v0.7.4: reduced armor and added an initial delay to living earth guardian

This commit is contained in:
Evan Debenham 2019-07-08 22:03:40 -04:00
parent 760ecc7e61
commit 6aaee3bb50

View File

@ -120,7 +120,7 @@ public class WandOfLivingEarth extends DamageWand {
return; //do not spawn guardian or detach buff return; //do not spawn guardian or detach buff
} else { } else {
guardian.pos = closest; guardian.pos = closest;
GameScene.add(guardian); GameScene.add(guardian, 1);
Dungeon.level.press(guardian.pos, guardian); Dungeon.level.press(guardian.pos, guardian);
} }
@ -128,7 +128,7 @@ public class WandOfLivingEarth extends DamageWand {
} else { } else {
guardian.pos = bolt.collisionPos; guardian.pos = bolt.collisionPos;
GameScene.add(guardian); GameScene.add(guardian, 1);
Dungeon.level.press(guardian.pos, guardian); Dungeon.level.press(guardian.pos, guardian);
} }
@ -311,12 +311,12 @@ public class WandOfLivingEarth extends DamageWand {
@Override @Override
public int drRoll() { public int drRoll() {
return Random.NormalIntRange(wandLevel, 4 + 4*wandLevel); return Random.NormalIntRange(wandLevel, 3 + 3*wandLevel);
} }
@Override @Override
public String description() { public String description() {
return Messages.get(this, "desc", wandLevel, 4 + 4*wandLevel); return Messages.get(this, "desc", wandLevel, 3 + 3*wandLevel);
} }
private static final String DEFENSE = "defense"; private static final String DEFENSE = "defense";