v0.3.0c: fixed a bug with seed probabilities.
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@ -210,7 +210,7 @@ public class Generator {
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BlandfruitBush.Seed.class,
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Dreamfoil.Seed.class,
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Stormvine.Seed.class,
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Starflower.class};
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Starflower.Seed.class};
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Category.SEED.probs = new float[]{ 12, 12, 12, 12, 12, 12, 12, 0, 4, 12, 12, 1 };
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}
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@ -124,7 +124,7 @@ public class WandOfRegrowth extends Wand {
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floor.plant(seed, cells.next());
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Dungeon.limitedDrops.blandfruitSeed.count++;
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}
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} else if (seed != null)
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} else
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floor.plant(seed, cells.next());
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numPlants --;
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