadghost.crab=Kiitos, se valtava rapu on surmattu ja voin vihdoin levätä rauhassa... Ihmettelen vain, mikä kieroutunut taikuus sai sen elämään niin pitkään...
windows.wndsadghost.give_item=Ota jokin näistä tavaroista, niistä ei ole enää minulle hyötyä... Ehkä ne voivat auttaa sinua matkallasi...\n\nAi niin... Luolastossa on esine, joka on erittäin rakas minulle... Jos koskaan... löydät... ruusuni......
windows.wndsadghost.confirm=Hyväksy
windows.wndsadghost.cancel=Peruuta
@ -217,7 +217,7 @@ windows.wndtradeitem.sell=Myy: %d kultaa
windows.wndtradeitem.sell_1=Myy yksi: %d kultaa
windows.wndtradeitem.sell_all=Myy kaikki: %d kultaa
windows.wndwandmaker.dust=Huomaan, että sinulla on pöly! Älä huoli haamuista, voin hoidella ne. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.dust=Huomaan, että sinulla on pölyä! Älä huoli haamuista, voin hoidella ne. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.ember=Huomaan, että sinulla on kekäleet! Toivon, ettei tulielementaalista ollut liikaa haittaa. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.berry=Huomaan, että sinulla on marja! Toivon, ettei lahomarjakasvista ollut liikaa haittaa. Ja kuten lupasin, saat valita yhden korkealaatuisista taikasauvoistani.
windows.wndwandmaker.farewell=Onnea matkaan, %s!

View File

@ -4,18 +4,18 @@ windows.wndblacksmith.reforge=Újrakovácsolás
windows.wndchallenges.title=Kihívások
windows.wndchooseability.message=The crown glows as it rests on your head, and both it and your armor become hot to the touch. You can feel the magic of the crown begin to act on your armor, but it must be directed. Which armor ability do you choose?
windows.wndchooseability.message_no_crown=Choose an ability for your armor!
windows.wndchooseability.message=A korona fénylik, ahogy a fejeden pihen, és ahogy megérinted maga a korona és a páncélod is felforrósodik. Érzed, ahogy a korona mágiája elkezd működni a páncélodon, de ennek muszáj célzottnak lennie. Melyik páncél képességet választod?
windows.wndchooseability.message_no_crown=Válassz egy képességet a páncélodnak!
windows.wndchooseability.cancel=Később döntöm el
windows.wndchooseability.are_you_sure=Are you sure you want to choose this ability?
windows.wndchooseability.yes=Yes, I've made my choice.
windows.wndchooseability.no=No, I'll decide later.
windows.wndchooseability.are_you_sure=Biztos ezt a képességet választod?
windows.wndchooseability.yes=Igen, meghoztam a döntést.
windows.wndchooseability.no=Nem, majd később eldöntöm.
windows.wndchoosesubclass.message=As the mask fits over your face, your eyesight fades and visions of new power flood into your mind. How will you direct the mask's power?
windows.wndchoosesubclass.message=Ahogy a maszkot ráilleszted az arcodra, a látásod elhalványul, és új erő látomásai árasztják el az elméd. Hogyan használod fel a maszk erejét?
windows.wndchoosesubclass.cancel=Később döntöm el
windows.wndchoosesubclass.are_you_sure=Are you sure you want to choose this subclass?
windows.wndchoosesubclass.yes=Yes, I've made my choice.
windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndchoosesubclass.are_you_sure=Biztos ezt az alosztályt választod?
windows.wndchoosesubclass.yes=Igen, meghoztam a döntést.
windows.wndchoosesubclass.no=Nem, majd később eldöntöm.
windows.wndclass.mastery=Mester
@ -59,11 +59,11 @@ windows.wndhero$statstab.gold=Gyűjtött arany
windows.wndhero$statstab.depth=Elért mélység
windows.wndheroinfo.talents=tehetségek
windows.wndheroinfo.talents_msg=The hero gains one talent point each time they level up. Higher tier talents appear after defeating the second boss.
windows.wndheroinfo.talents_msg=A hős egy tehetségpontot gyűjt, ahogy szintet lép. Magasabb szintű tehetségpontok jelennek meg a második főellenség legyőzése után.
windows.wndheroinfo.subclasses=alosztályok
windows.wndheroinfo.subclasses_msg=A subclass can be chosen after defeating the second boss.
windows.wndheroinfo.abilities=armor abilities
windows.wndheroinfo.abilities_msg=An armor ability can be chosen after defeating the fourth boss.
windows.wndheroinfo.subclasses_msg=Egy alosztály választható a második főellenség legyőzése után.
windows.wndheroinfo.abilities=páncél képességek
windows.wndheroinfo.abilities_msg=Egy páncél képesség választható a második főellenség legyőzése után.
windows.wndimp.message=Ó, igen! Te vagy a hősöm!\nAmi a jutalmadat illeti, nincs most nálam pénz, de van valamim számodra, ami annál is jobb. Ez a gyűrű családi örökség: a nagyapám szedte le egy halott lovag ujjáról.
windows.wndimp.reward=Elteszem a gyűrűt

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