V0.2.1 : Updated Goo particle effects again, small tweak
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@ -47,7 +47,7 @@ public class GooWarn extends Blob {
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@Override
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public void use( BlobEmitter emitter ) {
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super.use( emitter );
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emitter.start(GooWarnParticle.FACTORY, 0.1f, 0 );
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emitter.start(GooWarnParticle.FACTORY, 0.05f, 0 );
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}
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@Override
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@ -68,7 +68,7 @@ public class Goo extends Mob {
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for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
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int j = pos + Level.NEIGHBOURS9DIST2[i];
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if (j >= 0 && j <= 1023 && Level.passable[j])
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CellEmitter.get(j).burst(ElmoParticle.FACTORY, 5);
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CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
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}
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Sample.INSTANCE.play( Assets.SND_BURNING );
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return Random.NormalIntRange( 5, 30 );
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@ -20,6 +20,6 @@ public class GooWarnParticle extends FlameParticle {
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float p = left / lifespan;
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color( 0x000000 );
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am = (1 - p*0.9f) + 0.1f;
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am = p > 0.5f ? (1.2f - p*0.8f) : (p*3 - 0.7f);
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}
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}
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