v0.7.4: reduced armor and added an initial delay to living earth guardian
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760ecc7e61
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6aaee3bb50
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@ -120,7 +120,7 @@ public class WandOfLivingEarth extends DamageWand {
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return; //do not spawn guardian or detach buff
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return; //do not spawn guardian or detach buff
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} else {
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} else {
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guardian.pos = closest;
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guardian.pos = closest;
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GameScene.add(guardian);
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GameScene.add(guardian, 1);
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Dungeon.level.press(guardian.pos, guardian);
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Dungeon.level.press(guardian.pos, guardian);
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}
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}
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@ -128,7 +128,7 @@ public class WandOfLivingEarth extends DamageWand {
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} else {
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} else {
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guardian.pos = bolt.collisionPos;
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guardian.pos = bolt.collisionPos;
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GameScene.add(guardian);
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GameScene.add(guardian, 1);
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Dungeon.level.press(guardian.pos, guardian);
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Dungeon.level.press(guardian.pos, guardian);
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}
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}
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@ -311,12 +311,12 @@ public class WandOfLivingEarth extends DamageWand {
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@Override
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@Override
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public int drRoll() {
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public int drRoll() {
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return Random.NormalIntRange(wandLevel, 4 + 4*wandLevel);
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return Random.NormalIntRange(wandLevel, 3 + 3*wandLevel);
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}
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}
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@Override
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@Override
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public String description() {
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public String description() {
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return Messages.get(this, "desc", wandLevel, 4 + 4*wandLevel);
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return Messages.get(this, "desc", wandLevel, 3 + 3*wandLevel);
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}
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}
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private static final String DEFENSE = "defense";
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private static final String DEFENSE = "defense";
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