From 666ef81363e3de0da4023ad55706dd409fa9c629 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Jun 2019 22:47:33 -0400 Subject: [PATCH] v0.7.4: fixed boomerang return vfx not pausing actor movement --- .../items/weapon/missiles/HeavyBoomerang.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java index eb6b52f48..7c5b0cb98 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java @@ -115,12 +115,14 @@ public class HeavyBoomerang extends MissileWeapon { } else { Dungeon.level.drop(boomerang, returnPos).sprite.drop(); } + CircleBack.this.next(); } }); visual.alpha(0f); float duration = Dungeon.level.trueDistance(thrownPos, returnPos) / 20f; Dungeon.hero.sprite.parent.add(new AlphaTweener(visual, 1f, duration)); detach(); + return false; } } spend( TICK );