v0.4.1: fixed a bug where cursed rings of might would let the player have more health than their total
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@ -30,6 +30,7 @@ public class RingOfMight extends Ring {
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public boolean doEquip(Hero hero) {
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public boolean doEquip(Hero hero) {
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if (super.doEquip(hero)){
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if (super.doEquip(hero)){
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hero.HT += level()*5;
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hero.HT += level()*5;
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hero.HP = Math.min(hero.HP, hero.HT);
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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