v0.3.2: fixed teleportation and movement inconsistencies with some characters

This commit is contained in:
Evan Debenham 2015-11-03 19:02:28 -05:00
parent 0c29e09d7a
commit 6ec890da5a
2 changed files with 15 additions and 2 deletions

View File

@ -29,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotHeart;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotLasher;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
@ -232,11 +236,18 @@ public class LloydsBeacon extends Artifact {
}
} while (pos == -1);
if (pos == -1 || Dungeon.bossLevel()) {
GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
} else {
//FIXME: sloppy, fix when adding mob properties
} else if (ch instanceof RotLasher || ch instanceof RotHeart
|| ch instanceof Shopkeeper || ch instanceof Wandmaker) {
GLog.w("The teleportation magic fails.");
} else {
ch.pos = pos;
ch.sprite.place(ch.pos);

View File

@ -29,6 +29,8 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Golem;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotHeart;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotLasher;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
import com.shatteredpixel.shatteredpixeldungeon.effects.Effects;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
@ -110,7 +112,7 @@ public class WandOfBlastWave extends Wand {
if ((ch instanceof King) || (ch instanceof Golem) || (ch instanceof Yog.RottingFist))
dist /= 2;
if (dist == 0 || ch instanceof Yog) return;
if (dist == 0 || ch instanceof Yog || ch instanceof RotLasher || ch instanceof RotHeart) return;
if (Actor.findChar(trajectory.path.get(dist)) != null){
dist--;