Fixed Less Bug
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74d4e5072c
commit
6749aca860
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@ -218,7 +218,7 @@ public enum HeroClass {
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new BrokenBooks().quantity(44).identify().collect();
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new MIME.GOLD_ONE().quantity(1).identify().collect();
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new MIME.GOLD_TWO().quantity(1).identify().collect();
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new MIME.GOLD_THREE().quantity(1).identify().collect();
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new MIME.GOLD_FOUR().quantity(1).identify().collect();
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new MIME.GOLD_FIVE().quantity(1).identify().collect();
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@ -37,7 +37,6 @@ public class Rat extends Mob {
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HP = HT = 8;
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defenseSkill = 2;
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EXP=4;
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maxLvl = 5;
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}
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@ -75,6 +75,7 @@ public class ColdChestBossLevel extends Level {
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private static final short L = Terrain.EMPTY;
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private static final short D = Terrain.DOOR;
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private static final short T = Terrain.PEDESTAL;
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private static final short S = Terrain.STATUE;
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private static final int[] WorldRoomShort = {
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W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
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@ -153,6 +154,44 @@ public class ColdChestBossLevel extends Level {
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W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
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};
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private static final int[] EndMap = {
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W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,B,B,B,B,B,B,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,K,K,K,K,K,B,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,K,B,B,B,K,B,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,B,B,T,B,B,B,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,K,B,B,B,K,B,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,K,K,K,K,K,B,E,E,W,W,W,K,O,K,W,W,W,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,B,B,B,B,B,B,B,E,E,W,S,K,K,K,K,K,S,W,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,B,E,E,E,E,E,W,K,O,K,O,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,B,E,W,W,W,W,W,K,O,K,O,K,O,K,W,W,W,W,W,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,B,E,W,S,K,K,K,K,O,K,O,K,O,K,K,K,K,S,W,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,B,E,W,K,O,O,O,O,O,K,O,K,O,O,O,O,O,K,W,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,B,E,W,K,O,K,S,K,K,K,T,K,K,K,S,K,O,K,W,E,E,E,E,E,E,E,E,W,
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W,W,W,W,W,W,W,D,W,W,K,K,K,K,B,B,B,B,B,B,B,K,K,K,K,W,W,W,W,W,W,W,W,W,W,
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W,K,K,K,K,K,K,K,K,S,K,K,K,K,B,K,K,K,K,K,B,K,K,K,K,S,K,K,K,K,K,K,K,K,W,
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W,O,O,O,K,K,O,K,O,K,O,K,O,K,B,K,B,B,B,K,B,K,O,O,O,K,K,K,K,K,K,O,O,O,W,
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W,O,K,O,O,O,O,O,O,K,K,K,O,T,B,B,B,K,B,B,B,T,O,K,K,K,O,O,O,O,O,O,K,O,W,
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W,O,O,O,K,K,K,K,K,K,O,O,O,K,B,K,B,B,B,K,B,K,O,K,O,K,O,K,O,K,K,O,O,O,W,
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W,K,K,K,K,K,K,K,K,S,K,K,K,K,B,K,K,K,K,K,B,K,K,K,K,S,K,K,K,K,K,K,K,K,W,
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W,W,W,W,W,W,W,W,W,W,K,O,K,K,B,B,B,B,B,B,B,K,K,K,K,W,W,D,W,W,W,W,W,W,W,
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W,E,E,E,E,E,E,E,E,W,K,O,K,S,K,K,K,T,K,K,K,S,K,O,K,W,E,B,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,W,K,O,O,O,O,O,K,O,K,O,O,O,O,O,K,W,E,B,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,W,S,K,K,K,K,O,K,O,K,O,K,K,K,K,S,W,E,B,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,W,W,W,W,W,K,O,K,O,K,O,K,W,W,W,W,W,E,B,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,O,K,O,K,W,E,E,E,E,E,B,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,W,S,K,K,K,K,K,S,W,E,E,E,W,W,D,W,W,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,W,W,W,K,O,K,W,W,W,E,E,E,W,K,K,K,W,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,W,K,T,K,W,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,W,K,K,K,W,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,W,W,W,W,W,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,K,O,K,W,E,E,E,E,E,E,E,E,E,E,E,E,E,E,W,
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W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
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};
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private void setMapStart() {
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entrance = HOME;
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@ -220,11 +259,11 @@ public class ColdChestBossLevel extends Level {
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//如果楼层为开始且boss血量小于360 二阶段
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if (pro == START && boss.HP < 360) {
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//动态修改整个房间
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changeMap(MazeRoom);
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changeMap(EndMap);
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//宝箱王移动到看戏位
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ScrollOfTeleportation.appear(boss, MDX);
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//玩家移动到初始位
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ScrollOfTeleportation.appear(hero, STARTPOS);
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// ScrollOfTeleportation.appear(boss, MDX);
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// //玩家移动到初始位
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// ScrollOfTeleportation.appear(hero, STARTPOS);
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boss.HP = 360;
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pro = MAZE_START;
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}
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