v1.1.2: fixed monk focus not clearing when fight isn't visible

This commit is contained in:
Evan Debenham 2021-12-29 18:28:48 -05:00
parent a1b617c707
commit 69dfe7a104

View File

@ -422,11 +422,9 @@ public abstract class Char extends Actor {
return true;
} else {
if (visibleFight) {
String defense = enemy.defenseVerb();
enemy.sprite.showStatus( CharSprite.NEUTRAL, defense );
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
if (visibleFight) {
//TODO enemy.defenseSound? currently miss plays for monks/crab even when they parry
Sample.INSTANCE.play(Assets.Sounds.MISS);
}