diff --git a/build.gradle b/build.gradle index 3d80d0813..6b46869dc 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 616 - appVersionName = '1.2.1' + appVersionCode = 618 + appVersionName = '1.2.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index b96fc6368..aca62b4c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -83,10 +83,32 @@ public class v1_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("v1.2.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Sacrifice rooms now require slightly fewer enemies at lower depths\n" + + "_-_ Sacrifice rooms now accept sacrifices that are adjacent to the fire\n\n" + + "_-_ The game can now only spawn one room that requires a solution potion per floor\n\n" + + "_-_ Moved Steam notification location to bottom-left from top-left\n\n" + + "_-_ Updated Translations")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v1.2.0):\n" + + "_-_ Some crashes on launch for Steam users\n" + + "_-_ Transmuted mage's staff not recharging\n" + + "_-_ Great crab being able to block attacks from invisible heroes\n" + + "_-_ Wand of frost not clearing magical fire\n\n" + + "Fixed (existed prior to v1.2.0)\n" + + "_-_ Various minor visual bugs\n" + + "_-_ Ring of might health boost not being affected by lost inventory debuff\n" + + "_-_ Cases where ghoul sprites could become glitched\n" + + "_-_ Cases where heroic energy talent would use the wrong name/icon\n" + + "_-_ Curse status of quickslot items not showing in rankings\n" + + "_-_ Some sources of artifact recharging affecting cursed artifacts\n" + + "_-_ Blacksmith not refusing to work with cursed items in specific cases" )); + changes = new ChangeInfo("v1.2.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);