v1.1.2: fixed monk focus not clearing when fight isn't visible
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@ -422,11 +422,9 @@ public abstract class Char extends Actor {
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return true;
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} else {
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if (visibleFight) {
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String defense = enemy.defenseVerb();
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enemy.sprite.showStatus( CharSprite.NEUTRAL, defense );
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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if (visibleFight) {
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//TODO enemy.defenseSound? currently miss plays for monks/crab even when they parry
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Sample.INSTANCE.play(Assets.Sounds.MISS);
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}
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