v0.9.2: buffed several enemies to compensate for talent additions

This commit is contained in:
Evan Debenham 2021-02-09 22:59:24 -05:00
parent 8077c77498
commit 6b7f231c2d
9 changed files with 16 additions and 16 deletions

View File

@ -49,7 +49,7 @@ public class Bat extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 5, 15 );
return Random.NormalIntRange( 5, 18 );
}
@Override

View File

@ -40,8 +40,8 @@ public class DM200 extends Mob {
{
spriteClass = DM200Sprite.class;
HP = HT = 70;
defenseSkill = 8;
HP = HT = 80;
defenseSkill = 12;
EXP = 9;
maxLvl = 17;

View File

@ -62,7 +62,7 @@ public abstract class Elemental extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 16, 26 );
return Random.NormalIntRange( 20, 25 );
}
@Override

View File

@ -40,8 +40,8 @@ public class Golem extends Mob {
{
spriteClass = GolemSprite.class;
HP = HT = 100;
defenseSkill = 12;
HP = HT = 120;
defenseSkill = 15;
EXP = 12;
maxLvl = 22;
@ -58,7 +58,7 @@ public class Golem extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 15, 35 );
return Random.NormalIntRange( 25, 30 );
}
@Override

View File

@ -50,8 +50,8 @@ public class Necromancer extends Mob {
{
spriteClass = NecromancerSprite.class;
HP = HT = 35;
defenseSkill = 13;
HP = HT = 40;
defenseSkill = 14;
EXP = 7;
maxLvl = 14;

View File

@ -81,7 +81,7 @@ public class NewTengu extends Mob {
{
spriteClass = TenguSprite.class;
HP = HT = 160;
HP = HT = 200;
EXP = 20;
defenseSkill = 15;
@ -112,9 +112,9 @@ public class NewTengu extends Mob {
@Override
public int attackSkill( Char target ) {
if (Dungeon.level.adjacent(pos, target.pos)){
return 12;
return 10;
} else {
return 18;
return 20;
}
}

View File

@ -68,7 +68,7 @@ public class RipperDemon extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 12, 25 );
return Random.NormalIntRange( 15, 25 );
}
@Override

View File

@ -41,7 +41,7 @@ public class Scorpio extends Mob {
{
spriteClass = ScorpioSprite.class;
HP = HT = 95;
HP = HT = 110;
defenseSkill = 24;
viewDistance = Light.DISTANCE;
@ -56,7 +56,7 @@ public class Scorpio extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 26, 36 );
return Random.NormalIntRange( 30, 40 );
}
@Override

View File

@ -68,7 +68,7 @@ public class Succubus extends Mob {
@Override
public int damageRoll() {
return Random.NormalIntRange( 22, 30 );
return Random.NormalIntRange( 25, 30 );
}
@Override