v0.3.4: cleaned up ring of force
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@ -324,12 +324,11 @@ public class Hero extends Char {
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if (wep != null) {
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dmg = wep.damageRoll( this ) + bonus;
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} else {
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int str = STR() - 8;
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dmg = bonus == 0 ?
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str > 1 ? Random.NormalIntRange( 1, str ) : 1
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: bonus > 0 ?
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str > 0 ? Random.NormalIntRange( str/2+bonus, (int)(str*0.5f*bonus) + str*2 ) : 1
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: 0;
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if (bonus != 0){
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dmg = Random.NormalIntRange( RingOfForce.min(bonus, STR()), RingOfForce.max(bonus, STR()) );
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} else {
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dmg = Random.NormalIntRange(1, Math.max(STR()-8, 1));
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}
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}
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if (dmg < 0) dmg = 0;
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return buff( Fury.class ) != null ? (int)(dmg * 1.5f) : dmg;
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@ -240,10 +240,9 @@ public class Ring extends KindofMisc {
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String desc = isKnown()? desc() : Messages.get(this, "unknown_desc", gem());
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if (isEquipped( Dungeon.hero )) {
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if (cursed && isEquipped( Dungeon.hero )) {
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desc += "\n\n" + Messages.get(Ring.class, "on_finger", name());
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if (cursed) desc += " " + Messages.get(Ring.class, "cursed_worn");
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desc += "\n\n" + Messages.get(Ring.class, "cursed_worn");
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} else if (cursed && cursedKnown) {
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@ -21,6 +21,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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public class RingOfForce extends Ring {
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@ -29,6 +30,31 @@ public class RingOfForce extends Ring {
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return new Force();
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}
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public static int min(int bonus, int herostr){
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if (bonus < 0) return 0;
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int STR = herostr-8;
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return Math.max(STR/2+bonus, 0);
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}
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public static int max(int bonus, int herostr){
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if (bonus < 0) return 0;
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int STR = herostr-8;
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return Math.max((int)(STR*0.5f*bonus) + STR*2, bonus);
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}
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@Override
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public String desc() {
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String desc = super.desc();
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int str = Dungeon.hero.STR();
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if (levelKnown) {
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desc += "\n\n" + Messages.get(this, "avg_dmg", (min(level(), str) + max(level(), str))/2);
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} else {
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desc += "\n\n" + Messages.get(this, "typical_avg_dmg", (min(1, str) + max(1, str))/2);
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}
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return desc;
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}
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public class Force extends RingBuff {
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}
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}
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@ -319,7 +319,7 @@ items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem tha
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items.rings.ring.known=This is a %s
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items.rings.ring.identify=You are now familiar enough with your %s to identify it. It is %s.
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items.rings.ring.on_finger=The %s is on your finger.
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items.rings.ring.cursed_worn=Because it is cursed, you are powerless to remove it.
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items.rings.ring.cursed_worn=Because this ring is cursed, you are powerless to remove it.
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items.rings.ring.curse_known=You can feel a malevolent magic lurking within the %s.
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items.rings.ring.unequip_title=Unequip one item
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items.rings.ring.unequip_message=You can only wear two misc items at a time.
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@ -334,6 +334,8 @@ items.rings.ringofevasion.name=ring of evasion
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items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
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items.rings.ringofforce.name=ring of force
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, average damage with this ring is %d points per hit.
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items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typical average damage with this ring is %d points per hit.
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items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
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items.rings.ringoffuror.name=ring of furor
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