v0.3.5: renamed broken sigil to broken seal
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@ -1,6 +1,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil.SigilShield;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal.WarriorShield;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.utils.Bundle;
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@ -14,10 +14,10 @@ public class Berserk extends Buff {
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}
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private State state = State.NORMAL;
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private static final int EXHAUSTION_START = 40;
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private static final int EXHAUSTION_START = 30;
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private int exhaustion;
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private static final float LEVEL_RECOVER_START = 2f;
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private static final float LEVEL_RECOVER_START = 3f;
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private float levelRecovery;
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private static final String STATE = "state";
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@ -78,7 +78,7 @@ public class Berserk extends Buff {
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public boolean berserking(){
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if (target.HP == 0 && state == State.NORMAL){
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SigilShield sigil = target.buff(SigilShield.class);
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WarriorShield sigil = target.buff(WarriorShield.class);
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if (sigil != null){
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state = State.BERSERK;
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BuffIndicator.refreshHero();
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@ -25,7 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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@ -109,7 +109,7 @@ public enum HeroClass {
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Dart darts = new Dart( 8 );
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darts.identify().collect();
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new BrokenSigil().collect();
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new BrokenSeal().collect();
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Dungeon.quickslot.setSlot(0, darts);
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@ -14,7 +14,7 @@ import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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public class BrokenSigil extends Item {
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public class BrokenSeal extends Item {
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public static final String AC_AFFIX = "AFFIX";
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@ -54,21 +54,21 @@ public class BrokenSigil extends Item {
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if (item != null && item instanceof Armor) {
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Armor armor = (Armor)item;
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if (!armor.levelKnown){
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GLog.w(Messages.get(BrokenSigil.class, "unknown_armor"));
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GLog.w(Messages.get(BrokenSeal.class, "unknown_armor"));
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} else if (armor.cursed || armor.level() < 0){
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GLog.w(Messages.get(BrokenSigil.class, "degraded_armor"));
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GLog.w(Messages.get(BrokenSeal.class, "degraded_armor"));
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} else {
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GLog.p(Messages.get(BrokenSigil.class, "affix"));
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GLog.p(Messages.get(BrokenSeal.class, "affix"));
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Dungeon.hero.sprite.operate(Dungeon.hero.pos);
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Sample.INSTANCE.play(Assets.SND_UNLOCK);
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armor.affixSigil((BrokenSigil)curItem);
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armor.affixSigil((BrokenSeal)curItem);
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curItem.detach(Dungeon.hero.belongings.backpack);
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}
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}
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}
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};
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public static class SigilShield extends Buff {
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public static class WarriorShield extends Buff {
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private Armor armor;
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private float partialShield;
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@ -26,7 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSigil;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Affection;
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@ -114,10 +114,10 @@ public class Armor extends EquipableItem {
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public void execute(Hero hero, String action) {
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if (action.equals(AC_DETACH) && sigil){
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sigil = false;
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BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
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BrokenSeal.WarriorShield sigilBuff = hero.buff(BrokenSeal.WarriorShield.class);
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if (sigilBuff != null) sigilBuff.setArmor(null);
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BrokenSigil sigil = new BrokenSigil();
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BrokenSeal sigil = new BrokenSeal();
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if (level() > 0){
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sigil.upgrade();
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degrade();
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@ -163,17 +163,17 @@ public class Armor extends EquipableItem {
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@Override
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public void activate(Char ch) {
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if (sigil) Buff.affect(ch, BrokenSigil.SigilShield.class).setArmor(this);
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if (sigil) Buff.affect(ch, BrokenSeal.WarriorShield.class).setArmor(this);
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}
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public void affixSigil(BrokenSigil sigil){
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public void affixSigil(BrokenSeal sigil){
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this.sigil = true;
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if (sigil.level() > 0){
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//doesn't override existing glyphs, but doesn't create one either
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upgrade(glyph != null);
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}
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if (isEquipped(Dungeon.hero)){
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Buff.affect(Dungeon.hero, BrokenSigil.SigilShield.class).setArmor(this);
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Buff.affect(Dungeon.hero, BrokenSeal.WarriorShield.class).setArmor(this);
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}
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}
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@ -189,7 +189,7 @@ public class Armor extends EquipableItem {
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hero.belongings.armor = null;
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((HeroSprite)hero.sprite).updateArmor();
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BrokenSigil.SigilShield sigilBuff = hero.buff(BrokenSigil.SigilShield.class);
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BrokenSeal.WarriorShield sigilBuff = hero.buff(BrokenSeal.WarriorShield.class);
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if (sigilBuff != null) sigilBuff.setArmor(null);
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return true;
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@ -803,13 +803,13 @@ items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this
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items.bomb$doublebomb.name=two bombs
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items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free!
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items.brokensigil.name=Broken Sigil
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items.brokensigil.ac_affix=AFFIX
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items.brokensigil.prompt=Select an armor
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items.brokensigil.unknown_armor=You must identify that armor first.
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items.brokensigil.degraded_armor=That armor is in too poor a condition.
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items.brokensigil.affix=You affix the sigil to your armor!
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items.brokensigil.desc=A broken sigil from the warrior's past.\n\nMORE STUFF NEEDED HERE.
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items.brokenseal.name=Broken Seal
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items.brokenseal.ac_affix=AFFIX
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items.brokenseal.prompt=Select an armor
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items.brokenseal.unknown_armor=You must identify that armor first.
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items.brokenseal.degraded_armor=That armor is in too poor a condition.
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items.brokenseal.affix=You affix the sigil to your armor!
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items.brokenseal.desc=A broken seal from the warrior's past.\n\nMORE STUFF NEEDED HERE.
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items.dewdrop.name=dewdrop
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items.dewdrop.value=%+dHP
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