v0.9.1a: NPCs now also appear in the journal as they assign a quest
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@ -90,6 +90,7 @@ public class Blacksmith extends NPC {
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Quest.given = true;
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Quest.given = true;
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Quest.completed = false;
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Quest.completed = false;
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Notes.add( Notes.Landmark.TROLL );
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Pickaxe pick = new Pickaxe();
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Pickaxe pick = new Pickaxe();
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if (pick.doPickUp( Dungeon.hero )) {
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if (pick.doPickUp( Dungeon.hero )) {
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@ -178,6 +178,7 @@ public class Ghost extends NPC {
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if (questBoss.pos != -1) {
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if (questBoss.pos != -1) {
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GameScene.add(questBoss);
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GameScene.add(questBoss);
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Quest.given = true;
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Quest.given = true;
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Notes.add( Notes.Landmark.GHOST );
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Game.runOnRenderThread(new Callback() {
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Game.runOnRenderThread(new Callback() {
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@Override
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@Override
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public void call() {
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public void call() {
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@ -116,6 +116,7 @@ public class Imp extends NPC {
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tell( Quest.alternative ? Messages.get(this, "monks_1") : Messages.get(this, "golems_1") );
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tell( Quest.alternative ? Messages.get(this, "monks_1") : Messages.get(this, "golems_1") );
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Quest.given = true;
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Quest.given = true;
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Quest.completed = false;
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Quest.completed = false;
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Notes.add( Notes.Landmark.IMP );
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}
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}
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return true;
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return true;
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@ -187,6 +187,7 @@ public class Wandmaker extends NPC {
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});
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});
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Quest.given = true;
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Quest.given = true;
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Notes.add( Notes.Landmark.WANDMAKER );
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}
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}
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return true;
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return true;
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