v0.4.1: buffed the dazzling enchant

This commit is contained in:
Evan Debenham 2016-07-10 18:12:51 -04:00 committed by Evan Debenham
parent acab166cde
commit 64b0f46a06

View File

@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
@ -41,7 +42,8 @@ public class Dazzling extends Weapon.Enchantment {
if (Random.Int( level + 5 ) >= 4) {
Buff.prolong( defender, Blindness.class, Random.Float( 1, 1.5f + level ) );
Buff.prolong( defender, Blindness.class, Random.Float( 1f, 1f + level ) );
Buff.prolong( defender, Cripple.class, Random.Float( 1f, 1f + level/2f ) );
defender.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
}