v1.2.0: balance changes to brews
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057ecd5407
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6cf179092e
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@ -665,13 +665,13 @@ items.potions.brews.causticbrew.name=caustic brew
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items.potions.brews.causticbrew.desc=This brew will spread corrosive ooze in a wide area around the location it shatters in. Anything caught by the ooze will slowly melt if it can't wash it off in water.
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items.potions.brews.causticbrew.desc=This brew will spread corrosive ooze in a wide area around the location it shatters in. Anything caught by the ooze will slowly melt if it can't wash it off in water.
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items.potions.brews.blizzardbrew.name=blizzard brew
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items.potions.brews.blizzardbrew.name=blizzard brew
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items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which spreads like a gas.
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items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which quickly spreads like a gas.
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items.potions.brews.infernalbrew.name=infernal brew
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items.potions.brews.infernalbrew.name=infernal brew
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items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which spreads like a gas.
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items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which quickly spreads like a gas.
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items.potions.brews.shockingbrew.name=shocking brew
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items.potions.brews.shockingbrew.name=shocking brew
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items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an area around the location it breaks at.
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items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an wide area around the location it breaks at.
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@ -89,10 +89,14 @@ public class Ooze extends Buff {
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@Override
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@Override
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public boolean act() {
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public boolean act() {
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if (target.isAlive()) {
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if (target.isAlive()) {
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if (Dungeon.depth > 4)
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if (Dungeon.depth > 5) {
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target.damage( Dungeon.depth/5, this );
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target.damage(1 + Dungeon.depth / 5, this);
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else if (Random.Int(2) == 0)
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} else if (Dungeon.depth == 5){
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target.damage( 1, this );
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target.damage(1, this); //1 dmg per turn vs Goo
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} else if (Random.Int(2) == 0) {
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target.damage(1, this); //0.5 dmg per turn in sewers
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}
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if (!target.isAlive() && target == Dungeon.hero) {
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if (!target.isAlive() && target == Dungeon.hero) {
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Dungeon.fail( getClass() );
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(this, "ondeath") );
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GLog.n( Messages.get(this, "ondeath") );
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@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfFrost;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.PathFinder;
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public class BlizzardBrew extends Brew {
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public class BlizzardBrew extends Brew {
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@ -45,7 +46,16 @@ public class BlizzardBrew extends Brew {
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Sample.INSTANCE.play( Assets.Sounds.GAS );
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Sample.INSTANCE.play( Assets.Sounds.GAS );
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}
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}
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GameScene.add( Blob.seed( cell, 1000, Blizzard.class ) );
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int centerVolume = 120;
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for (int i : PathFinder.NEIGHBOURS8){
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if (!Dungeon.level.solid[cell+i]){
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GameScene.add( Blob.seed( cell+i, 120, Blizzard.class ) );
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} else {
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centerVolume += 120;
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}
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}
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GameScene.add( Blob.seed( cell, centerVolume, Blizzard.class ) );
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}
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}
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@Override
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@Override
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@ -60,7 +70,7 @@ public class BlizzardBrew extends Brew {
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inputs = new Class[]{PotionOfFrost.class, AlchemicalCatalyst.class};
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inputs = new Class[]{PotionOfFrost.class, AlchemicalCatalyst.class};
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inQuantity = new int[]{1, 1};
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inQuantity = new int[]{1, 1};
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cost = 4;
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cost = 3;
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output = BlizzardBrew.class;
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output = BlizzardBrew.class;
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outQuantity = 1;
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outQuantity = 1;
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@ -74,7 +74,7 @@ public class CausticBrew extends Brew {
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inputs = new Class[]{PotionOfToxicGas.class, GooBlob.class};
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inputs = new Class[]{PotionOfToxicGas.class, GooBlob.class};
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inQuantity = new int[]{1, 1};
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inQuantity = new int[]{1, 1};
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cost = 3;
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cost = 2;
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output = CausticBrew.class;
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output = CausticBrew.class;
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outQuantity = 1;
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outQuantity = 1;
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@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlam
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.PathFinder;
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public class InfernalBrew extends Brew {
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public class InfernalBrew extends Brew {
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@ -46,7 +47,16 @@ public class InfernalBrew extends Brew {
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Sample.INSTANCE.play( Assets.Sounds.GAS );
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Sample.INSTANCE.play( Assets.Sounds.GAS );
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}
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}
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GameScene.add( Blob.seed( cell, 1000, Inferno.class ) );
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int centerVolume = 120;
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for (int i : PathFinder.NEIGHBOURS8){
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if (!Dungeon.level.solid[cell+i]){
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GameScene.add( Blob.seed( cell+i, 120, Inferno.class ) );
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} else {
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centerVolume += 120;
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}
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}
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GameScene.add( Blob.seed( cell, centerVolume, Inferno.class ) );
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}
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}
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@Override
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@Override
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@ -61,7 +71,7 @@ public class InfernalBrew extends Brew {
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inputs = new Class[]{PotionOfLiquidFlame.class, AlchemicalCatalyst.class};
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inputs = new Class[]{PotionOfLiquidFlame.class, AlchemicalCatalyst.class};
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inQuantity = new int[]{1, 1};
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inQuantity = new int[]{1, 1};
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cost = 5;
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cost = 4;
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output = InfernalBrew.class;
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output = InfernalBrew.class;
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outQuantity = 1;
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outQuantity = 1;
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@ -46,7 +46,7 @@ public class ShockingBrew extends Brew {
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Sample.INSTANCE.play( Assets.Sounds.SHATTER );
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Sample.INSTANCE.play( Assets.Sounds.SHATTER );
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Sample.INSTANCE.play(Assets.Sounds.LIGHTNING);
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Sample.INSTANCE.play(Assets.Sounds.LIGHTNING);
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}
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}
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PathFinder.buildDistanceMap( cell, BArray.not( Dungeon.level.solid, null ), 2 );
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PathFinder.buildDistanceMap( cell, BArray.not( Dungeon.level.solid, null ), 3 );
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for (int i = 0; i < PathFinder.distance.length; i++) {
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for (int i = 0; i < PathFinder.distance.length; i++) {
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if (PathFinder.distance[i] < Integer.MAX_VALUE) {
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if (PathFinder.distance[i] < Integer.MAX_VALUE) {
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GameScene.add(Blob.seed(i, 20, Electricity.class));
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GameScene.add(Blob.seed(i, 20, Electricity.class));
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