v0.7.5: increased camera panning speed

This commit is contained in:
Evan Debenham 2019-09-16 19:53:57 -04:00
parent f808e201f3
commit 6af4ffeaf7
3 changed files with 4 additions and 4 deletions

View File

@ -96,7 +96,7 @@ public class HeroSprite extends CharSprite {
@Override @Override
public void place( int p ) { public void place( int p ) {
super.place( p ); super.place( p );
Camera.main.panTo(center(), 5f); Camera.main.panTo(center(), 8f);
} }
@Override @Override
@ -105,7 +105,7 @@ public class HeroSprite extends CharSprite {
if (ch.flying) { if (ch.flying) {
play( fly ); play( fly );
} }
Camera.main.panFollow(this, 5f); Camera.main.panFollow(this, 8f);
} }
@Override @Override

View File

@ -105,7 +105,7 @@ public class DangerIndicator extends Tag {
TargetHealthIndicator.instance.target(target == TargetHealthIndicator.instance.target() ? null : target); TargetHealthIndicator.instance.target(target == TargetHealthIndicator.instance.target() ? null : target);
if (Dungeon.hero.curAction == null) { if (Dungeon.hero.curAction == null) {
Camera.main.panTo(target.sprite.center(), 5f); Camera.main.panTo(target.sprite.center(), 8f);
} }
} }
} }

View File

@ -86,7 +86,7 @@ public class StatusPane extends Component {
@Override @Override
protected void onClick( PointerEvent event ) { protected void onClick( PointerEvent event ) {
Image sprite = Dungeon.hero.sprite; Image sprite = Dungeon.hero.sprite;
Camera.main.panTo( sprite.center(), 2f ); Camera.main.panTo( sprite.center(), 3f );
GameScene.show( new WndHero() ); GameScene.show( new WndHero() );
} }
} ); } );