From 6a7c0638936854f12ad850726b40028ff5bcf24f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Aug 2017 00:59:56 -0400 Subject: [PATCH] v0.6.1b: fixed magical sleep applying when the enemy is sleep immune --- .../shatteredpixeldungeon/actors/buffs/MagicalSleep.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java index 5f6fe23da..9b783f6b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java @@ -34,7 +34,7 @@ public class MagicalSleep extends Buff { @Override public boolean attachTo( Char target ) { - if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) { + if (!target.immunities().contains(Sleep.class) && super.attachTo( target )) { if (target instanceof Hero) if (target.HP == target.HT) {