v1.1.0: fixed accidentally hard-coded text in potion of mastery

This commit is contained in:
Evan Debenham 2021-12-05 13:07:07 -05:00
parent e606956911
commit 6d77ed872d
2 changed files with 6 additions and 3 deletions

View File

@ -748,6 +748,9 @@ items.potions.exotic.potionofmagicalsight.name=potion of magical sight
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls! items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.prompt=Master an Item
items.potions.exotic.potionofmastery.weapon_easier=Your weapon becomes easier to wield!
items.potions.exotic.potionofmastery.armor_easier=Your armor becomes easier to wear!
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item. items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=potion of shielding items.potions.exotic.potionofshielding.name=potion of shielding

View File

@ -57,7 +57,7 @@ public class PotionOfMastery extends ExoticPotion {
@Override @Override
public String textPrompt() { public String textPrompt() {
return "Master an Item"; return Messages.get(PotionOfMastery.class, "prompt");
} }
@Override @Override
@ -94,10 +94,10 @@ public class PotionOfMastery extends ExoticPotion {
if (item instanceof Weapon) { if (item instanceof Weapon) {
((Weapon) item).masteryPotionBonus = true; ((Weapon) item).masteryPotionBonus = true;
GLog.p( "Your weapon becomes easier to wield!" ); GLog.p( Messages.get(PotionOfMastery.class, "weapon_easier") );
} else if (item instanceof Armor) { } else if (item instanceof Armor) {
((Armor) item).masteryPotionBonus = true; ((Armor) item).masteryPotionBonus = true;
GLog.p( "Your weapon becomes easier to wear!" ); GLog.p( Messages.get(PotionOfMastery.class, "armor_easier") );
} }
updateQuickslot(); updateQuickslot();